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Vicious Death Set!!!

  • leepalmer95
    leepalmer95
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    Ch4mpTW wrote: »
    I am incredibly excited for this set. A lot of the PVP'ers may be whining about the set; calling it a "zerg buster" and this and that. But for a PVE'er like myself, this set is going to work wonders. I've been looking for a solid set to use on my Magicka Dragonknight, and this I feel is what I've been waiting for.

    Does this set work in PvE? I know the 5pc tooltip specifies that the proc is when you kill a "player", but I haven't seen anything about it working in PvE

    I have a strong feeling that this set cannot be used in PVE. People would clear adds in dungeons in seconds if so.

    It's not like people don't clear adds in seconds anyway.

    Hello worlds most negative poster.
    Ch4mpTW wrote: »
    I am incredibly excited for this set. A lot of the PVP'ers may be whining about the set; calling it a "zerg buster" and this and that. But for a PVE'er like myself, this set is going to work wonders. I've been looking for a solid set to use on my Magicka Dragonknight, and this I feel is what I've been waiting for.

    The explosion only works if you kill players it will not work for PVE.
    Elhanan wrote: »
    Recremen wrote: »
    It's like they looked at 1vXers, realized they couldn't wipe groups that know what they are doing, and decided to give them something that would make it possible. I'm all for 1vXing, it's really cool, but this is like, the raid wiper set. That's crap.

    Depends on the AoE radius, but agree with @Makkir that this is a zerg buster. Smart raids will have to spread out a bit to avoid this. No clump and dumps.

    AOE radius is roughly 5 mtr.

    Damn, 5m is very, very small, i can see the set being useful but considering it's only useful when you actually kill someone in pvp, so it's useless most of the time and even when it does proc hoping someone is 5m in range... hmm]

    They radius needs doubling.

    Needs doubling in order to take out those pesky adds

    You know you need to kill a 'player' right?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • KatzMainTank
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    I'm glad they made some sort of effort to counter Zergs, but I don't think this is the right way. This will hurt small groups too, remember. Dueling obviously won't matter, but dueling is really just practice with a particular build against a given class anyway.

    I'm more concerned about groups running this set going up against groups running the same set. Yes, the zerg dies quicker but will only reset. Every small group caught in between gets wiped twice as fast. I don't think they'll let it go to the live server without a slight alter to the damage as even with 50% Cyrodiil damage reduction, that can be made up with CP and buffs. Just muh 2 cents :smile:
    EP - V12 - Crafter
    EP - V1 - Stamina NB
    EP - 49 - Stamina Templar
    EP - 46 - StamSorc
    EP - 24 - ManaBlade
    DC - 26 - StamSorc

    PSN: KMT_Drahc
    Left Eye Gang dueling guild recruiter, join us!
  • Septimus_Magna
    Septimus_Magna
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    Ch4mpTW wrote: »
    I am incredibly excited for this set. A lot of the PVP'ers may be whining about the set; calling it a "zerg buster" and this and that. But for a PVE'er like myself, this set is going to work wonders. I've been looking for a solid set to use on my Magicka Dragonknight, and this I feel is what I've been waiting for.

    The explosion only works if you kill players it will not work for PVE.
    Elhanan wrote: »
    Recremen wrote: »
    It's like they looked at 1vXers, realized they couldn't wipe groups that know what they are doing, and decided to give them something that would make it possible. I'm all for 1vXing, it's really cool, but this is like, the raid wiper set. That's crap.

    Depends on the AoE radius, but agree with @Makkir that this is a zerg buster. Smart raids will have to spread out a bit to avoid this. No clump and dumps.

    AOE radius is roughly 5 mtr.

    Damn, 5m is very, very small, i can see the set being useful but considering it's only useful when you actually kill someone in pvp, so it's useless most of the time and even when it does proc hoping someone is 5m in range... hmm]

    They radius needs doubling.

    Nerienths crystal radius is 3 meters and Pulsar radius is 6 meters so I dont think its that small tbh.

    You dont want to get killed by unskilled players exploding 10 meters away.
    At least the 5 meters is possible to avoid.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • PCheuk38b14_ESO
    PCheuk38b14_ESO
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    Anyone know where this set drops or is it craftable?
  • PainfulFAFA
    PainfulFAFA
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    Can you imagine what an Emperor is capable of doing with this set? lol
    PC NA

    Aztec, Master of Mnem
  • leepalmer95
    leepalmer95
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    Can you imagine what an Emperor is capable of doing with this set? lol

    Can you imagine what an emp will do with the new proxy?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Pirhana7_ESO
    Pirhana7_ESO
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    Only thing I like is this set promotes a good reason not to bunch up in a zerg. Smart players will have no problem knowing where to be in the fight but mindless zergs will cry nerf
  • Kalebron
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    I was thinking about 5 pieces of Julianos, and 4 pieces of Vicious Death. Now if this actually works on NPC and monsters, then I would definitely go 5 piece Vicious Death and 4 piece Julianos. I love my spell crit on my MNB.
  • leepalmer95
    leepalmer95
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    Kalebron wrote: »
    I was thinking about 5 pieces of Julianos, and 4 pieces of Vicious Death. Now if this actually works on NPC and monsters, then I would definitely go 5 piece Vicious Death and 4 piece Julianos. I love my spell crit on my MNB.

    I'm sure 5 jul/4 Vd will be very strong for pve either way, it's pure dmg.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Robbmrp
    Robbmrp
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    Galalin wrote: »
    Umm from what i hear when the person who dies blows up.... everyone takes the damage not just enimies... this will be a funny lesson at a big cost

    DK SCRUB OUT

    So the explosion damage affects all players regardless of faction?
    NA Server - Kildair
  • MrGigglypants
    MrGigglypants
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    I can already tell there is bound to be at least 1 player that will use this set to wipe out an entire zerg simply by combining it with magicka detonation and steel tornado and another random AOE class ability.

    You mean like soul tether siphon and det? Lol
  • templesus
    templesus
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    4pc surge, 2pc torugs , 2pc vicous death 3 willpower 1 kena to max SD is what I'm aiming for
  • Love2Gam3rGirl
    With so many sets getting nerfed with subclassing, I don't know how this one got overlooked and overlooked for so long. ESPECIALLY when they put in place Battle Spirit and upped the difficulty in how support can heal. This set, now used by sorcs to effectively take out 6 + players in a go, is used in a pull/charm/negate/colossus combo that kills everyone in less than a blink with healers (with or without negate in that combo) trying everything they can to heal their teammates through it. It CANNOT be done. I've been pulled into these so many times and am often targeted because I heal (I get that part), so the fact I can't do anything about or even TRY to do anything about it IS the problem.

    This set is no longer balanced; it needs to be remedied. After the initial explosion, no one else should be exploding and certainly not for nearly 8K of damage a piece. Nothing like seeing "Vicious Death: 34,453+," in your kill feed on top of the 6K+ X3 whaps of a colossus. The inability to heal effectively (negate coupled with battle spirit restrictions that were FURTHER ADDED TO RECENTLY ) AND the inability to break free (pull/charm) mean I'm standing there impotent to help my team, nor can they help themselves.

    Now, don't get me wrong, I'm impressed with the ingenuity of the players to come up with and then time the negate+colossus+pull/charm combo... well done. But this set makes things unplayable. Made sense when being able to trigger it on a large scale was rare, not so much anymore when people are rolling crypt cannon and dropping this combo 3-4 times in a row.
  • karthrag_inak
    karthrag_inak
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    Khajiit necromancer commands this thread to RISE!! RISE!!!! RISE AND LIVE AGAIN!!!!!

    mjs0zm90xxiz.png
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)

    "Ever get the feeling you've been cheated?' -famous khajiit philosopher
  • Techwolf_Lupindo
    Techwolf_Lupindo
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    Some good points are being made now in this year of 2026. This set does need another look at for performance.
  • casparian
    casparian
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    Some names in this thread I haven't seen in a long time. Long live Vicious Death
    7-day PVP campaign regular 2016-2019. Templar/mageblade/magDK. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars.
  • ZOS_Hadeostry
    Greetings,

    We have closed this topic as it was originally created in 2016. In many cases, it's better to create a new thread on a topic that you want to discuss as opposed to bumping one that is rather old. Especially this one, as the game has changed so much since 10 years ago
    Staff Post
This discussion has been closed.