Greetings!
I am writing this post to make a list of things I have thought of that would be great player experience improvements for the ESO game developers and staff. If another player reads this, please feel free to include any other ideas I haven't already mentioned here. They are not in any particular order. I'm just listing ideas as they return to mind.
Alliance War
- In Imperial City (as well as overland if applicable), have markers on the player compass bar to match the icons on the map (specifically the one for exiting PvP zones because it took me a bit to figure out how to enter back into the overland from the sewer)
Crafting
- Add the ability to deconstruct potions/poisons and in turn learn what traits are needed to successfully create desired status effect
Housing
- Make it possible to leave player houses without teleporting outside the home (for example, if teleporting from Auridon to your player home and then leaving, add an option to teleport back to Auridon or wherever you started before entering the house)
Companions
- A companion's base outfit should be an unlockable reward for the player to wear in costumes after maximum rapport and/or maximum combat level is reached (Alternatively, this could also be unlockable via the Crown Store or with trade bars)
I'll likely be developing this list further as more ideas arise.
— THE LEGENDS OF KRAYEDON —