Bound Armaments total duration shorter by 200-300ms, Crushing Shock 500ms GCD, uncapped status proc

jjjozo
jjjozo
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New Sorcerer meta in PvP relying on:
- invalid timing of Bound Armaments skill (600-700ms total duration instead of 900ms)
- possibility to hit Crushing Shock 500ms after Bound Armaments cast without proper 1s GCD
- status effect proc rate without cap

Examples show blocked instances of massive bursts completely depleting stamina just by a touch of block button for less than 1 second.
Non-blocked burst results in guaranteed 20000-25000 damage to fully buffed tanky builds.
Cyrodiil lag also doesn't allow roll-dodging these burst because 3/4 of them hit anyway for whatever reason.
(And just BTW, DK skill Fleetstep Wings doesn't seem to apply 50% dmg reduction on Bound Armaments projectiles or anything else. Maybe in wrong part of calculation.)

Bound Armaments status effect Sorcerer build is currently 300% stronger than anything else in PvP. The scale of balance is bent too much with this one. That's it.

Picture 1:
Bound Armaments hit in 725ms. (they are supposed to hit 300ms apart, therefore 900ms)
6x total status effect proc in 725ms (4x Sundered proc in 710ms).
Crushing shock hits 550ms after the first Bound Armament. Where is GCD?
16x total block count in 725ms window just from 1 attacker instantly depleting stamina even to DK tank builds
8llw44yir8s4.png

Picture 2:
8x status proc in 878ms window
16x total block count in 878ms window just from 1 attacker instantly depleting stamina even to DK tank builds
2x Concussion proc in 463ms without related attack for the second proc.
tc3xwox2e21q.png
  • jjjozo
    jjjozo
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    BTW
    As always, great idea to abuse something broken. Let's all do the build.
    Then people wonder why pop-locked Gray Host seems empty... because everybody goes AFK tired of the crap.
    Then we get no PvP.
  • jjjozo
    jjjozo
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    And special congratulation to experts mixing into all of this also laser accurate 45ms bash macro.
    Very beneficial for long term view of PvP.
    cgn367918z7v.png
    ipa6q5y63gxa.png
  • jjjozo
    jjjozo
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    Gray Host is a complete clown show right now.
  • Gabriel_H
    Gabriel_H
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    Some of what you are seeing is imprecision in the logging, and some is the effects of Shattered Path.

    The second Concussion (picture 2) without anything to proc it is likely the Shattered Path bonus effect from the light attack.

    The first picture is a bit more problematic though. There are 4 bound armament procs. The first 3 are fine. They are 300ms apart, the slight variances are due to the logging imprecision, but the 4th is at ~200ms which is early and even logging imprecision would struggle to explain it, and it may be a desync issue caused by the overarching performance problems in GH.

    That doesn't mean the build is in any way balanced. Just pointing out that logging in the game isn't as precise as it could (or needs) to be.


    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Yudo
    Yudo
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    If you cast bound armaments and target is walking towards you will get shorter times. What the log really records is not GCD, its hit times. If you fire bound armaments following by crushing shock, it will be less than 1gcd because projectiles travel and crushing shock is not a projectile. Numbers look normal and I do not think anything is wrong with the logs.

    Block cost should only occurs once every 0.5s, so it does not matter on the number of damage/proc instance. You should go to stamina tab to see verify this there.

    You can have various sources like ele sus that do not require an attack to proc status effects. For example multiple sources of ele sus. Upfront damage status effects like concussion and sundered are not bound by GCD, it will just proc based on the source, here you are correct. This is not a bug though.

    Agree new Mythic is too strong. Though I do not want sorcerer to take the hit for that, nor any other class that has multi hit skills like bound armaments. But even if the logs are correct, there is ofc still a balancing challenge here, so still worth discussing.
  • jjjozo
    jjjozo
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    Gabriel_H wrote: »
    Some of what you are seeing is imprecision in the logging, and some is the effects of Shattered Path.

    The second Concussion (picture 2) without anything to proc it is likely the Shattered Path bonus effect from the light attack.

    The first picture is a bit more problematic though. There are 4 bound armament procs. The first 3 are fine. They are 300ms apart, the slight variances are due to the logging imprecision, but the 4th is at ~200ms which is early and even logging imprecision would struggle to explain it, and it may be a desync issue caused by the overarching performance problems in GH.

    That doesn't mean the build is in any way balanced. Just pointing out that logging in the game isn't as precise as it could (or needs) to be.


    I also learnt about Threads of War set procing extra status on light attack.
    Or even when you put Elemental Weapon in your combo.
    Also inserting poison status and hemorrhaging status in all of this is possible and makes it even stronger.

    Well I guess it all works this way now.
    I figured one of the meta status-build alterations myself on PTS recently and tried on live in Cyro.
    It was extremely effortless and easy, I felt like an *** doing it.

    Anyway, this is one of the after pvp session frustrated reports.
    I can counter it now, but I see it's destroying PvP for many.
  • jjjozo
    jjjozo
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    Yudo wrote: »
    If you cast bound armaments and target is walking towards you will get shorter times. What the log really records is not GCD, its hit times. If you fire bound armaments following by crushing shock, it will be less than 1gcd because projectiles travel and crushing shock is not a projectile. Numbers look normal and I do not think anything is wrong with the logs.

    Block cost should only occurs once every 0.5s, so it does not matter on the number of damage/proc instance. You should go to stamina tab to see verify this there.

    You can have various sources like ele sus that do not require an attack to proc status effects. For example multiple sources of ele sus. Upfront damage status effects like concussion and sundered are not bound by GCD, it will just proc based on the source, here you are correct. This is not a bug though.

    Agree new Mythic is too strong. Though I do not want sorcerer to take the hit for that, nor any other class that has multi hit skills like bound armaments. But even if the logs are correct, there is ofc still a balancing challenge here, so still worth discussing.

    Uhm, I understand your explanations, thx.

    I don't want classes to be touched too.
    I expect devs balance all classes after the release of all new refreshed classes.
    But I would like devs to look at the whole status effect mechanic.
    Many say shattered paths ring needs nerf, but maybe not, maybe just status effects need a little proc GCD.
    Something like for example "any status per 0.3s max" or "each type of status per 1,5s max".
    There needs to be limit.
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