Pixiepumpkin wrote: »No, we don't need "time to tell", if you know anything about this industry and how these things play out, its pretty obvious where its heading. Our life experiences are different, I have experienced this multiple times not only as a customer but an employee, so what may be obvious to me (glarlingly obvious) may be off your radar. That is the only reason I keep explaining things to you.I’m not going to continue this back and forth with you. You had your say and I had mine and only time will tell how it works out.There is no evidence of that. There is less manpower now than a year ago and this past years offerings were the worse since 2014. Paltry is not a strong enough word.But as I take my leave I’m going to reiterate that imo Zos isn’t suffering from a shortage of manpower. The game will go on. Possibly better than before.
How you are managing to think the game will get better, with less people, less resources is not something I can comprehend as it flies against the reality of how things work, especially knowing that some of the staff let go were in fact good their jobs.
Thanks for setting me straight. Don’t suppose you want to explain how offshoring works to me? I’m a little fuzzy on that too.
ketsparrowhawk wrote: »Pixiepumpkin wrote: »ketsparrowhawk wrote: »Pixiepumpkin wrote: »ketsparrowhawk wrote: »I don't think the layoffs will be good for the overall health of the game by any means. My only hope/cope is that this will force them to narrow their focus on combat balance and finishing the class rework in lieu of new content. My PvP friends and I just need a fun PvP environment. Most of us haven't paid attention to new content in years already other than to get new gear for PvP. The layoffs are most certainly bad for the game overall but could be "good for us" (pvpers) in some small way. Though a declining PvP population is also a concern.
I can appreciate your hope, but honestly do you really think they are going to put what limited (very limited) resources they have into PVP? It's not gonna happen.
Even the most popular MMORPG's that have a PVE focus do not put as much effort into PVP.
I have PVP'd since 2002 with Battlfield 1942 (Desert combat mod) and then in 2004 with WOW. I grinded High Warlord, got the "Lord of War" title (last man standing in a free for all on a hunter), etc.
So I get it, and I love PVP, but unless the game is primarily a PVP game, we are simply not going to see limited resources put into PVP when the game has such a heavy PVE focus like ESO.
I don't expect them to actually put any meaningful work into PvP other than finishing the class refresh and hopefully doing about as good of a job as they did with DK. That will be enough pvp "content" to last a good while.
Ya, but even the class refresh was said to take two years, before the layoffs. If they continue with class refreshes, its gonna take longer.
True unless other projects get cut in favor of prioritizing the class refresh.
Pixiepumpkin wrote: »Offshoring has nothing to do with this.
Pixiepumpkin wrote: »Come on man. When Matt was let go that was the writing on the wall, Rich taking his place and being let go a year later is writing etched permanently into a wall.
No game studio has had this kind of changeover and maintained their game/studio. Don't be naive and think ESO is fine.
Pixiepumpkin wrote: »Offshoring has nothing to do with this.
I can understand bringing this up if they made any sort of announcement that they would be hiring in lower cost markets, but they have not.
Even if they did, I don't see how replacing people with 10 and 20 years with new, cheaper employees with no experience at the company would make things better for anyone but Asha.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »Offshoring has nothing to do with this.
I can understand bringing this up if they made any sort of announcement that they would be hiring in lower cost markets, but they have not.
Even if they did, I don't see how replacing people with 10 and 20 years with new, cheaper employees with no experience at the company would make things better for anyone but Asha.
I have said to my wife for years that the entirety of Zenimax Maryland should be let go and move the studio to a market that has a lower cost of living in order to lower wages/increase profits/get more work done of the same money. There is also the work ethic which varies across the world among different people and I personally never saw Maryland as a focused area, much like SoCal, its too relaxed and a lot of money/time gets wasted in people screwing around. I saw this first hand at a design studio I worked for in Burbank (among others).
But like you said, nothing has been said about this and even if it was it does not necessarily mean a better game, especially when so much of what is made comes from that exact talent at the maryland studio. Creatives are not easy to replace as people might think. Art styles, writing styles, direction styles can all alter the feel of a product, maybe in a good way, more often then not in a bad way (only because a prescedent has been set by the OG creatives).
So based on my experience both as an employee and a customer, I am just not seeing the current direction as something that is going to turn the game around to bring it back to some semblance of its former self, and not seeing the methods in which to do so.
Others in this thread call me/us/others "naysayers", I personally feel it's derogatory, out of place and not even remotely describing the position I am trying to present.
My goal, if any is simply to get people to think before they spend money. I have heavy buyers remorse for playing this game as I never felt I got out of it what I was putting into it. I understand that milage varies, but that is the point in these discussions, to help illustrate how the game as it used to be is not going to be the same going forward.
I am frankly tired of wasting money on digital products that studios do not deliver on and I feel its disrespectful to the customer to mislead through creative verbiage that nothing is on fire, when we can see it is.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »Offshoring has nothing to do with this.
I can understand bringing this up if they made any sort of announcement that they would be hiring in lower cost markets, but they have not.
Even if they did, I don't see how replacing people with 10 and 20 years with new, cheaper employees with no experience at the company would make things better for anyone but Asha.
I have said to my wife for years that the entirety of Zenimax Maryland should be let go and move the studio to a market that has a lower cost of living in order to lower wages/increase profits/get more work done of the same money. There is also the work ethic which varies across the world among different people and I personally never saw Maryland as a focused area, much like SoCal, its too relaxed and a lot of money/time gets wasted in people screwing around. I saw this first hand at a design studio I worked for in Burbank (among others).
But like you said, nothing has been said about this and even if it was it does not necessarily mean a better game, especially when so much of what is made comes from that exact talent at the maryland studio. Creatives are not easy to replace as people might think. Art styles, writing styles, direction styles can all alter the feel of a product, maybe in a good way, more often then not in a bad way (only because a prescedent has been set by the OG creatives).
So based on my experience both as an employee and a customer, I am just not seeing the current direction as something that is going to turn the game around to bring it back to some semblance of its former self, and not seeing the methods in which to do so.
Others in this thread call me/us/others "naysayers", I personally feel it's derogatory, out of place and not even remotely describing the position I am trying to present.
My goal, if any is simply to get people to think before they spend money. I have heavy buyers remorse for playing this game as I never felt I got out of it what I was putting into it. I understand that milage varies, but that is the point in these discussions, to help illustrate how the game as it used to be is not going to be the same going forward.
I am frankly tired of wasting money on digital products that studios do not deliver on and I feel its disrespectful to the customer to mislead through creative verbiage that nothing is on fire, when we can see it is.
Pixiepumpkin wrote: »Offshoring has nothing to do with this.
I can understand bringing this up if they made any sort of announcement that they would be hiring in lower cost markets, but they have not.
Even if they did, I don't see how replacing people with 10 and 20 years with new, cheaper employees with no experience at the company would make things better for anyone but Asha.
Agreed, it really makes little sense.I mean the only info we've seen is that Asha still is going to let go even more people, not hire anyone. It's such a bizarre argument that the game will improve when this hasn't happened and the only info we have is the exact opposite.
Also I worked for a global outsourcing company. Cheaper isn't always better. Oftentimes it's just higher-ups being willing to sacrifice some level of quality that they find acceptable in exchange for savings.
Ok, now you're getting ridiculous. 10 years of great content, experiences, memories, etc. and you think you're not getting your money's worth? You must have some high or unreasonable expectations. The game isn't as bad as you're making it out to be.
Pixiepumpkin wrote: »Ok, now you're getting ridiculous. 10 years of great content, experiences, memories, etc. and you think you're not getting your money's worth? You must have some high or unreasonable expectations. The game isn't as bad as you're making it out to be.
Not vs what I put into it, that is the key factor. I have spent countless thousands on cosmetics (because you could not work for them in game like in WOW) trying to chase the fun, it just never materialized.
So for me (and my wife) we just do not feel like ESO was ever worth the expense. WOW was because we got our cosmetics in game, but we quit wow as well because they are focusing hard on cosmetics in housing. We already experienced this issue with ESO housing, no reason to rehash it in wow. We learned our lesson.
So, no it's not ridiculous and in fact it's something managment at ZOS should study and take into consideration. That there is a threshhold of what a consumer is willing to spend before the product they once loved turns to apathy.
Pixiepumpkin wrote: »Ok, now you're getting ridiculous. 10 years of great content, experiences, memories, etc. and you think you're not getting your money's worth? You must have some high or unreasonable expectations. The game isn't as bad as you're making it out to be.
Not vs what I put into it, that is the key factor. I have spent countless thousands on cosmetics (because you could not work for them in game like in WOW) trying to chase the fun, it just never materialized.
So for me (and my wife) we just do not feel like ESO was ever worth the expense. WOW was because we got our cosmetics in game, but we quit wow as well because they are focusing hard on cosmetics in housing. We already experienced this issue with ESO housing, no reason to rehash it in wow. We learned our lesson.
So, no it's not ridiculous and in fact it's something managment at ZOS should study and take into consideration. That there is a threshhold of what a consumer is willing to spend before the product they once loved turns to apathy.
Again, high expectations, and you were not forced to purchase any of those cosmetics. That's a personal choice and is on you.
Pixiepumpkin wrote: »We got subclassing, reused assets as "new content". A half baked island that was very mild in content. The second phase was a disaster.
Pixiepumpkin wrote: »There is no evidence of that. There is less manpower now than a year ago and this past years offerings were the worse since 2014. Paltry is not a strong enough word.
Pixiepumpkin wrote: »Come on man. When Matt was let go that was the writing on the wall, Rich taking his place and being let go a year later is writing etched permanently into a wall.
No game studio has had this kind of changeover and maintained their game/studio. Don't be naive and think ESO is fine.
RandomKodiak wrote: »And 213 2 days ago.
Oblivion_Protocol wrote: »I’m going to keep my sub going, keep playing the game, and not giving in to fear-mongering and imagined worst-case-scenarios.
RandomKodiak wrote: »And 213 2 days ago.
Flawed premise. The 213 is people laid off or had a reduction in work hours at the site. It could be 213 laid off, or it could be 150 (we know 63 have been laid off) whose hours at ZOS were reduced. Maybe that means they now have part-time jobs, or maybe they have full-time jobs split over multiple studios which Microsoft own. We simply don't know.
RandomKodiak wrote: »And 213 2 days ago.
Flawed premise. The 213 is people laid off or had a reduction in work hours at the site. It could be 213 laid off, or it could be 150 (we know 63 have been laid off) whose hours at ZOS were reduced. Maybe that means they now have part-time jobs, or maybe they have full-time jobs split over multiple studios which Microsoft own. We simply don't know.
Has anyone been able to find a single example of anyone who only had their hours cut, or any quotes from MS that some of the 1,600 layoffs this week weren't actually layoffs, but reductions in hours? I can't seem to find anything of this nature.
I also went ahead and requested a copy of the WARN Act letter sent to the State of Maryland which should provide this info, but from what research I've been able to do, mass layoffs of this nature, along with everything MS has said publicly is suggesting these are full terminations.
Rich's attitude towards the playerbase was never something I appreciated. To be honest, I think the game could have benefited from new leadership several years ago before much of the major damage had been done by things like U35, subclassing, etc.
"Knee Jerk reactions, while tiresome, are expected."
"I don't care if you earned your maelstorm weapons in veteran. If you want perfected, go grind them again. You can be mad at me if you want."
"For people that hate the game so much, they sure do spend a lot of time watching/playing it!"
Oblivion_Protocol wrote: »The same devs these people spent years cursing, insulting, and making demands/threats of every time the game took a downward turn (which was often in the last five years).