Maintenance for the week of July 20:
• NA megaservers for patch maintenance – July 20, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for patch maintenance – July 20, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

Couldn't have picked a worse time for the layoff situation.

evLRise
evLRise
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Over the last few updates, ESO finally felt like it was regaining momentum.

The Dragonknight rework was, in my opinion, a big success. While there's some discrepancies when it comes to power level relative to other classes, the spec feels smooth, strong and fun to play. It demonstrated that the team was capable of delivering content that the community enjoys. The Warden rework had the opportunity to reinforce that confidence and show that the DK update wasn't just a one-time success, but the beginning of a new standard for class design, as well as balancing when compared to the DK rework. After all, reworked classes have to be slightly stronger than the previous version, otherwise no one would be excited about it.

Instead, the discussion has immediately shifted from excitement about the game's direction to concerns about whether the team will even have the capacity to maintain that level of quality and pace going forward.

ESO had a massive streak of luck recently. While New World pulled a considerable amount of players away from ESO, a decent chunk of those came back in light of the latest news regarding New World's future. Additionally, Ashes of Creation being cancelled also worked in ESO's favor. By sheer luck, this gave ESO valuable breathing room to improve the game, win players back, and rebuild trust within the community. And that momentum should have been accelerated — not put at risk.

The next year or two will likely be one of the most competitive periods ESO has faced in a long time. Guild Wars 3 is expected to enter beta in Fall 2027, and regardless of whether players stay there permanently, every major MMO launch attracts a huge portion of the genre's audience. Many ESO players will inevitably want to see what the next big MMO has to offer.

On top of that, GTA VI will be one of the biggest game launches in history. When its online mode arrives, millions of players across every genre—not just MMO players—are going to spend weeks or even months there. It will compete for everyone's time, including ESO's.

ESO needed to reach the point where every class feels modernized, where we have clear update roadmap, and a community that had confidence in where the game was heading. If players knew they could expect another excellent class update, meaningful combat improvements, or exciting new features every few months, they'd have a reason to come back after trying other games.

Instead, these layoffs have created uncertainty at exactly the wrong time. There simply isn't enough time to tick all these objectives with half the resources. Rather than looking forward to what's next, I'm just left wondering if my time is worth investing anymore.
Edited by evLRise on July 7, 2026 2:57AM
There's Dunmers and there's N'wahs
  • Cruxanero
    Cruxanero
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    Even short term it's the worst timing you can imagine. The next tomes season will release in less than 2 days, and it's not hard to predict that people will be more hesitant to purchase it now.
  • dcrush
    dcrush
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    Cruxanero wrote: »
    Even short term it's the worst timing you can imagine. The next tomes season will release in less than 2 days, and it's not hard to predict that people will be more hesitant to purchase it now.

    Absolutely. If not out of protest against what’s going on then people will still be hesitant to spend because of the uncertainty about what will happen next.
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    Id say it's at the wrong time too since they finally started getting things back on track. Situations like these make me wonder what would have happened if they had just kept on keeping on with Eso instead of diverting manpower, resources and money away from it for Elder Scrolls VI. If that game comes at the cost of losing everything we have built in Eso, was it even worth it? Is Elder Scrolls VI going to have famous celebrities for voice actors like Eso does? Or a world as big and beautiful as Eso? That many skill styles, unique systems, ect? What's so special about it that we have to start destroying this game for it.
  • PeacefulAnarchy
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    Id say it's at the wrong time too since they finally started getting things back on track. Situations like these make me wonder what would have happened if they had just kept on keeping on with Eso instead of diverting manpower, resources and money away from it for Elder Scrolls VI. If that game comes at the cost of losing everything we have built in Eso, was it even worth it? Is Elder Scrolls VI going to have famous celebrities for voice actors like Eso does? Or a world as big and beautiful as Eso? That many skill styles, unique systems, ect? What's so special about it that we have to start destroying this game for it.
    No resources were diverted from ESO to ESVI, they were diverted to an MMO type thing that was canceled last year, Blackbird. ESVI got/gets its funding from the many skyrim rereleases.
  • tsaescishoeshiner
    tsaescishoeshiner
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    Funny enough, I saw some players on my friends list come back today of all days lol. It's certainly a setback, but I'm waiting to see what the new roadmap will be.
    PC-NA
    in-game: @tsaescishoeshiner
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