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Empower now increases heavy attack damage to monsters by 150%?

HairyFairy
HairyFairy
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I always knew it to be 70%, did this change last patch?

Thanks,
HF
Hello darkness my old friend

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  • Sordidfairytale
    Sordidfairytale
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    They changed it with this patch. Short version. It was being calculated incorrectly. When they moved the calculation to the correct type it changed how much damage a heavy attack was doing, so they increased it back to where it was allllllll the way back when they first made the change so that it only affected monsters.
    The Vegemite Knight
  • Vaqual
    Vaqual
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    They changed the formula and it is no longer applied multiplicatively. To keep the effective damage bonus somewhat in the same ballpark they upped the value. Players with fewer % damage modifiers will see a buff from this.
  • Gabriel_H
    Gabriel_H
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    Previously:

    Deadly Strike + Master-At-Arms + Velothi + Empower = (1 + 0.15 + 0.06) x 1.15 x 1.70 = 2.37 damage increase

    Now:

    Deadly Strike + Master-At-Arms + Velothi + Empower = 1 + 0.15 + 0.06 + 0.15 + 1.50 = 2.86 damage increase

    As more damage modifiers are added, the difference between the previous calculation and now lessens until it's roughly the same. Without the huge buff to empower it would be a massive damage reduction for heavy attacks.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • PeacefulAnarchy
    PeacefulAnarchy
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    Gabriel_H wrote: »
    Previously:

    Deadly Strike + Master-At-Arms + Velothi + Empower = (1 + 0.15 + 0.06) x 1.15 x 1.70 = 2.37 damage increase

    Now:

    Deadly Strike + Master-At-Arms + Velothi + Empower = 1 + 0.15 + 0.06 + 0.15 + 1.50 = 2.86 damage increase

    As more damage modifiers are added, the difference between the previous calculation and now lessens until it's roughly the same. Without the huge buff to empower it would be a massive damage reduction for heavy attacks.
    Your general point about how additive vs multiplicative works is correct, but no one uses Velothi on a HA build, since it reduces HA to 1%. The most common use cases, oakensoul and voidmantle, both come with other even stronger buffs which make the difference even smaller.
  • Gabriel_H
    Gabriel_H
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    Gabriel_H wrote: »
    Previously:

    Deadly Strike + Master-At-Arms + Velothi + Empower = (1 + 0.15 + 0.06) x 1.15 x 1.70 = 2.37 damage increase

    Now:

    Deadly Strike + Master-At-Arms + Velothi + Empower = 1 + 0.15 + 0.06 + 0.15 + 1.50 = 2.86 damage increase

    As more damage modifiers are added, the difference between the previous calculation and now lessens until it's roughly the same. Without the huge buff to empower it would be a massive damage reduction for heavy attacks.
    Your general point about how additive vs multiplicative works is correct, but no one uses Velothi on a HA build, since it reduces HA to 1%. The most common use cases, oakensoul and voidmantle, both come with other even stronger buffs which make the difference even smaller.

    It's a mathematical example, not a deep delve into build mechanics.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
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