BardokRedSnow wrote: »BardokRedSnow wrote: »“Boycotted the tests” lol it’s not a boycott if it isn’t organized, people just don’t wanna be forced to play something that is not what they chose to pay for
Nobody is forced to play Vengeance as there is enaugh capacity now after you not only kept GreyHost but also got Blackreach back. But you still try to convince everyone that vengeance is completely dead. Why would you do that if you goal isnt to discourage supporters from playing there and make ZOS close the campaign so the remaining have to play GreyHost or quit PvP. You are the ones trying to force others to play your way.
Brother that post is almost two weeks old, Im not trying anything, we in Greyhost chillin n killin
That yall still trying to scrap about people saying its dead says more than I ever could.
CatalinaWineMixer2 wrote: »I dont belive those bars or leaderboards mean anything. I have been playing and my Guilds have been playing Vengeance since it has been added in U50. Some people have not committed to the campaigns/home campaign for leaderboard but are still playing. I didn't even do it myself for half of the first week. If Blackreach is a popular as people are suggesting, then why is the wait time not hours? And its usually dead in there.
Image what cross platform would do to the GH que. Or how it will affect the performance which already cant be fixed and is an issue right now with GH. How would anyone really intend on merging three platforms and that kind of population into the size of GH?
Vengeance is good. My Guilds are playing PvP again because of it. They will not play GH and BG anymore. Or Blackreach. Its fair PvP. People cant hide behind builds and exploit with mythics. The combat in GH and BG is out of control. And still, people are calling for more dps. And nerfs to healers and tanks which is exactly the same thing.
As we play more Vengeance (and we will be) I will write to Zos and give them additional good honest feedback concerning it. It is far more enjoyable, far more fair, far more acceptable to the majority of the entire player base and not just GH people.
Why has such a small pond of GH players been allowed to constantly get out characters nerfed every other patch for over a decade? People are tired of it. Just like theyre trying again right now with the DK and Werewolf. It needs to stop.
Zos has already said GH cannot be fixed. They did try. Like it or not, Vengeance is the future. And the game will be better for it in the long run. I am saying that as an 11 year Eso Vet.
ZOS also repeatedly insisted vengeance was just a test to learn how to improve Grey Host.
Sorry, but you either haven't been around in this game and forum very long or you're being deliberately obtuse.
ZOS' job is to fix the game we purchased. Not try to force some new system essentially nobody likes and has no connection to other parts of ESO what so ever. Template toons are for PvE games.






Whole 14 people in the leaderboard enjoying the vengeance campaign, such a blast!
Maybe on the platform where people scream and shout for crossplay it's empty.
On PC EU there are 346 people in the leaderboard, and the campaign basically just started.
People can complain as much as they like, but just like all the rest of the game...vengeance won't go anywhere. (and neither will GH and BR)
CatalinaWineMixer2 wrote: »CatalinaWineMixer2 wrote: »I dont belive those bars or leaderboards mean anything. I have been playing and my Guilds have been playing Vengeance since it has been added in U50. Some people have not committed to the campaigns/home campaign for leaderboard but are still playing. I didn't even do it myself for half of the first week. If Blackreach is a popular as people are suggesting, then why is the wait time not hours? And its usually dead in there.
Image what cross platform would do to the GH que. Or how it will affect the performance which already cant be fixed and is an issue right now with GH. How would anyone really intend on merging three platforms and that kind of population into the size of GH?
Vengeance is good. My Guilds are playing PvP again because of it. They will not play GH and BG anymore. Or Blackreach. Its fair PvP. People cant hide behind builds and exploit with mythics. The combat in GH and BG is out of control. And still, people are calling for more dps. And nerfs to healers and tanks which is exactly the same thing.
As we play more Vengeance (and we will be) I will write to Zos and give them additional good honest feedback concerning it. It is far more enjoyable, far more fair, far more acceptable to the majority of the entire player base and not just GH people.
Why has such a small pond of GH players been allowed to constantly get out characters nerfed every other patch for over a decade? People are tired of it. Just like theyre trying again right now with the DK and Werewolf. It needs to stop.
Zos has already said GH cannot be fixed. They did try. Like it or not, Vengeance is the future. And the game will be better for it in the long run. I am saying that as an 11 year Eso Vet.
ZOS also repeatedly insisted vengeance was just a test to learn how to improve Grey Host.
Sorry, but you either haven't been around in this game and forum very long or you're being deliberately obtuse.
ZOS' job is to fix the game we purchased. Not try to force some new system essentially nobody likes and has no connection to other parts of ESO what so ever. Template toons are for PvE games.
Every streamer that advertises builds for Eso are advertising Template toons



LittleLionLeone wrote: »This thread is starting to remind me of the battlegrounds thread where it's just posting and comparing screenshots.
You get the 3 servers. People like Vengeance, and some people like GH and BR. All three campaigns have populations just the same as all three are dead most of the day on weekdays.
Really no point in this discussion lasting this long other than tribalism.
LittleLionLeone wrote: »This thread is starting to remind me of the battlegrounds thread where it's just posting and comparing screenshots.
You get the 3 servers. People like Vengeance, and some people like GH and BR. All three campaigns have populations just the same as all three are dead most of the day on weekdays.
Really no point in this discussion lasting this long other than tribalism.
LittleLionLeone wrote: »This thread is starting to remind me of the battlegrounds thread where it's just posting and comparing screenshots.
You get the 3 servers. People like Vengeance, and some people like GH and BR. All three campaigns have populations just the same as all three are dead most of the day on weekdays.
Really no point in this discussion lasting this long other than tribalism.
Agreed, it’s not clear to me what all the screenshots are supposed to accomplish.
It wouldn’t make sense to do it to show ZOS that Vengeance is dead considering ZOS would have exact numbers and more detailed metrics than anyone could obtain.
I don’t even think that 1 Vengeance Bar = 1 Grey Host bar so it doesn’t work as a good or accurate visual.
What’s the point?
LittleLionLeone wrote: »This thread is starting to remind me of the battlegrounds thread where it's just posting and comparing screenshots.
You get the 3 servers. People like Vengeance, and some people like GH and BR. All three campaigns have populations just the same as all three are dead most of the day on weekdays.
Really no point in this discussion lasting this long other than tribalism.
Agreed, it’s not clear to me what all the screenshots are supposed to accomplish.
It wouldn’t make sense to do it to show ZOS that Vengeance is dead considering ZOS would have exact numbers and more detailed metrics than anyone could obtain.
I don’t even think that 1 Vengeance Bar = 1 Grey Host bar so it doesn’t work as a good or accurate visual.
What’s the point?
spartaxoxo wrote: »LittleLionLeone wrote: »This thread is starting to remind me of the battlegrounds thread where it's just posting and comparing screenshots.
You get the 3 servers. People like Vengeance, and some people like GH and BR. All three campaigns have populations just the same as all three are dead most of the day on weekdays.
Really no point in this discussion lasting this long other than tribalism.
Agreed, it’s not clear to me what all the screenshots are supposed to accomplish.
It wouldn’t make sense to do it to show ZOS that Vengeance is dead considering ZOS would have exact numbers and more detailed metrics than anyone could obtain.
I don’t even think that 1 Vengeance Bar = 1 Grey Host bar so it doesn’t work as a good or accurate visual.
What’s the point?
They want people to not play Vengeance.
LittleLionLeone wrote: »This thread is starting to remind me of the battlegrounds thread where it's just posting and comparing screenshots.
You get the 3 servers. People like Vengeance, and some people like GH and BR. All three campaigns have populations just the same as all three are dead most of the day on weekdays.
Really no point in this discussion lasting this long other than tribalism.
Whole 14 people in the leaderboard enjoying the vengeance campaign, such a blast!
Maybe on the platform where people scream and shout for crossplay it's empty.
On PC EU there are 346 people in the leaderboard, and the campaign basically just started.
People can complain as much as they like, but just like all the rest of the game...vengeance won't go anywhere. (and neither will GH and BR)
Ok you have 300 people played in two days in a 900 cap server on the most populated mega server .. that’s still not good 😂
You’re probably right. I think people have become addicted to the power imbalance that this game allows. They are terrified of losing what makes them feel like a winner.
I saw a ballgroup streaming the other day and they were complaining that no one was showing up to fight them. It’s like they just can’t piece together that the power gap isn’t fun for people on the receiving end.
LittleLionLeone wrote: »This thread is starting to remind me of the battlegrounds thread where it's just posting and comparing screenshots.
You get the 3 servers. People like Vengeance, and some people like GH and BR. All three campaigns have populations just the same as all three are dead most of the day on weekdays.
Really no point in this discussion lasting this long other than tribalism.
Agreed, it’s not clear to me what all the screenshots are supposed to accomplish.
It wouldn’t make sense to do it to show ZOS that Vengeance is dead considering ZOS would have exact numbers and more detailed metrics than anyone could obtain.
I don’t even think that 1 Vengeance Bar = 1 Grey Host bar so it doesn’t work as a good or accurate visual.
What’s the point?
LittleLionLeone wrote: »This thread is starting to remind me of the battlegrounds thread where it's just posting and comparing screenshots.
You get the 3 servers. People like Vengeance, and some people like GH and BR. All three campaigns have populations just the same as all three are dead most of the day on weekdays.
Really no point in this discussion lasting this long other than tribalism.
Whole 14 people in the leaderboard enjoying the vengeance campaign, such a blast!
Maybe on the platform where people scream and shout for crossplay it's empty.
On PC EU there are 346 people in the leaderboard, and the campaign basically just started.
People can complain as much as they like, but just like all the rest of the game...vengeance won't go anywhere. (and neither will GH and BR)
Ok you have 300 people played in two days in a 900 cap server on the most populated mega server .. that’s still not good 😂
Well, it's over 400 now. But I agree with your take. PvP in this game is terribly niche no matter what campaign or platform you play. If you see that other PvP centric games pull 80 000 +concurrent players on Steam alone on a simple weekday, while ESO has only a few hundred engaged in PvP you know why the mode doesn't get many resources allocated. General player interest just isn't there and even Vengeance couldn't fix that.
LittleLionLeone wrote: »This thread is starting to remind me of the battlegrounds thread where it's just posting and comparing screenshots.
You get the 3 servers. People like Vengeance, and some people like GH and BR. All three campaigns have populations just the same as all three are dead most of the day on weekdays.
Really no point in this discussion lasting this long other than tribalism.
Agreed, it’s not clear to me what all the screenshots are supposed to accomplish.
It wouldn’t make sense to do it to show ZOS that Vengeance is dead considering ZOS would have exact numbers and more detailed metrics than anyone could obtain.
I don’t even think that 1 Vengeance Bar = 1 Grey Host bar so it doesn’t work as a good or accurate visual.
What’s the point?
Many people insisted blackreach never saw any population (including yourself!). I've seen nightly bars in it since it was re-added, and between 50%-100% population during weekend prime time on both NA and EU.
The point is that further pvp development resources going into something that is proveably not being used by the majority of pvp players does not make sense. Half of our reward track, several developer streams, and an unknown amount of man hours have gone into creating this thing that very few veterans want to participate in - imagine if that time had been spent developing the new "mid size zone", or fleshing out a better reward track, or doing literally anything that eso players actually want to interact with.
Vengeance is here, and that is fine. It can stay in the game forever, for all I care. At bare minimum, I think it is a good stepping stone for people to try pvp with no barrier to entry. But since they've recently said they're using participation metrics to gauge how much further development is going into something (per the recent livestream), I think its important for these population discrepancies to be on full display.
I don’t even think that 1 Vengeance Bar = 1 Grey Host bar so it doesn’t work as a good or accurate visual.LittleLionLeone wrote: »This thread is starting to remind me of the battlegrounds thread where it's just posting and comparing screenshots.
You get the 3 servers. People like Vengeance, and some people like GH and BR. All three campaigns have populations just the same as all three are dead most of the day on weekdays.
Really no point in this discussion lasting this long other than tribalism.
spartaxoxo wrote: »LittleLionLeone wrote: »This thread is starting to remind me of the battlegrounds thread where it's just posting and comparing screenshots.
You get the 3 servers. People like Vengeance, and some people like GH and BR. All three campaigns have populations just the same as all three are dead most of the day on weekdays.
Really no point in this discussion lasting this long other than tribalism.
Agreed, it’s not clear to me what all the screenshots are supposed to accomplish.
It wouldn’t make sense to do it to show ZOS that Vengeance is dead considering ZOS would have exact numbers and more detailed metrics than anyone could obtain.
I don’t even think that 1 Vengeance Bar = 1 Grey Host bar so it doesn’t work as a good or accurate visual.
What’s the point?
They want people to not play Vengeance.
You’re probably right. I think people have become addicted to the power imbalance that this game allows. They are terrified of losing what makes them feel like a winner.
I saw a ballgroup streaming the other day and they were complaining that no one was showing up to fight them. It’s like they just can’t piece together that the power gap isn’t fun for people on the receiving end.
It’s really not surprising that the PvP population shrinks and shrinks. I literally don’t think it’s had a period of growth in a decade.
Anyway they can keep throwing a tantrum about Vengeance. If they get it scrapped Grey Host will continue to lag and dwindle. If ZOS decides to make something of Vengeance they’ll continue to be mad. Either way they’re going to be mad really.
If Blackreach was close to pop locking this weekend, I'm not surprised because it was a holiday weekend + beginning of campaign + prime time. It was kind of a perfect storm scenario. Your screenshot shows like 600 people in Cyrodiil in almost best possible conditions. That's still pretty bleak to me.
If you're actually seeing Blackreach populated on regular weekdays, then that actually does surprise me. I can admit I was wrong that it would be totally dead in that case. At least as far as PC NA goes.
Someone who doesn't PvP might say "The point is that further game development resources going into something that is proveably not being used by the majority of ESO players does not make sense" in regards to PvP. Would you argue that since Cyrodiil is already in the game they should work on improving it to attract players or would you agree with them to scrap PvP completely. I would guess you would go with the first option.
For Vengeance, if players aren't showing up I'm not seeing why they shouldn't just try to improve it/built on it instead of stop putting resources in it completely.
Outside of that we must have deep disagreements regarding what's going wrong with PvP or how to fix it or something. You're bringing up this new mid size zone and to me it just doesn't matter. One thing to look at is that each consecutive Whitestrake's Mayhem gets worse turnout. It's not just Cyrodiil that isn't getting people during that event either, it's Imperial City too.
So no, to me it doesn't make sense to continue developing this pvp environment that pvp players aren't asking for.
Yolokin_Swagonborn wrote: »Here's what I want:Give us a campaign that can do that and you wouldn't need another vivec.
- I want 300 players on screen at the same time with no lag. Like we had at launch. It's possible.
- I want the disgusting champion system removed from PvP and some form of softcaps reinstated in PvP.
- I want the battle spirit heal/shield/damage debuff removed since it would no longer be necessary with caps.
- And I want the iconic class skills, gear, and basic game mechanics that have been around since launch all un-nerfed and un-butchered back the way they were.
So no, to me it doesn't make sense to continue developing this pvp environment that pvp players aren't asking for.
I would contest this point. Here is a post from 2018:Yolokin_Swagonborn wrote: »Here's what I want:Give us a campaign that can do that and you wouldn't need another vivec.
- I want 300 players on screen at the same time with no lag. Like we had at launch. It's possible.
- I want the disgusting champion system removed from PvP and some form of softcaps reinstated in PvP.
- I want the battle spirit heal/shield/damage debuff removed since it would no longer be necessary with caps.
- And I want the iconic class skills, gear, and basic game mechanics that have been around since launch all un-nerfed and un-butchered back the way they were.
Albeit 8 years too late, pretty sure Vengeance fulfills 3/4 of those points. And for that fourth point about original mechanics, ZOS reintroduced disorients, a CC type that had been removed and doesn't exist anywhere else.
If Blackreach was close to pop locking this weekend, I'm not surprised because it was a holiday weekend + beginning of campaign + prime time. It was kind of a perfect storm scenario. Your screenshot shows like 600 people in Cyrodiil in almost best possible conditions. That's still pretty bleak to me.
While vengeance is reaching 300 in best possible conditions? That is also being as generous as we can be given what the bars should represent. Given that the entire reason for vengeance's existence is to "support a 900 player population cap and massive lag free battles", I'd argue the reality of that environment is no less bleak.
Sort of a pointless hypothetical, and that exact line of thinking has led to the downfall of PVP in more games than one. OSRS is a great example of this - allowing non-pvp players to dictate the future of PVP always results in resources being diverted from the content that PVP players want, and reinforces the vicious cycle of "No new content -> players leave -> Less people in the environment -> less incentive for the developer to invest resources into it". If zenimax is choosing to spend resources developing PVP content, it should be content the wider PVP community is interested in - not something largely dictated by what a casual, non-PVP audience thinks.
...
So no, to me it doesn't make sense to continue developing this pvp environment that pvp players aren't asking for.
I don't think we are actually too far off in terms of what we think is wrong with PVP. There are deep, fundamental balance issues on all sides of the game that obviously need to be addressed. Unkillable ball groups, pull sets, solo builds with zero tradeoffs, massive class imbalances, etc. But where we are differing is that you think they shouldn't even try anymore, and instead should just start from scratch with vengeance. I think that most PVP players are not interested in vengeance, and PVP content should be designed around what PVP players want.
The new zone is new content. New content is required to keep players playing, and to get old players to return. MYM is losing population every year because terrible balance and zero new content for years makes them not interested in playing the game. Perpetuating the cycle by continuing to offer no new content and ignoring the balance issues isn't going to help anyone. I'm not saying it is going to be perfect - who knows what incentives it will offer, if they're going to take steps to address the balance issues through group size limits or mechanics similar to the HOT stacking adjustment implemented earlier this year. But new content is one of the number one things that has been missing from ESO on the PVP front for basically 6+ years now. I'd wager more PVP players will return to the game to try out this new zone than those who returned to try out vengeance.
spartaxoxo wrote: »spartaxoxo wrote: »LittleLionLeone wrote: »This thread is starting to remind me of the battlegrounds thread where it's just posting and comparing screenshots.
You get the 3 servers. People like Vengeance, and some people like GH and BR. All three campaigns have populations just the same as all three are dead most of the day on weekdays.
Really no point in this discussion lasting this long other than tribalism.
Agreed, it’s not clear to me what all the screenshots are supposed to accomplish.
It wouldn’t make sense to do it to show ZOS that Vengeance is dead considering ZOS would have exact numbers and more detailed metrics than anyone could obtain.
I don’t even think that 1 Vengeance Bar = 1 Grey Host bar so it doesn’t work as a good or accurate visual.
What’s the point?
They want people to not play Vengeance.
You’re probably right. I think people have become addicted to the power imbalance that this game allows. They are terrified of losing what makes them feel like a winner.
I saw a ballgroup streaming the other day and they were complaining that no one was showing up to fight them. It’s like they just can’t piece together that the power gap isn’t fun for people on the receiving end.
It’s really not surprising that the PvP population shrinks and shrinks. I literally don’t think it’s had a period of growth in a decade.
Anyway they can keep throwing a tantrum about Vengeance. If they get it scrapped Grey Host will continue to lag and dwindle. If ZOS decides to make something of Vengeance they’ll continue to be mad. Either way they’re going to be mad really.
I think it's more likely that most of the people who wanted fairer PvP have left the game for good. And the hostility towards fairness turns the remaining people who might be interested away from PvP entirely. It might honestly be too little too late to reverse course on that. Vengeance needed to have real builds by now and not ones that require farming but something that made PvP more pickup and play with skill as the difference maker but they didn't do that. And unfortunately first impressions last.
The end result is a dwindling group of hardcore vets that will enjoy Cyrodiil regardless of how poorly it performs and how few people want to bother. And most everyone else will just use this game for PvE.
"Second, in regards to the current PvP population, ZOS is in retention mode which is a very dangerous place to be. They are trying to maintain a small population that isn't growing. The problem with retention mode is that everyone has a final straw. I imagine that if the status effect 50k health werewolves remained in the game, that would've been the final straw for many people. Pretty much every year there's something new and incredibly broken in PvP. Who knows what will make people want to quit next. So ultimately the retention game is a losing game."
Well written post @Stamicka (as usual). I do think however that you paint an overly grim picture with respect to Grey Host population. I'm not convinced by the "retention mode" argument. We don't have access to ZOS's internal player data, so that's largely speculation. My own experience has been the opposite. I logged into Grey Host yesterday and the queue was approaching 60 which equated to a 45 minute wait. It remained pop locked for hours. Anecdotal I know, but that doesn't strike me as a PvP mode that's on life support.
Balance problems absolutely need to be addressed but that is a perpetual issue and always has been. However, having periodic overpowered builds isn't the same thing as evidence that PvP is in terminal decline. From what I'm seeing in-game, Grey Host is still attracting plenty of players. (played alongside a level 20 recently!).
On the playstation servers Vengeance never had a single bar yet this event.
This game mode is so empty and dead, i played it for 2 hours - the chat was empty, maybe like 10 people ran arround, the fights were slow and unenjoyable.
The pose my characcter is doing is portraying my mood when i think about why this game mode is still being pushed and invested in, when it is literally dead on arrival:
Instead of pushing 900 people cap with a dead play mode, it would be better to try to fix GH and maybe get a cap of 600 people instead of 900.
Get a mix of both, instead of giving up GH.
And just to state : im not against having Vengeance as a second option aside of GH (wich will be happening in the future anyway).
But i can tell already vengeance wont be populated because people dont like it. They dont even play it when its only one option.