I'm just gonna say it, status effects are overtuned. They are easy to get - Elemental Susceptibility provides you with 3 guaranteed status effects (4 if you count brittle) at no cost, plenty of skills and sets guarantee status effect procs while also having powerful primary effects. And almost every status effect comes with quite powerful secondary effects, deal damage that needs to be respected lest you die by a thousand cuts, which makes them completely overshadow skills meant to apply the same buffs (minor Maim, minor Vulnerability, minor Defile, minor Breach, minor Magicka Steal). And on top of that they are a natural counter to otherwise powerful cleanse builds as they overwhelm almost any cleanse ability in the game by being so easy to apply but so costly to remove. All of this is was already true before Signet entered the picture. Signet just made this issue more apparent.
Something had to happen, but I think you overshot the goal.
I don't think it's wrong for
specializing into maximizing status effects to exist as a viable build path, and cleanse builds would be out of control if we weren't all running status effect setups right now, like they have been in the past.
So instead of completely removing Signet from PvP you could have done one of the following:
- Reduce its effect while Battlespirit is active
- Increase its drawbacks
- Keep Signet the way it was, or potentially even buff it, while nerfing the base damage of status effects in order to keep status effect builds viable but making Signet more of a specialization rather than the default option that anyone would be stupid not to make use of.
- Change the mostly pointless Nirnhoned armor trait to "flat damage decrease", like a negative Draugrkin buff, which would provide a counter to builds that are trying to overwhelm you with lots of small effects as it disproportionally affects them, by applying the reduction before the multipliers and as a result the reduction would also get multiplied by Signet.
- Buff light armor to reduce status effect damage for every piece you wear, making it a trade-off between general defense vs specialized defense.
- Fix the Trial by Fire set to work properly (apparently it is bugged)
I'm sure there are even more things that could have addressed the issue in a better way than removing the mythic from PvP completely and breaking all the new builds people just got done creating, wasting people's upgrade materials and transmute gems (that you don't get back, since you can't decon mythics) after we literally just finished a PTS cycle that could have addressed this. The writing was on the wall.
What you have done now is nerfing Wardens in particular, reducing the number of good mythics in PvP back to just Monomyth, rather than "Monomyth or Signet", waste everyone's materials/gold/transmutes.
Honestly, I'm not too upset about this change (other than my squishy Bowden no longer being a serious threat). I'll just use Monomyth and my ultimates again. I'm just very confused about the how and the timing of it.
The only purely positive thing I can say about this move is that it's refreshing to see things being addressed quickly rather than waiting until Update51.
Let's hope you can revisit this change on a similar time frame!
This Bosmer was tortured to death. There is nothing left to be done.