Could end up like SWTOR where the game will just be updated every 6 months or so by a small skeleton crew afterall it seem to work for that game why wouldnt it for this one either
Fata1moose wrote: »I don’t think toxic positivity is the right outlook. A significant portion of the staff got laid off last year and more yesterday, possibly more to come in the second wave. Game might not be dead but it’s sending it into a tail spin.
Could end up like SWTOR where the game will just be updated every 6 months or so by a small skeleton crew afterall it seem to work for that game why wouldnt it for this one either
BardokRedSnow wrote: »Fine by me, I have no interest in a debate over morality when discussing a business, whose only goal is to earn money.
This isnt a place to discuss yalls gripes with capitalism, its not going to change that zenimax and bethesda, and microsoft are businesses first and foremost.
Some good news for a change. This is important.
According to both Jason Barnes (Associate Design Director) and Jessica Folsom (Associate Director of Community Management), Zenimax Online Studios is now at the same size as it was when they made both Wrothgar and Summerset.
Which, as we know, are both highly acclaimed DLCs.
So while the layoffs are extremely upsetting for everyone involved (of course including players), this is not necessarily the end of new content or the game going into maintenance mode.
Nick Giacomini (Game Director) and Susan Kath (Studio Executive Producer) are specifically not at the ESO Tavern because they're working on the new Roadmap of when content will be released. It really is not the end yet.
Also @ZOS_Amy and @ZOS_Kevin have been confirmed to still be at the studio.
Some good news for a change. This is important.
According to both Jason Barnes (Associate Design Director) and Jessica Folsom (Associate Director of Community Management), Zenimax Online Studios is now at the same size as it was when they made both Wrothgar and Summerset.
Which, as we know, are both highly acclaimed DLCs.
So while the layoffs are extremely upsetting for everyone involved (of course including players), this is not necessarily the end of new content or the game going into maintenance mode.
Nick Giacomini (Game Director) and Susan Kath (Studio Executive Producer) are specifically not at the ESO Tavern because they're working on the new Roadmap of when content will be released. It really is not the end yet.
Also @ZOS_Amy and @ZOS_Kevin have been confirmed to still be at the studio.
Interesting news. Thanks for sharing.
ID Software put out a statement out yesterday saying the same: the studio is now the same size as when they made the Doom 2016 reboot which was a giant hit. It seems the strategy with Xbox is to get teams back to pre-covid hire spree many companies did.
https://www.pcgamesn.com/doom/id-software-statement-layoffs
Still curious for that roadmap. With a smaller team more focus is needed. So personally I would scrap temporary experimental content first and expand the game with permanent and meaningful additions while also focus on continuing the class reworks. Fluff that takes an enormous amount of engineering work and time like cross play should be put on hold IMO in favour of stuff all players benefit from.
Some good news for a change. This is important.
According to both Jason Barnes (Associate Design Director) and Jessica Folsom (Associate Director of Community Management), Zenimax Online Studios is now at the same size as it was when they made both Wrothgar and Summerset.
Which, as we know, are both highly acclaimed DLCs.
So while the layoffs are extremely upsetting for everyone involved (of course including players), this is not necessarily the end of new content or the game going into maintenance mode.
Nick Giacomini (Game Director) and Susan Kath (Studio Executive Producer) are specifically not at the ESO Tavern because they're working on the new Roadmap of when content will be released. It really is not the end yet.
Also @ZOS_Amy and @ZOS_Kevin have been confirmed to still be at the studio.
Interesting news. Thanks for sharing.
ID Software put out a statement out yesterday saying the same: the studio is now the same size as when they made the Doom 2016 reboot which was a giant hit. It seems the strategy with Xbox is to get teams back to pre-covid hire spree many companies did.
https://www.pcgamesn.com/doom/id-software-statement-layoffs
Still curious for that roadmap. With a smaller team more focus is needed. So personally I would scrap temporary experimental content first and expand the game with permanent and meaningful additions while also focus on continuing the class reworks. Fluff that takes an enormous amount of engineering work and time like cross play should be put on hold IMO in favour of stuff all players benefit from.
Just wanted to follow up on this as well. We are planning a revised roadmap, however as noted above, Nick and Susan are working on timing and taking care of our team, in what has been understandably a difficult week.
The plan is still to deliver great content, and we will hopefully have an update soon. Just wanted to thank everyone for the kind words and concern for everyone at the studio and everyone impacted by layoffs. We know that everyone appreciates it.
Also apologies for any delay in follow up from me this week here on the forum. I'm currently at the Tavern.
Thanks for the heads up Kevin.
Please if you have a chance give our love to Kai.
Pink_E_808 wrote: »Anyone that is upset over what the time frame is for future content rn, like, fu. Don't stop your subs. Don't stop supporting the game, they NEED the support more now than ever.
Some good news for a change. This is important.
According to both Jason Barnes (Associate Design Director) and Jessica Folsom (Associate Director of Community Management), Zenimax Online Studios is now at the same size as it was when they made both Wrothgar and Summerset.
Some good news for a change. This is important.
According to both Jason Barnes (Associate Design Director) and Jessica Folsom (Associate Director of Community Management), Zenimax Online Studios is now at the same size as it was when they made both Wrothgar and Summerset.
I am mystified why the sentence I bolded above isn't part of an original post, right now, from staff, pinned to the top of this forum. Everyone who wasn't at the tavern deserved to hear these words directly from the same people at the same time it was said at the event.
Here's what a staff that size delivered between (and including) Wrothgar to Summerset (this is MASSIVE amounts of content):
Pink_E_808 wrote: »Anyone that is upset over what the time frame is for future content rn, like, fu. Don't stop your subs. Don't stop supporting the game, they NEED the support more now than ever.
Some good news for a change. This is important.
According to both Jason Barnes (Associate Design Director) and Jessica Folsom (Associate Director of Community Management), Zenimax Online Studios is now at the same size as it was when they made both Wrothgar and Summerset.
I am mystified why the sentence I bolded above isn't part of an original post, right now, from staff, pinned to the top of this forum. Everyone who wasn't at the tavern deserved to hear these words directly from the same people at the same time it was said at the event.
Here's what a staff that size delivered between (and including) Wrothgar to Summerset (this is MASSIVE amounts of content):
This makes me also think about the reverse question: why did we get so less content the past years when they had more people than ever, help of AI tools and other modern technology on top of funding by Microsoft. The amount of dungeons was only half (and none this year), Q4 zone was scrapped a while ago, with no new zone this year, no new companions, no tales deck, no new classes or weapons, etc
I think at some point too many resources must have gone to project blackbird I assume. I hope we can go back to content deliveries of those years at some point.
Do we know how much content for the Daedric War story arc (Morrowind, CWC, Summerset) was already pre-planned during base game development (which took many years)? I remember replaying base game stories and getting the impression that there were quite a few aspects that already hinted at what we later got in the Daedric War story. What I mean is: They might have not started development of those chapters from scratch each year, but might already have had lots of material/content available what was already produced earlier.
Isn't this exactly how the end of New World started? Layoffs here... layoffs there... until there was barely anyone left. Then even after they produced an awesome piece of content... Amazon pulled the plug anyway. It's pretty clear IMO that Microsoft regrets all the gaming investment- considering their push for AI... and considering the new head of gaming came from an AI department and was never a gamer. It's interesting how they say their focus, in part, is on the Elder Scrolls franchise, and yet they pull the rug out from under the Elder Scrolls franchise. ES6 isn't even expected until maybe 2028-2029, so why scuttle ESO now, especially when it's still making money? My guess is, they are planning to wind down ALL their gaming investments over time. In an era when studies have shown that Gen-Z isn't interested in AAA games and only wants mobile or retro games, the future of AAA games and gaming in general is in dire straits. NO studio would even be interested in purchasing another in the current climate, so the only thing Microsoft can do is wind things down, take a loss, and hope that AI investment makes up for it. Sad.
So, this was not a surprise. Again, who is the graphics programmer right now?