KalevaLaine wrote: »Ah, I enjoy stuff like this. I'm a grinder, but I get your point.
Sadly there are only almost meaningless rewards.
Other with the dynamic events, I got some missing set items from Maelstrom there.
Oh no.. I've accepted a new quest just now, and it's 'Kill a Boss in Malabar Tor'. Really? Is ESO this dead? This is soooo weak.
https://youtube.com/watch?v=5C3mvRm0aOY
I recommend watching the above, this is exactly how I feel right now.
These 'quests' are a disgrace.
We have loads of unimplemented areas and aspects of the Elder Scrolls Second Era lore, we have so many interesting characters and plots already in ESO, we have an army of recommended content for the game on these forums... and despite all of this, this is the content we are receiving? Really?
KalevaLaine wrote: »Ah, I enjoy stuff like this. I'm a grinder, but I get your point.
Sadly there are only almost meaningless rewards.
Other with the dynamic events, I got some missing set items from Maelstrom there.
I mean I'm okay that we have quests like this.. but the hype around Freerunners kinda made me think that there will be a certain amount of depth to these quests, at least like the Mages/Fighters guild. Instead of new stories, npcs and places to adventure with we have a board with very primitive quests. I mean no offense to anyone, but this 'content' could be vibe coded with Claude under 4 hours by a single person. It is a shame, that this content was supposed to be one of the main points advertised in Season one. The other is the Thieves guild quest, which is bugged.
I love ESO and I want to support ZOS, even after all the storm we're through, but this content was developed way before the layoffs. As a customer, I'm not satisfied with the level of quality this Season One beginning represents. I do hope that the team remaining will find new ways to develop content, as this quality is a first class ticket to mass server shutdowns.
Both this and the not so dynamic encounters reek of very low effort (I hope the forums mods don't take this as bashing I'm criticizing the content).
Both these were hyped as some magical experimental type content and in the end just more of the same that we already have.
KalevaLaine wrote: »Ah, I enjoy stuff like this. I'm a grinder, but I get your point.
Sadly there are only almost meaningless rewards.
Other with the dynamic events, I got some missing set items from Maelstrom there.
I mean I'm okay that we have quests like this.. but the hype around Freerunners kinda made me think that there will be a certain amount of depth to these quests, at least like the Mages/Fighters guild. Instead of new stories, npcs and places to adventure with we have a board with very primitive quests. I mean no offense to anyone, but this 'content' could be vibe coded with Claude under 4 hours by a single person. It is a shame, that this content was supposed to be one of the main points advertised in Season one. The other is the Thieves guild quest, which is bugged.
I love ESO and I want to support ZOS, even after all the storm we're through, but this content was developed way before the layoffs. As a customer, I'm not satisfied with the level of quality this Season One beginning represents. I do hope that the team remaining will find new ways to develop content, as this quality is a first class ticket to mass server shutdowns.
Both this and the not so dynamic encounters reek of very low effort (I hope the forums mods don't take this as bashing I'm criticizing the content).
Both these were hyped as some magical experimental type content and in the end just more of the same that we already have.
Playwise: No different to the delve/boss dailies you get in a new zone
Conceptually: While basic at the moment, it has the potential to expand - and ZOS noted that when announcing it.
Conclusion: Pretty much what I thought it would be. Hoping they pursue the potential and add some depth and life to the world.
Oh no.. I've accepted a new quest just now, and it's 'Kill a Boss in Malabar Tor'. Really? Is ESO this dead? This is soooo weak.
https://youtube.com/watch?v=5C3mvRm0aOY
I recommend watching the above, this is exactly how I feel right now.
These 'quests' are a disgrace.
We have loads of unimplemented areas and aspects of the Elder Scrolls Second Era lore, we have so many interesting characters and plots already in ESO, we have an army of recommended content for the game on these forums... and despite all of this, this is the content we are receiving? Really?
What are your thoughts on the Freerunners? Are they anything like you expected?
Playwise: No different to the delve/boss dailies you get in a new zone
Conceptually: While basic at the moment, it has the potential to expand - and ZOS noted that when announcing it.
Conclusion: Pretty much what I thought it would be. Hoping they pursue the potential and add some depth and life to the world.
Going to add to my earlier comment. The reward coffers have the chance to drop antiquity leads too.
JustLovely wrote: »Feels like AI generated fetch quests to me.
I don’t mind the system but I would love it that the game detects which zones you have acces to (sub or DLC) to generate those missions.
Everything they add lately is in the old ugly basegame zones. There are so much nice locations I bought over the years but the game keeps sending me to same 5 same looking delves from release day.
JustLovely wrote: »Feels like AI generated fetch quests to me.