I really feel for many who lost their job, especially for Gina Bruno, but from my perspective it was expected...
The last year has been so chaotic, hectic and confusing. ESO team needed to decide who is their audience. They needed a plan, instead trying to make every type of player happy, go for their own core audience. Devs felt so over the place, kind of lost...
Microsoft is looking to save a buck
I'd say, more likely "Microsoft is looking to make a buck" is our future direction. I.e. milk the players, for less content.
Expect more "premium double plus" subscriptions incoming, for more shiny items.
This is just a pure business decision - "story content" as such has a way lower immediate ROI than "bling bling content", requiring very little effort (manpower, time and resources). Unfortunately, the long term ROI is going to suffer - a lot. Paying players will leave very soon, when no new content is released, aka being fed up with the tenth restyled Senche, asking 40 bucks for this cosmetic item.
Maybe this *is* intentional, to run ESO into grounds, without losing reputation. I don't know.
I can't believe Carrie and Kira got fired aswell, xbox management doesn't know *** about this game
I really feel for many who lost their job, especially for Gina Bruno, but from my perspective it was expected...
The last year has been so chaotic, hectic and confusing. ESO team needed to decide who is their audience. They needed a plan, instead trying to make every type of player happy, go for their own core audience. Devs felt so over the place, kind of lost...
These layoffs have nothing to do with how the team performed. Microsoft is looking to save a buck, hence why they're laying off a lot of probably well paid senior staff.
Also the people who got fired weren't the ones making decisions about esos business model or content cadence in the first place.
Athra_Sohlstavir wrote: »I'm so saddened and angry by this action by Micro$oft.
My heart and best wishes go out to all affected; both those that have been let go, and those that remain behind to move forward with a much smaller team.
This will hang heavy over the ESO Tavern event this weekend (of which I'm going to), I'm sure.
tomofhyrule wrote: »Looking at the cuts does make me think that they are suggesting the direction the game will continue in (or limp along, as the case may be). For example, cutting Gina as Creator Engagement manager makes me think the Creator Program/Stream Team will be sunset. Cutting Finn and most of the Encounters team suggests they’re done with Dungeons and Trials. Cutting most of the writers suggests that we’re not likely to see large stories anymore, but we do still have a handful (and the loremaster) for tooltips or small sidequests. Most of the Combat team staying might suggest that the remaining Class Refreshes may be the big new things going forward.
I’m also nervous that Microsoft in general is essentially putting all of its eggs in one basket. I was excited about TES6, but there never was any way it could live up to the hype. And now, that game essentially looks like the keystone for Zeni/Bethesda and its subsidiaries as a whole. I only hope they go in the direction of Baldur’s Gate 3 instead of Dragon Age: The Veilguard, but I already know that one of the main differences between those two games was that one had a lot of corporate meddling and the other didn’t…
ectoplasmicninja wrote: »A "loss of 64 cents for every dollar" spent is certainly a way to say you made a 36% return on investment.
CameraBeardThePirate wrote: »ectoplasmicninja wrote: »A "loss of 64 cents for every dollar" spent is certainly a way to say you made a 36% return on investment.
That's not what that means lol. A 36% return would be making 1.36 for every dollar they spent.
1 dollar - 1 dollar spent + 1.36 made = 36% return.
Xbox was losing money. For every dollar they spent, they only made back 36 cents. That means they were losing 64 cents, not gaining 36 cents.
1 dollar - 1 dollar spent + 36 cents made = 64% loss.