U50 DPS meta is going to be the IA class sets, so I've been trying to farm them, but good grief it's so mind numbingly boring that I just logout of ESO after a few cycles and play a different game.
ZOS please improve this experience.
- The cycles are too spread apart. Having an option to lump several or all of them together, so that you can get through the monotonous slog faster would be nice.
- Why in Oblivion are all the gear pieces broken up into each individual weight? This game has so much bloat with sets. It would lessen the grind and bloat if each gear slot only required 1 drop. An example would be 1 head piece covers all head weights (heavy, medium, light). The same way motif style pages work.
- Let the class gear be tradable so I can give someone who enjoys that place some gold or other items in exchange for IA gear. If this is impossible, then let us buy the gear with gold or add IA sets to the Golden Vendor to purchase with gold or fortunes to lessen the horrible boring grind.
I'd have preferred if the threads system was used exclusively as a leaderboard qualifier. I don't mind wiping and retrying, but 3 lives and then you have to restart the slogfest and spend another 30-40 min on floor 1 and 2 is extremely demotivating. That and the fact that there are 80+ bosses. How am I supposed to learn the fight if I only have 3 tries?
I'll just farm the first two floors for my warden, and then celebrate when I'm done.
We want to spend the limited time we have in this wonderful game doing things that are fun.
We want to spend the limited time we have in this wonderful game doing things that are fun.
Then go do something fun. You say IA is designed for score pushers. It's really not. It's primarily a source for other things that are a grind to get: Furnishing Plans, Monster Style Pages, Antiquity Leads, and Fragments.
The sets themselves are not all that special. Some are good for niche builds, but the majority of players won't get the benefit, as it requires someone who has put in a lot of time to get their skills up to a level that gets the most out of the set; the kind of person who scores high in IA btw.
And to cite wage slavery in relation to a mild MMO grind has to be the most over-dramatised nonsense I have ever read.
We want to spend the limited time we have in this wonderful game doing things that are fun.
Then go do something fun. You say IA is designed for score pushers. It's really not. It's primarily a source for other things that are a grind to get: Furnishing Plans, Monster Style Pages, Antiquity Leads, and Fragments.
The sets themselves are not all that special. Some are good for niche builds, but the majority of players won't get the benefit, as it requires someone who has put in a lot of time to get their skills up to a level that gets the most out of the set; the kind of person who scores high in IA btw.
And to cite wage slavery in relation to a mild MMO grind has to be the most over-dramatised nonsense I have ever read.
What I'm not seeing from these threads are many people (there will always be the exception) claiming repeating IA over and over is fun.
Because at some point it's not very fun, feedback to reduce the grind seems reasonable to me.
DenverRalphy wrote: »We want to spend the limited time we have in this wonderful game doing things that are fun.
Then go do something fun. You say IA is designed for score pushers. It's really not. It's primarily a source for other things that are a grind to get: Furnishing Plans, Monster Style Pages, Antiquity Leads, and Fragments.
The sets themselves are not all that special. Some are good for niche builds, but the majority of players won't get the benefit, as it requires someone who has put in a lot of time to get their skills up to a level that gets the most out of the set; the kind of person who scores high in IA btw.
And to cite wage slavery in relation to a mild MMO grind has to be the most over-dramatised nonsense I have ever read.
What I'm not seeing from these threads are many people (there will always be the exception) claiming repeating IA over and over is fun.
Because at some point it's not very fun, feedback to reduce the grind seems reasonable to me.
While it's not my go-to cup o tea, I do know a lot of players in game who eat, sleep, and breathe the Infinite Archive. I spent so much time in there I devevloped farming it into an artform filling out the stickerbook. I get bored quickly, so it's not often I get the urge to push past arc 3 or 4. But I know many who absolutely love it.
We want to spend the limited time we have in this wonderful game doing things that are fun.
Then go do something fun. You say IA is designed for score pushers. It's really not. It's primarily a source for other things that are a grind to get: Furnishing Plans, Monster Style Pages, Antiquity Leads, and Fragments.
The sets themselves are not all that special. Some are good for niche builds, but the majority of players won't get the benefit, as it requires someone who has put in a lot of time to get their skills up to a level that gets the most out of the set; the kind of person who scores high in IA btw.
And to cite wage slavery in relation to a mild MMO grind has to be the most over-dramatised nonsense I have ever read.
What I'm not seeing from these threads are many people (there will always be the exception) claiming repeating IA over and over is fun.
Because at some point it's not very fun, feedback to reduce the grind seems reasonable to me.
We want to spend the limited time we have in this wonderful game doing things that are fun.
Then go do something fun. You say IA is designed for score pushers. It's really not. It's primarily a source for other things that are a grind to get: Furnishing Plans, Monster Style Pages, Antiquity Leads, and Fragments.
The sets themselves are not all that special. Some are good for niche builds, but the majority of players won't get the benefit, as it requires someone who has put in a lot of time to get their skills up to a level that gets the most out of the set; the kind of person who scores high in IA btw.
And to cite wage slavery in relation to a mild MMO grind has to be the most over-dramatised nonsense I have ever read.
What I'm not seeing from these threads are many people (there will always be the exception) claiming repeating IA over and over is fun.
Because at some point it's not very fun, feedback to reduce the grind seems reasonable to me.
Maybe they are too busy having fun in IA to come to the forums?!
Forums are overwhelmingly negative places. It's rare people come here to say anything positive. It is a very poor barometer of player experience, mood, and enjoyment.
U50 DPS meta is going to be the IA class sets, so I've been trying to farm them, but good grief it's so mind numbingly boring that I just logout of ESO after a few cycles and play a different game.
ZOS please improve this experience.
- The cycles are too spread apart. Having an option to lump several or all of them together, so that you can get through the monotonous slog faster would be nice.
- Why in Oblivion are all the gear pieces broken up into each individual weight? This game has so much bloat with sets. It would lessen the grind and bloat if each gear slot only required 1 drop. An example would be 1 head piece covers all head weights (heavy, medium, light). The same way motif style pages work.
- Let the class gear be tradable so I can give someone who enjoys that place some gold or other items in exchange for IA gear. If this is impossible, then let us buy the gear with gold or add IA sets to the Golden Vendor to purchase with gold or fortunes to lessen the horrible boring grind.
CatoUnchained wrote: »DenverRalphy wrote: »BardokRedSnow wrote: »From what I see in this thread and the forums in general is, people want instant gratification for every last piece of content there is. This is an mmo, antithetical to the type of game you are playing.
I'm partially with you in this. There's a definite reluctance to earn by participating in the forum base (less so than I witness actually in game). But IA really does push the boundaries on this concept with an extremely large amount of unique items to stickerbook.
Agree. It's not that I want things instantly because that's just as boring as mindless grind. It's that IA is just on a whole different level of tedious grind and I'm just trying to make suggestions on how to lessen that.
Someone did a poll a few weeks back about whether or not IA should drop gear that isn't specific to IA and they got hammered for thinking that IA should drop more IA gear and not drop any overland sets. But they were right though, if IA just dropped IA sets in place of overland trash everyone already has it would go a long way to make IA bearable, at least to get the gear. It would still be horribly unfun and repetitive.
I still just can't get over how ZOS thought it was OK to call IA new content. It's not. Only the puzzle rooms are new content.
U50 DPS meta is going to be the IA class sets, so I've been trying to farm them, but good grief it's so mind numbingly boring that I just logout of ESO after a few cycles and play a different game.
ZOS please improve this experience.
- The cycles are too spread apart. Having an option to lump several or all of them together, so that you can get through the monotonous slog faster would be nice.
- Why in Oblivion are all the gear pieces broken up into each individual weight? This game has so much bloat with sets. It would lessen the grind and bloat if each gear slot only required 1 drop. An example would be 1 head piece covers all head weights (heavy, medium, light). The same way motif style pages work.
- Let the class gear be tradable so I can give someone who enjoys that place some gold or other items in exchange for IA gear. If this is impossible, then let us buy the gear with gold or add IA sets to the Golden Vendor to purchase with gold or fortunes to lessen the horrible boring grind.
kind of like yo only need to steam through 2 cycles then get enough currency to buy another crated extra drop..really going to take a fewday with an hour or two for IA per day to get what you want
Twohothardware wrote: »There's way too much gear in the game that isn't tradeable. Everything in IA should be sellable. It would probably drive more players to play it to sell the gear than who are playing it now.
We want to spend the limited time we have in this wonderful game doing things that are fun.
The sets themselves are not all that special. Some are good for niche builds, but the majority of players won't get the benefit, as it requires someone who has put in a lot of time to get their skills up to a level that gets the most out of the set; the kind of person who scores high in IA btw.
I really want to like IA. I do. It's honestly one of the most rewarding and well-integrated systems the game has.
But, I struggle with it. Here's why:set.
- IA specific sets only drop from Tho'at fights.
Maybe a random chance for a curated drop from the sub-bosses, or a little more AF reward, or even making the curated containers a bit cheaper.