Pity about Shattered Paths Signet in PvP

Under_king
Under_king
Soul Shriven
Just saw that the Shattered paths signet has been changed so that its damage only effects monsters and therefore no longer has any purpose in pvp - I had fun using it the past week (and the past few days spent all my gold on needlessly making a synergy of the Weald set and Threads of War set to yellow for this purpose) and whilst I agree it was in some cases overpowered in a pvp context it's a shame it has been removed entirely and not simply rebalanced. Is there any chance of it being brought back and retweaked in a more nuanced way? It was refreshing to have something that played differently than the usual crit damage meta.. :)
  • old_mufasa
    old_mufasa
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    What for them to even more balance work? I mean gezz take them a half a year or just to balance one class
  • L_Nici
    L_Nici
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    Under_king wrote: »
    Just saw that the Shattered paths signet has been changed so that its damage only effects monsters and therefore no longer has any purpose in pvp - I had fun using it the past week (and the past few days spent all my gold on needlessly making a synergy of the Weald set and Threads of War set to yellow for this purpose) and whilst I agree it was in some cases overpowered in a pvp context it's a shame it has been removed entirely and not simply rebalanced. Is there any chance of it being brought back and retweaked in a more nuanced way? It was refreshing to have something that played differently than the usual crit damage meta.. :)

    In some cases? That ring was broken beyond measure in PvP and it still will aply Status effects, just not increase their Damage anymore in Cyrodiil. And I personally can still play my DoT Build just as fine without it.
    PC|EU
  • Wup_sa
    Wup_sa
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    You saw how absurdly broken it was. Shouldn't have wasted money to signet builds to begin with. This was bound to happen.
  • Ocelot9x
    Ocelot9x
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    I Wish they were as fast with re working classes... The signet was the only way to play two of the weakest classes, Necro and Arcanist, now well see even less of them.

  • Wuuffyy
    Wuuffyy
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    Ocelot9x wrote: »
    I Wish they were as fast with re working classes... The signet was the only way to play two of the weakest classes, Necro and Arcanist, now well see even less of them.

    You do realize this is essentially a small numbers tweak versus massive and focused reworks right?

    Like the difference between making a cake vs opening a whole bakery.
    Edited by Wuuffyy on June 29, 2026 1:52PM
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Under_king
    Under_king
    Soul Shriven
    Ocelot9x wrote: »
    I Wish they were as fast with re working classes... The signet was the only way to play two of the weakest classes, Necro and Arcanist, now well see even less of them.

    Yeah, It was inevitable they were going to nerf it, just didn't expect it to happen so fast! I was using it on my necro mainly and I know it was OP but it was not the only thing in PvP that's been OP recently!
  • BetweenMidgets
    BetweenMidgets
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    Wup_sa wrote: »
    You saw how absurdly broken it was. Shouldn't have wasted money to signet builds to begin with. This was bound to happen.

    honestly, you never know with ZoS. They "kept a close eye on" rush of agony for legitimately years before they made any adjustments.
    PC-NA
  • WalkingBomb
    WalkingBomb
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    It was the right decision obviously for PvP; as for PvE, I do wonder if this removes the warden bear clause or if that is still halving it.
  • albertberku
    albertberku
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    HAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHHAHA.

    Feeling sorry for all the 40k+ hp tryhards in Cyrodiil that were having the fun of their life. I am really sorry for all of you. Lmao. But dont worry, soon enough they will introduce another set that will carry you once again in PvP. That is what Grey Host is all about after all. Lol.
    Edited by albertberku on June 29, 2026 2:11PM
  • Kickimanjaro
    Kickimanjaro
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    I miss my overpowered toy already and I haven't even logged in yet to see the sad new tooltip.

    I wonder what the next flavor of the month will be!
    good thoughts, good words, good actions
  • React
    React
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    Status effects NEVER should have been a primary source of damage. It was terrible game design and should not have happened. This is a good change.
    @ReactSlower - PC/NA - 2700+ CP ||| @ReactSlower - PC/EU - 1300+ CP ||| React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • BardokRedSnow
    BardokRedSnow
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    First time? Lol it was inevitable

    Rest in peace Hrothgars n Chill, sweet prince.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • JustLovely
    JustLovely
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    I built one just to jump on the bandwagon, but didn't do a very good job. I could get the damage, but no survivability. It'll be nice to not be getting one shotted while riding somewhere though, that's for sure. And no more, or at least fewer, mobs of pulse gankers hitting us from the walls and second floor.

    This seems like a good change and it was made in a timely fashion.
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