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Werewolf Pounce and Carnage has two bugs.

dark_hunterxmg
dark_hunterxmg
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There are two bugs affecting both Pounce and Carnage.
1. Pounce is casting within melee range. This bug was present for the entire PTS and has made it to live.
2. When chasing a player, there is a dead zone for the range where neither Pounce nor Carnage will cast.

The fix: Combine Pounce and Carnage into the same cast. Pounce> hit with impact damage> apply Carnage dot.
Ref# 260609-003125
  • dark_hunterxmg
    dark_hunterxmg
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    There is yet another bug with Pounce/Carnage. Frequently when I cast pounce 2 times in a row, I will get the first pounce(assuming it fires) and the second will cause me to only jump in the air at the same place I just landed even with the target somewhere far away.
    @ZOS_Kevin
  • jjjozo
    jjjozo
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    Same happens with DK leap.
    It sometimes jumps up and down in the same spot when the enemy already moved far away.
    Also I often get stunned mid-leap and then land stunned without doing any damage or knockback to enemies.
    Also Sorcs streak away from DK leap without getting any damage or knockback, yet streak is not a dodge.

    So I would say all leaps don't work right now.
    They lose target and effect pretty much 40% of times.
  • dark_hunterxmg
    dark_hunterxmg
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    Pounce is still bugged. There has been no fix to this skill yet. The amount of Pounce/Carnage casts that don't actually happen because of the dead zone is absolutely unreal.
    While you are in there fixing this skill, please increase the range by at least 5meters. If I try to cast Pounce out of range while walking up to an enemy, by the time it will actually cast I will be nearly within melee range.
    Edited by dark_hunterxmg on June 24, 2026 2:37PM
  • dark_hunterxmg
    dark_hunterxmg
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    There is a sound bug for Pounce. I can hear the sound of a pounce from 100m away as if it were right next to me.
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