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In Overland, your damage dynamically scales based on your highest max resource (Magicka or Stamina) and your Weapon/Spell Damage. However, the Vengeance Campaign completely decouples your attribute pools from your skill damage.
In Vengeance, skill damage and healing values are strictly predetermined by fixed numbers in the campaign's template. Adding or modifying Magicka and Stamina does not scale your damage or healing.
If you want to increase your damage, you should use skills like Puncture (sword and shield) or Weakness to Elements (Destro Staff) to weaken the enemies armor, then use a stun or CC of some type (Shield Charge is my go to), and then use your main spammable + dots + execute to to finish them off.
As long as you have skills that also boost your own armor and damage shields on your back-bar you should be able to balance out your Mag/Stam use an d put otgether a solid and powerful build no matter the class.
"Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar