SouthernSoldjer wrote: »Well for starters I’ll start with something good, the pure class mastery is a good direction to go. It revives the class identity that we started with at launch. Now if we go back to mag and stam builds we might have more build diversity, but I’ll touch on that later or at a different time… further more let’s discuss what really needs to be addressed before you can even begin to try to make PvP fun let alone “balanced”. The add ons… not just add ons but the exploits that come with them. We have a secret meta among the community and it’s the ability to run more than 2 five piece sets… also seem to be able to stack exploits like having multiple mundus, more than what twice born offers. We cannot discuss any class balancing or build diversity until add ons are removed from PvP. Even with the exploits gone there is add ons that affect balance in combat. Examples of these is being able to change your sensitivity, another is being fed keep and flag info without opening the map. Another thing that needs to be addressed is ball groups, not only are they using the exploits, they need to have some sort of counter. The game is slowly turning into only ball groups and small scale or solo is dying off. After you fix the exploits my suggestion would be to put proxy detonation back on the map. Other wise reduce the cooldown on plague or increase what defile does to shields. None of this matters till you fix exploits though. One last thing I want to point out in this game is that our population is lower in cyrodil than it was when we had Kinect Xboxes… cut the support for the old gen and open up the gates for larger scale fights… we dealt with lag, crashes and never ending loading screens and loved the game for just the few moments of wonderful action that we experienced in those days. Even the tower fights with 50 inside and 50 outside, when the tower fell, the fight volcanoing out onto the resource is a memory to behold. I could address a few more things but that is definitely the most of it. Have enjoyed this game thoroughly but would like to see it back in its glory.
VinnyGambini wrote: »SouthernSoldjer wrote: »Well for starters I’ll start with something good, the pure class mastery is a good direction to go. It revives the class identity that we started with at launch. Now if we go back to mag and stam builds we might have more build diversity, but I’ll touch on that later or at a different time… further more let’s discuss what really needs to be addressed before you can even begin to try to make PvP fun let alone “balanced”. The add ons… not just add ons but the exploits that come with them. We have a secret meta among the community and it’s the ability to run more than 2 five piece sets… also seem to be able to stack exploits like having multiple mundus, more than what twice born offers. We cannot discuss any class balancing or build diversity until add ons are removed from PvP. Even with the exploits gone there is add ons that affect balance in combat. Examples of these is being able to change your sensitivity, another is being fed keep and flag info without opening the map. Another thing that needs to be addressed is ball groups, not only are they using the exploits, they need to have some sort of counter. The game is slowly turning into only ball groups and small scale or solo is dying off. After you fix the exploits my suggestion would be to put proxy detonation back on the map. Other wise reduce the cooldown on plague or increase what defile does to shields. None of this matters till you fix exploits though. One last thing I want to point out in this game is that our population is lower in cyrodil than it was when we had Kinect Xboxes… cut the support for the old gen and open up the gates for larger scale fights… we dealt with lag, crashes and never ending loading screens and loved the game for just the few moments of wonderful action that we experienced in those days. Even the tower fights with 50 inside and 50 outside, when the tower fell, the fight volcanoing out onto the resource is a memory to behold. I could address a few more things but that is definitely the most of it. Have enjoyed this game thoroughly but would like to see it back in its glory.
Any proof regarding 3 5 piece sets and 2 mundus? I've heard this couple of times, but never saw any proof.
IZZEFlameLash wrote: »VinnyGambini wrote: »SouthernSoldjer wrote: »Well for starters I’ll start with something good, the pure class mastery is a good direction to go. It revives the class identity that we started with at launch. Now if we go back to mag and stam builds we might have more build diversity, but I’ll touch on that later or at a different time… further more let’s discuss what really needs to be addressed before you can even begin to try to make PvP fun let alone “balanced”. The add ons… not just add ons but the exploits that come with them. We have a secret meta among the community and it’s the ability to run more than 2 five piece sets… also seem to be able to stack exploits like having multiple mundus, more than what twice born offers. We cannot discuss any class balancing or build diversity until add ons are removed from PvP. Even with the exploits gone there is add ons that affect balance in combat. Examples of these is being able to change your sensitivity, another is being fed keep and flag info without opening the map. Another thing that needs to be addressed is ball groups, not only are they using the exploits, they need to have some sort of counter. The game is slowly turning into only ball groups and small scale or solo is dying off. After you fix the exploits my suggestion would be to put proxy detonation back on the map. Other wise reduce the cooldown on plague or increase what defile does to shields. None of this matters till you fix exploits though. One last thing I want to point out in this game is that our population is lower in cyrodil than it was when we had Kinect Xboxes… cut the support for the old gen and open up the gates for larger scale fights… we dealt with lag, crashes and never ending loading screens and loved the game for just the few moments of wonderful action that we experienced in those days. Even the tower fights with 50 inside and 50 outside, when the tower fell, the fight volcanoing out onto the resource is a memory to behold. I could address a few more things but that is definitely the most of it. Have enjoyed this game thoroughly but would like to see it back in its glory.
Any proof regarding 3 5 piece sets and 2 mundus? I've heard this couple of times, but never saw any proof.
Because discussing it here would result in a ban.
VinnyGambini wrote: »IZZEFlameLash wrote: »VinnyGambini wrote: »SouthernSoldjer wrote: »Well for starters I’ll start with something good, the pure class mastery is a good direction to go. It revives the class identity that we started with at launch. Now if we go back to mag and stam builds we might have more build diversity, but I’ll touch on that later or at a different time… further more let’s discuss what really needs to be addressed before you can even begin to try to make PvP fun let alone “balanced”. The add ons… not just add ons but the exploits that come with them. We have a secret meta among the community and it’s the ability to run more than 2 five piece sets… also seem to be able to stack exploits like having multiple mundus, more than what twice born offers. We cannot discuss any class balancing or build diversity until add ons are removed from PvP. Even with the exploits gone there is add ons that affect balance in combat. Examples of these is being able to change your sensitivity, another is being fed keep and flag info without opening the map. Another thing that needs to be addressed is ball groups, not only are they using the exploits, they need to have some sort of counter. The game is slowly turning into only ball groups and small scale or solo is dying off. After you fix the exploits my suggestion would be to put proxy detonation back on the map. Other wise reduce the cooldown on plague or increase what defile does to shields. None of this matters till you fix exploits though. One last thing I want to point out in this game is that our population is lower in cyrodil than it was when we had Kinect Xboxes… cut the support for the old gen and open up the gates for larger scale fights… we dealt with lag, crashes and never ending loading screens and loved the game for just the few moments of wonderful action that we experienced in those days. Even the tower fights with 50 inside and 50 outside, when the tower fell, the fight volcanoing out onto the resource is a memory to behold. I could address a few more things but that is definitely the most of it. Have enjoyed this game thoroughly but would like to see it back in its glory.
Any proof regarding 3 5 piece sets and 2 mundus? I've heard this couple of times, but never saw any proof.
Because discussing it here would result in a ban.
Why? Isnt reporting bug abusing good thing?
IZZEFlameLash wrote: »VinnyGambini wrote: »IZZEFlameLash wrote: »VinnyGambini wrote: »SouthernSoldjer wrote: »Well for starters I’ll start with something good, the pure class mastery is a good direction to go. It revives the class identity that we started with at launch. Now if we go back to mag and stam builds we might have more build diversity, but I’ll touch on that later or at a different time… further more let’s discuss what really needs to be addressed before you can even begin to try to make PvP fun let alone “balanced”. The add ons… not just add ons but the exploits that come with them. We have a secret meta among the community and it’s the ability to run more than 2 five piece sets… also seem to be able to stack exploits like having multiple mundus, more than what twice born offers. We cannot discuss any class balancing or build diversity until add ons are removed from PvP. Even with the exploits gone there is add ons that affect balance in combat. Examples of these is being able to change your sensitivity, another is being fed keep and flag info without opening the map. Another thing that needs to be addressed is ball groups, not only are they using the exploits, they need to have some sort of counter. The game is slowly turning into only ball groups and small scale or solo is dying off. After you fix the exploits my suggestion would be to put proxy detonation back on the map. Other wise reduce the cooldown on plague or increase what defile does to shields. None of this matters till you fix exploits though. One last thing I want to point out in this game is that our population is lower in cyrodil than it was when we had Kinect Xboxes… cut the support for the old gen and open up the gates for larger scale fights… we dealt with lag, crashes and never ending loading screens and loved the game for just the few moments of wonderful action that we experienced in those days. Even the tower fights with 50 inside and 50 outside, when the tower fell, the fight volcanoing out onto the resource is a memory to behold. I could address a few more things but that is definitely the most of it. Have enjoyed this game thoroughly but would like to see it back in its glory.
Any proof regarding 3 5 piece sets and 2 mundus? I've heard this couple of times, but never saw any proof.
Because discussing it here would result in a ban.
Why? Isnt reporting bug abusing good thing?
I don't make policy for ZOS, but it had been their M.O for years.