"mundane daily quests" are what some of us have requested - we wanted more repeatable content just like Craglorn had but all over the world, not only in DLCs... So they listened and now we have them.
Some of us are happy about this
"mundane daily quests" are what some of us have requested - we wanted more repeatable content just like Craglorn had but all over the world, not only in DLCs... So they listened and now we have them.
Some of us are happy about this
YffresTrill wrote: »I have yet to try these as I prefer to do quests after the hype dies down for a bit, but my understanding is that they come with a daily mail from the NPC after completion, similar to hirelings? Anyone who has tried these, are you able to weigh in on the depth/quality of these messages?
I dislike dailies as a concept and only do them more than once for achievements, but I am curious about this message element of these particular ones.
ESO is already abundant with simple and mundane daily quests to do things like complete Delves etc.
If someone can enlighten me as to how Favours are somehow anything more than additional mundane daily quests to add to the already bloated pile please tell me. But from what I can tell, these aren't really anything different, apart from the abstract notion that they're supposedly for a particular NPC?
Have I missed a reason why favours are anything more than this?
Ravenshadow6513 wrote: »ESO is already abundant with simple and mundane daily quests to do things like complete Delves etc.
If someone can enlighten me as to how Favours are somehow anything more than additional mundane daily quests to add to the already bloated pile please tell me. But from what I can tell, these aren't really anything different, apart from the abstract notion that they're supposedly for a particular NPC?
Have I missed a reason why favours are anything more than this?
Each day you unlock more story (via mail) from each of the three alliance lore characters - like what you'd see from crafting hirelings. The drops from the boxes are also curated drop from dungeons, arenas, and trials. I got at least six things for my stickerbook yesterday from doing them on a couple characters. I'd say a win.
All I can say is that if this was an attempt to create quest/story content in a ressource-saving way (as in: doable with reduced finances and staff), then sadly, I can only say it doesn't do it for me.
Based on what they said, there's some motivation to get people to experience quests rarely seen. But like, in 10+ years haven't discovered those quest, is it really that big of a deal? What's the motivation here? Not seeing it.
I was hoping for some special rewards but only dropped zone set pieces afaik.
Yesterday I only completed the first task for Lady Arabelle, and what struck me as negative is the lack of any acknowledgment in the letter that we already know each other from High Isle. The letter feels completely out of place.
It also sounds like you'll never actually meet her in person during those missions.
Overall I think it is good, both for the game and for the gamers, 'cause it incentivize us to slow down and enjoy the time we can spend in Tamriel, in ESO.
If I have to be honest, initially I was skeptical of these when I first heard of "favors" but after seeing how they got implemented I absolutely love them!
Thing is, months ago I walked, yes no-mount and no sprint, from Daggerfall to Windhelm helping whoever I found along the way.
That experience changed how I viewed the game.
I used to "be hyper-efficient" teleporting every 5 seconds and sprinting on mounts even for 5 meters.
But after that experience I thought: It would be cool to have a system that lets you be a "mail man" and sends you across Tamriel, to just enjoy the ride and NOT teleport...
Obviously Devs did the right thing not imposing a restriction on how you want to travel.
I am loving this new feature so much that after using Savior of Nirn and Star-made Knight titles for years, now I've been rocking Freerunner - which is probably one of the easiest titles to get XD
I feel like you have to go the extra mile by yourself to enjoy these. Call it RP if you wish. Otherwise they would be just another quick go from A to B.
Overall I think it is good, both for the game and for the gamers, 'cause it incentivize us to slow down and enjoy the time we can spend in Tamriel, in ESO.
EDIT: can always take them on Vestige difficulty for a challenge.
AwesomeIf I have to be honest, initially I was skeptical of these when I first heard of "favors" but after seeing how they got implemented I absolutely love them!
Thing is, months ago I walked, yes no-mount and no sprint, from Daggerfall to Windhelm helping whoever I found along the way.
That experience changed how I viewed the game.
I used to "be hyper-efficient" teleporting every 5 seconds and sprinting on mounts even for 5 meters.
But after that experience I thought: It would be cool to have a system that lets you be a "mail man" and sends you across Tamriel, to just enjoy the ride and NOT teleport...
Obviously Devs did the right thing not imposing a restriction on how you want to travel.
I am loving this new feature so much that after using Savior of Nirn and Star-made Knight titles for years, now I've been rocking Freerunner - which is probably one of the easiest titles to get XD
I feel like you have to go the extra mile by yourself to enjoy these. Call it RP if you wish. Otherwise they would be just another quick go from A to B.
Overall I think it is good, both for the game and for the gamers, 'cause it incentivize us to slow down and enjoy the time we can spend in Tamriel, in ESO.
EDIT: can always take them on Vestige difficulty for a challenge.
I never upgraded my questing cat's mount up to 60 speed for that same reason. Sometimes it's nice just to trundle along and take in the veiws - especially as she rides a mammoth. Good view from up there!
Thank you. You brought up an interesting observation. I don't want to dismiss your valid point, but I want to propose what could be one reason that makes this feature very enjoyable to some - "Netflix paralysis" aka "Choice paralysis".Overall I think it is good, both for the game and for the gamers, 'cause it incentivize us to slow down and enjoy the time we can spend in Tamriel, in ESO.
It's great you enjoy this new system a lot. I'm genuinely happy for you, and for everyone else who has lots of fun with this.
For me personally, Favors bring nothing new or meaningful to my roleplay. I don't need incentives for roleplaying my character when it comes to mundane, everyday life situations. If I want to ride or walk, I do that. If I want to use a silt strider to travel across Vvardenfell, I just do (and yes, I know Favor quests, for now, only take place in base game zones). Sometimes I just sit down in a tavern and listen to the bard, just because I want to.
What I seek from quests is that they provide some meaningful, interesting story that, in a way, adds to my player character's biography, or basically contributes to character development. At best, something that includes some difficult situation, with decisions needing to be made - moments that make me think: What would my character do? How would their personality play out in that situation? How would these events shape them as people? Of course it doesn't need to be huge daedric invasions all the time, a few more light-hearted, less dangerous or more "normal" situations are fine, too. But having 60 quests of being some random delivery guy doesn't add much to my character's life story.
ESO is already abundant with simple and mundane daily quests to do things like complete Delves etc.
If someone can enlighten me as to how Favours are somehow anything more than additional mundane daily quests to add to the already bloated pile please tell me. But from what I can tell, these aren't really anything different, apart from the abstract notion that they're supposedly for a particular NPC?
Have I missed a reason why favours are anything more than this?
Yesterday I only completed the first task for Lady Arabelle, and what struck me as negative is the lack of any acknowledgment in the letter that we already know each other from High Isle. The letter feels completely out of place.
It also sounds like you'll never actually meet her in person during those missions.