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Werewolves CC Immunity

PhxOldGamer68
PhxOldGamer68
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Werewolvds in Cyrodiil shouldn’t have CC immunity. How dumb is it having to need 10 players to kill a broken werewolf build. Always heals, gives too much damage. Nerf already. This is not good for PVP.
PSN NA/EU: DesertDweller99
PC NA: KaktusKing
  • IZZEFlameLash
    IZZEFlameLash
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    Eh...? Unless they are drinking immovable pots constantly, they get stunned just like anyone else.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Palumtra
    Palumtra
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    They need to add more ways to apply the ult draining debuff (opposite of heroism, forgot its name) and name it rabies vaccine xD
    PCEU - Tank
  • Elendildur
    Elendildur
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    Palumtra wrote: »
    They need to add more ways to apply the ult draining debuff (opposite of heroism, forgot its name) and name it rabies vaccine xD

    Timidity. They really need a Major version of it, we only have Minor right now
  • JBrown247
    JBrown247
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    WW are broken af right now. Watched two fight in the sewers for 15 minutes yesterday. Neither came close to killing the other one, but they would smash whatever human players got in the way in seconds. Really nice gameplay.
  • dark_hunterxmg
    dark_hunterxmg
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    JBrown247 wrote: »
    WW are broken af right now. Watched two fight in the sewers for 15 minutes yesterday. Neither came close to killing the other one, but they would smash whatever human players got in the way in seconds. Really nice gameplay.

    Werewolf duels tend to be stalemates unless there is a big skill discrepancy or an inadequate build on one of them. Having no burst damage will do that.

    Were the human players that got smashed very skilled players? That matters a lot. I have fought many humans with my Werewolf that lead to a stalemate.
    Edited by dark_hunterxmg on July 2, 2026 7:11PM
  • Palumtra
    Palumtra
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    Werewolf duels tend to be stalemates unless there is a big skill discrepancy or an inadequate build on one of them. Having no burst damage will do that.

    Were the human players that got smashed very skilled players? That matters a lot. I have fought many humans with my Werewolf that lead to a stalemate.

    Big skill discrepancy :D 5 buttons lol
    PCEU - Tank
  • Wuuffyy
    Wuuffyy
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    Palumtra wrote: »
    Werewolf duels tend to be stalemates unless there is a big skill discrepancy or an inadequate build on one of them. Having no burst damage will do that.

    Were the human players that got smashed very skilled players? That matters a lot. I have fought many humans with my Werewolf that lead to a stalemate.

    Big skill discrepancy :D 5 buttons lol

    Current werewolf has you managing your time, rampage, bash weaving (bis playstyle is to add a literal extra button to every light attack weave), mana during rampage downtime, etc.

    1 bar so you have more time on target but 0 and I mean 0 burst honed into your actual kit versus DK which has CoF (also their sustain move), Flames (crit buff), whip (also their spammable), and more depending on what you choose.

    There absolutely can be a skill differential. I smash most werewolves I come across aside from the health-tanks that do basically nonexistent damage to other DKs and wolves.

    *even more expression on bash weaving if you couple with Huntsman for more damage and Gore (to a lesser extent).
    Edited by Wuuffyy on July 7, 2026 9:35PM
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • NxJoeyD
    NxJoeyD
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    WW doesn't have immunity to CC. If you're seeing the "target is immune" notice in the upper right then there's another source of immunity being used.

    IMO WW only needs 1 minor adjustment: Plyers need to "reliably" be able to break free from WW fear. Even with full stam there's far too long of a delay between the CC initial effect and being able to break free. This gives WW (and anyone else) far too much use advantage of their CC. This is the same issue that affects Charm.

    WW also shouldn't have access to Class Mastery passives. It seems obvious that when the Devs designed the tool kit for WW that they were pretty encompassing, to the point that Class passives deliver more to a WW build than they should.
    Edited by NxJoeyD on July 11, 2026 12:49AM
  • dark_hunterxmg
    dark_hunterxmg
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    Palumtra wrote: »
    Werewolf duels tend to be stalemates unless there is a big skill discrepancy or an inadequate build on one of them. Having no burst damage will do that.

    Were the human players that got smashed very skilled players? That matters a lot. I have fought many humans with my Werewolf that lead to a stalemate.

    Big skill discrepancy :D 5 buttons lol

    Same 5(6) buttons as everyone else.
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