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ESO Dev Update Livestream Writeup (June 2026) YT Video with Timestamps

spartaxoxo
spartaxoxo
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I watched it so you don't gotta. All wording my own but I used AI to help format the post into bbcode.


https://youtu.be/Mk4KR5ilFrM?si=FNdSCczAz7olI7_S

Kira Schlitt is the quality-of-life queen and needs to wear a tiara per players.

2:40 PTS moving to July 27th from July 6th

New Thieves Guild Content – July 8th still launching, no changes there. Season 1 still a go.

10am EST Season 0 ends, 1pm EST Season 1 starts. TG at 10am EST.

5:04 Player Experience Improvements
Transmute Stations Coming to GH/BR Cyrodiil and IC, not Vengeance.

Primary and Favorite houses better sorting

Greymoor Base Game and Antiquities changes
Antiquities now free because base game, with starter quest in crown store. Lead chasing cut down a lot. Brought up a lot of older drop rates to post-High drop rates as they had improved the drop chance for newer leads but never went back to the old ones. Also changed it so higher drop chance until codex finished rather than just first drop. Should be more successful in getting leads. Updated Gabrielle’s outfit.

14:54 UI Changes
You can pin achievements to show your progress in quest interface. Some space concerns so top 3 in the achievement group first. Only 1 at a time but may change down the road.

Edit HUD coming to PC ONLY. Console players left out until crossplay finishes I guess. *sad trumpet noises* 🎺 MOVE STUFF AROUND PC IT’S NOT LIKE YOU GOT A GAZILLION MORE SPACES FOR ADD-ONS. (yes I’m salty, jk lol)

24:35 Level up reward improvements

25:48 Carrie Day enters the chat

26:02 Hybridization

They did a write up for this part as well

Mix Things Up as Hybridization Comes to Alchemy, Mundus Stones, and More - The Elder Scrolls Online

One new reagent coming out of treasure maps so save your maps

38:25 Game Jam Kudos/Wrap-up

Carrie came in as an MVP during a studio game jam because devs were overwhelmed by how complicated it was and it was also ton of work. Edit HUD also came out of the game jam. More stuff may be coming in U51 but not spoiling it.

Companion Helmets coming in U52. Some mystery thing that chat already guessed on Twitch.

Scribing also hybridized

43:58 Intermission. Grabbed some Malibu. Meade Cheers. 🥂🍻 PS This was nice piano music

47:18 Finn enters the chat

48:20 FUN FACTS
Night Market Result Breakdown

Skittering Precinct - most monsters killed
The Parch - the least monsters killed
Skittering Precinct - most player deaths but also because it was the highest populated/most popular.
Sorrow’s Friend – least player deaths.
The Parch – The deadliest district – Highest KDA (monster kills per death).
Roksa the Warped – Deadliest Calamity, the Nix-OX
Storm Sisters (Parched) – Deadliest Skirmish
Cafiddyean – Deadliest Brazen
Ozezan the Inferno – Deadliest Argent

Pretty Big Hit, definitely coming back.

Challenge Difficulty Breakdown

Really well received, Finn went back to old stories.

31% of players have engaged with a higher difficulty level and are generally keeping it enabled after trying it. Since the 18th, more people play on Vestige than Master. Vestige groups being formed by players to play together. Side note: Vale of Revelry beat Finn on Vestige, had to take it down. Highlights the different ways overland design evolved over the years as base game is easier. People seeing more abilities from enemies.

55:05 Solo Dungeons
Showed off Moon Hunter Keep, not fundamentally changed on a fundamental level (redundant). Solo Dungeon quests will be repeatable (no skill point???????). Can change difficulty level by activating pile of undaunted weapons (called meted misfortunes) with 3 different difficulty debuffs. Different rewards including new monster masks only available in solo dungeons and one of the biggest source of gold companion gear. Different difficulty selections stack and increase odds of rewards. Wanted to offer both an easy and harder experience. No debuffs should be fairly relaxed way to just experience the stories. Layer misfortunes to increase challenge for greater rewards. All misfortunes will be bespoke to the solo dungeon they are in. Gold Companion Gear will be bound and not all pieces will be available from these 2 dungeons. As more solo dungeons released, more gear released. Solo Dungeons will allow for companions. No leaderboards. Group Dungeon Achievements/Masks not able to be completed in Solo Dungeons.


1:01 – The Nowhere Vault formerly known as Sage – Jason is BUSY and enters the chat
New Gameplay Type with randomized rooms with unique challenges. Different types of gameplay e.g. navigation puzzles, jump puzzles, traversal, but a little combat, etc. Permanent not Seasonal.

Found in Glenumbra Thieves Den but also nowhere.

Wondrous Nowhere Key dropping now but not really because Jason got dates mixed up.

1-4 players. Only person needs to use a key to open a door.

Puzzle-y moreso than combat-y but there is some combat with unique fights.

Skyshards, special treasure chests, some of the rewards. Rooms are randomized so experience different everytime. There are checkpoints so you don’t have to restart all over. Not timed. But may add challenges like timed achievements or daily quests in the future but not for initial launch.

There’s also an overarching secret and super secret stuff in the rooms. Shhhhhh

There’s also Jackpot rooms. Cha ching!

Vault is kinda rogue-like

1:18 --- Gina headphones rise against her to sabotage Jason. For some reason this makes him muted. Do not adjust your TV. He continues on unknowing.

1:19 --- Gina figured it out fast because you gotta be quicker than that. Sound restored. Her headphones control the world. Gina 1 headphones 0.

1:20 – Nowhere Vault continued.

Rogue like, yada yada

1:21 –Spoiler Prize alert. Vault has a cute prize at end. We will solve it.

They’ll adjust stuff as feedback comes in. No dueling inside vault. Rooms stay active until complete or been gone a long time. Instanced. Secrets save to account.

1:26 Reminders

PTS moved. Warden rework affected by that. Like IA where instances reset after being gone after like 10 minutes. Jess and Jason have same background image.

1:27 GINA’S DOG IS SO BIG AND FLUFFY!!!!!

Finished reminders put it there because dog.
Edited by spartaxoxo on June 25, 2026 10:24PM
  • spartaxoxo
    spartaxoxo
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    PS

    Please add transcripts and big moment timestamps to the Youtube Video. Thank you!
  • BretonMage
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    That's awesome, thanks for that, spartaxoxo! So glad to see NM was a hit, it was undeniably fun (except for the "now you see it, now you don't" quest markers).

    Regarding challenge difficulty, while I enjoy it and may make Seasoned my default difficulty, I think it's a bit premature to conclude that players are "staying on" it, because we really won't know how many are staying on just for the GP and achievements. And I'm surprised Vestige was more popular than Master, though they didn't yet state which was the most popular, Vestige or Seasoned?
  • spartaxoxo
    spartaxoxo
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    BretonMage wrote: »
    That's awesome, thanks for that, spartaxoxo! So glad to see NM was a hit, it was undeniably fun (except for the "now you see it, now you don't" quest markers).

    Regarding challenge difficulty, while I enjoy it and may make Seasoned my default difficulty, I think it's a bit premature to conclude that players are "staying on" it, because we really won't know how many are staying on just for the GP and achievements. And I'm surprised Vestige was more popular than Master, though they didn't yet state which was the most popular, Vestige or Seasoned?

    Don't get me started on those quest markers xD. I really hope they fix them for next time. I think they probably know if someone kept them on past the pursuit although I guess there's still other achievements.
  • virtus753
    virtus753
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    BretonMage wrote: »
    And I'm surprised Vestige was more popular than Master, though they didn't yet state which was the most popular, Vestige or Seasoned?

    I'd also like to hear whether Seasoned is outpacing Vestige (or more likely, by how much). I'm also curious whether Master is actually the least popular of all difficulties. I suspect it would be, since it's less popular than Vestige.

    I'm not really all that surprised that's the case, thinking about it. If you're going to engage in the system and its rewards, Seasoned and Vestige offer the most bang for your buck. Seasoned represents the most accessible post-normal difficulty, the most achievements (with a number of new dyes), and the most efficient way to earn those achievements. Vestige offers a small number of additional achievements, the most rewards in terms of XP/gold (though often lower efficiency at getting them), the greatest potential sense of accomplishment for rising to the greatest challenge, and (accordingly) the best cosmetic doodads for your healthbar.

    What does Master offer by comparison? It's meant to be middle-of-the-road but doesn't really feel that way to me in terms of what it offers. It will get you all the Seasoned achievements, but at a slower pace than Seasoned. It won't get you access to the Vestige-only achievements or ultimate healthbar wing!bling.

    Certainly there will be players for whom Master is the sweet spot in terms of most rewarding feel as a challenge, and I'm glad it exists for that reason. But I would not at all be surprised if that is also the least popular level because it doesn't match the efficiency of Seasoned or the difficulty of Vestige. Those seem to be the two levels ZOS has rewarded the most.
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