Freerunner Quests: Writers, You Can Do Better. A Lot Better.

Nomadic_Atmoran
Nomadic_Atmoran
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These quests are bottom tier level effort and the writing that goes along with them leaves a lot to be desired. I am three days into doing these quests and I am already ready to throw Lady Arabelle out a window and boycott the Glenumbra Freerunner board all together.

The quests themselves are worthless meaningless busy work. Go kill a random delve boss. Go kill a World boss in this zone. Go feed some cats in Skywatch. Where is the story? Where is the engagement? I thought that was the purpose behind these. That there would be some way of integrating older content into a new story. But that's not what we are getting is it ZOS? What we are getting is disjointed busy work that gives lackluster rewards and completely disconnected letters from the characters that are "writing" us. The first and second letters from them are obsessing over getting to work with us for a second time even though there's nothing meaningful that we have provided. No connection. No effort to sell them on our value.

Today the only character that had something in his letter that connected to the busy work that I performed was Hogrunn. He tasks me with making some alcohol and dropping it off. Which reviewing the quest I don't recall it even telling me where to go, so on that front you might want to review these to ensure they're, in fact, being clear on instructions. I got lucky in that I was facing east towards Davons Watch and saw the icon pop on my compass. Otherwise I was probably going to struggle on figuring out where the damn drinks were supposed to land. Holgrunn then tells me that he used to really like mead but hes largely moved on from that. Then mentions that he'd like to share some drinks with the guard. Still an underwhelming experience on my part but at least Holgrunn seems to understand the importance of giving context to tasks.

The other two though. I don't know what you're trying to do here. But it ain't working for me. Urcelmo is whiny and depressed and completely disconnected from the quests he gives me and Lady Arabelle cant stop stroking her ego while telling me nothing of import. I can kinda connect the dots between Urcelmo having a bad day in Cyrodiil sending people off to die and wanting me to feed some homeless cats in Skywatch to make him feel better. But at no point in his letter does he make mention of this or acknowledge that charity is his way of finding peace. This would be really good information to include in these letters. You know that integration we were talking about two paragraphs ago. Instead, I'm having to come up with my own head-canon here to better understand YOUR CHARACTERS AND YOUR STORY.

Lady Arabelle though. I'm just done with her already. I did not like this character when I had to interact with her to push forward your bland High Isle story and I am definitely not liking her harassing me with her need to tell me how god damn important and special she is. "Im told that I was already a legend at this point". SUCK AN EGG with this writing. She sends me to kill 3 werewolves for a lost necklace and not once is it even mentioned in her letter. Instead I get to read about how much of a special snowflake alcoholic she is because she got to drink with Emeric. I DO NOT CARE for this. This does not tell me any thing I didn't already know about this character. It does not make me feel a connection with her. And it rubs me the wrong way that I am doing a meaningless task for her only to hear about how needy she is. LOOK AT ME, LOOK AT ME. That's all this character is. You have nothing else to provide when it comes to her than to continue to make her obnoxious and unbearable? This is amateur writing.

Finally I will touch on the rewards. These are just bad. Given how little effort was put in to creating engaging new content though. I am not surprised. Low tier story, low tier quest, low tier rewards.
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  • Gabriel_H
    Gabriel_H
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    Erm ... you know a lot of the writing staff just got laid off, right?!

    Finally I will touch on the rewards. These are just bad. Given how little effort was put in to creating engaging new content though. I am not surprised. Low tier story, low tier quest, low tier rewards.

    On that particular note:

    "Each Favor completed grants a reward coffer with rewards from base game zones associated with the Alliance of the client character. The contents include curated set gear, chances for antiquity leads and furnishing plans, and more. Improved coffers are available at the tenth and twentieth quests completed, and these milestones also award Unformed Planar Keys that may prove useful later in Season One (hint hint!)."

    It's a push to make life easier for new players. There is a lot of content for newbies, and things like this lessen the load. Is it great for long-time players? For some, not for all, but we've yet to see what the improved coffers drop.

    Edit: Let me also point out the alternative was a new zone, with delves and world boss dailies and gear sets nobody is going to use. So what's the actual loss? What rewards would you have liked to have seen? Feedback isn't just complaining you also have to give recommendations and solutions to be effective.
    Edited by Gabriel_H on July 11, 2026 4:04PM
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Mattymoo92
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    Gabriel_H wrote: »
    Erm ... you know a lot of the writing staff just got laid off, right?!

    Finally I will touch on the rewards. These are just bad. Given how little effort was put in to creating engaging new content though. I am not surprised. Low tier story, low tier quest, low tier rewards.

    On that particular note:

    "Each Favor completed grants a reward coffer with rewards from base game zones associated with the Alliance of the client character. The contents include curated set gear, chances for antiquity leads and furnishing plans, and more. Improved coffers are available at the tenth and twentieth quests completed, and these milestones also award Unformed Planar Keys that may prove useful later in Season One (hint hint!)."

    It's a push to make life easier for new players. There is a lot of content for newbies, and things like this lessen the load. Is it great for long-time players? For some, not for all, but we've yet to see what the improved coffers drop.

    Edit: Let me also point out the alternative was a new zone, with delves and world boss dailies and gear sets nobody is going to use. So what's the actual loss? What rewards would you have liked to have seen? Feedback isn't just complaining you also have to give recommendations and solutions to be effective.

    Exactly! Just like the night market and a new trial and veterancy it’s all aimed for specific types of players!
    People expect everything to be scaled exactly how they want it and it’s just wrong 🤷‍♂️

    As for the rewards… you can literally get leads that are extremely annoying to grind for so I find these boards really good :D
    Edited by Mattymoo92 on July 11, 2026 4:10PM
  • AScarlato
    AScarlato
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    Gabriel_H wrote: »

    Edit: Let me also point out the alternative was a new zone, with delves and world boss dailies and gear sets nobody is going to use. So what's the actual loss? What rewards would you have liked to have seen? Feedback isn't just complaining you also have to give recommendations and solutions to be effective.

    People valued new zones for more than dailies and whatever gear sets they had.

    But given recent events it's not like it's something I'll expect in the future.
  • Arunei
    Arunei
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    Gabriel_H wrote: »
    Erm ... you know a lot of the writing staff just got laid off, right?!
    We know part of the writing staff was let off but we don't know how many in relation to who's left because we have no idea how big the writing staff was. Regardless of that, it's a moot point because this stuff was written way before the layoffs happened. Remember, this stuff was on the PTS and was all written even before then to BE part of the PTS. Any bad writing or poor story can't be blamed on the layoffs.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

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  • Gabriel_H
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    AScarlato wrote: »
    Gabriel_H wrote: »

    Edit: Let me also point out the alternative was a new zone, with delves and world boss dailies and gear sets nobody is going to use. So what's the actual loss? What rewards would you have liked to have seen? Feedback isn't just complaining you also have to give recommendations and solutions to be effective.

    People valued new zones for more than dailies and whatever gear sets they had.

    But given recent events it's not like it's something I'll expect in the future.

    The complaint was about rewards, and so that is what I was addressing. As for new content, I'm only half way through the Thieves Guild quest (slow for me but have been ill), and it's already shaping up to be larger then a Chapter story and we have another one just like it in 3 weeks time. We also have a new trial coming, some solo stuff, a new arena/puzzle thing, sea battles, and of course reworks.

    So, what did we lose? Some scenery and backdrops. Forgive me if I don't grab my pitchfork.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Haenk
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    Gabriel_H wrote: »
    it's already shaping up to be larger then a Chapter story

    You seem to be playing a different game?!?
    For me, the biggest challenge were the lacking / messed up quest markers. Sneaking through a room - OK - but now what? Where to go?
    QC fail, I'd say.
    After all, the story lasted for maybe a day of gaming. (Started when released, played for 2 hours or so and finished next day... At least no door problems for early starters.)
  • Gabriel_H
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    Haenk wrote: »
    Gabriel_H wrote: »
    it's already shaping up to be larger then a Chapter story

    You seem to be playing a different game?!?
    For me, the biggest challenge were the lacking / messed up quest markers. Sneaking through a room - OK - but now what? Where to go?
    QC fail, I'd say.
    After all, the story lasted for maybe a day of gaming. (Started when released, played for 2 hours or so and finished next day... At least no door problems for early starters.)

    I can knockout an entire Chapter, 100% map discovery, all WBs, Delves, PDs, Zone Story and all achievements excluding the 30 daily ones in less than 6 hours. Zone story is usually around 2 hours of that.

    I'm halfway through and on a good hour and a half.

    Edit: A DLC will take me less than 4 hours, just for some added context.
    Edited by Gabriel_H on July 11, 2026 5:53PM
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Syldras
    Syldras
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    Gabriel_H wrote: »
    I can knockout an entire Chapter, 100% map discovery, all WBs, Delves, PDs, Zone Story and all achievements excluding the 30 day daily ones in less than 6 hours. Zone Chapter is usually around 2 hours of that.

    Nice for you, I guess, if you can speed through an entire chapter in less than 6 hours. I usually spent about 2 weeks in a new zone, with perhaps 2 hours an evening, and that's just for questing and clearing the zone, not even all achievements (some I don't have until today, despite playing for over 10 years). Apart from clearing locations and doing main and side quests, I look at the landscape, explore every place, enjoy small easter eggs (or little scenes the creators have hidden in the landscape), take screenshots, visit taverns and listen to the new music, read all new lorebooks, talk to all npcs (before Solstice, almost every single npc had 1 to 3 lines of individual voiced dialogue)... Because I enjoy immersing into Tamriel, and also, this all adds to the lore. With every chapter, I learnt more about another region of Tamriel and the way of living and mindset of its people, which is exactly the one reason I play TES games. This all is missing now.
    @Syldras | PC | EU
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  • LalMirchi
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    Gabriel_H wrote: »
    Haenk wrote: »
    Gabriel_H wrote: »
    it's already shaping up to be larger then a Chapter story

    You seem to be playing a different game?!?
    For me, the biggest challenge were the lacking / messed up quest markers. Sneaking through a room - OK - but now what? Where to go?
    QC fail, I'd say.
    After all, the story lasted for maybe a day of gaming. (Started when released, played for 2 hours or so and finished next day... At least no door problems for early starters.)

    I can knockout an entire Chapter, 100% map discovery, all WBs, Delves, PDs, Zone Story and all achievements excluding the 30 daily ones in less than 6 hours. Zone story is usually around 2 hours of that.

    I'm halfway through and on a good hour and a half.

    Edit: A DLC will take me less than 4 hours, just for some added context.

    I'm struggling to see how this rushing tactic has anything to do with enjoying the game.
  • Gabriel_H
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    LalMirchi wrote: »
    Gabriel_H wrote: »
    Haenk wrote: »
    Gabriel_H wrote: »
    it's already shaping up to be larger then a Chapter story

    You seem to be playing a different game?!?
    For me, the biggest challenge were the lacking / messed up quest markers. Sneaking through a room - OK - but now what? Where to go?
    QC fail, I'd say.
    After all, the story lasted for maybe a day of gaming. (Started when released, played for 2 hours or so and finished next day... At least no door problems for early starters.)

    I can knockout an entire Chapter, 100% map discovery, all WBs, Delves, PDs, Zone Story and all achievements excluding the 30 daily ones in less than 6 hours. Zone story is usually around 2 hours of that.

    I'm halfway through and on a good hour and a half.

    Edit: A DLC will take me less than 4 hours, just for some added context.

    I'm struggling to see how this rushing tactic has anything to do with enjoying the game.

    That's nice for you. I fail to see why not gobbling up new content is enjoyable.

    Fun Fact: People are different

    And none of that changes the underlying point about the size of the story.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • AScarlato
    AScarlato
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    Gabriel_H wrote: »
    Haenk wrote: »
    Gabriel_H wrote: »
    it's already shaping up to be larger then a Chapter story

    You seem to be playing a different game?!?
    For me, the biggest challenge were the lacking / messed up quest markers. Sneaking through a room - OK - but now what? Where to go?
    QC fail, I'd say.
    After all, the story lasted for maybe a day of gaming. (Started when released, played for 2 hours or so and finished next day... At least no door problems for early starters.)

    I can knockout an entire Chapter, 100% map discovery, all WBs, Delves, PDs, Zone Story and all achievements excluding the 30 daily ones in less than 6 hours. Zone story is usually around 2 hours of that.

    I'm halfway through and on a good hour and a half.

    Edit: A DLC will take me less than 4 hours, just for some added context.

    I can't see how you actually listen to all of the dialogue and complete an entire zone in 6 hours, or really enjoy anything about it. If that's how you play I can't imagine the TG quest being something you truly believe is bigger than a zone.

    I'm not sure if it's arguing for argument's sake, but whatever.
  • LalMirchi
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    Gabriel_H wrote: »
    LalMirchi wrote: »
    Gabriel_H wrote: »
    Haenk wrote: »
    Gabriel_H wrote: »
    it's already shaping up to be larger then a Chapter story

    You seem to be playing a different game?!?
    For me, the biggest challenge were the lacking / messed up quest markers. Sneaking through a room - OK - but now what? Where to go?
    QC fail, I'd say.
    After all, the story lasted for maybe a day of gaming. (Started when released, played for 2 hours or so and finished next day... At least no door problems for early starters.)

    I can knockout an entire Chapter, 100% map discovery, all WBs, Delves, PDs, Zone Story and all achievements excluding the 30 daily ones in less than 6 hours. Zone story is usually around 2 hours of that.

    I'm halfway through and on a good hour and a half.

    Edit: A DLC will take me less than 4 hours, just for some added context.

    I'm struggling to see how this rushing tactic has anything to do with enjoying the game.

    That's nice for you. I fail to see why not gobbling up new content is enjoyable.

    Fun Fact: People are different

    And none of that changes the underlying point about the size of the story.

    Absolutely! You do you...
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    Mattymoo92 wrote: »
    Gabriel_H wrote: »
    Erm ... you know a lot of the writing staff just got laid off, right?!

    Finally I will touch on the rewards. These are just bad. Given how little effort was put in to creating engaging new content though. I am not surprised. Low tier story, low tier quest, low tier rewards.

    On that particular note:

    "Each Favor completed grants a reward coffer with rewards from base game zones associated with the Alliance of the client character. The contents include curated set gear, chances for antiquity leads and furnishing plans, and more. Improved coffers are available at the tenth and twentieth quests completed, and these milestones also award Unformed Planar Keys that may prove useful later in Season One (hint hint!)."

    It's a push to make life easier for new players. There is a lot of content for newbies, and things like this lessen the load. Is it great for long-time players? For some, not for all, but we've yet to see what the improved coffers drop.

    Edit: Let me also point out the alternative was a new zone, with delves and world boss dailies and gear sets nobody is going to use. So what's the actual loss? What rewards would you have liked to have seen? Feedback isn't just complaining you also have to give recommendations and solutions to be effective.

    Exactly! Just like the night market and a new trial and veterancy it’s all aimed for specific types of players!
    People expect everything to be scaled exactly how they want it and it’s just wrong 🤷‍♂️

    As for the rewards… you can literally get leads that are extremely annoying to grind for so I find these boards really good :D

    Different things for different people sure. But story and lore is something that anyone from casuals to hard-core trial runners can enjoy. ZOS deciding to be lazy about it on top of scaling back content is not a good sign for the future of this game.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • BretonMage
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    I think it's no secret that they're heavily prioritising flashy cosmetics over story content, and perhaps more so going forward. I would have preferred richer stories with acting too, but then the Freerunners were never going to be story quests. They were designed to be fetch quests with some flavour. And if one doesn't like some of that flavour, that is a personal taste issue. I personally really, really dislike characters like Sheo and Raz, but I guess it takes all kinds, doesn't it?
  • tomofhyrule
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    BretonMage wrote: »
    I personally really, really dislike characters like Sheo and Raz, but I guess it takes all kinds, doesn't it?

    Don't worry, you're not alone there.

    I was really happy that Holgunn was finally getting something after all this time, but it does feel really hollow. Urcelmo's are making it obvious that they don't know who they're sending notes to, so it's just really impersonal and the letters are just them talking about themselves.

    ...which Arabelle does without needing any help from me...
  • KrazyKaren874
    KrazyKaren874
    Soul Shriven
    Is ESO already suffering from AI slop? Sure looks like it from reading this forum.
  • tsaescishoeshiner
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    The content of the letters has been not great so far. It doesn't make sense why these important, busy people are writing about themselves or their military regrets to a stranger, and the topics seem pretty random. I think the topics and progression could be better to make more sense, like the hireling mails.

    The freerunners, and the NPC outside the quest board, seem pretty interesting in general. The quests to help people on behalf of the alliances are a nice idea.
    PC-NA
    in-game: @tsaescishoeshiner
  • Nomadic_Atmoran
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    BretonMage wrote: »
    I think it's no secret that they're heavily prioritising flashy cosmetics over story content, and perhaps more so going forward. I would have preferred richer stories with acting too, but then the Freerunners were never going to be story quests. They were designed to be fetch quests with some flavour. And if one doesn't like some of that flavour, that is a personal taste issue. I personally really, really dislike characters like Sheo and Raz, but I guess it takes all kinds, doesn't it?

    What flavor? The letters are as wretched as a dead betty netch.
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • BretonMage
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    The content of the letters has been not great so far. It doesn't make sense why these important, busy people are writing about themselves or their military regrets to a stranger, and the topics seem pretty random. I think the topics and progression could be better to make more sense, like the hireling mails.

    I've only done a handful of the quests, but I thought they were basically older, retired, once-important people reminiscing about their lives. (Edit: just remembered new characters can also do these quests. Ah well, I'm sure they're not so busy that they can't take 5 minutes to write a short letter.) And perhaps they're opening up to the player character because they feel a sense of kinship with someone so dedicated to helping the common people.

    I'm not expecting much from the first few letters, but I do hope they'll develop into something somewhat interesting.
    Edited by BretonMage on July 12, 2026 5:56PM
  • katanagirl1
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    It is sad that the only thing we have left from chapters now are dailies, and they are now just fetch quests. At least they don’t take long to do and I can move on to something else.

    I don’t think we should blame the writers, these were probably done by AI. It’s hard to find videos on YouTube that don’t have AI voices and a lot of the videos themselves are done by AI. It’s everywhere. One of my doctor’s offices sends me an automated voice message where the AI tells me to bring my photo Idaho (aka ID) with me when I go.
    PS5 NA
  • anadandy
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    I must be easy or something, but both Holgrunn and Urcelmo's letters (so far) made them feel like actual feeling human characters. Holgrunn's comment about drinking with the guards because its better than being alone. Urcelmo talking about the difficult choices one gets to make in war. Those touched me.

    Arabelle can take a long walk off a short pier though. She is as insufferable as ever.
    Edited by anadandy on July 12, 2026 7:44PM
  • ESO_player123
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    anadandy wrote: »
    I must be easy or something, but both Holgrunn and Urcelmo's letters (so far) made them feel like actual feeling human characters. Holgrunn's comment about drinking with the guards because its better than being alone. Urcelmo talking about the difficult choices one gets to make in war. Those touched me.

    Arabelle can take a long walk off a short pier though. She is as insufferable as ever.

    I wish they would choose a different character instead of Arabelle. I would not mind reading letters from Rigurt or Narsis Dren (though they are probably not high enough on the social ladder to employ the Freerunners service).

    Edited by ESO_player123 on July 12, 2026 8:36PM
  • duagloth
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    Arunei wrote: »
    Gabriel_H wrote: »
    Erm ... you know a lot of the writing staff just got laid off, right?!
    We know part of the writing staff was let off but we don't know how many in relation to who's left because we have no idea how big the writing staff was. Regardless of that, it's a moot point because this stuff was written way before the layoffs happened. Remember, this stuff was on the PTS and was all written even before then to BE part of the PTS. Any bad writing or poor story can't be blamed on the layoffs.

    All if thieves guild was completed before lay offs,this is irrelevant.
  • Arunei
    Arunei
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    duagloth wrote: »
    Arunei wrote: »
    Gabriel_H wrote: »
    Erm ... you know a lot of the writing staff just got laid off, right?!
    We know part of the writing staff was let off but we don't know how many in relation to who's left because we have no idea how big the writing staff was. Regardless of that, it's a moot point because this stuff was written way before the layoffs happened. Remember, this stuff was on the PTS and was all written even before then to BE part of the PTS. Any bad writing or poor story can't be blamed on the layoffs.

    All if thieves guild was completed before lay offs,this is irrelevant.
    That was my whole point. That any poor writing or story choices for the Favors can't be blamed on the layoffs because this content was written before they happened.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Nomadic_Atmoran
    Nomadic_Atmoran
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    It is sad that the only thing we have left from chapters now are dailies, and they are now just fetch quests. At least they don’t take long to do and I can move on to something else.

    I don’t think we should blame the writers, these were probably done by AI. It’s hard to find videos on YouTube that don’t have AI voices and a lot of the videos themselves are done by AI. It’s everywhere. One of my doctor’s offices sends me an automated voice message where the AI tells me to bring my photo Idaho (aka ID) with me when I go.

    Do you have any evidence that it was AI? Its not like the writers had a ton of work to do here. The amount of content that they rolled out and will roll out here in the coming month is not exactly a ton of work writing wise. What exactly are these writers doing if not writing for these quests and the mail correspondence?
    Penniless Sellsword Company
    Captain Paramount Jorrhaq Vhent
    Korith Eaglecry - Laerinel Rhaev - Enrerion - Caius Berilius - Seylina Ithvala - Signa Squallrider - H'Vak the Grimjawl
    Yynril Rothvani - Tenarei Rhaev - Bathes-In-Coin - Dazsh Ro Khar - Aredyhel - Reads-To-Frogs - Azjani Ma'Les
    Kheshna gra-Gharbuk - Gallisten Bondurant - Aban Shahid Bakr - Etain Maquier - Atsu Kalame - Faulpia Severinus
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    It is sad that the only thing we have left from chapters now are dailies, and they are now just fetch quests. At least they don’t take long to do and I can move on to something else.

    I don’t think we should blame the writers, these were probably done by AI. It’s hard to find videos on YouTube that don’t have AI voices and a lot of the videos themselves are done by AI. It’s everywhere. One of my doctor’s offices sends me an automated voice message where the AI tells me to bring my photo Idaho (aka ID) with me when I go.

    Do you have any evidence that it was AI? Its not like the writers had a ton of work to do here. The amount of content that they rolled out and will roll out here in the coming month is not exactly a ton of work writing wise. What exactly are these writers doing if not writing for these quests and the mail correspondence?

    No, I said “probably” just based on the tons of AI I see elsewhere. I’m giving them the benefit of the doubt for the small amount of work this would entail. Maybe they’ve not had a charge number and have been on overhead for a while.
    PS5 NA
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