https://youtu.be/auYb0aDUEmI?si=Qu57o8Hj6aLFIY50 SerafinaWaterstar wrote: »For some.
Vonnegut2506 wrote: »Some people really enjoy the challenge difficulties; other people just like to complain about it even if they don't have to participate.
Vonnegut2506 wrote: »Some people really enjoy the challenge difficulties; other people just like to complain about it even if they don't have to participate.
So if they don't like an HP sponge with one shots, that doesn't bring anything new or a transformative experience, they just like to complain?
If I want to stick to doing the same thing with less and less effectiveness per unit of time as the game drags on, I'd just go fire siege.
Vonnegut2506 wrote: »Some people really enjoy the challenge difficulties; other people just like to complain about it even if they don't have to participate.
So if they don't like an HP sponge with one shots, that doesn't bring anything new or a transformative experience, they just like to complain?
Vonnegut2506 wrote: »Some people really enjoy the challenge difficulties; other people just like to complain about it even if they don't have to participate.
Vonnegut2506 wrote: »Vonnegut2506 wrote: »Some people really enjoy the challenge difficulties; other people just like to complain about it even if they don't have to participate.
So if they don't like an HP sponge with one shots, that doesn't bring anything new or a transformative experience, they just like to complain?
If I want to stick to doing the same thing with less and less effectiveness per unit of time as the game drags on, I'd just go fire siege.
Are you seriously trying to say you have not seen the threads complaining that challenge difficulty even exists? Why does someone else enjoying the extra challenge in a video game bother some people? I get that there is a contingent that just wants everything to die if they so much as aggro it, but some people actually enjoy combat that is not ridiculously easy. Anyone that has tried Vestige difficulty knows that almost nothing "one shots" anyone with an actual build.
Vonnegut2506 wrote: »Vonnegut2506 wrote: »Some people really enjoy the challenge difficulties; other people just like to complain about it even if they don't have to participate.
So if they don't like an HP sponge with one shots, that doesn't bring anything new or a transformative experience, they just like to complain?
If I want to stick to doing the same thing with less and less effectiveness per unit of time as the game drags on, I'd just go fire siege.
Are you seriously trying to say you have not seen the threads complaining that challenge difficulty even exists? Why does someone else enjoying the extra challenge in a video game bother some people? I get that there is a contingent that just wants everything to die if they so much as aggro it, but some people actually enjoy combat that is not ridiculously easy. Anyone that has tried Vestige difficulty knows that almost nothing "one shots" anyone with an actual build.
Ooo difficulty modes that add no real dimension to combat other than one-shots and more HP! Let me praise it. Or I can express how disappointing it is.
spartaxoxo wrote: »Vonnegut2506 wrote: »Some people really enjoy the challenge difficulties; other people just like to complain about it even if they don't have to participate.
So if they don't like an HP sponge with one shots, that doesn't bring anything new or a transformative experience, they just like to complain?
It's moreso the obvious dislike that it's an option for others. People will say Ooh trials are not for me. But they don't usually argue that trials shouldn't exist and if it does exist it shouldn't give exp.
You do realize people are allowed to have opinions that aren't yours and your opinion isn't objective fact, right? You can't claim something is a waste simply because you don't want to engage with it and completely disregard the people who are having fun with it. Claiming people are "forcing themselves to like it" is so completely disingenuous and is a claim that has no basis in reality. You not liking something doesn't mean other people genuinely can't.Vonnegut2506 wrote: »Vonnegut2506 wrote: »Some people really enjoy the challenge difficulties; other people just like to complain about it even if they don't have to participate.
So if they don't like an HP sponge with one shots, that doesn't bring anything new or a transformative experience, they just like to complain?
If I want to stick to doing the same thing with less and less effectiveness per unit of time as the game drags on, I'd just go fire siege.
Are you seriously trying to say you have not seen the threads complaining that challenge difficulty even exists? Why does someone else enjoying the extra challenge in a video game bother some people? I get that there is a contingent that just wants everything to die if they so much as aggro it, but some people actually enjoy combat that is not ridiculously easy. Anyone that has tried Vestige difficulty knows that almost nothing "one shots" anyone with an actual build.
Well maybe they're complaining because it's a literal waste. I get it, you enjoy artificial difficulty implemented with the least possible work or vision. But not everyone does, and people will call it out since the game isn't even really playable this patch with all the lag and crashing.
Ooo difficulty modes that add no real dimension to combat other than one-shots and more HP! Let me praise it. Or I can express how disappointing it is.
Literally forcing yourselves to give meaning to a system implemented in a way that wasn't what anyone actually wanted and settling for it, then complaining about others that don't settle?
What a mindset. Hope it's clearer since you went on a complete tangent without being able to stick to the point to try and get me to move to a different discussion. But I will just clarify it for you. I'm always ready to both learn and teach.
Vonnegut2506 wrote: »Some people really enjoy the challenge difficulties; other people just like to complain about it even if they don't have to participate.
So if they don't like an HP sponge with one shots, that doesn't bring anything new or a transformative experience, they just like to complain?
If I want to stick to doing the same thing with less and less effectiveness per unit of time as the game drags on, I'd just go fire siege.
spartaxoxo wrote: »Vonnegut2506 wrote: »Some people really enjoy the challenge difficulties; other people just like to complain about it even if they don't have to participate.
So if they don't like an HP sponge with one shots, that doesn't bring anything new or a transformative experience, they just like to complain?
If I want to stick to doing the same thing with less and less effectiveness per unit of time as the game drags on, I'd just go fire siege.
HP sponge is a build issue. I am not fighting against HP sponges on my character. You may want to consider lowering the difficulty that you're attempting to try it on. It's the reason they have multiple settings. As for one shots, yeah, those definitely do happen. But also force the use of Dodge and block, and the higher overall damage also makes heals useful..
There's tons of new-to-me mechanics added to the game for me because I actually didn't get to see them. It didn't just make things die slower, it added depth.
It's fine if it's not for you but not everyone is having the same experience and others do genuinely like it.
spartaxoxo wrote: »Vonnegut2506 wrote: »Some people really enjoy the challenge difficulties; other people just like to complain about it even if they don't have to participate.
So if they don't like an HP sponge with one shots, that doesn't bring anything new or a transformative experience, they just like to complain?
If I want to stick to doing the same thing with less and less effectiveness per unit of time as the game drags on, I'd just go fire siege.
HP sponge is a build issue. I am not fighting against HP sponges on my character. You may want to consider lowering the difficulty that you're attempting to try it on. It's the reason they have multiple settings. As for one shots, yeah, those definitely do happen. But also force the use of Dodge and block, and the higher overall damage also makes heals useful..
There's tons of new-to-me mechanics added to the game for me because I actually didn't get to see them. It didn't just make things die slower, it added depth.
It's fine if it's not for you but not everyone is having the same experience and others do genuinely like it.
I know it's not the first time I praise you, sparta, but your patience is beyond my comprehension and I want to recognize and show appreciation - how in the world you manage to keep it cool...
I've recently commented on a thread and seen my comment deleted. I insta-thought "maybe I should delete my forum account". Self-control is an art hard to master.
Speaking of hard to master... I'd argue challenge difficulty in-game, even on Vestige, is much less frustrating than inadvertently activating challenge difficulty on Seasoned on the forum. In fact, I very much enjoy and am glad of this new feature devs added to ESO and how they implemented it.
EDIT: oh, and btw, I always thought ESO combat was better to play than to watch. Thanks to challenge difficulty, videos like the ones from OP show that combat is now enjoyable to watch too! Much more understandable, "slow", strategic and fun to follow. Awesome! Nice advertising.
spartaxoxo wrote: »Vonnegut2506 wrote: »Some people really enjoy the challenge difficulties; other people just like to complain about it even if they don't have to participate.
So if they don't like an HP sponge with one shots, that doesn't bring anything new or a transformative experience, they just like to complain?
If I want to stick to doing the same thing with less and less effectiveness per unit of time as the game drags on, I'd just go fire siege.
HP sponge is a build issue. I am not fighting against HP sponges on my character. You may want to consider lowering the difficulty that you're attempting to try it on. It's the reason they have multiple settings. As for one shots, yeah, those definitely do happen. But also force the use of Dodge and block, and the higher overall damage also makes heals useful..
There's tons of new-to-me mechanics added to the game for me because I actually didn't get to see them. It didn't just make things die slower, it added depth.
It's fine if it's not for you but not everyone is having the same experience and others do genuinely like it.
You do realize people are allowed to have opinions that aren't yours and your opinion isn't objective fact, right?Vonnegut2506 wrote: »Vonnegut2506 wrote: »Some people really enjoy the challenge difficulties; other people just like to complain about it even if they don't have to participate.
So if they don't like an HP sponge with one shots, that doesn't bring anything new or a transformative experience, they just like to complain?
If I want to stick to doing the same thing with less and less effectiveness per unit of time as the game drags on, I'd just go fire siege.
Are you seriously trying to say you have not seen the threads complaining that challenge difficulty even exists? Why does someone else enjoying the extra challenge in a video game bother some people? I get that there is a contingent that just wants everything to die if they so much as aggro it, but some people actually enjoy combat that is not ridiculously easy. Anyone that has tried Vestige difficulty knows that almost nothing "one shots" anyone with an actual build.
Well maybe they're complaining because it's a literal waste. I get it, you enjoy artificial difficulty implemented with the least possible work or vision. But not everyone does, and people will call it out since the game isn't even really playable this patch with all the lag and crashing.
Ooo difficulty modes that add no real dimension to combat other than one-shots and more HP! Let me praise it. Or I can express how disappointing it is.
Literally forcing yourselves to give meaning to a system implemented in a way that wasn't what anyone actually wanted and settling for it, then complaining about others that don't settle?
What a mindset. Hope it's clearer since you went on a complete tangent without being able to stick to the point to try and get me to move to a different discussion. But I will just clarify it for you. I'm always ready to both learn and teach.
spartaxoxo wrote: »Vonnegut2506 wrote: »Some people really enjoy the challenge difficulties; other people just like to complain about it even if they don't have to participate.
So if they don't like an HP sponge with one shots, that doesn't bring anything new or a transformative experience, they just like to complain?
If I want to stick to doing the same thing with less and less effectiveness per unit of time as the game drags on, I'd just go fire siege.
HP sponge is a build issue. I am not fighting against HP sponges on my character. You may want to consider lowering the difficulty that you're attempting to try it on. It's the reason they have multiple settings. As for one shots, yeah, those definitely do happen. But also force the use of Dodge and block, and the higher overall damage also makes heals useful..
There's tons of new-to-me mechanics added to the game for me because I actually didn't get to see them. It didn't just make things die slower, it added depth.
It's fine if it's not for you but not everyone is having the same experience and others do genuinely like it.
Nice assumption, but HP sponge refers to additional time being wasted to move an HP bar without any real additional mechanical change. Hope it's clearer for you. Strange I have to explain things so much to people on the forums today. That's exactly what the purpose of the changes were according to you and others here, you enjoy that -- I'm saying it's a pointless change because it literally isn't a challenge. Again, you and others can enjoy that, I don't.
Using the block and roll button to avoid one shots isn't riveting gameplay. Then again, I thought souls-like games were garbage and aren't actually difficult. But at least with those games, bosses do have mechanics that matter beyond dodge-attack cycles. But no need to expand on that, because I've already said that the difficulty changes are a waste because they don't transform combat for me.
Let me point my nose up too and make a silly statement like Maybe it's a skill issue between me and the people that enjoy it. /s. Because it couldn't be that people conclude different things.
Am I really going overtime teaching?
You do realize people are allowed to have opinions that aren't yours and your opinion isn't objective fact, right?Vonnegut2506 wrote: »Vonnegut2506 wrote: »Some people really enjoy the challenge difficulties; other people just like to complain about it even if they don't have to participate.
So if they don't like an HP sponge with one shots, that doesn't bring anything new or a transformative experience, they just like to complain?
If I want to stick to doing the same thing with less and less effectiveness per unit of time as the game drags on, I'd just go fire siege.
Are you seriously trying to say you have not seen the threads complaining that challenge difficulty even exists? Why does someone else enjoying the extra challenge in a video game bother some people? I get that there is a contingent that just wants everything to die if they so much as aggro it, but some people actually enjoy combat that is not ridiculously easy. Anyone that has tried Vestige difficulty knows that almost nothing "one shots" anyone with an actual build.
Well maybe they're complaining because it's a literal waste. I get it, you enjoy artificial difficulty implemented with the least possible work or vision. But not everyone does, and people will call it out since the game isn't even really playable this patch with all the lag and crashing.
Ooo difficulty modes that add no real dimension to combat other than one-shots and more HP! Let me praise it. Or I can express how disappointing it is.
Literally forcing yourselves to give meaning to a system implemented in a way that wasn't what anyone actually wanted and settling for it, then complaining about others that don't settle?
What a mindset. Hope it's clearer since you went on a complete tangent without being able to stick to the point to try and get me to move to a different discussion. But I will just clarify it for you. I'm always ready to both learn and teach.
That one line literally invalidates everything you've posted and pushes the limit for hypocrisy. Not much more needs to be said if you cannot understand that. Literally played yourself.
spartaxoxo wrote: »Vonnegut2506 wrote: »Some people really enjoy the challenge difficulties; other people just like to complain about it even if they don't have to participate.
So if they don't like an HP sponge with one shots, that doesn't bring anything new or a transformative experience, they just like to complain?
If I want to stick to doing the same thing with less and less effectiveness per unit of time as the game drags on, I'd just go fire siege.
HP sponge is a build issue. I am not fighting against HP sponges on my character. You may want to consider lowering the difficulty that you're attempting to try it on. It's the reason they have multiple settings. As for one shots, yeah, those definitely do happen. But also force the use of Dodge and block, and the higher overall damage also makes heals useful..
There's tons of new-to-me mechanics added to the game for me because I actually didn't get to see them. It didn't just make things die slower, it added depth.
It's fine if it's not for you but not everyone is having the same experience and others do genuinely like it.
Nice assumption, but HP sponge refers to additional time being wasted to move an HP bar without any real additional mechanical change.
Nice assumption, but HP sponge refers to additional time being wasted to move an HP bar without any real additional mechanical change. Hope it's clearer for you. Strange I have to explain things so much to people on the forums today. That's exactly what the purpose of the changes were according to you and others here, you enjoy that -- I'm saying it's a pointless change because it literally isn't a challenge. Again, you and others can enjoy that, I don't.
Using the block and roll button to avoid one shots isn't riveting gameplay. Then again, I thought souls-like games were garbage and aren't actually difficult. But at least with those games, bosses do have mechanics that matter beyond dodge-attack cycles. But no need to expand on that, because I've already said that the difficulty changes are a waste because they don't transform combat for me.
Let me point my nose up too and make a silly statement like Maybe it's a skill issue between me and the people that enjoy it. /s. Because it couldn't be that people conclude different things.
Am I really going overtime teaching?
CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »For some.
It is good for the game period. You either benefit from it, or it doesn't affect you at all.
It invalidates nothing because you portray your opinion as fact rather than the opinion that it is. You ignore other facts to try and push your claims.That one line literally invalidates everything you've posted and pushes the limit for hypocrisy. Not much more needs to be said if you cannot understand that. Literally played yourself.
The main problem people had with removing your CP and Gear and such was that it essentially meant a person couldn't use their builds while also feeling challenged. Which...to me does seem a bit odd, because generally the point of putting together really good builds is to be able to blow through harder stuff like Vet HM Dungeons/Trials. If you have builds that can handle stuff like that, then of course it's going to annihilate Overland stuff. The answer was to make it so Overland stuff can be set to something akin to the difficulty of those kinds of encounters so people can continue to use their builds but feel some sense of engagement.James-Wayne wrote: »I don't understand how players like this feature, it's just a modifier that makes you do less damage and makes mobs hit harder... You can do that before by just removing CP, not upgrading equipment, not using OP sets... I just don't get the appeal.
I would have preferred new harder enemies, mechanics and/or environmental changes to the zones
James-Wayne wrote: »You can do that before by just removing CP, not upgrading equipment, not using OP sets... I just don't get the appeal.
Izanagi.Xiiib16_ESO wrote: »CameraBeardThePirate wrote: »SerafinaWaterstar wrote: »For some.
It is good for the game period. You either benefit from it, or it doesn't affect you at all.
This is objectively not true. The Dev time investment causes other areas of the game to get less dev time, sure there are different teams for some areas so you could argue that only the 'one team' is tied up with the dev and it affects a more narrow section. (but those devs could still do something else outside of their normal team)
I've only used this feature for the pursuit & whilst being boosted by someone on adventure mode so I get extra xp rates which kind of seems against the point and not worth the dev time investment. I'm sure there's a small portion of the playerbase enjoying it though. Just remains to be seen how much. Unfortunately the numbers they hinted to on stream are directly during the golden pursuit which will always drive engagement when it rewards crown crates.
I wish they release how many players are interacting with this feature outside of the golden pursuit so we can see how popular this has actually been... along with vengeance.
Vonnegut2506 wrote: »Some people really enjoy the challenge difficulties; other people just like to complain about it even if they don't have to participate.
So if they don't like an HP sponge with one shots, that doesn't bring anything new or a transformative experience, they just like to complain?
If I want to stick to doing the same thing with less and less effectiveness per unit of time as the game drags on, I'd just go fire siege.