SilverBride wrote: »
I never heard anyone in game mention it either. Except that one time...
I was chatting in zone and a name I recognized as a supporter of difficulty on the forums started asking in zone things like "Who thinks overland is too easy?" "Who thinks this game is boring?" "Who thinks they should make the enemies harder?". After a few minutes of no one replying they gave up.
BXR_Lonestar wrote: »SilverBride wrote: »
I never heard anyone in game mention it either. Except that one time...
I was chatting in zone and a name I recognized as a supporter of difficulty on the forums started asking in zone things like "Who thinks overland is too easy?" "Who thinks this game is boring?" "Who thinks they should make the enemies harder?". After a few minutes of no one replying they gave up.
Quite literally, only a minority of players were asking for more difficult overland content. Most casual players struggle with more difficult dungeons and trials, so why would they beg for harder overland content? It never made sense. The people who asked for it I'm guessing are people who blow through all of the hard PVE content and then are bored because they don't play PVP, do housing, etc., so they're just looking for another challenge.
I've always said, the people who are asking for harder overland content are really just asking for another more difficult trial.
BXR_Lonestar wrote: »I've always said, the people who are asking for harder overland content are really just asking for another more difficult trial.SilverBride wrote: »
I never heard anyone in game mention it either. Except that one time...
I was chatting in zone and a name I recognized as a supporter of difficulty on the forums started asking in zone things like "Who thinks overland is too easy?" "Who thinks this game is boring?" "Who thinks they should make the enemies harder?". After a few minutes of no one replying they gave up.
CameraBeardThePirate wrote: »BXR_Lonestar wrote: »I've always said, the people who are asking for harder overland content are really just asking for another more difficult trial.SilverBride wrote: »
I never heard anyone in game mention it either. Except that one time...
I was chatting in zone and a name I recognized as a supporter of difficulty on the forums started asking in zone things like "Who thinks overland is too easy?" "Who thinks this game is boring?" "Who thinks they should make the enemies harder?". After a few minutes of no one replying they gave up.
No, we we're asking for what we were asking for: difficult overland content.
I hadn't played any of the DLC questlines except for Morrowind, Elsweyr, and Necrom (since I got to level a character for those) because questing was too brain dead easy to find enjoyable.
Now I'm having a blast playing through the lines that I skipped. People that wanted harder overland content generally fell into the same category as me: they wanted to play the stories but found the faceroll-easy combat to be boring.
SilverBride wrote: »Are you using Overland difficulty?
robwolf666 wrote: »One thing is puzzling me though... I thought you were supposed to get higher gold drops for higher difficulties? On Master and Vestige I had no gold drops at all for overland kills, I only had them for bosses, and even then then didn't seem especially increased. (XBEU in Glenumbra)
SilverBride wrote: »Since it's totally optional I'd encourage to be positive about it and maybe give it a try- this last sentence is to those who have not tried it yet, not to those who tried it and disliked it, obviously.
I admit that I haven't been optimistic about the system but feedback like this is helpful and gives me something to think about.
BardokRedSnow wrote: »How about the feedback from the stream where the developers said over a third of players have not only tried the new difficulties but leave them at above normal? And even more this weekend pushed it to vestige
That’s way more than I expected. Did you watch?
tomofhyrule wrote: »I never thought the difficulty was a problem for the stories - the writing was more the issue I had with them rather than the fights themselves. If I want sweaty combat that I need to build for, I’ll go prog trial trifectas. But story? What I need is something well told and not having an obnoxiously flirty stereotype rubbed in my face to treat me like a goldfish.
SilverBride wrote: »BardokRedSnow wrote: »How about the feedback from the stream where the developers said over a third of players have not only tried the new difficulties but leave them at above normal? And even more this weekend pushed it to vestige
That’s way more than I expected. Did you watch?
That number is probably a lot higher than it would have been if there wasn't a Golden Pursuit with all the objectives requiring difficulty. That's actually a low percentage when we factor in that 70% didn't try difficulty even with Golden Pursuit rewards for doing so.
BardokRedSnow wrote: »That number is massive when so many players dont even look at eso news to know whats going on at all.
SilverBride wrote: »BardokRedSnow wrote: »That number is massive when so many players dont even look at eso news to know whats going on at all.
Even if a player wasn't aware of difficulty changes, or didn't read the announcements, every character in game has a Golden Pursuit objective automatically pinned.
BardokRedSnow wrote: »SilverBride wrote: »BardokRedSnow wrote: »That number is massive when so many players dont even look at eso news to know whats going on at all.
Even if a player wasn't aware of difficulty changes, or didn't read the announcements, every character in game has a Golden Pursuit objective automatically pinned.
And you assume your casual eso player even pays attention to it, I highly doubt thats the case. All here on the forums sure, reddit, yea, not the people who frequent none of these. Bet many of them dont regularly check to see if new pursuits are up, I dont even until I hear from friends "i just finished my pursuits" and I go oh those are back huh, cool.
Then I finish em asap all in one go so I dont gotta think about it til the next time.
I bet all the players on these forums, every last account ever made, plus all the reddit goers wouldnt even make up a third of players
SilverBride wrote: »BardokRedSnow wrote: »SilverBride wrote: »BardokRedSnow wrote: »That number is massive when so many players dont even look at eso news to know whats going on at all.
Even if a player wasn't aware of difficulty changes, or didn't read the announcements, every character in game has a Golden Pursuit objective automatically pinned.
And you assume your casual eso player even pays attention to it, I highly doubt thats the case. All here on the forums sure, reddit, yea, not the people who frequent none of these. Bet many of them dont regularly check to see if new pursuits are up, I dont even until I hear from friends "i just finished my pursuits" and I go oh those are back huh, cool.
Then I finish em asap all in one go so I dont gotta think about it til the next time.
I bet all the players on these forums, every last account ever made, plus all the reddit goers wouldnt even make up a third of players
Casual players pay as much attention to things like Golden Pursuits as any other player. Maybe moreso because casual players are often into a lot of non-combat content.
Regardless of our views, 30% isn't a large number.
BardokRedSnow wrote: »By definition of being casual no they wouldnt lol, and almost a third of any demographic is usually considered a huge number, especially for something as niche as a difficulty change for content people on these forums claimed everyone just wants to blow through as easily as possible.
Pepegrillos wrote: »A lot of people asked for the system, they use and enjoy the system, and therefore the game as well. If you don't like it or don't care for it, just don't use it. The devs design and implement systems for different groups of players all the time. That's good for the game as a whole. There is no point in trying to take a dump on a particular feature or system simply because it doesn't cater to the way you play the game.
SilverBride wrote: »There are a lot of factors that can affect the number of players participating that need to be considered. But regardless of any of these, it's too early to know how successful the system will be. I'm sure there will be improvements over time that may draw in more players.
This forum poll actually shows 65% participating so far. (It had been 70% but that number will fluctuate.)