Nightblade Class Masteries are absolutely awful for PvP

evLRise
evLRise
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Why is there such a HUGE discrepancy with class masteries between classes?

Without exception, all NB class masteries are beyond bad for PvP.

1. Nocturnal Inspiration
Upgrades rank 2 of Hemorrhage to have a chance to generate 2 Ultimate. This effect can occur once every 0.3 seconds and the chance is equal to your Weapon Critical chance.

When exactly are you supposed to benefit from this? You don't have any good HoTs on NB to reliably proc it through heals. You have 0 pressure and not a single good DoT to say that at least you have some ticks on a target. You don't even run status effects like burning or poisoned since your damage is so awful you have to rely on shock enchants for minor vulnerability procs. Your DPS is virtually 0 aside from the ocassional spammable and ult drop combo. Even most merciless resolve casts are not to deal damage, but to roleplay a poor man DK's flame lash and hope that you somehow crit hard enough to intimidate the opponent into not parsing on your for 1 second.

2. An Eye for Exploitation
Increases your Weapon and Spell Damage by up to 2000, based on your target's missing Health. Reduces your damage taken by up to 20%, based on your attacker's missing Health. Both effects are halved against targets with Battle Spirit.

Up to 2000 / up to 20% refers to a target being at 0% HP which is also halved in PvP. At most, you'll start benefiting from this passive when the opponent is around the 50% HP mark after you drop your ultimate and get lucky enough to land a crit, in which case you get a 500 WD/SD buff and a 10% damage reduction that is only active while the opponent is actively healing and not damaging you. Let's disregard the fact that any competent player will dodge your merciless resolve shot immediately after you ult, and the window for tge buff is in most cases wasted. We can just compare it to any anothe class:
- Templar, for which Bright Harbinger provides 600 WD / SD at all times, also affects heals AND provides some group utility with a unique 300 WD / SD buff
- Wardens get 1600 WD / SD from class masteries which is not halved in PvP.
- Sorcs get an Exploitation upgrade AND roughly 20%+ WD/SD from Font of Power.

3. Above and Beyond
Increases your Critical Damage and Healing by 25%. This effect is reduced to 5% against targets with Battle Spirit. Increases your maximum Critical Damage and Healing by 30%.

5% crit damage is worse than a normal passive. With a 40% crit chance, this mastery translates to 5*40/100 for a grand total of 2% damage increase. The crit cap is completely useless if you don't have a group next to you to provide every crit buff that exists in the game. At least a warden can get Major Brittle which is NOT changed to minor brittle in PvP ( Which would still be effectively double than what NB gets since that's 10% ).

4. Cutthroat's Focus
Activating a Nightblade ability while bracing causes you to dodge attacks for 0.3 seconds. Whenever you dodge an attack, your attacker's psyche suffers, increasing their damage taken by 5% for 5 seconds, increasing to 20 seconds against monsters.

The dodge sounds cool on paper, but is incredibly unreliable and it's more of a lucky accident than something you can do on purpose. 5% extra damage and some unreliable mitigation for a whole class mastery feels like a joke.

- A sorc gets a shield for 0.5s ( not 0.3 ), which doesnt care whether an ability is dodgeable or not and a 6% weapon / spell damage buff for the WHOLE group ( which, again, also affects healing )
- Arcanist gets a reliable 15% damage done
- DKs get 10% but ALSO 10% heals and shields.

As for dodging:
- DK will combo with Inferno, Soul of Flame and Leap, which are undodgeable
- Templar's jabs, PoTL, Crescent Sweep combo is undodgeable.
- Necro's Blastbone, Coloss, Corpsebuster proc is undodgeable.
- Sorc's Haunting Curse into streak is undodgeable.
- Arcanists mostly spam status effects on you, so you also eat damage while dodging and burn stamina for nothing. Tentacles are also undodgeable.
- Warden's Shalks into contingency DB or northern storm is undodgeable.

At least I can dodge another NBs incap or follow up merciless by mistake so he can feel even more miserable about the class.

5. Share the Spoils
Secrets and coin are tools as sharp as the daggers you wield. Upgrades rank 2 of Transfer to grant group members 250 Magicka and Stamina, 2 Ultimate, and doubles the Ultimate you gain when it activates.

Yet another Warden Passive from wish. 2 ultimate per 4 seconds ( or 1 every 2s ) is worse than Minor Heroism ( which is 1 every 1.5s ). Meanwhile warden provides the exact same amount of sustain ( 125 every 2s ) but also gives MAJOR HEROISM.

Spoke with quite a fair amount of very strong NB players the past few days, out of curiosity to see how it goes for them as well. When I ask what they run on NB, the universal answer is "I Don't. I play [insert another class] instead." ( Mostly DK ).

Edited by evLRise on June 30, 2026 2:23AM
There's Dunmers and there's N'wahs
  • SneaK
    SneaK
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    This is feedback that has been shared over and over again, yet, they don’t seem to care unless it involves a refreshed class or mythic.
    Edited by SneaK on June 30, 2026 2:30AM
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • evLRise
    evLRise
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    SneaK wrote: »
    This is feedback that has been shared over and over again, yet, they don’t seem to care unless it involves a refreshed class or mythic.

    I am aware. But after trying about 10 setups over the past few days and wasting around 1500 transmutes only to die horribly vs every sorc, werewolf and DK on my NB, despite being able to crush the exact same opponents when i log on my DK, i felt a strong urge to reiterate it.

    I just want to be able to "play the way you want".

    The only thing that nightblade had left was the Fear for group play, but now that's gone too since the werewolf fear is vastly superior. Bigger range, better debuffs with better duration, and costs stamina so can be used in negates.
    Edited by evLRise on June 30, 2026 2:39AM
    There's Dunmers and there's N'wahs
  • Stamicka
    Stamicka
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    Yea Nightblade does have pretty underwhelming class masteries. They’re bad enough to where I just get rid of Shadow in favor of Storm Calling instead of going the class mastery route.

    The Amplitude passive in Storm Calling behaves in an opposite way compared to An Eye for Exploitation, but it feels way better to me. Minor expedition and crit surge are also great for survivability.

    The NB class masteries failed at making the pure class version of NB look appealing.
    PC NA and Xbox NA
  • AetherialXL
    AetherialXL
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    100% agree with everything you said.
  • evLRise
    evLRise
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    Stamicka wrote: »
    Yea Nightblade does have pretty underwhelming class masteries. They’re bad enough to where I just get rid of Shadow in favor of Storm Calling instead of going the class mastery route.

    The Amplitude passive in Storm Calling behaves in an opposite way compared to An Eye for Exploitation, but it feels way better to me. Minor expedition and crit surge are also great for survivability.

    The NB class masteries failed at making the pure class version of NB look appealing.

    Pretty much. Most of the skills are in some way outclasses by something else.

    Assassination has merciless and incap, but i'm kinda forced to run soulcleaver to survive, so might as well run ardent flame for the whip instead. I also get a great ground HoT, incinerate for more burst / pressure and the crit buff. Soul of Flame is also the strongest sustain skill in game by far AND a good burst.

    Shadow has phantasmal escape and cloak, but streak is way more reliable as a defensive option, can also be used offensively and makes me mobile enough to mitigate the snare removal loss. I also get a Brutality buff from crit surge which also has great heals, a good ult with overload, and hurricane to make up for the Major Resolve loss.

    At this point I already have major brutality, so I dont need power extraction.
    I already have an ult, so i dont need soul tether.
    I already have sustain, so i dont need siphoning strikes

    In other words, I dont need siphoning either. So that's 3/3 reasons to just not play nightblade at all.

    And i even have room for a 3rd subclass of my choice.
    There's Dunmers and there's N'wahs
  • Oh_Dawg
    Oh_Dawg
    Soul Shriven
    Maybe ZOS is purposely not giving Nightblade op class masteries because they know the class refresh is gonna be busted. Just my take on the matter.
  • evLRise
    evLRise
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    Oh_Dawg wrote: »
    Maybe ZOS is purposely not giving Nightblade op class masteries because they know the class refresh is gonna be busted. Just my take on the matter.

    Doesnt mean the class has to stay unplayable for 1 and a half years.

    And even if thats supposedly the case and they expect the NB players to just be quiet for almost 2 years, putting the majority of the power in the class skills and having trash masteries means that it will simply be a skill line donor for subclassing and not a playable class in itself.

    The whole point of class mastery was to prevent this.
    Edited by evLRise on June 30, 2026 3:11AM
    There's Dunmers and there's N'wahs
  • Luneca
    Luneca
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    It literally suffers from the same thing as templar: good on paper, useless in reality. Honestly, it's so bad that I just fire siege on my NB in PvP 99.9% of the time. And when not, it's almost certain I will die. (Though maybe I should swap out Hist Whisperer set heh).
  • SneaK
    SneaK
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    evLRise wrote: »
    SneaK wrote: »
    This is feedback that has been shared over and over again, yet, they don’t seem to care unless it involves a refreshed class or mythic.

    I am aware. But after trying about 10 setups over the past few days and wasting around 1500 transmutes only to die horribly vs every sorc, werewolf and DK on my NB, despite being able to crush the exact same opponents when i log on my DK, i felt a strong urge to reiterate it.

    I just want to be able to "play the way you want".

    The only thing that nightblade had left was the Fear for group play, but now that's gone too since the werewolf fear is vastly superior. Bigger range, better debuffs with better duration, and costs stamina so can be used in negates.

    And it gives a synergy buff lol

    I was in no way saying you shouldn’t have shared your feedback, I’m extremely salty about NB right now. It’s in a much worse spot now compared pre u50. I stopped playing it unfortunately, been my main character since the beginning.

    It currently is the best, at nothing.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Major_Mangle
    Major_Mangle
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    Can´t do anything but agree. Pure class NB is honestly one of the worst specs in the game currently for PvP. As much as people want to cope about bow proc (which has the loudest sound queue in the game + minimal travel time, which honestly makes it quite easy to avoid), the class outside of subclass scenarios is probably in the worst position it´s been in for years.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • rlindsey912nub18_ESO
    Agreed there was so many things they could have done with the class passives besides doing the absolute bare minimum with damage passives I mean what are they afraid of dks already one shot everyone with broken ccs to go along with it
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