The projections I have seen from those in the industry peg the net profit margin at over 70%.
Pixiepumpkin wrote: »I have to imagine at some point the studio will need to actually produce a profit meaning labor will have to come down, meaning less employees or lowering their wages, except people in that area cant really afford to make less money.
thedocbwarren wrote: »If the division is losing 64 cents on the dollar, it's not contributing to the profit of the company as a whole. That would not look great to the board. There is a lot anxiety about this as a whole and it's very easy to search for discussions on this from an investment perspective. And what happened with the transfer of Fallout is only one aspect here. I love this game and the franchises as much as all of us (and also Fallout) but it's a concern and I personally question the investment in the entire division. Just my two cents and I sincerely wish for better times for everyone working on this game and others.
Pixiepumpkin wrote: »I have to imagine at some point the studio will need to actually produce a profit meaning labor will have to come down, meaning less employees or lowering their wages, except people in that area cant really afford to make less money.
The projections I have seen from those in the industry peg the net profit margin at over 70%.
Pixiepumpkin wrote: »Based on glassdoor salaries, the average salary is around 100k.
I saw somewhere recently that ESO is making about 13.3 million a month which means Zenimax Online Media can employ a total of 133 people in that area and that is not counting for electric bills, server hosting, overhead besides salary, building maintenace, etc etc etc. All of which are probably a pretty healthy number monthly, meaning the 133 guesimate is shooting high, way high.
Too many out of touch billionaires wanting 20% profit margins or some unsustainable value. The average profit margin for a restaurant is 3-5%. If you can break even and earn a little bit more, enough to live a decent life, why do people want more money? Especially with a digital product that has higher profit margins? Restaurants have to invest almost all the money they earn back into their business or they'll die. Why should gamimg business be any different and have the money siphoned off elsewhere?
Pixiepumpkin wrote: »Which makes me ask a different quesiton.
If Zenimax Online Media was producing 70% profit before they laid off 213 employees, then why the lay offs? Why have so many lives been negatively impacted when the profits were soaring through the roof?
There is a document surfaced on reddit, albeit I'm not sure how genuine it is (but who really needs to forge it anyway) "Eliminations of 379 positions", "Actual termination date" don't mean hour reductions for sure.
We don't know 213 were laid off, we know 213 were laid off or at hours reduced by 50% at that one site.
As to why layoff in the first place, streamlining and more profit is always good (Capitalisms mantra not mine).
There is a document surfaced on reddit, albeit I'm not sure how genuine it is (but who really needs to forge it anyway) "Eliminations of 379 positions", "Actual termination date" don't mean hour reductions for sure.
We don't know 213 were laid off, we know 213 were laid off or at hours reduced by 50% at that one site.
As to why layoff in the first place, streamlining and more profit is always good (Capitalisms mantra not mine).
https://www.reddit.com/r/elderscrollsonline/comments/1uxg18d/official_breakdown_of_zoszm_positions_laid_off/
Pixiepumpkin wrote: »I have to imagine at some point the studio will need to actually produce a profit meaning labor will have to come down, meaning less employees or lowering their wages, except people in that area cant really afford to make less money.
The projections I have seen from those in the industry peg the net profit margin at over 70%.
Pixiepumpkin wrote: »I have to imagine at some point the studio will need to actually produce a profit meaning labor will have to come down, meaning less employees or lowering their wages, except people in that area cant really afford to make less money.
The projections I have seen from those in the industry peg the net profit margin at over 70%.
We aren't getting any sort of source on this, are we?
Pixiepumpkin wrote: »I have to imagine at some point the studio will need to actually produce a profit meaning labor will have to come down, meaning less employees or lowering their wages, except people in that area cant really afford to make less money.
The projections I have seen from those in the industry peg the net profit margin at over 70%.
We aren't getting any sort of source on this, are we?
You appear to have access to the same internet I do.
Pixiepumpkin wrote: »I have to imagine at some point the studio will need to actually produce a profit meaning labor will have to come down, meaning less employees or lowering their wages, except people in that area cant really afford to make less money.
The projections I have seen from those in the industry peg the net profit margin at over 70%.
We aren't getting any sort of source on this, are we?
You appear to have access to the same internet I do.
Yea and theres no financial data at all on the subject. Best piece people have is 2 billion over a decade. Absolutely no info on costs. More importantly, no accurate data on the last year or future projections on a game posting its worst numbers in the last 5 years.
Looks like youre throwing out best case scenario hopium and intending for it to be reliable information unless proven otherwise.
Here's a reliable piece or data - ESOs population has been in decline since post covid. Microsoft is reacting as such and readjusting this studio to better align with a future that focuses on large scale projects. Things like eso and f76 may in fact be making profit, but its not to the degree you've suggested.
The reality is the restructuring of all of these studios and solving a larger issue in the AAA dev space of bloated teams and a flatter management philosophy. If the entire studio went away tomorrow and eso with it, it doesnt really impact the new direction of the Xbox game divisions. ES6, new fallout - this is the future of the zenimax umbrella. Everything else is a stepping stone at this point.
Pixiepumpkin wrote: »I have to imagine at some point the studio will need to actually produce a profit meaning labor will have to come down, meaning less employees or lowering their wages, except people in that area cant really afford to make less money.
The projections I have seen from those in the industry peg the net profit margin at over 70%.
We aren't getting any sort of source on this, are we?
You appear to have access to the same internet I do.
Yea and theres no financial data at all on the subject. Best piece people have is 2 billion over a decade. Absolutely no info on costs. More importantly, no accurate data on the last year or future projections on a game posting its worst numbers in the last 5 years.
Looks like youre throwing out best case scenario hopium and intending for it to be reliable information unless proven otherwise.
Here's a reliable piece or data - ESOs population has been in decline since post covid. Microsoft is reacting as such and readjusting this studio to better align with a future that focuses on large scale projects. Things like eso and f76 may in fact be making profit, but its not to the degree you've suggested.
The reality is the restructuring of all of these studios and solving a larger issue in the AAA dev space of bloated teams and a flatter management philosophy. If the entire studio went away tomorrow and eso with it, it doesnt really impact the new direction of the Xbox game divisions. ES6, new fallout - this is the future of the zenimax umbrella. Everything else is a stepping stone at this point.
... or you just don't know how to use google.
Lets go with basic math. $100k average salary. 250 employees. That's $25m a year in costs and the largest chunk of operating costs by far. Lets double that to account for server costs and tack some extra on for heat, light, stationary etc. That's $60m a year versus revenues of around $200m.
Edit: Oh and we have no idea about the state of player numbers. Just the Steam ones, and given some extrapolation from the NM event, they make up only around 25% of player numbers.
There is a document surfaced on reddit, albeit I'm not sure how genuine it is (but who really needs to forge it anyway) "Eliminations of 379 positions", "Actual termination date" don't mean hour reductions for sure.
We don't know 213 were laid off, we know 213 were laid off or at hours reduced by 50% at that one site.
As to why layoff in the first place, streamlining and more profit is always good (Capitalisms mantra not mine).
https://www.reddit.com/r/elderscrollsonline/comments/1uxg18d/official_breakdown_of_zoszm_positions_laid_off/
That some random internet document cites 379 and the official legally required notice states 213 should tell you all you need to know.
LootAllTheStuff wrote: »Pixiepumpkin wrote: »I have to imagine at some point the studio will need to actually produce a profit meaning labor will have to come down, meaning less employees or lowering their wages, except people in that area cant really afford to make less money.
The projections I have seen from those in the industry peg the net profit margin at over 70%.
We aren't getting any sort of source on this, are we?
You appear to have access to the same internet I do.
Yea and theres no financial data at all on the subject. Best piece people have is 2 billion over a decade. Absolutely no info on costs. More importantly, no accurate data on the last year or future projections on a game posting its worst numbers in the last 5 years.
Looks like youre throwing out best case scenario hopium and intending for it to be reliable information unless proven otherwise.
Here's a reliable piece or data - ESOs population has been in decline since post covid. Microsoft is reacting as such and readjusting this studio to better align with a future that focuses on large scale projects. Things like eso and f76 may in fact be making profit, but its not to the degree you've suggested.
The reality is the restructuring of all of these studios and solving a larger issue in the AAA dev space of bloated teams and a flatter management philosophy. If the entire studio went away tomorrow and eso with it, it doesnt really impact the new direction of the Xbox game divisions. ES6, new fallout - this is the future of the zenimax umbrella. Everything else is a stepping stone at this point.
... or you just don't know how to use google.
Lets go with basic math. $100k average salary. 250 employees. That's $25m a year in costs and the largest chunk of operating costs by far. Lets double that to account for server costs and tack some extra on for heat, light, stationary etc. That's $60m a year versus revenues of around $200m.
Edit: Oh and we have no idea about the state of player numbers. Just the Steam ones, and given some extrapolation from the NM event, they make up only around 25% of player numbers.
Employment cost is higher than just salary, so your $25M needs to be adjusted upwards and profit margin down.
Are both the reported revenue AND the head count for the entirety of ZOS operations? After all, it's been pointed out multiple times in other threads that they have other locations (including outside of the US). I get the impression that the 230 figure is just the "home" campus, which means employment and operational costs are significantly underestimated.
Pixiepumpkin wrote: »
Which makes me ask a different quesiton.
If Zenimax Online Media was producing 70% profit before they laid off 213 employees, then why the lay offs? Why have so many lives been negatively impacted when the profits were soaring through the roof?
tomofhyrule wrote: »There is a document surfaced on reddit, albeit I'm not sure how genuine it is (but who really needs to forge it anyway) "Eliminations of 379 positions", "Actual termination date" don't mean hour reductions for sure.
We don't know 213 were laid off, we know 213 were laid off or at hours reduced by 50% at that one site.
As to why layoff in the first place, streamlining and more profit is always good (Capitalisms mantra not mine).
https://www.reddit.com/r/elderscrollsonline/comments/1uxg18d/official_breakdown_of_zoszm_positions_laid_off/
That some random internet document cites 379 and the official legally required notice states 213 should tell you all you need to know.
You mean a document from a FOIA request that directly states what everyone except you is claiming: that nobody was made part time and everyone was laid off.
This is public record. If you doubt a “random internet source,” you are free to send your own request to the Maryland Department of Labor so you can get it first-hand.
There is a document surfaced on reddit, albeit I'm not sure how genuine it is (but who really needs to forge it anyway) "Eliminations of 379 positions", "Actual termination date" don't mean hour reductions for sure.
We don't know 213 were laid off, we know 213 were laid off or at hours reduced by 50% at that one site.
As to why layoff in the first place, streamlining and more profit is always good (Capitalisms mantra not mine).
https://www.reddit.com/r/elderscrollsonline/comments/1uxg18d/official_breakdown_of_zoszm_positions_laid_off/
That some random internet document cites 379 and the official legally required notice states 213 should tell you all you need to know.

Pixiepumpkin wrote: »I have to imagine at some point the studio will need to actually produce a profit meaning labor will have to come down, meaning less employees or lowering their wages, except people in that area cant really afford to make less money.
The projections I have seen from those in the industry peg the net profit margin at over 70%.
We aren't getting any sort of source on this, are we?
You appear to have access to the same internet I do.
Yea and theres no financial data at all on the subject. Best piece people have is 2 billion over a decade. Absolutely no info on costs. More importantly, no accurate data on the last year or future projections on a game posting its worst numbers in the last 5 years.
Looks like youre throwing out best case scenario hopium and intending for it to be reliable information unless proven otherwise.
Here's a reliable piece or data - ESOs population has been in decline since post covid. Microsoft is reacting as such and readjusting this studio to better align with a future that focuses on large scale projects. Things like eso and f76 may in fact be making profit, but its not to the degree you've suggested.
The reality is the restructuring of all of these studios and solving a larger issue in the AAA dev space of bloated teams and a flatter management philosophy. If the entire studio went away tomorrow and eso with it, it doesnt really impact the new direction of the Xbox game divisions. ES6, new fallout - this is the future of the zenimax umbrella. Everything else is a stepping stone at this point.
... or you just don't know how to use google.
Lets go with basic math. $100k average salary. 250 employees. That's $25m a year in costs and the largest chunk of operating costs by far. Lets double that to account for server costs and tack some extra on for heat, light, stationary etc. That's $60m a year versus revenues of around $200m.
Edit: Oh and we have no idea about the state of player numbers. Just the Steam ones, and given some extrapolation from the NM event, they make up only around 25% of player numbers.
So youre estimating they only paid 250 people and using that as your baseline number. Despite the fact they just laid off 213 or so. I suppose theres only 37 people left as a whole in Maryland according to your math.
Which doesnt make any of it better. Youre using old revenue stream estimates with a newly slashed budget number and assuming their profit margins with a completely stripped down studio, assuming revenue would be even remotely close to that previously.
Beyond that you aren't willing or able to address the real costs of the business I laid out in the post. Its not too late to admit you're wrong and dont really know what youre talking about.
Which doesnt make any of it better. Youre using old revenue stream estimates with a newly slashed budget number and assuming their profit margins with a completely stripped down studio, assuming revenue would be even remotely close to that previously.
Beyond that you aren't willing or able to address the real costs of the business I laid out in the post. Its not too late to admit you're wrong and dont really know what youre talking about.
The new revenue streams will have been designed to meet or exceed the old streams.
As for the rest of your post, I ignored it because it is irrelevant. You are talking about parent and sister companies to ZOS. That has very little impact on ESO, and if anything reducing the costs in those companies will make ZOS more profitable because the management charges that get passed back up the chain will be less.
Oh, and just to note: I have 30 years experience in finance including complex forecasting and revenue projections and corporate management including mergers, acquisitions, and restructures.