Your complaints are a symptom of bigger issues tbh.. mainly low Cyrodiil population caps and terrible balance.
...
What you want isn’t easily enforceable, but these problems would be mitigated a lot by fixing underlying issues.
They have been fixed. The PvP community, particularly the more hardcore elements, rejected it outright.
I think you’re referring to Vengeance, but that campaign has a very serious time to kill issue that ZOS hasn’t addressed. Healing is so much stronger than damage and everyone has similar stats which results in effortless survival.
So two more experienced players would almost definitely avoid each other in that campaign, because no one would die.
I think this is one of the biggest reasons the PvP community rejects it. I’m not totally anti-Vengeance, in fact I’ll defend the existence of the campaign. However, I won’t go there myself unless they make the needed balance tweaks.
Anyway long story short, OP’s grievances would still happen in Vengeance, maybe even more so.
By time to kill issue, you mean it taking 10 - 15s instead of a 1-shot?! Sounds balanced to me. Allows for strategy and counterplay.
What are you even talking about? Its not 10-15s, its infinite. You cant kill a good player 1v1 in vengeance by anything but boring him so hard that he falls asleep. Theres a huge inbalance between damage and max hp in vengeance. Skill does hardly matter there, it's mainly about numbers. Cant imagine a more boring pvp environment.VidmaVirtual wrote: »VidmaVirtual wrote: »There are no secret agreements to hand over keeps, no words are exchanged and no agreements are made. "high tier" players will typically choose not to attack each other without any real thought, only the reading of nameplates or guild tags.
AvA players will typically chase you down 10 vs 1, "high tier" players typically do not. Then consider that a fight between "high tier" players could potentially ensue for 20 minutes just so 10-20 players can arrive and run over one or both of you. At this point, teaming becomes survival and continues as a simple status quo.
A secondary and major component is that there is absolutely no incentive for faction loyalty or playing the actual objective, you only need to make AP. Campaign scoring means nothing when 10 people can capture the map during off-hours and more more of an impact than a full population during peak hours.
This realistically is not going to change and is not unfolding the way people claim it is.
Thank you for your input, but you actually just made the perfect case for why hiding enemy nameplates is necessary.
When you say that high-tier players choose not to attack each other based purely on "reading nameplates or guild tags," you are confirming that they are using meta-information to bypass the faction war. 🥹 In a three-faction war, an enemy should be an enemy, regardless of what guild tag they wear or how famous their name is.
If ZOS implements the anonymous nameplate system I suggested, that automatic "status quo" completely shatters. If you can't read the nameplate or the guild tag, you won't know if the player running at you is a top-tier duelist or a casual player. You will actually have to fight for your alliance, rather than using names to decide who gets a free pass and who gets farmed.
You also mentioned that there is no incentive for faction loyalty because off-hours capture groups ruin the score. While that is a valid system issue, it shouldn't be used to justify or excuse the toxic behavior and griefing that casual players experience during peak hours. We should aim to fix both, not accept it as the unchangeable norm.
This won't work the way you intend because it's the playstyle that causes the way of playing. I will NEVER outnumber anyone thats not using some really annoying playstyle. So this change would cause me to engage even less in those fights as I wont know if its someone that for example ganked me before.
I understand that from a solo or ganker perspective, knowing exactly who you are fighting helps you choose your battles or get revenge on someone who ganked you earlier.
However, sacrificing the entire competitive integrity of a three-faction war just so a few players can settle personal rivalries or avoid specific builds isn't healthy for the game. Currently, allowing high-tier groups to read nameplates is exactly what enables them to systematically ignore each other and focus entirely on farming casual and solo players.
Besides, even with anonymous nameplates, ZOS could easily keep the "Death Recap" screen showing the anonymous tag or class that defeated you, or a temporary session ID (like "Enemy 12"). If that same "Enemy 12" ganks you again, you would know it's the same person during that session.
We have to weigh what hurts Cyrodiil more: you not knowing the exact name of your previous attacker, or thousands of casual and new players quitting PvP entirely because toxic groups are using nameplates to rig campaigns and exploit the system.
My point was that what you are criticizing isn't solved by anonymization. For most players its a general way of playing rather than being a pact with certain players. I could live with this change tho if it meant more people would come into cyro. But I both doubt this change will happen and doubt more people would come in. Because in the end the main problem for casual players is that they dont stand a chance against the best players. Which is completely normal in a game this old and as we see with vengeance, people have very little interest in a pvp format, where neither game knowledge nor skill really matter.
I think you’re referring to Vengeance, but that campaign has a very serious time to kill issue that ZOS hasn’t addressed. Healing is so much stronger than damage and everyone has similar stats which results in effortless survival.
So two more experienced players would almost definitely avoid each other in that campaign, because no one would die.What are you even talking about? Its not 10-15s, its infinite. You cant kill a good player 1v1 in vengeance by anything but boring him so hard that he falls asleep.
Clearly you guys have not played current Vengeance enough to face good players. Or maybe you play the Vanguard DK tank, in which case, yeah, a Scout should not be able to kill you 1v1, and they can't kill you either.
Also, what is this that you said?When youre a top tier player, you dont want to fight people on an equal skill level all the time. Not because youre scared but because those fights often take a long time...
Top-tier players don't want to fight people on an equal skill level all the time because it takes too long? Huh? So dueling is "infinite" in normal PvP too?
I think you’re referring to Vengeance, but that campaign has a very serious time to kill issue that ZOS hasn’t addressed. Healing is so much stronger than damage and everyone has similar stats which results in effortless survival.
So two more experienced players would almost definitely avoid each other in that campaign, because no one would die.What are you even talking about? Its not 10-15s, its infinite. You cant kill a good player 1v1 in vengeance by anything but boring him so hard that he falls asleep.
Clearly you guys have not played current Vengeance enough to face good players. Or maybe you play the Vanguard DK tank, in which case, yeah, a Scout should not be able to kill you 1v1, and they can't kill you either.
Also, what is this that you said?When youre a top tier player, you dont want to fight people on an equal skill level all the time. Not because youre scared but because those fights often take a long time...
Top-tier players don't want to fight people on an equal skill level all the time because it takes too long? Huh? So dueling is "infinite" in normal PvP too?VidmaVirtual wrote: »We have to weigh what hurts Cyrodiil more: you not knowing the exact name of your previous attacker, or thousands of casual and new players quitting PvP entirely because toxic groups are using nameplates to rig campaigns and exploit the system.
Even if you hide nameplates, people will probably be able to recognize you based on your costume, movement and playstyle. I'm not opposed to disabling cross-faction whispers during the campaign, but players will choose easier targets based on how the character looks and moves.
JustLovely wrote: »Vengeance is for new players. They don't know what faction they want to play yet. Faction lock on vengeance would just make it less accessible.
Here’s an idea:
Add an actual bounty system, when X player stacks 10-20-30 killstreak they are worth more AP, or even a real bounty for XXXX gold.
BardokRedSnow wrote: »
BardokRedSnow wrote: »
It really would be healthy for the game though. It would be cool for both the player worth 10k AP/gold and the horde trying to capture the bounty.
I’d imagine they could implement it without truly highlighting people, like maybe you don’t know they’ve acquired such a bounty until you engage in combat with them, could just be a debuff you see on them. Obviously, certain people would always have a bounty on their head, but that is kind of the intent around 1vX to begin with..
BardokRedSnow wrote: »BardokRedSnow wrote: »
It really would be healthy for the game though. It would be cool for both the player worth 10k AP/gold and the horde trying to capture the bounty.
I’d imagine they could implement it without truly highlighting people, like maybe you don’t know they’ve acquired such a bounty until you engage in combat with them, could just be a debuff you see on them. Obviously, certain people would always have a bounty on their head, but that is kind of the intent around 1vX to begin with..
Agreed, and I'd be okay with it just being like a debuff you see on them rather than a big arrow on your head. But Im definitely for it.

JustLovely wrote: »Vengeance is for new players. They don't know what faction they want to play yet. Faction lock on vengeance would just make it less accessible.
Your complaints are a symptom of bigger issues tbh.. mainly low Cyrodiil population caps and terrible balance.
...
What you want isn’t easily enforceable, but these problems would be mitigated a lot by fixing underlying issues.
They have been fixed. The PvP community, particularly the more hardcore elements, rejected it outright.
I think you’re referring to Vengeance, but that campaign has a very serious time to kill issue that ZOS hasn’t addressed. Healing is so much stronger than damage and everyone has similar stats which results in effortless survival.
So two more experienced players would almost definitely avoid each other in that campaign, because no one would die.What are you even talking about? Its not 10-15s, its infinite. You cant kill a good player 1v1 in vengeance by anything but boring him so hard that he falls asleep.
Clearly you guys have not played current Vengeance enough to face good players. Or maybe you play the Vanguard DK tank, in which case, yeah, a Scout should not be able to kill you 1v1, and they can't kill you either.
Also, what is this that you said?When youre a top tier player, you dont want to fight people on an equal skill level all the time. Not because youre scared but because those fights often take a long time...
Top-tier players don't want to fight people on an equal skill level all the time because it takes too long? Huh? So dueling is "infinite" in normal PvP too?VidmaVirtual wrote: »We have to weigh what hurts Cyrodiil more: you not knowing the exact name of your previous attacker, or thousands of casual and new players quitting PvP entirely because toxic groups are using nameplates to rig campaigns and exploit the system.
Even if you hide nameplates, people will probably be able to recognize you based on your costume, movement and playstyle. I'm not opposed to disabling cross-faction whispers during the campaign, but players will choose easier targets based on how the character looks and moves.
Your complaints are a symptom of bigger issues tbh.. mainly low Cyrodiil population caps and terrible balance.
...
What you want isn’t easily enforceable, but these problems would be mitigated a lot by fixing underlying issues.
They have been fixed. The PvP community, particularly the more hardcore elements, rejected it outright.
Not at all.
I'm not even a hardcore pvp player, in fact I die most of the time... but I just don't find Vengeance fun.
Like, what is the point of having fancy gear if you can't use it? What is the point of even having morphs to your skills if you're not allowed to use them?
And throughout most of the Vengeance testing, literally everything else that was possible in Cyrodiil was literally broken. Including delves, dolmens, mini-quests, reading documents and lorebooks, even fishing and farming nodes. I had given up on Vengeance before discovering that some (still not all) of these things had been re-enabled for the current release.
I don't want stuff removed, I want it *fixed*. From a starting position of "people keep their stuff and their capabilities and we tweak parameters one or two things at a time", not a starting position of "we junk everything and rebuild from zero".
This also means wanting overly flashy animations to be reduced, or fixed, as a general thing, because frankly they're now causing lag even in *trials* with just 12 players on the same team, let alone in PVP where the moment you run into an area with more than 20 or so players, the game slows to a crawl.
Lock factions, stop people swapping to another alliance with a timer. It's basic common sense.
When youre a top tier player, you dont want to fight people on an equal skill level all the time. Not because youre scared but because those fights often take a long time
I think you’re referring to Vengeance, but that campaign has a very serious time to kill issue that ZOS hasn’t addressed. Healing is so much stronger than damage and everyone has similar stats which results in effortless survival.
So two more experienced players would almost definitely avoid each other in that campaign, because no one would die.What are you even talking about? Its not 10-15s, its infinite. You cant kill a good player 1v1 in vengeance by anything but boring him so hard that he falls asleep.
Clearly you guys have not played current Vengeance enough to face good players. Or maybe you play the Vanguard DK tank, in which case, yeah, a Scout should not be able to kill you 1v1, and they can't kill you either.
Also, what is this that you said?When youre a top tier player, you dont want to fight people on an equal skill level all the time. Not because youre scared but because those fights often take a long time...
Top-tier players don't want to fight people on an equal skill level all the time because it takes too long? Huh? So dueling is "infinite" in normal PvP too?VidmaVirtual wrote: »We have to weigh what hurts Cyrodiil more: you not knowing the exact name of your previous attacker, or thousands of casual and new players quitting PvP entirely because toxic groups are using nameplates to rig campaigns and exploit the system.
Even if you hide nameplates, people will probably be able to recognize you based on your costume, movement and playstyle. I'm not opposed to disabling cross-faction whispers during the campaign, but players will choose easier targets based on how the character looks and moves.
Yes, a lot of times 1v1s take a long time between top tier players in a normal pvp environment. Thats what I said. In vengeance everyone that is somewhat good will normally not die in a 1v1 without desync, lag or falling asleep. Yes, of course even in vengeance theres a lot of players that can be killed easily 1v1 but thats not what i'm talking about. I gotta admit tho that I haven't played it since the last test but I browsed through the skills and perks and didn't see any relevant changes so i'm pretty sure nothing changed dramatically. It's just a very casual friendly, mistake forgiving environment that isn't fun at all.
BardokRedSnow wrote: »BardokRedSnow wrote: »We care about balance yes, in relation to combat, as well as population. Ironically Greyhost is more balanced in both cases.
Going to stop you right there with the bad faith argument.
It’s not bad faith, it is truth. People with a chip on their shoulder who haven’t played gh in years come here to make sweeping generalized statements about it not knowing what Cyrodiil is actually like but GH is easily the most competitive campaign by a mile at least on PCNA, and that’s why it’s pop locked every evening.
You may have a hard time playing there but claiming vengeance is more balanced because they stripped everything of meaning and value there to the bare bones so that only numbers matter and then have no way to make sure the numbers are somewhat equal is like me saying a mustang ecoboost and dark horse premium are the same because they’re both mustangs
Or better yet a bike because they’re both vehicles.
When youre a top tier player, you dont want to fight people on an equal skill level all the time. Not because youre scared but because those fights often take a long timeI think you’re referring to Vengeance, but that campaign has a very serious time to kill issue that ZOS hasn’t addressed. Healing is so much stronger than damage and everyone has similar stats which results in effortless survival.
So two more experienced players would almost definitely avoid each other in that campaign, because no one would die.What are you even talking about? Its not 10-15s, its infinite. You cant kill a good player 1v1 in vengeance by anything but boring him so hard that he falls asleep.
Clearly you guys have not played current Vengeance enough to face good players. Or maybe you play the Vanguard DK tank, in which case, yeah, a Scout should not be able to kill you 1v1, and they can't kill you either.
Also, what is this that you said?When youre a top tier player, you dont want to fight people on an equal skill level all the time. Not because youre scared but because those fights often take a long time...
Top-tier players don't want to fight people on an equal skill level all the time because it takes too long? Huh? So dueling is "infinite" in normal PvP too?VidmaVirtual wrote: »We have to weigh what hurts Cyrodiil more: you not knowing the exact name of your previous attacker, or thousands of casual and new players quitting PvP entirely because toxic groups are using nameplates to rig campaigns and exploit the system.
Even if you hide nameplates, people will probably be able to recognize you based on your costume, movement and playstyle. I'm not opposed to disabling cross-faction whispers during the campaign, but players will choose easier targets based on how the character looks and moves.
Yes, a lot of times 1v1s take a long time between top tier players in a normal pvp environment. Thats what I said. In vengeance everyone that is somewhat good will normally not die in a 1v1 without desync, lag or falling asleep. Yes, of course even in vengeance theres a lot of players that can be killed easily 1v1 but thats not what i'm talking about. I gotta admit tho that I haven't played it since the last test but I browsed through the skills and perks and didn't see any relevant changes so i'm pretty sure nothing changed dramatically. It's just a very casual friendly, mistake forgiving environment that isn't fun at all.
Why does the "eternal duel" skill level have to be limited to top tier? If two average skilled players are pitted against each other, they also won't be killing each other because they don't attack frequently enough to pressure sustain. If you end up in a stalemate with the majority of players, it means you're on the same skill level because ESO doesn't have a definite way to track attrition. Normally the HP bar represents how close you are to dying/killing your opponent, but it doesn't in ESO because DPS are allowed to self heal. Or if you pick a build that's soldier (all rounder stats, not particularly good at defense or offense) then fighting other soldiers is going to be a stalemate.
"To make this even more effective, ZOS should disable the ability to send private messages (whispers) to enemy alliance players while inside Cyrodiil. This would instantly stop both toxic hate-whispers after fights and real-time win-trading coordination between factions"
I don't like this idea. It takes away from players that are not abusing chat. I've had some interesting conversations with enemies after a good battle. Could also make it a bit tougher to coordinate guild on guild fights. No idea if those still happen because I left my PvP guild that did those quite a while back but they used to be a lot of fun.
Avran_Sylt wrote: »BardokRedSnow wrote: »BardokRedSnow wrote: »We care about balance yes, in relation to combat, as well as population. Ironically Greyhost is more balanced in both cases.
Going to stop you right there with the bad faith argument.
It’s not bad faith, it is truth. People with a chip on their shoulder who haven’t played gh in years come here to make sweeping generalized statements about it not knowing what Cyrodiil is actually like but GH is easily the most competitive campaign by a mile at least on PCNA, and that’s why it’s pop locked every evening.
You may have a hard time playing there but claiming vengeance is more balanced because they stripped everything of meaning and value there to the bare bones so that only numbers matter and then have no way to make sure the numbers are somewhat equal is like me saying a mustang ecoboost and dark horse premium are the same because they’re both mustangs
Or better yet a bike because they’re both vehicles.
Both are competitive, GH has more gear complexity.