tomofhyrule wrote: »The idea is that people shouldn’t be able to just grind gold on repeat. And we all know that - for all of the complaints about how annoying grinding is - the ESO playerbase loves grinding things out in two days when it’s designed to take several months. If they removed that limit, we would see people straight up printing money by the millions.

tomofhyrule wrote: »The idea is that people shouldn’t be able to just grind gold on repeat. And we all know that - for all of the complaints about how annoying grinding is - the ESO playerbase loves grinding things out in two days when it’s designed to take several months. If they removed that limit, we would see people straight up printing money by the millions.
That logic has a gaping flaw in its premise.
313 gold in 1 minute. And I wasn't even at a farming spot, just running through overland.
Edit: Forgot to include the gold the mobs dropped, so over 450 gold total
The time required for a full inventory is something else. Daily crafting writs take a minute to do. (Using addons.) If that could be repeated multiple times, that would be printing money.tomofhyrule wrote: »If they removed that limit, we would see people straight up printing money by the millions.
tomofhyrule wrote: »tomofhyrule wrote: »The idea is that people shouldn’t be able to just grind gold on repeat. And we all know that - for all of the complaints about how annoying grinding is - the ESO playerbase loves grinding things out in two days when it’s designed to take several months. If they removed that limit, we would see people straight up printing money by the millions.
That logic has a gaping flaw in its premise.
313 gold in 1 minute. And I wasn't even at a farming spot, just running through overland.
Edit: Forgot to include the gold the mobs dropped, so over 450 gold total
So… running through overland (and potentially helping other players out with things like WBs since you’re in the area) is more lucrative than sneaking into a solo house by yourself and doing things to only benefit yourself?
If I were making an MMO, I’d say that that was intended.
tomofhyrule wrote: »If I were making an MMO, I’d say that that was intended.
Most veterans farm the Belkarth apple orchard to level Legerdemain on new characters. Low risk and the stolen apples stackThe limits were always there to encourage levelling up the Legerdemain skill line to be able to sell/launder more.
Not to limit how much gold you can earn.
I would say raise the final limits or make it when you get to the highest level there is no limit.
I think the lower limits should still be in place to make people have to level it up. People just starting out shouldn't have access to top level perks. Have to earn them.
People can earn millions of Gold with their credit card. Buy a bunch of Crowns and then sell them for Gold.tomofhyrule wrote: »It probably has to do with how much gold can be gotten from thieving versus any other activity.
Consider that even for someone who lowrolls and only manages white treasures, that’s a profit of 140 x 55 gold each with all CP and passives = 7700 gold per day. And again, that’s all white quality, so people are likely to get much higher values with greens and blues.
Even daily craft writs (7 x 725 = 5,075) don’t give that much hard cash. And those are also only doable once a day per character, just like thieving.
The idea is that people shouldn’t be able to just grind gold on repeat. And we all know that - for all of the complaints about how annoying grinding is - the ESO playerbase loves grinding things out in two days when it’s designed to take several months. If they removed that limit, we would see people straight up printing money by the millions.
Most veterans farm the Belkarth apple orchard to level Legerdemain on new characters. Low risk and the stolen apples stackThe limits were always there to encourage levelling up the Legerdemain skill line to be able to sell/launder more.
Not to limit how much gold you can earn.
I would say raise the final limits or make it when you get to the highest level there is no limit.
I think the lower limits should still be in place to make people have to level it up. People just starting out shouldn't have access to top level perks. Have to earn them.
Running the castle and the abandoned house house in Orcinium give more gold but is slower to get to 220 item stolen
People can earn millions of Gold with their credit card. Buy a bunch of Crowns and then sell them for Gold.tomofhyrule wrote: »It probably has to do with how much gold can be gotten from thieving versus any other activity.
Consider that even for someone who lowrolls and only manages white treasures, that’s a profit of 140 x 55 gold each with all CP and passives = 7700 gold per day. And again, that’s all white quality, so people are likely to get much higher values with greens and blues.
Even daily craft writs (7 x 725 = 5,075) don’t give that much hard cash. And those are also only doable once a day per character, just like thieving.
The idea is that people shouldn’t be able to just grind gold on repeat. And we all know that - for all of the complaints about how annoying grinding is - the ESO playerbase loves grinding things out in two days when it’s designed to take several months. If they removed that limit, we would see people straight up printing money by the millions.
People can earn millions of Gold by selling things like Trifecta runs.
People can earn millions of Gold by farming certain things like Motifs, Gear, or Mats and selling it.
People can earn millions of gold by selling rare mats they get doing X or Y activity.
People can earn millions of gold by selling things like Heroism Pots.
Let's assume you only get Blue items the whole time you're stealing. 275 x 140 = 38,500 Gold. It takes a while to get a full 140 items, regardless of whether you're Pickpocketing (which even with maxed Passives for that you can still have NPCs that have an iffy success rate against), stealing from Lockboxes somewhere, killing people and looting bodies, or all of the above. It takes even more time if you don't have 140 open slots in your inventory and need to make a couple of trips to fence what you have. Even if you get only Superior stuff, it would take basically filling up your inventory with 140 items 26 times to hit 1m in a day (275 x 140 = 38,500 Gold, 1m divided by that is 25.9).
That is a LOT of time spent killing and/or stealing. If someone is putting THAT much time into making money, why not let them? Especially because someone farming mats to sell would likely be able to get enough stuff to make close to or over 1m and there's no limit to how much you can sell in a Guild Trader. Granted that requires one to BE in a Trader Guild and to wait for things to sell, but my point is more that there are a lot of other ways people can get a lot of money. I do also get there's a difference between money traded between players and money generated from nothing by in-game actions, but where is all that gold people can afford to trade among each other coming from to begin with?
I also doubt there are many people who'd spend every day doing ALL that killing/stealing. Sure, a lot of people will do Crafting Writs on a full 20 characters every day, but that's largely because of Lazy Writ making it possible to do those things quickly (and even doing them once a day can add up to a lot of money if you're regularly getting Master Writs and things like Chromium Plating to sell). Afaik there's no addon that can make Pickpocketing, looting corpses, and cracking Lockboxes faster.
Yes, I literally said "I understand there's a difference between money traded between players and money generated from nothing by in-game actions". I also brought up the point that all that Gold that gets traded for people to buy things from each other has to come from somewhere. And if that somewhere is someone spending how many hours in a day to farm 3,600 items to launder, it's not like they're just pooping money into existence with a cough. That's actual work and effort being put in. And that 3.6k is assuming that EVERY SINGLE ONE of those items is a Blue one. More often you'll get a lot of Whites and Greens with a decent number of Blues and next to no Purples, so you're likely going to be farming a lot more items to get 1m in a day.wolfie1.0. wrote: »People can earn millions of Gold with their credit card. Buy a bunch of Crowns and then sell them for Gold.tomofhyrule wrote: »It probably has to do with how much gold can be gotten from thieving versus any other activity.
Consider that even for someone who lowrolls and only manages white treasures, that’s a profit of 140 x 55 gold each with all CP and passives = 7700 gold per day. And again, that’s all white quality, so people are likely to get much higher values with greens and blues.
Even daily craft writs (7 x 725 = 5,075) don’t give that much hard cash. And those are also only doable once a day per character, just like thieving.
The idea is that people shouldn’t be able to just grind gold on repeat. And we all know that - for all of the complaints about how annoying grinding is - the ESO playerbase loves grinding things out in two days when it’s designed to take several months. If they removed that limit, we would see people straight up printing money by the millions.
People can earn millions of Gold by selling things like Trifecta runs.
People can earn millions of Gold by farming certain things like Motifs, Gear, or Mats and selling it.
People can earn millions of gold by selling rare mats they get doing X or Y activity.
People can earn millions of gold by selling things like Heroism Pots.
Let's assume you only get Blue items the whole time you're stealing. 275 x 140 = 38,500 Gold. It takes a while to get a full 140 items, regardless of whether you're Pickpocketing (which even with maxed Passives for that you can still have NPCs that have an iffy success rate against), stealing from Lockboxes somewhere, killing people and looting bodies, or all of the above. It takes even more time if you don't have 140 open slots in your inventory and need to make a couple of trips to fence what you have. Even if you get only Superior stuff, it would take basically filling up your inventory with 140 items 26 times to hit 1m in a day (275 x 140 = 38,500 Gold, 1m divided by that is 25.9).
That is a LOT of time spent killing and/or stealing. If someone is putting THAT much time into making money, why not let them? Especially because someone farming mats to sell would likely be able to get enough stuff to make close to or over 1m and there's no limit to how much you can sell in a Guild Trader. Granted that requires one to BE in a Trader Guild and to wait for things to sell, but my point is more that there are a lot of other ways people can get a lot of money. I do also get there's a difference between money traded between players and money generated from nothing by in-game actions, but where is all that gold people can afford to trade among each other coming from to begin with?
I also doubt there are many people who'd spend every day doing ALL that killing/stealing. Sure, a lot of people will do Crafting Writs on a full 20 characters every day, but that's largely because of Lazy Writ making it possible to do those things quickly (and even doing them once a day can add up to a lot of money if you're regularly getting Master Writs and things like Chromium Plating to sell). Afaik there's no addon that can make Pickpocketing, looting corpses, and cracking Lockboxes faster.
There is a difference between gold generation and gold transfers.
Gold transfer: an activity that moves gold from one player to another.
Gold generation: an activity that creates new gold. Such as stealing, mob drops and quests.