Doesn’t matter without a big enough queue. A lot of MMR systems start narrow to match players as close to skill levels as possible. Then if no matching players are found it’ll expand and expand until it’s basically covering all people queued just to get them in a match.
DestroyerPewnack wrote: »Doesn’t matter without a big enough queue. A lot of MMR systems start narrow to match players as close to skill levels as possible. Then if no matching players are found it’ll expand and expand until it’s basically covering all people queued just to get them in a match.
No problem. More people will queue when they are guaranteed a fair and challenging game. And that can't be achieved without MMR.
MMR exists already in BGs, both 4v4 and 8v8. It's just that the pool of players in BGs is too low for the MMR system to work effectively.
DestroyerPewnack wrote: »Doesn’t matter without a big enough queue. A lot of MMR systems start narrow to match players as close to skill levels as possible. Then if no matching players are found it’ll expand and expand until it’s basically covering all people queued just to get them in a match.
No problem. More people will queue when they are guaranteed a fair and challenging game. And that can't be achieved without MMR.
If an MMR system is changed so that it doesn’t expand the skill bracket range when not enough players are present, it’ll just become a situation where almost no one gets a queue at all.
So no, you’ll just stop people from queuing all together because they never expect to get a match in the time that they have to play.
tsaescishoeshiner wrote: »MMR would be nice, but would require changes to the queues available and enough players.
The best way to combat one-sided matches is to get better. It can seem daunted, but for me I feel like that's the only solution with the vast skill and build gap that the game allows for.
DestroyerPewnack wrote: »DestroyerPewnack wrote: »Doesn’t matter without a big enough queue. A lot of MMR systems start narrow to match players as close to skill levels as possible. Then if no matching players are found it’ll expand and expand until it’s basically covering all people queued just to get them in a match.
No problem. More people will queue when they are guaranteed a fair and challenging game. And that can't be achieved without MMR.
If an MMR system is changed so that it doesn’t expand the skill bracket range when not enough players are present, it’ll just become a situation where almost no one gets a queue at all.
So no, you’ll just stop people from queuing all together because they never expect to get a match in the time that they have to play.
We're going in circles. You said there aren't enough players for MMR to work. I said the lack of functioning MMR is the reason there aren't enough players. Then you responded by repeating the same exact point. So I'm not sure what you expect me to say? Just repeat myself again?
DestroyerPewnack wrote: »DestroyerPewnack wrote: »Doesn’t matter without a big enough queue. A lot of MMR systems start narrow to match players as close to skill levels as possible. Then if no matching players are found it’ll expand and expand until it’s basically covering all people queued just to get them in a match.
No problem. More people will queue when they are guaranteed a fair and challenging game. And that can't be achieved without MMR.
If an MMR system is changed so that it doesn’t expand the skill bracket range when not enough players are present, it’ll just become a situation where almost no one gets a queue at all.
So no, you’ll just stop people from queuing all together because they never expect to get a match in the time that they have to play.
We're going in circles. You said there aren't enough players for MMR to work. I said the lack of functioning MMR is the reason there aren't enough players. Then you responded by repeating the same exact point. So I'm not sure what you expect me to say? Just repeat myself again?
I didn’t repeat the same point you just aren’t understanding.
MMR already exists in ESO BGs. It doesn’t matter because the pool of people who queue is too small. When this happens, most MMR methods prioritize making some match instead of none at all even if there’s a big skill level gap.
This is what you are currently seeing and it’s why you think that no MMR exists.
You claim that if more balanced matches are made, the BG population will grow. So this would require that the MMR method that ZOS uses is more strict. Instead of prioritizing getting some match going, it would have to only allow same skill level based matches. This means that this stricter MMR method will often find no viable groups and so no one would get a queue at all which would genuinely kill BGs.
With the method you want, 8 people of the exact same skill bracket would have to be in the queue at the same time to get a match.
With the current method, 8 players in general have to be in the queue to get a match. It tries to match them by skill first before it throws them all into the same game so that at least people can play.
The issue is much bigger than MMR. ESO PvP in general appeals to a very small and declining audience. PvP balance as a whole needs to be addressed.
DestroyerPewnack wrote: »You're making the problem sound more complicated than it is. The reality is much simpler. With perpetual MMR, the casual players who go into BG's with 18k HP and PvE armor will have low MMR, and suddenly find themselves playing against other players with 18k HP and PvE armor; and the hardcore, meta PvPers will have a high MMR, and suddenly find themselves playing against their peers. The casual players get an enjoyable experience where they're not getting destroyed in 2 seconds, and the hardcore players get a challenging experience where they're not standing around, doing nothing.
What about that do you have an issue with?
You guys don't seem to understand how BG queue and matchmaking actually work in this game. People keep demanding strict MMR-based matchmaking on the forums, which is honestly absurd. I’ve put millions of hours into Battlegrounds, and I can tell you with absolute certainty: MMR is not the issue here. The players and the lack of a proper punishment system are.
Right now, MMR does only one thing-it inflates your queue times. It takes 5-10 minutes to find a match solo, and anywhere from 10 to 40 minutes as a group. And for what? You get into a 4v4 Deathmatch, your team absolutely wipes the floor with the enemy in the first 10 seconds, and they all lose their first life. Instead of adjusting their strategy or just playing out the match, the enemy team decides to just sit on the spawn balcony. They drag a 3-to-5 minute game into a 30-minute hostage situation, forcing everyone to just stand there and waste time.
The core problem is that ZOS has zero functional penalties for this behavior. There is no punishment for going AFK on the spawn point, and leaving mid-game carries practically no consequences. A 20-minute 'deserter' penalty is an absolute joke. If the penalty stacked, locked you out of all game activities, or put you in a Low Priority queue like in Dota 2, it might actually change something.
Look at the bigger picture in ESO: you lose absolutely nothing when you fail, whether it's in PvP or PvE. Because there are zero stakes, people treat matches with zero responsibility. Even some prominent content creators and streamers constantly quit matches mid-game live on stream because they get frustrated, and no sanctions are ever applied to them. Viewers see this, realize there are no consequences, and simply copy that toxic behavior.
If people just want to log in and chill, that’s fine, it’s just a game. But then I don’t understand why those same casual players go to the forums and cry about MMR. MMR won't fix player mentality. Tightening MMR will only mean you'll spend 40 minutes in queue just to watch the enemy team sit on a balcony again
decaffeinated wrote: »Ok hear me out...
What if we made Battlegrounds like Vengeance.
Skill based. No armor set exploits, no scribing cheese.
Unpopular with certain PvPers? Probably. But a much more fair system.
Right now, MMR does only one thing-it inflates your queue times. It takes 5-10 minutes to find a match solo, and anywhere from 10 to 40 minutes as a group. And for what? You get into a 4v4 Deathmatch, your team absolutely wipes the floor with the enemy in the first 10 seconds, and they all lose their first life. Instead of adjusting their strategy or just playing out the match, the enemy team decides to just sit on the spawn balcony. They drag a 3-to-5 minute game into a 30-minute hostage situation, forcing everyone to just stand there and waste time.
The core problem is that ZOS has zero functional penalties for this behavior. There is no punishment for going AFK on the spawn point, and leaving mid-game carries practically no consequences. A 20-minute 'deserter' penalty is an absolute joke. If the penalty stacked, locked you out of all game activities, or put you in a Low Priority queue like in Dota 2, it might actually change something.
Look at the bigger picture in ESO: you lose absolutely nothing when you fail, whether it's in PvP or PvE. Because there are zero stakes, people treat matches with zero responsibility. Even some prominent content creators and streamers constantly quit matches mid-game live on stream because they get frustrated, and no sanctions are ever applied to them. Viewers see this, realize there are no consequences, and simply copy that toxic behavior.
If people just want to log in and chill, that’s fine, it’s just a game. But then I don’t understand why those same casual players go to the forums and cry about MMR. MMR won't fix player mentality. Tightening MMR will only mean you'll spend 40 minutes in queue just to watch the enemy team sit on a balcony again
decaffeinated wrote: »Ok hear me out...
What if we made Battlegrounds like Vengeance.
Skill based. No armor set exploits, no scribing cheese.
Unpopular with certain PvPers? Probably. But a much more fair system.
It seems theres a functioning ELO/MMR in Tales of Tribute:
https://forums.elderscrollsonline.com/en/discussion/612195/zenimax-please-explain-how-exactly-tot-rankings-work
The poster's screenshot shows an actual number for their ToT rank. Very interesting...