Whole ship is sinking buddy, we are so on maintenance mode - what happened today on ps5 just proves they don’t really have controll anymore.
Tiny update automaticly got installed and people had to reinstall a 130gb game and re-do all add ons and all settings.
But the crown store is running
Whole ship is sinking buddy, we are so on maintenance mode - what happened today on ps5 just proves they don’t really have controll anymore.
Tiny update automaticly got installed and people had to reinstall a 130gb game and re-do all add ons and all settings.
But the crown store is running
You still don't know what maintenance mode means it seems.

Whole ship is sinking buddy, we are so on maintenance mode - what happened today on ps5 just proves they don’t really have controll anymore.
Tiny update automaticly got installed and people had to reinstall a 130gb game and re-do all add ons and all settings.
But the crown store is running
You still don't know what maintenance mode means it seems.
PoveusRonin wrote: »I like how people think the majority of gamers know the specific ins and out of the development cycle and how it works.
So who are we supposed to be blaming for the errors and mistakes in game???
Warhawke_80 wrote: »PoveusRonin wrote: »I like how people think the majority of gamers know the specific ins and out of the development cycle and how it works.
So who are we supposed to be blaming for the errors and mistakes in game???
The reality is that some people are going to doomcast no matter what. If a bug slips through, it's "the developers are incompetent." If content takes longer because they're fixing bugs, it's "the game is dying." If they release content on time, it's "they rushed it." There's no winning with that mindset.
Most players don't know the day-to-day realities of game development, and honestly, they don't need to. But it's also worth recognizing that not every issue has a simple person to blame. Modern game development involves designers, engineers, artists, QA, producers, management, publishers, budgets, deadlines, and countless moving parts. Sometimes mistakes happen because of individual decisions, sometimes because of management priorities, and sometimes because software is just incredibly complex.
Constructive criticism is healthy. Constantly assuming the worst and treating every setback as proof the sky is falling isn't...
DenverRalphy wrote: »Yes all games will have bugs. But that does not mean development should not still strive for perfection. As a player, I won't grumble over imperfection. But then too, I don't wish to start each gaming session thinking "Let's see what's broken today shall we?" either.
Quite frankly, ESO surpassed the "All games have bugs" deflection some time back. Though I will concede Season Zero was noticeably better than the not so distant past, Seasons of the Worm Cult. That was a veritable bug-ridden nightmare.
spartaxoxo wrote: »DenverRalphy wrote: »Yes all games will have bugs. But that does not mean development should not still strive for perfection. As a player, I won't grumble over imperfection. But then too, I don't wish to start each gaming session thinking "Let's see what's broken today shall we?" either.
Quite frankly, ESO surpassed the "All games have bugs" deflection some time back. Though I will concede Season Zero was noticeably better than the not so distant past, Seasons of the Worm Cult. That was a veritable bug-ridden nightmare.
When it comes to stuff like lorebooks being missing, yes, they absolutely did have bigger fish to fry. If this was all about Cyrodiil or Trials, I'd agree. But lorebooks are exactly the kind of niche thing that all games have to deal with and we can want the game to perform better but also be realistic. They have more lorebooks to fix and they should fix them. When they have the time imo
spartaxoxo wrote: »DenverRalphy wrote: »Yes all games will have bugs. But that does not mean development should not still strive for perfection. As a player, I won't grumble over imperfection. But then too, I don't wish to start each gaming session thinking "Let's see what's broken today shall we?" either.
Quite frankly, ESO surpassed the "All games have bugs" deflection some time back. Though I will concede Season Zero was noticeably better than the not so distant past, Seasons of the Worm Cult. That was a veritable bug-ridden nightmare.
When it comes to stuff like lorebooks being missing, yes, they absolutely did have bigger fish to fry. If this was all about Cyrodiil or Trials, I'd agree. But lorebooks are exactly the kind of niche thing that all games have to deal with and we can want the game to perform better but also be realistic. They have more lorebooks to fix and they should fix them. When they have the time imo
Agile methodology is quite different from the old Waterfall model that companies used to use. Back in the day, you'd have anywhere from 3 to 6 months of QA and UAT testing for a product. Under Agile, you're lucky if you get one week for QA, and most companies don't even bother hiring QA's anymore, they make the developers and the analysts do their own QA.
With Agile, you generally have 2 week sprints and usually a 3 month release cycle so everything is done during that time frame and then released. So smaller quarterly releases as opposed to one big release annually. Just to be clear, I'm referring to the companies I worked for over the past 30 years (retired now) but I suspect it's not too different here .
As for bugs, under Agile - only game breaking or product breaking bugs get fixed ASAP. The rest go on a list, by priority, and are taken up when a Scrum team has some velocity during whatever future release they are working on.
I see the developers and testers get criticized a lot sometimes, not just here but on other game forms and I don't think it's fair - they do what they're told to do. Deadlines are tight and hours are long as more work gets pushed on them. At my old company, Scrum teams often worked two projects simultaneously and things get missed when you're stretched thin. Can only imagine what it will be like with AI coming in, sure AI might do the tedious tasks but you can bet that just means more work will get piled on to teams.
PoveusRonin wrote: »Warhawke_80 wrote: »PoveusRonin wrote: »I like how people think the majority of gamers know the specific ins and out of the development cycle and how it works.
So who are we supposed to be blaming for the errors and mistakes in game???
The reality is that some people are going to doomcast no matter what. If a bug slips through, it's "the developers are incompetent." If content takes longer because they're fixing bugs, it's "the game is dying." If they release content on time, it's "they rushed it." There's no winning with that mindset.
Most players don't know the day-to-day realities of game development, and honestly, they don't need to. But it's also worth recognizing that not every issue has a simple person to blame. Modern game development involves designers, engineers, artists, QA, producers, management, publishers, budgets, deadlines, and countless moving parts. Sometimes mistakes happen because of individual decisions, sometimes because of management priorities, and sometimes because software is just incredibly complex.
Constructive criticism is healthy. Constantly assuming the worst and treating every setback as proof the sky is falling isn't...
Yes and some will come out and defend the developers no matter the level of bugs that new content comes out with. When I personally think of developers, it's a catch all term for the people making the game. It doesn't matter to me if it is the art person or the engineer, if they help develop the game they are developers.
Yes the game is a very complex thing that has many moving parts and various code that needs to be added and checked. But, when you start putting out more and more errors, that signifies you are rushing the content and not giving it the quality assurance it needs. These last two or three patches have had very obvious bugs that should have been noticed if they spent time in game checking it out before release.
To tell people that they should not complain on the developers is insane as we do need to make sure they are held to the standard they gave in the past or it will be the death of this game if everyone leaves due to too many bugs to complete content.