YffresTrill wrote: »I am not sure what puzzle in particular you are referring to (I have not done the new questline) but in general I believe these are kept so basic because they are part of overland, and the philosophy of overland is that people of any capability should be able to complete it.
There are puzzles in some DLC dungeons which are definitely far more difficult to complete. The instrument puzzles in Naj-Caldeesh come to mind.
Now, if overland puzzles could scale in difficulty along with your combat difficulty setting, that would be interesting and I would be very much on-board. But that would require a lot of additional development time for something that is generally completed very quickly anyway, and a lot of people (some people just hate puzzles in general) would not appreciate it.
They have addressed this before.
They could put more challenging puzzles - and to an extent the new 'vault' should have some of those, as did the night market with the lasers and the boulders, the spiders... not so much - but most players just CBA with those and they'd go to the wiki for the solution.
Whether this is true or not I don't know, but they do have a lot more data about players than I do that's for sure.
YffresTrill wrote: »I'm sorry, but I don't quite understand the distinction you are making between "difficulty" and something more complex than simply clicking a few things in the right order. Doesn't the difficulty of a puzzle come from the complexity?
SerafinaWaterstar wrote: »Because then you would get people moaning that the puzzles were too hard & it blocked them from progressing…..
beer781993 wrote: »SerafinaWaterstar wrote: »Because then you would get people moaning that the puzzles were too hard & it blocked them from progressing…..
Feels like you didn't read what I wrote. I didn't say make it hard, I said do something innovative. Like sth that is actually fun and engaging.
beer781993 wrote: »And we get the typical click three or four things in order "riddles" again. That's so effortless and uninnovative. Can't you come up with something exciting or different?
Doing these feels like you're as intelligent as a piece of wood.
YffresTrill wrote: »I'm sorry, but I don't quite understand the distinction you are making between "difficulty" and something more complex than simply clicking a few things in the right order. Doesn't the difficulty of a puzzle come from the complexity?
Edit to add: I was mostly agreeing with you. Just providing context for why it is as simple as it is. And looking up the solution outside the game does ruin immersion for a lot of people, so I understand why designing a puzzle meant to be completed by everyone should not take going outside the game into account.
Quethrosar wrote: »i hate puzzles i hate anything about thief guild, just give me the damn reward already.
AcadianPaladin wrote: »For all 10 years of my playtime in ESO I've been pleased with the puzzles. The reason is that my elf can figure them out without help quite reliably. The alternative is to fail, exit the game, go to some walkthrough to get the answer, come back in game and do them - not fun. Simple = good.
SilverBride wrote: »I'd be happy if they stopped making puzzles all together. I don't find them the least bit fun and I just look up the solution to get them over with. Making them more difficult would just add to the frustration.
SilverBride wrote: »AcadianPaladin wrote: »For all 10 years of my playtime in ESO I've been pleased with the puzzles. The reason is that my elf can figure them out without help quite reliably. The alternative is to fail, exit the game, go to some walkthrough to get the answer, come back in game and do them - not fun. Simple = good.
I don't exit the game to find a solution. I just open Chrome, google for the solution which is usually one sentence telling the right order, etc., then complete the puzzle. There is no need to exit the game for this.
Why?
When you get a puzzle and then just it up right away of course it's going to be boring and lame.
One of the most fun things my group had was the Night Market stuff when it launched. We spent 3 nights trying to figure out the puzzles when we would run across them.