BXR_Lonestar wrote: »It should be their sole priority. Get it all out and done in 6 months then move back to content. The combat system is literally unfinished atm. That’s inexcusable for a decade-year old game facing additional market and internal pressures and will lead to more failures and cuts because it will impact profitability. I’m sure it already has. The aforementioned is unpleasant to even say, but it’s the reality of the situation.
I wonder how much money they've spent working on the class rework when they could have saved themselves a pile of money just admitting subclassing was a mistake and undoing it...
This is one of the things that occurred to me today. Reports from affected employees suggest that a significant number of developers involved with content, dungeons, events, and related work were impacted, although the full scope of the restructuring has not been officially detailed.
DK and WW have already received their updates, but remaining classes are still waiting.
Will the class refresh schedule continue largely as planned, be delayed, or be scaled back in scope? Is this the type of work that was likely already far enough along to survive the restructuring, or should players expect priorities to shift toward maintenance and bug fixing instead?
Obviously, if this project goes unfinished or is heavily delayed, there will be serious balance repercussions.
Brian Wheeler (Project Design Director for Combat & PvP) is very much still employed, along with the majority of his team. I'm pretty certain that he's hard at work on the Roadmap this weekend, along with Nick (Game Director) and Susan (Executive Producer) - figuring out updated dates when the other class Combat Refreshes will be ready.
I feel that one of the key issues now isn't so much balancing the classes, but putting in updated animations. I know a lot of the Art team were made redundant, but I'm not sure if Animations is part of Art or a separate team entirely. I'm sure someone from ZOS will be able to clarify. Actually, I'll ask Jason Barnes when I see him later (at the ESO Tavern event in Germany).
Class refresh needs to be top of the list for things to do, even at the cost of other stuff, the game feels half baked in its current state.
There will beClass refresh needs to be top of the list for things to do, even at the cost of other stuff, the game feels half baked in its current state.
We plan to continue class refresh work. We are working on adjusting schedules, but that work will continue. Nick, Susan, and company are working on a new roadmap and we'll share that in a few weeks.
Yeah, weeks is not a good sign at all. That would indicate to me that impact is going to be huge and not easily compensated for.
Yeah, weeks is not a good sign at all. That would indicate to me that impact is going to be huge and not easily compensated for.
clawd_vanhop wrote: »Yeah, weeks is not a good sign at all. That would indicate to me that impact is going to be huge and not easily compensated for.
Thats kind of a wild take. we already know that they've lost staff. we also know they are getting more staff from obsidian and another entity can't remember the name. there are meetings. more meetings and more meetings than that where they have to decide the direction they're going in.
its not a bad sign and its not a good sign. its just the way business goes. we can't expect them to have a new shiny roadmap tomorrow after a massive restructure.
Kevin has already said the studio isn't dead. and they're bringing us new content. isn't that the good news we wanted to hear after all of this?
clawd_vanhop wrote: »Yeah, weeks is not a good sign at all. That would indicate to me that impact is going to be huge and not easily compensated for.
Thats kind of a wild take. we already know that they've lost staff. we also know they are getting more staff from obsidian and another entity can't remember the name. there are meetings. more meetings and more meetings than that where they have to decide the direction they're going in.
its not a bad sign and its not a good sign. its just the way business goes. we can't expect them to have a new shiny roadmap tomorrow after a massive restructure.
Kevin has already said the studio isn't dead. and they're bringing us new content. isn't that the good news we wanted to hear after all of this?
I think a wilder take is for them to not prioritize the reworks in the first place. Combat is one of the biggest complaints about this game, and balance is very bad. If they won't rework the classes, at least look at adding parity to classes with scribed skills so the classes that are furthest out (which happen to be the worst in PvP) can have something other than nothing.
Current state of the game is not really acceptable versus had they just never released a rework at all. And that has, is, and will harm the game's population.
ketsparrowhawk wrote: »I'm sure the next year will be fairly sparse while they find their bearings but I can envision a very good 2028 and beyond, especially with TES VI hype on the horizon.
AlienatedGoat wrote: »ketsparrowhawk wrote: »I'm sure the next year will be fairly sparse while they find their bearings but I can envision a very good 2028 and beyond, especially with TES VI hype on the horizon.
This is what we said a year ago in 2025 when MS cancelled Blackbird and laid off half the studio. We thought we'd bear through the dry spell in 2025 and share in the promised land of 2026. And for a while this year it did genuinely feel like ESO was undergoing a sort of renaissance. The future was fresh and bright and people were getting excited about the game again. But that feeling evaporated overnight with this new round of layoffs, halving the studio all over again. And now we've got the further uncertainty of knowing that these layoffs by Xbox were only half of the planned total, with 1600 more to come later in the year. So there is a proverbial sword hanging in the air.
I don't doubt that ZOS can find their footing again. They've succeeded in finding new direction several times before. But I have to wonder: Where does this end? If the studio can be minced up on a regular basis with no warning, what chance does ZOS have to make long term plans for success?
ketsparrowhawk wrote: »Yeah, weeks is not a good sign at all. That would indicate to me that impact is going to be huge and not easily compensated for.
I do believe they will land on their feet. We have official confirmation that they have the same headcount now as they had during the Summerset expansion. It's just a matter of figuring out the logistics and people learning their new roles. I think they're just not willing to communicate until they have a very clear and concrete path ahead. Tbh despite the terrible news I think there is some cause for optimism. New management seems to have their head on straight and I sense a shift in internal culture for the better. I'm sure the next year will be fairly sparse while they find their bearings but I can envision a very good 2028 and beyond, especially with TES VI hype on the horizon.
Yeah, weeks is not a good sign at all. That would indicate to me that impact is going to be huge and not easily compensated for.
clawd_vanhop wrote: »Yeah, weeks is not a good sign at all. That would indicate to me that impact is going to be huge and not easily compensated for.
Thats kind of a wild take. we already know that they've lost staff. we also know they are getting more staff from obsidian and another entity can't remember the name. there are meetings. more meetings and more meetings than that where they have to decide the direction they're going in.
its not a bad sign and its not a good sign. its just the way business goes. we can't expect them to have a new shiny roadmap tomorrow after a massive restructure.
Kevin has already said the studio isn't dead. and they're bringing us new content. isn't that the good news we wanted to hear after all of this?
I think a wilder take is for them to not prioritize the reworks in the first place. Combat is one of the biggest complaints about this game, and balance is very bad. If they won't rework the classes, at least look at adding parity to classes with scribed skills so the classes that are furthest out (which happen to be the worst in PvP) can have something other than nothing.
Current state of the game is not really acceptable versus had they just never released a rework at all. And that has, is, and will harm the game's population.
Yeah, weeks is not a good sign at all. That would indicate to me that impact is going to be huge and not easily compensated for.
Weeks means they aren't rushing decisions. They have a lot to go through in terms of what is and isn't completed, what was in the workflow, what outsourcing they now have access too.
There will beClass refresh needs to be top of the list for things to do, even at the cost of other stuff, the game feels half baked in its current state.
We plan to continue class refresh work. We are working on adjusting schedules, but that work will continue. Nick, Susan, and company are working on a new roadmap and we'll share that in a few weeks.
SilverBride wrote: »I don't know why class refreshes even matter any more. We don't need it to do tasks.
SilverBride wrote: »I don't know why class refreshes even matter any more. We don't need it to do tasks.
Reposting this here from the stickied thread for visibility:Pixiepumpkin wrote: »Yeah, weeks is not a good sign at all. That would indicate to me that impact is going to be huge and not easily compensated for.
Weeks means they aren't rushing decisions. They have a lot to go through in terms of what is and isn't completed, what was in the workflow, what outsourcing they now have access too.
But why do they neven need to revisit the road map? They have the same amount of people that worked on the game for Summerset and Wrothgar, both acclaimed Chapters.
The stuff that is on the roadmap seems legit, like they were not bad decisions based on manager bloat. Class reworks are required at this point.
So why do they need to revisit the roadmap. Based on what you say, there should be zero reason the game does not continue on full steam ahead (which has not been the case for 2 years now).
The maths ain't mathing.
Reposting this here from the stickied thread for visibility:Pixiepumpkin wrote: »Yeah, weeks is not a good sign at all. That would indicate to me that impact is going to be huge and not easily compensated for.
Weeks means they aren't rushing decisions. They have a lot to go through in terms of what is and isn't completed, what was in the workflow, what outsourcing they now have access too.
But why do they neven need to revisit the road map? They have the same amount of people that worked on the game for Summerset and Wrothgar, both acclaimed Chapters.
The stuff that is on the roadmap seems legit, like they were not bad decisions based on manager bloat. Class reworks are required at this point.
So why do they need to revisit the roadmap. Based on what you say, there should be zero reason the game does not continue on full steam ahead (which has not been the case for 2 years now).
The maths ain't mathing.
Because being adequately staffed does not in any way imply they won't need to account for having fewer people. A warehouse that has 500 employees might only have each one doing 1 task a day, even though everyone could comfortably do 5. If 200 of those employees are let off, the remaining 300 can easily handle the work being spread to them, but they'll still need to adjust to everyone having more work even if it's not work that's going to overwork anyone.
We don't know what all the devs have in active development and what all they've had planned to get started on. That work can easily be done by the remaining team because they've shown they can pump out quality stuff with a team this size, but they still need time to work out adjusted time-frames to take into account fewer people doing more work. They need to look at all they've got going on and everything they wanted to start on and come up with a realistic expectation of how long stuff will take in the short-term while they adjust to the new team size.
Pixiepumpkin wrote: »Yeah, weeks is not a good sign at all. That would indicate to me that impact is going to be huge and not easily compensated for.
Weeks means they aren't rushing decisions. They have a lot to go through in terms of what is and isn't completed, what was in the workflow, what outsourcing they now have access too.
But why do they neven need to revisit the road map? They have the same amount of people that worked on the game for Summerset and Wrothgar, both acclaimed Chapters.
Yeah, weeks is not a good sign at all. That would indicate to me that impact is going to be huge and not easily compensated for.
Weeks means they aren't rushing decisions. They have a lot to go through in terms of what is and isn't completed, what was in the workflow, what outsourcing they now have access too.
tomofhyrule wrote: »SilverBride wrote: »I don't know why class refreshes even matter any more. We don't need it to do tasks.
But for anyone who does engage in any endgame content (e.g. endgame PvE or any PvP at all), Class Balance is the most important thing. Like more important than new zones or new quests.
This all goes right back into the "what is a problem unless you're into playing casually or solo" box.
SilverBride wrote: »I don't know why class refreshes even matter any more. We don't need it to do tasks.
Right. Why even have weapons when we can just use Shadowy Disguise to pick flowers, they should probably get rid of those too.