I know I'm just screaming into the void unheard and the upcoming Warden changes are already set in stone at this point by devs probably. But since DK's lost poison damage, is it time that Wardens get poison and donate frost to Necromancers?
I really think Frost+animals+plants has a "one of these is not like the others" problem.
DK:
Fire+Dragon+Earth (Earthen Heart should have more physical damage morphs)
Warden:
POISON+Animal summons+Plants (makes more sense huh?)
Necromancer:
DISEASE+FROST+Undead
The rest of the classes have their proper "elements" that seem to match their identities.
Although honestly there are at least 3-5 useless skills in every class that should just be deleted or given a class-based mechanic (if buffed) to make it viable. Otherwise we're just deciding which class line has the least junk not useful for a build.
Edit: Oh and I hope to Aedra that they have alternative skins for the Warden summons that aren't Morrowind specific... Let people keep their ugly shalk, but we could have Roots or Snakes (like Mazzatun final boss), not specific to a region of nirn...
/ramblings
Edited by Nihilr on June 27, 2026 6:04AM