Maintenance for the week of June 29:
• NA megaservers for patch maintenance – June 29, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for patch maintenance – June 29, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

Kill/consume your fray (Class change, cross play, additional character slot)

richo262
richo262
✭✭✭✭✭
From what I have read here, regarding characters, there are three types of people. Those that want plenty of characters, those that have main(s) and the rest are alts / writ jockeys, and those that probably won't care about below.

What I propose is in connection with the potential cross-play coming and seeks to achieve the following:
  • Reduce the characters for some (freeing up crossplay servers to hold more characters).
  • Allow those that want more characters to have more characters (subject to whether it is possible).
  • Do nothing, for those that are unphased.
  • Ability to achieve a full class change.

The story of Necrom states that there are frays, a doppleganger that may exist (especially for a certain companion) for certain characters in the game, possibly even yours.

I'd like the ability to merge two of my characters via a quest where I get to kill the character (fray) I no longer want to keep. This will result in me losing a character slot, but I gain a buff, specifically the ability to change all my class skills, and inherit the class mastery bonus if I swap all three to the relevant class tree.

The end goal would be, if I did this for 10 characters (possibly limited to one per race) I would only have 10 characters that is much more versatile and can be any class.

The culling of characters (for the rewards stated below) can free up resources for cross-play or if viable, even allow ZOS to increase the character limit for those uninterested in this system.

The pros and cons for your primary character killing a fray are:
  • You lose a potential 215 character inventory slots
  • You gain 20 (40 for ESO+) bank slots
  • You lose a character slot (you can reclaim 2 slots if you delete a primary character that has killed a fray)
  • Characters that have killed their fray are afforded 50% more undaunted keys
  • Characters that have killed their fray have twice the crafting writ cost, and twice the reward
  • Characters that have killed their fray have no limitations on their subclassing, and inherit the appropriate masteries if they assign all three
  • If popular, ZOS can determine if the culling can warrant additional character slots for players that are uninterested in this system
  • Any killed (fray) character can become a polymorph for a companion
  • All motif and recipes known by the fray, that were not known to the primary are now learned by the primary (nothing wasted)
  • The option to inherit all quest progression (any quest decisions made, if any, favor the primary)
  • The primary must have all research completed
  • The primary will inherit the research progress of the fray, think of it is a mental injury from the process of absorbing the fray.
  • The primary will be afforded 5 additional outfit slots (all for free) totaling a possible 15.
  • The primary will be afforded 5 additional armory slots (2 (or all) for free) totaling a possible 15.

This could be appealing for those that have writ jockeys where a large portion of their characters only serve to complete master writs, they can get them all done with 10 rather than 20 and have the benefit of a larger bank.

This could be appealing for those that value fewer more versatile characters.

This won't be appealing for those that prefer quantity. However, it may benefit them if it allows ZOS to consider more character slots, or simply just makes the transition to cross play more practical. To be fair, I have no idea how they hope to achieve cross play and overcome the conflict of character names, or the sheer volume of characters. This may be a viable solution to cull the numbers in anticipation for a massive influx for those that want it.

It serves no combat benefit for those that use this system over those that don't. Just QOL for more versatile characters, and ultimately achieves a totally on the fly class change system whilst potentially freeing up resources for cross play.
  • noblecron
    noblecron
    ✭✭✭✭✭
    I dont get how this would free up resources honeslty. Full class ff14 class change system I would love. We're close to that with subclassing. Doing all dailies on one characters with the benefits of doing it across 20 I would love but idk how deleting characters would free up space. That said if I had the ability to change class like ff14 and/or subclass like eso plus have more than 10 outfit slots than I can definately delete some extra characters becuase I remake the same character multiple times as a different class using a similar name.
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭✭
    In all honesty this seems way too complicated to code. They'd have to restructure EVERYTHING to do with the roster on top of changing a variety of other things. It also wouldn't free any resources up because instead of just tracking how many characters you have, now the system has to track how many you AREN'T supposed to have. And deleting one or more of your characters to give someone more slots doesn't free resources up either. It just moves data from one account to another. To touch on the things you listed:

    You lose a potential 215 character inventory slots - Nothing to say about this

    You gain 20 (40 for ESO+) bank slots - Bank space isn't determined by character count, so I doooon't see why giving up character slots would give you bank space

    You lose a character slot (you can reclaim 2 slots if you delete a primary character that has killed a fray) - Already mentioned how the system then needs to track how many characters someone has "killed"

    Characters that have killed their fray are afforded 50% more undaunted keys - Why? It's still one character doing one character's worth of stuff

    Characters that have killed their fray have twice the crafting writ cost, and twice the reward - Same as above

    Characters that have killed their fray have no limitations on their subclassing, and inherit the appropriate masteries if they assign all three - That requires additional work on the Subclassing system in addition to everything else this would require

    If popular, ZOS can determine if the culling can warrant additional character slots for players that are uninterested in this system - [Nvm I get it now, it's essentially what I've already stated. Though I just realized then the game has MORE stuff it needs to track; people who've "killed" characters and people who haven't, so it knows what accounts to offer more slots to and which ones not to

    Any killed (fray) character can become a polymorph for a companion - This alone would be FAR more data to track than the current system because it would essentially be custom Polymorphs, which aren't a thing, AND would need to touch yet another system in Companions to let them use Polymorphs

    All motif and recipes known by the fray, that were not known to the primary are now learned by the primary (nothing wasted) - When you delete a character all of the Motifs and such they knew gets deleted, why would this be any different? Also more stuff for the system to track in terms of deciding what a 'primary' character is

    The option to inherit all quest progression (any quest decisions made, if any, favor the primary) - More reworking of yet another system that could VERY easily break quest progression

    The primary must have all research completed - Same as with Motifs and such, Researched Traits are lost when a character is deleted

    The primary will inherit the research progress of the fray, think of it is a mental injury from the process of absorbing the fray. - That adds yet ANOTHER system the game would have to overhaul to some extent, plus a large chance of breaking Research progression

    The primary will be afforded 5 additional outfit slots (all for free) totaling a possible 15. - Not sure why you'd get more Outfit Slots since we don't get extras when we delete a character

    The primary will be afforded 5 additional armory slots (2 (or all) for free) totaling a possible 15. - Same as above

    It's a LOT of work that touches a LOT of systems that could break a LOT of things, and wouldn't really change anything if they did it. It would basically be a huge amount of overhauling for no real gain.
    Edited by Arunei on June 24, 2026 12:45AM
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭✭
    sounds like a lot of hard work
    miaow this is my forum signature! my name is Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰

    PlayStation EU is my primary server.
    LunaFloraBlossom on PlayStation 5 and PC.
    my main character is a Bosmer Warden named Greehnhart in-game, Greenie Florahart in full.


    all characters on PS EU:
    - Luna Blossom, Bosmer Dragonknight.
    - Dotty Greehnhart, Bosmer Sorcerer.
    - Lía Greehnhart, Khajiit Nightblade.
    - Lady Greehnhart, Altmer Templar. Lady is her name and title.
    - Holly Blossom, Altmer Sorcerer.
    - Sally Jadehart, Argonian Nightblade. Like a green salamander.
    - Dorothy Pizzalover, Orc Warden. add pizzas to the game please.
    - Greehnhart, Bosmer Warden.
    - Lúcia Azurehart, imperial Necromancer. Azureblight, she has a Maarselok outfit.
    - Bunny Rubyhart, Dunmer Nightblade.
    - Wisteria Antheia, Khajiit Templar. blue hair like the wisteria.
    - Cynthia Turquesa, Breton Warden.
    - Rubyhart, Bosmer Nightblade.
    - Hestia Rubyhart, Dunmer Dragonknight.
    - Aurelia Cherryhart, Altmer Warden. Spriggan.
    - Aurora Honey, Redguard Templar. Meridian cultist.
    - Speaks-With-Blossom, Argonian Warden.
    - Lulu Nightshade, Nord Necromancer.
    - Lunetta Gleamblossom, Bosmer Arcanist. Ohmes Khajiit.
    - Dianna Hyacinth, Altmer Arcanist. Maormer, water hyacinth.

    Links to my Housing threads:
    Links to my Fashion threads:
Sign In or Register to comment.