What should happen next is ZOS actually, for reals, commits to improving performance in Grey Host and raising the population caps in Grey Host.
But, that's what ZOS told us for a decade they were doing and the result was vengeance. I hope nobody at ZOS is wondering why the community doesn't trust them to follow through on their commitments.
What should happen next is ZOS actually, for reals, commits to improving performance in Grey Host and raising the population caps in Grey Host.
But, that's what ZOS told us for a decade they were doing and the result was vengeance. I hope nobody at ZOS is wondering why the community doesn't trust them to follow through on their commitments.
tsaescishoeshiner wrote: »There's also the mid-sized PvP content coming at some point, that we got a very early glimpse of and should hear more about sometime this year (though not sure when it comes out). One way to fix the performance problems of Cyrodiil are to open other competitive content that appeals to the same players that performs better.
tsaescishoeshiner wrote: »There's also the mid-sized PvP content coming at some point, that we got a very early glimpse of and should hear more about sometime this year (though not sure when it comes out). One way to fix the performance problems of Cyrodiil are to open other competitive content that appeals to the same players that performs better.
It doesn't matter though, that's the thing. They can revamp IC, they could get this new mid sized PvP zone out, they can fix Cyrodiil performance, they can even have a 10X AP event. PvP will still be niche and all of those things will still have low population.
Even when they fixed Cyrodiil for a few months after the server refresh, the PvP population was nothing compared to where it was. A pop locked Grey Host and Blackreach of today could both fit into a 2015 Haderus and it wouldn't even fill it. Haderus pop locked every night, and so did other campaigns alongside it.
When Whitestrake's Mayhem comes around now, people hardly show up. It's way deeper than performance. There's a demographics issue, an accessibility issue, a balance issue, and a skill expression issue all colliding.
tsaescishoeshiner wrote: »There's also the mid-sized PvP content coming at some point, that we got a very early glimpse of and should hear more about sometime this year (though not sure when it comes out). One way to fix the performance problems of Cyrodiil are to open other competitive content that appeals to the same players that performs better.
It doesn't matter though, that's the thing. They can revamp IC, they could get this new mid sized PvP zone out, they can fix Cyrodiil performance, they can even have a 10X AP event. PvP will still be niche and all of those things will still have low population.
Even when they fixed Cyrodiil for a few months after the server refresh, the PvP population was nothing compared to where it was. A pop locked Grey Host and Blackreach of today could both fit into a 2015 Haderus and it wouldn't even fill it. Haderus pop locked every night, and so did other campaigns alongside it.
When Whitestrake's Mayhem comes around now, people hardly show up. It's way deeper than performance. There's a demographics issue, an accessibility issue, a balance issue, and a skill expression issue all colliding.
Speaking for yourself, on EU we see a huge chunk of new players and pve players currently playing the real GH Cyrodiil and MyM is always a blast, double pop locked with massive queues.
For a lot of people (me included) Cyrodiil was the reason to buy this game, because of the way how it was advertised.
The „I play this game like a solo game cuz Skyrim“ folks came later
Let me start by repeating myself: Current Cyrodiil is a performance nightmare. Stacking HoTs, DoTs, Shields and having mass AoEs, along with the truckload of server calculations that come with all of that are the problem. I do not like Vengeance. The underlying concept has potential but the implementation is problematic at the least - I'm not talking about the combat per se, but the whole over-arching implementation.
Preamble
- Some quests in Cyrodiil can be shortened by using Intimidation or Persuasion
- Repairing a door causes the door to close and you find yourself pushed to the middle of the room away from the door
- NPCs/Mobs are relatively much more powerful
1) This isn't just about a couple of quests but the lack of passives as a whole. The 6 Keen Eye passives from crafting skill lines for example mean that harvesting nodes are harder to spot. This effect gets worse when accounting for the lack of CPs, particularly the Green CPs, as harvesting yields less and takes longer. Obviously Cyro isn't about harvesting, it's about AvA, but it is also a PvE zone as well as a PvP one. There are times when there is a lull in fighting, or a stalemate is reached, and nothing better to do, as well as there being PvE objectives in the zone.
This extends out further into the lack of class and weapon passives. Weapon choice becomes merely about flavour and possibly one skill, as the lack of passives restrict build-crafting. The lack of class passives result in the same problem, but also affects the power or utility of class skills, leaving a whole heap of worthless ones.
2) This is an old bug, but that it exists shows that Vengeance isn't Cyrodiil re-built from the ground up. The quests having the intimidate/persuasion options further demonstrates this. Cyrodiil Vengeance is a copy-paste. So while this game mode has cost some development time, that appears solely to be on the restricted skills rather than rebuilding the game world. So, if Vengeance were to be scrapped the loss isn't anywhere near as significant as it could have been.
3) Mobs haven't been tuned in Vengeance. The drop in power due to the ruleset is noticeable to the point I'd compare a resource mob pack to a Night Market mob pack. This supports in part the second point, as it shows there has been no tuning for the reduced power of the Vengeance ruleset. It also affects non-PvP mobs as well, again making the PvE aspects in Cyrodiil harder.
Vengeance Isn't Working
This is what leads me to say that Vengeance isn't working. Using the same base Cyrodiil is the root of the problem. While Vengeance is designed for Cyrodiil AvA, Cyrodiil isn't itself designed for Vengeance.
While Vengeance is still being worked on, it is clear that ZOS, by making it permanent, have very much locked in on this as a game mode. If they have they need to tell us directly. If there are big changes coming to the underlying incompatibility with Cyrodiil they need to be upfront about it.
What Comes Next?!
Even if ZOS resolved the underlying incompatibility there is still the issue of the actual combat itself. They could do things like allowing multiple perks, or having "Green Perks" that allows for things like faster harvesting, plan drop chances, fishing etc. But that would still feel like mashing two different systems together.
There is the issue around forcing primary resource builds on players. The lack of any meaning to which weapon you choose. Resolving issues like that while keeping the template model isn't going to work in my opinion, and not resolving them is not going to get an engagement increase with the game mode. It's clear at this point that Vengeance, while not unpopular, is not anywhere near close to hitting the population caps. Which then throws up the question of is 300 per alliance necessary for Cyrodiil to work?
What would happen if the campaign was pop locked. Instead of one or two focal points for large scale battles you'd have three or four, maybe five? Is that really an improvement to player experience, especially considering movement around the map is much slower due to lack of passives and CPs?
There were and are other solutions to the performance issues in Cyrodiil. They could severely limit the stacking HoTs, DoTs, Shields and having mass AoEs. Some of that would be limitations on some skills, like an AoE only hitting 3 instead of 6, and only allowing 1 DoT per damage type active on a player. What would be the outcome to performance of that? We don't know, because ZOS never tested it publicly.
I want Cyrodiil to work. I agree the amount of server calculations are the problem. I understand that class balance can be difficult due to scaling. However, the current offering does not provide a long-term solution. @ZOS you need to communicate your plans for the future, you need to be more open to ideas about resolving the performance problems outside of the tunnel vision on Vengeance, because as it stand Vengeance isn't working, and it's not going to have long-term sustainability.
seventy_kg wrote: »when are we supposed to get the mid sized map
tsaescishoeshiner wrote: »There's also the mid-sized PvP content coming at some point, that we got a very early glimpse of and should hear more about sometime this year (though not sure when it comes out). One way to fix the performance problems of Cyrodiil are to open other competitive content that appeals to the same players that performs better.
It doesn't matter though, that's the thing. They can revamp IC, they could get this new mid sized PvP zone out, they can fix Cyrodiil performance, they can even have a 10X AP event. PvP will still be niche and all of those things will still have low population.
Even when they fixed Cyrodiil for a few months after the server refresh, the PvP population was nothing compared to where it was. A pop locked Grey Host and Blackreach of today could both fit into a 2015 Haderus and it wouldn't even fill it. Haderus pop locked every night, and so did other campaigns alongside it.
When Whitestrake's Mayhem comes around now, people hardly show up. It's way deeper than performance. There's a demographics issue, an accessibility issue, a balance issue, and a skill expression issue all colliding.
Speaking for yourself, on EU we see a huge chunk of new players and pve players currently playing the real GH Cyrodiil and MyM is always a blast, double pop locked with massive queues.
For a lot of people (me included) Cyrodiil was the reason to buy this game, because of the way how it was advertised.
The „I play this game like a solo game cuz Skyrim“ folks came later
tsaescishoeshiner wrote: »There's also the mid-sized PvP content coming at some point, that we got a very early glimpse of and should hear more about sometime this year (though not sure when it comes out). One way to fix the performance problems of Cyrodiil are to open other competitive content that appeals to the same players that performs better.
It doesn't matter though, that's the thing. They can revamp IC, they could get this new mid sized PvP zone out, they can fix Cyrodiil performance, they can even have a 10X AP event. PvP will still be niche and all of those things will still have low population.
Even when they fixed Cyrodiil for a few months after the server refresh, the PvP population was nothing compared to where it was. A pop locked Grey Host and Blackreach of today could both fit into a 2015 Haderus and it wouldn't even fill it. Haderus pop locked every night, and so did other campaigns alongside it.
When Whitestrake's Mayhem comes around now, people hardly show up. It's way deeper than performance. There's a demographics issue, an accessibility issue, a balance issue, and a skill expression issue all colliding.
Speaking for yourself, on EU we see a huge chunk of new players and pve players currently playing the real GH Cyrodiil and MyM is always a blast, double pop locked with massive queues.
For a lot of people (me included) Cyrodiil was the reason to buy this game, because of the way how it was advertised.
The „I play this game like a solo game cuz Skyrim“ folks came later
"Massive queues" is doing a lot of heavy lifting there. Before they brought Blackreach back online I was seeing and hearing of queues that were 70, 80, 90 even 120 - BUT that 120 is just the same as having another campaign. As was demonstrated when Blackreach was brought back. I have yet to see both campaigns pop locked at the same time, and even the pop lock is misleading - The lock icon kicks in at 101 players, up to the maximum of 120.
So yes, the queues were long, but they also highlight that per alliance there are less than 240 regular Cyrodiil PvPers at any given moment including primetime, meaning less than 750 (I rounded up) total per server. Which works out around 6% of the playerbase, which is in keeping with typical MMO %s for PvPers.
This is likely why ZOS are homing in on getting Vengeance to work with 300 players per alliance. They should look at reducing that to 200 players, with the spare calculation capacity going into making Vengeance look more like traditional Cyro, and simply putting up two instances, one alliance locked the other not.
The balancing efforts for these two crowds do not mesh well whatsoever. There needs to be a way to isolate PvP from future combat decisions that are aimed towards the more casual crowd.
Vengeance is an isolated PvP environment. Even if ZOS decided to keep making these combat changes that are unpopular with PvPers, it wouldn’t necessarily touch Vengeance.

tsaescishoeshiner wrote: »There's also the mid-sized PvP content coming at some point, that we got a very early glimpse of and should hear more about sometime this year (though not sure when it comes out). One way to fix the performance problems of Cyrodiil are to open other competitive content that appeals to the same players that performs better.
It doesn't matter though, that's the thing. They can revamp IC, they could get this new mid sized PvP zone out, they can fix Cyrodiil performance, they can even have a 10X AP event. PvP will still be niche and all of those things will still have low population.
Even when they fixed Cyrodiil for a few months after the server refresh, the PvP population was nothing compared to where it was. A pop locked Grey Host and Blackreach of today could both fit into a 2015 Haderus and it wouldn't even fill it. Haderus pop locked every night, and so did other campaigns alongside it.
When Whitestrake's Mayhem comes around now, people hardly show up. It's way deeper than performance. There's a demographics issue, an accessibility issue, a balance issue, and a skill expression issue all colliding.
Speaking for yourself, on EU we see a huge chunk of new players and pve players currently playing the real GH Cyrodiil and MyM is always a blast, double pop locked with massive queues.
For a lot of people (me included) Cyrodiil was the reason to buy this game, because of the way how it was advertised.
The „I play this game like a solo game cuz Skyrim“ folks came later
"Massive queues" is doing a lot of heavy lifting there. Before they brought Blackreach back online I was seeing and hearing of queues that were 70, 80, 90 even 120 - BUT that 120 is just the same as having another campaign. As was demonstrated when Blackreach was brought back. I have yet to see both campaigns pop locked at the same time, and even the pop lock is misleading - The lock icon kicks in at 101 players, up to the maximum of 120.
tomofhyrule wrote: »tsaescishoeshiner wrote: »There's also the mid-sized PvP content coming at some point, that we got a very early glimpse of and should hear more about sometime this year (though not sure when it comes out). One way to fix the performance problems of Cyrodiil are to open other competitive content that appeals to the same players that performs better.
It doesn't matter though, that's the thing. They can revamp IC, they could get this new mid sized PvP zone out, they can fix Cyrodiil performance, they can even have a 10X AP event. PvP will still be niche and all of those things will still have low population.
Even when they fixed Cyrodiil for a few months after the server refresh, the PvP population was nothing compared to where it was. A pop locked Grey Host and Blackreach of today could both fit into a 2015 Haderus and it wouldn't even fill it. Haderus pop locked every night, and so did other campaigns alongside it.
When Whitestrake's Mayhem comes around now, people hardly show up. It's way deeper than performance. There's a demographics issue, an accessibility issue, a balance issue, and a skill expression issue all colliding.
Speaking for yourself, on EU we see a huge chunk of new players and pve players currently playing the real GH Cyrodiil and MyM is always a blast, double pop locked with massive queues.
For a lot of people (me included) Cyrodiil was the reason to buy this game, because of the way how it was advertised.
The „I play this game like a solo game cuz Skyrim“ folks came later
"Massive queues" is doing a lot of heavy lifting there. Before they brought Blackreach back online I was seeing and hearing of queues that were 70, 80, 90 even 120 - BUT that 120 is just the same as having another campaign. As was demonstrated when Blackreach was brought back. I have yet to see both campaigns pop locked at the same time, and even the pop lock is misleading - The lock icon kicks in at 101 players, up to the maximum of 120.
Because. You. Are. On. EU.
Every thread where people are talking about Vengeance versus Blackreach, people are leaving out the one tiny detail of their server. They think that obviously the other megaserver plays the same as theirs does. And the one time it came up in conversation, then it really showed that that was not the case.
On PC, this is how we’re seeing things:
NA Vengeance was nowhere near as populated as EU Vengeance. NA preferred staying in 100+ queues for GH rather than going into Vengeance. They needed BR for overflow. They actually used BR before Vengeance.
EU players were more amenable to Vengeance. The GH overflow was already going into Vengeance and therefore BR was unnecessary and ended up totally dead.
So anyone making a “Vengeance is dead!” or “Blackreach is dead!” or anything like that might actually be telling the truth even if that’s not what you’re seeing. They might be on a different server.
And again, the “lol BR isn’t poplocked” is not the point. The point is to give GH people a place to go if they refuse Vengeance… which they do on NA and not on EU.
There were and are other solutions to the performance issues in Cyrodiil. They could severely limit the stacking HoTs, DoTs, Shields and having mass AoEs. Some of that would be limitations on some skills, like an AoE only hitting 3 instead of 6, and only allowing 1 DoT per damage type active on a player. What would be the outcome to performance of that? We don't know, because ZOS never tested it publicly.
What should happen next is ZOS actually, for reals, commits to improving performance in Grey Host and raising the population caps in Grey Host.
But, that's what ZOS told us for a decade they were doing and the result was vengeance. I hope nobody at ZOS is wondering why the community doesn't trust them to follow through on their commitments.
What should happen next is ZOS actually, for reals, commits to improving performance in Grey Host and raising the population caps in Grey Host.
But, that's what ZOS told us for a decade they were doing and the result was vengeance. I hope nobody at ZOS is wondering why the community doesn't trust them to follow through on their commitments.
They can't improve it without changing the ruleset. Whether that be Vengeance or some other drastic limitation on server calculations.
As it stands, if they managed to improve performance in GH it wouldn't come with an increase in population cap as that increase would erase the performance gains.
However, the cap in Vengeance is very high, so they can afford to make Vengeance (or some version of it) more like GH, but reduce the current cap from 900 to (lets say) 600.
tomofhyrule wrote: »tsaescishoeshiner wrote: »There's also the mid-sized PvP content coming at some point, that we got a very early glimpse of and should hear more about sometime this year (though not sure when it comes out). One way to fix the performance problems of Cyrodiil are to open other competitive content that appeals to the same players that performs better.
It doesn't matter though, that's the thing. They can revamp IC, they could get this new mid sized PvP zone out, they can fix Cyrodiil performance, they can even have a 10X AP event. PvP will still be niche and all of those things will still have low population.
Even when they fixed Cyrodiil for a few months after the server refresh, the PvP population was nothing compared to where it was. A pop locked Grey Host and Blackreach of today could both fit into a 2015 Haderus and it wouldn't even fill it. Haderus pop locked every night, and so did other campaigns alongside it.
When Whitestrake's Mayhem comes around now, people hardly show up. It's way deeper than performance. There's a demographics issue, an accessibility issue, a balance issue, and a skill expression issue all colliding.
Speaking for yourself, on EU we see a huge chunk of new players and pve players currently playing the real GH Cyrodiil and MyM is always a blast, double pop locked with massive queues.
For a lot of people (me included) Cyrodiil was the reason to buy this game, because of the way how it was advertised.
The „I play this game like a solo game cuz Skyrim“ folks came later
"Massive queues" is doing a lot of heavy lifting there. Before they brought Blackreach back online I was seeing and hearing of queues that were 70, 80, 90 even 120 - BUT that 120 is just the same as having another campaign. As was demonstrated when Blackreach was brought back. I have yet to see both campaigns pop locked at the same time, and even the pop lock is misleading - The lock icon kicks in at 101 players, up to the maximum of 120.
Because. You. Are. On. EU.
Every thread where people are talking about Vengeance versus Blackreach, people are leaving out the one tiny detail of their server. They think that obviously the other megaserver plays the same as theirs does. And the one time it came up in conversation, then it really showed that that was not the case.
On PC, this is how we’re seeing things:
NA Vengeance was nowhere near as populated as EU Vengeance. NA preferred staying in 100+ queues for GH rather than going into Vengeance. They needed BR for overflow. They actually used BR before Vengeance.
EU players were more amenable to Vengeance. The GH overflow was already going into Vengeance and therefore BR was unnecessary and ended up totally dead.
So anyone making a “Vengeance is dead!” or “Blackreach is dead!” or anything like that might actually be telling the truth even if that’s not what you’re seeing. They might be on a different server.
And again, the “lol BR isn’t poplocked” is not the point. The point is to give GH people a place to go if they refuse Vengeance… which they do on NA and not on EU.
Given what you just said, the server seems irrelevant.
Me: I was seeing and hearing of queues that were 70, 80, 90 even 120
You: NA preferred staying in 100+ queues for GH rather than going into Vengeance
Spot the difference? Because I can't.
tsaescishoeshiner wrote: »There's also the mid-sized PvP content coming at some point, that we got a very early glimpse of and should hear more about sometime this year (though not sure when it comes out). One way to fix the performance problems of Cyrodiil are to open other competitive content that appeals to the same players that performs better.
It doesn't matter though, that's the thing. They can revamp IC, they could get this new mid sized PvP zone out, they can fix Cyrodiil performance, they can even have a 10X AP event. PvP will still be niche and all of those things will still have low population.
Even when they fixed Cyrodiil for a few months after the server refresh, the PvP population was nothing compared to where it was. A pop locked Grey Host and Blackreach of today could both fit into a 2015 Haderus and it wouldn't even fill it. Haderus pop locked every night, and so did other campaigns alongside it.
When Whitestrake's Mayhem comes around now, people hardly show up. It's way deeper than performance. There's a demographics issue, an accessibility issue, a balance issue, and a skill expression issue all colliding.
JustLovely wrote: »What should happen next is ZOS actually, for reals, commits to improving performance in Grey Host and raising the population caps in Grey Host.
But, that's what ZOS told us for a decade they were doing and the result was vengeance. I hope nobody at ZOS is wondering why the community doesn't trust them to follow through on their commitments.
They can't improve it without changing the ruleset. Whether that be Vengeance or some other drastic limitation on server calculations.
As it stands, if they managed to improve performance in GH it wouldn't come with an increase in population cap as that increase would erase the performance gains.
However, the cap in Vengeance is very high, so they can afford to make Vengeance (or some version of it) more like GH, but reduce the current cap from 900 to (lets say) 600.
Of course ZOS can fix some performance issues in Grey Host. They essentially haven't even tried is the problem. They still haven't even tried limiting heal or shield stacking yet. So if you honestly believe ZOS is powerless to improve their own product, I don't know what to tell you. Because if this is true, then they're just as powerless to create a whole new system from scratch.
They can't improve it without changing the ruleset. Whether that be Vengeance or some other drastic limitation on server calculations.
Current Cyrodiil is a performance nightmare. Stacking HoTs, DoTs, Shields and having mass AoEs, along with the truckload of server calculations that come with all of that are the problem.
There were and are other solutions to the performance issues in Cyrodiil. They could severely limit the stacking HoTs, DoTs, Shields and having mass AoEs. Some of that would be limitations on some skills, like an AoE only hitting 3 instead of 6, and only allowing 1 DoT per damage type active on a player. What would be the outcome to performance of that? We don't know, because ZOS never tested it publicly.
JustLovely wrote: »tsaescishoeshiner wrote: »There's also the mid-sized PvP content coming at some point, that we got a very early glimpse of and should hear more about sometime this year (though not sure when it comes out). One way to fix the performance problems of Cyrodiil are to open other competitive content that appeals to the same players that performs better.
It doesn't matter though, that's the thing. They can revamp IC, they could get this new mid sized PvP zone out, they can fix Cyrodiil performance, they can even have a 10X AP event. PvP will still be niche and all of those things will still have low population.
Even when they fixed Cyrodiil for a few months after the server refresh, the PvP population was nothing compared to where it was. A pop locked Grey Host and Blackreach of today could both fit into a 2015 Haderus and it wouldn't even fill it. Haderus pop locked every night, and so did other campaigns alongside it.
When Whitestrake's Mayhem comes around now, people hardly show up. It's way deeper than performance. There's a demographics issue, an accessibility issue, a balance issue, and a skill expression issue all colliding.
Every MYM event has been pop locked earlier than normal even with the most recent events. You must not have even tried to log onto them or you'd have noticed.