First, if you look at the list of people they lost, many of them are not managers.
LittlePinkDot wrote: »A game made by 33 people for only 10 million just won Game of the Year. I'm sure this turned alot of heads and shareholders of studios with thousands of people are probably wondering why there's so much bloat with little to show for it.
tomofhyrule wrote: »LittlePinkDot wrote: »A game made by 33 people for only 10 million just won Game of the Year. I'm sure this turned alot of heads and shareholders of studios with thousands of people are probably wondering why there's so much bloat with little to show for it.
If that's the case, that only shows they don't understand anything.
The recent GOTY winners that were made by smaller studios did as well as they did because the one thing they didn't have was corporate overlords. Those projects were filled with passion. They had writers who cared deeply. Their first priority was the players.
As long as AAA studios are focused on money, as long as HR is sitting in the writers rooms, as long as the target audience is some concept that they don't understand... it's not gonna work.
After reading that and some peoples comments it seems like they made the right decision to hopefully make the game better. Of course I never wish that people have to lose their jobs but when it comes to the health of the game it might be good.
From my point of view it seems like they were behind on tasks, hired more people and were still not getting accomplished what Microsoft asking them to do. Im assuming with the number of employees laid off from this studio specifically, it was one of the studios that had up to 14 levels of management to go through.
Imagine how many times someone doesn’t agree with something so it has to be looked over again or how many times an idea is on someones desk that gets missed. Then when it gets close to there deadline they rush and put out unpolished content.
From another interview with Xbox CEO Asha Sharma:
"I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027."
The last statement sounds very unrealistic and full of hubris. How can they return to growth in 2027 when they've sacked all the workers? A billion daily users is another hyperbolic claim.
They are fully aware of this.
What I find hilarious about it all is that chip manufacturers, including RAM/VRAM, are putting all their efforts into AI, causing a shortage and spike in prices of commercial hardware.
You assume they want people having personal computers. I would assert they do not. PC's give too much power to the individual. They want people consuming their AI slop on dedicated hardware/software and phones, not so much a regular jack of all trades PC.If this trend continues, we are going to have 394928438902309209 AI data centres, and no personal computers capable of utilising them.
[snip]As usual, capitalism returns short-term profits at the expense of basic common sense.
Gina and Finn are literally senior management for their departments, they already canned Frior last round of cuts who was director level management. Kira was senior lead in her department, too. Again, I’m not making any kind of concessions or appeasement for Sharma, but she is doing what is laid out in the letter. They always fire/ package out people with tenure when cutting because they earn so much more than a new employee.
Pixiepumpkin wrote: »Right. "More than a billion each day"...half the world (4 Billionish) live under 10 dollars a day.
Pixiepumpkin wrote: »You assume they want people having personal computers. I would assert they do not. PC's give too much power to the individual. They want people consuming their AI slop on dedicated hardware/software and phones, not so much a regular jack of all trades PC.
Pixiepumpkin wrote: »[snip]
After reading that and some peoples comments it seems like they made the right decision to hopefully make the game better. Of course I never wish that people have to lose their jobs but when it comes to the health of the game it might be good.
From my point of view it seems like they were behind on tasks, hired more people and were still not getting accomplished what Microsoft asking them to do. Im assuming with the number of employees laid off from this studio specifically, it was one of the studios that had up to 14 levels of management to go through.
Imagine how many times someone doesn’t agree with something so it has to be looked over again or how many times an idea is on someones desk that gets missed. Then when it gets close to there deadline they rush and put out unpolished content.
500 million away from reaching her goal. Not an easy proposition.As it stands today the latest estimates are around the 500m mark. How? Because XBox Gaming ~= XBoxes. For example: Minecraft is part of XBox Gaming, it has over 200m monthly users. Activision, Blizzard, and many others all have games with tens, if not hundreds, of millions of users. That's before even getting into smartphone games: There may be 4bn earning less than $10 dollars a day, but there are 4.8bn smartphone users.
Share prices will drop, not sure about tank but 1b a day is WAY to optimistic of a goal and frankly not achievable. Socially the world is not getting better, its getting worse. Less people are interested in games than 10 years ago and its declining.The 1 billion is somewhat hyperbolic, that is to be expected in corporate speak, but it also has to be realistically obtainable or it will tank the share price.
and yet 10x less expensive than an equivelant PC.You get the same applies to chips in smartphones, right?! Do I really have to dig out Tim Apple's [sic] comments?!
[snip][snip]
Ishtarknows wrote: »I find it interesting that the "severe hardware crisis" she mention as a reason for culling the game dev portfolio is a product of her (and all the other AI focussed companies) own making.