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White Werewolf: Two companion wolves visuals & stance

twigbot11k
twigbot11k
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In looking over wolf images for a while, most wolves, their head projects horizontally out from their shoulders.

In ESO, those companion "wolves" raise their head above their shoulders, definitely giving them much more of a dog appearance vs a proper wolf appearance. Heck, did the ESO devs end up copying and pasting over a dog model and just called it a wolf, and then cloned it for the second 'wolf'?
  • tomofhyrule
    tomofhyrule
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    Most likely. Welcome to how 99% of games featuring dogs and wolves do things.

    There is a certain suspension of realism needed when it comes to optimization. ESO is a gigantic game, so any way they can save space will be needed, especially since obsolete hardware is still supported. And animations are huge files.

    ESO just did a big pass to try to optimize animations (and there is still some weirdness), but dogs and wolves are so similar that really only zoologists will be able to tell - or care - about the difference. As such, wasting that much time and energy (and money!) is something that could be better spent elsewhere.

    Fun game: try to find which creatures use the same skeleton and animations despite not being similar in form. Some are kinda fun to see that you wouldn’t notice at first (like Daedroths/Werewolf Behemoths or Winged Twilights/Giant Bats)
  • Arunei
    Arunei
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    A lot of things share the same skeleton/rigging, so the models very closely resemble them too in numerous cases. In some instances it's really obvious, but for the most part it's not TOO glaring of an issue.

    Don't the Senche-Raht models share Bear rigging or something? Or the Quasigriffs? It's one of those I think.
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