Maintenance for the week of July 20:
• NA megaservers for patch maintenance – July 20, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for patch maintenance – July 20, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

Glade Mine Online

Goregram1
Goregram1
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it devolves into 3 plus hrs of (EVERYONE) fighting a ball grp that doesn't die at glade mine an they have the hi ground so there's not much u can do. even if u kill em or let em siege an push down an kill em there right back there. an idk there's a que an barely anyone is on. did the lower the pop cap or something. its wild its this difficult for everyone to kill 10 20 players
  • Oblivion_Protocol
    Oblivion_Protocol
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    Ignore them. Literally ignore them. All those Glade Mine groups do is knock down the outer wall, run in, and run around the walls flexing their survivability. They don’t take keeps or contribute to the game. They just kill people and run around like a group of Ebola monkeys. If you don’t play their game, they’ll go away.
  • Taarente
    Taarente
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    try faregyl it’s not much better
  • Goregram1
    Goregram1
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    Ignore them. Literally ignore them. All those Glade Mine groups do is knock down the outer wall, run in, and run around the walls flexing their survivability. They don’t take keeps or contribute to the game. They just kill people and run around like a group of Ebola monkeys. If you don’t play their game, they’ll go away.

    thats dumb to have that kinda survivability like what game am i playing? An does ep or ad have a tri keep we can return the favor too. sometimes you have to treat people the way they treat you its the only way they understand
  • TheAwesomeChimpanzee
    TheAwesomeChimpanzee
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    an
    TO THE PVP COMMUNITY: OUR ABSENCE IS FEEDBACK. DO NOT PARTICIPATE IN THE JULY 20TH VENGEANCE TESTS.
  • Goregram1
    Goregram1
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    an

    if i wanted to get roof camped by a bunch of 13 year old's id go play rust
  • Luneca
    Luneca
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    Goregram1 wrote: »
    Ignore them. Literally ignore them. All those Glade Mine groups do is knock down the outer wall, run in, and run around the walls flexing their survivability. They don’t take keeps or contribute to the game. They just kill people and run around like a group of Ebola monkeys. If you don’t play their game, they’ll go away.

    thats dumb to have that kinda survivability like what game am i playing? An does ep or ad have a tri keep we can return the favor too. sometimes you have to treat people the way they treat you its the only way they understand

    Tell ZOS to look at damage reduction. You know, the other part of the equation no one talks about while we pretend it's all just healing causing the problem. It's why it will never get addressed properly.
  • Blackrim
    Blackrim
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    Screenshot_2026-06-28_183948.png?ex=6a42a097&is=6a414f17&hm=3edb3224b8a79c52f2beab385b3cfc09114510f56445d76fb09ce20ba3b3d297&=&format=webp&quality=lossless

    Literally Greyhost 24/7 all day. Its bigger than Glade
  • IZZEFlameLash
    IZZEFlameLash
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    Blackrim wrote: »
    Screenshot_2026-06-28_183948.png?ex=6a42a097&is=6a414f17&hm=3edb3224b8a79c52f2beab385b3cfc09114510f56445d76fb09ce20ba3b3d297&=&format=webp&quality=lossless

    Literally Greyhost 24/7 all day. Its bigger than Glade

    Looks about right for PCNA.

    Brindle, Faregyl, Black Boot, Bloodmayne would always have some sort of EP/DC ball groups trying to get in and farm people just spawning inside the keep if the map isn't gated to Oblivion by DC (which is about half the day outside of Asia/Pacific/Oceanic [still dominated by DC in numbers] and NA primetime hours).
    Imperials, the one and true masters of all mortal races of Tamriel
  • aetherix8
    aetherix8
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    Blackrim wrote: »
    Screenshot_2026-06-28_183948.png?ex=6a42a097&is=6a414f17&hm=3edb3224b8a79c52f2beab385b3cfc09114510f56445d76fb09ce20ba3b3d297&=&format=webp&quality=lossless

    Literally Greyhost 24/7 all day. Its bigger than Glade

    Meanwhile Vengeance PC EU (this evening, around 9.50pm)

    Blr3bVN.png
    rDBYIKe.png
    PC EU - V4hn1
  • Goregram1
    Goregram1
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    Luneca wrote: »
    Goregram1 wrote: »
    Ignore them. Literally ignore them. All those Glade Mine groups do is knock down the outer wall, run in, and run around the walls flexing their survivability. They don’t take keeps or contribute to the game. They just kill people and run around like a group of Ebola monkeys. If you don’t play their game, they’ll go away.

    thats dumb to have that kinda survivability like what game am i playing? An does ep or ad have a tri keep we can return the favor too. sometimes you have to treat people the way they treat you its the only way they understand

    Tell ZOS to look at damage reduction. You know, the other part of the equation no one talks about while we pretend it's all just healing causing the problem. It's why it will never get addressed properly.

    no to mention when u get around one of these grps your game get turned into a turn based game while they run around on meth *** insane i hit a button an maybe it does something while there all spamming all kinds of aoe an buffs no issues
  • Goregram1
    Goregram1
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    this glade *** needs to stop they'll just sit on spawn with the keep unflagged an keep killing everyone who spawns in. rust is less toxic at this point
  • Goregram1
    Goregram1
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    Ignore them. Literally ignore them. All those Glade Mine groups do is knock down the outer wall, run in, and run around the walls flexing their survivability. They don’t take keeps or contribute to the game. They just kill people and run around like a group of Ebola monkeys. If you don’t play their game, they’ll go away.

    did that an they take tri keeps an scrolls.
  • alphatrazz
    alphatrazz
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    And just like that, we’re back at Glade Mine—refreshments will be provided for anyone struggling with the emotional impact.
  • ZOS_Hadeostry
    Greetings,

    After removing some unnecessary back and forth from this thread, we would like everyone to keep posts on the subject at hand, civil, and constructive.

    If there may be any questions in regards to the rules, please feel free to review them here
    Staff Post
  • Goldie
    Goldie
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    Ignore them. Literally ignore them. All those Glade Mine groups do is knock down the outer wall, run in, and run around the walls flexing their survivability. They don’t take keeps or contribute to the game. They just kill people and run around like a group of Ebola monkeys. If you don’t play their game, they’ll go away.

    No they wont. They will continue to behavior until other players show up to try and address it. The underlying issue here is balance. Being able to build a character that can single handedly defend against 25 enemy players shouldnt be a thing. Not only does it ruin gameplay, but also player experience. PvP players in ESO have been asking for balance for years, and instead of improving the existing systems they rolled out Vengeance.

    Since Vengeance is the best alternative to an unbalanced, messy, and obviously 'trolly' pvp experience, I would suggest you play there. Its balanced, everyone is on equal footing and the fights feel more rewarding. When you win in Vengeance its not because of your proc sets or your bs unkillable damage shield stacking, its because you were better.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • Goregram1
    Goregram1
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    called it layoff happening hope u all are happy no one wants to play a pvp game were people are unkillabale an areas that
    u cant counter
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