
Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
ToddIngram wrote: »Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
Well, they could save some $ by no longer supporting vengeance. That would be a good place to start.
BardokRedSnow wrote: »ToddIngram wrote: »Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
Well, they could save some $ by no longer supporting vengeance. That would be a good place to start.
Only bit of silver lining there is. They wont have time to push things no one actually wants anymore.
ToddIngram wrote: »Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
Well, they could save some $ by no longer supporting vengeance. That would be a good place to start.
spartaxoxo wrote: »ToddIngram wrote: »Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
Well, they could save some $ by no longer supporting vengeance. That would be a good place to start.
That's probably true of PvP in general and all other niche content.
LADYKiLLER wrote: »Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
This.
Game studios don't need to be giant, they just need to be passionate about their project and have a community that's also passionate about their project. LOTRO is a stunning example of that. ESO can be too.
spartaxoxo wrote: »ToddIngram wrote: »Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
Well, they could save some $ by no longer supporting vengeance. That would be a good place to start.
That's probably true of PvP in general and all other niche content.
BardokRedSnow wrote: »spartaxoxo wrote: »ToddIngram wrote: »Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
Well, they could save some $ by no longer supporting vengeance. That would be a good place to start.
That's probably true of PvP in general and all other niche content.
PvP has a bigger end game population than hardcore trifecta trial teams do, its not niche. Its the dreamcatcher for people who play the game the most and have spent the most on the game, without it youll have much less people who have been here for years actually continuing to play.
spartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »ToddIngram wrote: »Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
Well, they could save some $ by no longer supporting vengeance. That would be a good place to start.
That's probably true of PvP in general and all other niche content.
PvP has a bigger end game population than hardcore trifecta trial teams do, its not niche. Its the dreamcatcher for people who play the game the most and have spent the most on the game, without it youll have much less people who have been here for years actually continuing to play.
PvP struggles to fill 360 slots consistently in a game with millions of accounts. Hardcore trifectas are also niche.
Regular dungeons, questing, and crown store will probably be their focus.

spartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »ToddIngram wrote: »Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
Well, they could save some $ by no longer supporting vengeance. That would be a good place to start.
That's probably true of PvP in general and all other niche content.
PvP has a bigger end game population than hardcore trifecta trial teams do, its not niche. Its the dreamcatcher for people who play the game the most and have spent the most on the game, without it youll have much less people who have been here for years actually continuing to play.
PvP struggles to fill 360 slots consistently in a game with millions of accounts. Hardcore trifectas are also niche.
Regular dungeons, questing, and crown store will probably be their focus.
spartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »ToddIngram wrote: »Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
Well, they could save some $ by no longer supporting vengeance. That would be a good place to start.
That's probably true of PvP in general and all other niche content.
PvP has a bigger end game population than hardcore trifecta trial teams do, its not niche. Its the dreamcatcher for people who play the game the most and have spent the most on the game, without it youll have much less people who have been here for years actually continuing to play.
PvP struggles to fill 360 slots consistently in a game with millions of accounts. Hardcore trifectas are also niche.
Regular dungeons, questing, and crown store will probably be their focus.
BardokRedSnow wrote: »ToddIngram wrote: »Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
Well, they could save some $ by no longer supporting vengeance. That would be a good place to start.
Only bit of silver lining there is. They wont have time to push things no one actually wants anymore.
ToddIngram wrote: »spartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »ToddIngram wrote: »Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
Well, they could save some $ by no longer supporting vengeance. That would be a good place to start.
That's probably true of PvP in general and all other niche content.
PvP has a bigger end game population than hardcore trifecta trial teams do, its not niche. Its the dreamcatcher for people who play the game the most and have spent the most on the game, without it youll have much less people who have been here for years actually continuing to play.
PvP struggles to fill 360 slots consistently in a game with millions of accounts. Hardcore trifectas are also niche.
Regular dungeons, questing, and crown store will probably be their focus.
We get it. You're not into PvP. This is well established. This is a case of you're not there so you don't see it or understand it's importance. But you've been here for enough of these discussions to know better. Please act like it.
LADYKiLLER wrote: »Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
This.
Game studios don't need to be giant, they just need to be passionate about their project and have a community that's also passionate about their project. LOTRO is a stunning example of that. ESO can be too.
BardokRedSnow wrote: »spartaxoxo wrote: »BardokRedSnow wrote: »spartaxoxo wrote: »ToddIngram wrote: »Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
Well, they could save some $ by no longer supporting vengeance. That would be a good place to start.
That's probably true of PvP in general and all other niche content.
PvP has a bigger end game population than hardcore trifecta trial teams do, its not niche. Its the dreamcatcher for people who play the game the most and have spent the most on the game, without it youll have much less people who have been here for years actually continuing to play.
PvP struggles to fill 360 slots consistently in a game with millions of accounts. Hardcore trifectas are also niche.
Regular dungeons, questing, and crown store will probably be their focus.
No it doesnt for one, greyhost is locked with a queue every night in pc na, and zos even had to reinstate blackreach because it got so bad.
So youre dead wrong there first of all. When it does struggle its during work hours unless you're DC...
And for two, it has people routinely rotating out of the queue. That 360 is a snapshot within an instance, not the total daily population. Realistically its much more than that.
Hard to say. New World was turning a new leaf and then all of the sudden it was killed. I haven’t felt reassured by plans and ambitions for any game since seeing that.
And to the people using this as an excuse to push for PvP stuff, get a grip. It’s not a good idea to try to dictate what should get cut and what shouldn’t. Eventually they’ll come for whatever you like too.
Hard to say. New World was turning a new leaf and then all of the sudden it was killed. I haven’t felt reassured by plans and ambitions for any game since seeing that.
And to the people using this as an excuse to push for PvP stuff, get a grip. It’s not a good idea to try to dictate what should get cut and what shouldn’t. Eventually they’ll come for whatever you like too.
Hard to say. New World was turning a new leaf and then all of the sudden it was killed. I haven’t felt reassured by plans and ambitions for any game since seeing that.
And to the people using this as an excuse to push for PvP stuff, get a grip. It’s not a good idea to try to dictate what should get cut and what shouldn’t. Eventually they’ll come for whatever you like too.
I was just having a conversation yesterday about how perfect of a game New World had became right before they announced EoS…
Hard to say. New World was turning a new leaf and then all of the sudden it was killed. I haven’t felt reassured by plans and ambitions for any game since seeing that.
And to the people using this as an excuse to push for PvP stuff, get a grip. It’s not a good idea to try to dictate what should get cut and what shouldn’t. Eventually they’ll come for whatever you like too.
spartaxoxo wrote: »Hard to say. New World was turning a new leaf and then all of the sudden it was killed. I haven’t felt reassured by plans and ambitions for any game since seeing that.
And to the people using this as an excuse to push for PvP stuff, get a grip. It’s not a good idea to try to dictate what should get cut and what shouldn’t. Eventually they’ll come for whatever you like too.
I was just having a conversation yesterday about how perfect of a game New World had became right before they announced EoS…
Back when I was unhappy with some updates for ESO, I had begun transitioning to New World. And then they announced EoS. And then I was like well, actually like where ESO is headed again. And now this. I don't know that I'll bother with MMOs anymore. But for now, I'll continue to support ESO m
ToddIngram wrote: »Synthwavius wrote: »Far from it. I played LOTRO for 3 years. It had a much smaller playerbase and a skeleton crew, yet they still managed regular expansion and content releases. ESO is going to need to find the right pace and rethink what they want and can do in this new reality
Well, they could save some $ by no longer supporting vengeance. That would be a good place to start.