frogthroat wrote: »Or perhaps because of the signet people are stacking status effects instead of maximising direct damage?
At one point I made a pressure build, stacking dots. Nothing big individually, but the point was to support our brawlers from a distance. Some in my team started to comment that they lose kills because my dots are always rolling. Pretty sure in the enemies' death recap were 1-2 damages from our brawlers and the rest were my dots.
So yeah, when players stack dots, your death recap shows a lot of dots.
When players stack status effects, your death recap shows a lot of status effects.
When players have a delayed burst combo, your death recap shows all of them hitting within a second.