Some of yas really don't like that people are having fun in vengeance eh?
I'm not opposed to Blackreach coming back as a farm campaign. It was mostly PVD before and will likely still be so still. We could get hundreds of thousands of AP very easily there.
Pepegrillos wrote: »Vengeance is a campaign for new players and casuals that want to jump in and out of Cyro without getting steamrolled by veterans. It's a decent way to ease some people into PvP.
BardokRedSnow wrote: »Pepegrillos wrote: »Vengeance is a campaign for new players and casuals that want to jump in and out of Cyro without getting steamrolled by veterans. It's a decent way to ease some people into PvP.
Its really not though. Ravenwatch was a decent way to introduce people to PvP, it had some semblance of the real thing and got you used to what the actual game would be like. Vengeance doesnt prep you for building at all, you will be stuck in vengeance and a lost lamb even more than usual going from vengeance to greyhost.
Pepegrillos wrote: »BardokRedSnow wrote: »Pepegrillos wrote: »Vengeance is a campaign for new players and casuals that want to jump in and out of Cyro without getting steamrolled by veterans. It's a decent way to ease some people into PvP.
Its really not though. Ravenwatch was a decent way to introduce people to PvP, it had some semblance of the real thing and got you used to what the actual game would be like. Vengeance doesnt prep you for building at all, you will be stuck in vengeance and a lost lamb even more than usual going from vengeance to greyhost.
It's mostly about power gaps that are decoupled from raw skill, and those were bigger on any other campaign. What matters for a player starting out is the pace, the readability of what's going on, and constraints on what's available. All that is better in Vengeance.
BardokRedSnow wrote: »Pepegrillos wrote: »BardokRedSnow wrote: »Pepegrillos wrote: »Vengeance is a campaign for new players and casuals that want to jump in and out of Cyro without getting steamrolled by veterans. It's a decent way to ease some people into PvP.
Its really not though. Ravenwatch was a decent way to introduce people to PvP, it had some semblance of the real thing and got you used to what the actual game would be like. Vengeance doesnt prep you for building at all, you will be stuck in vengeance and a lost lamb even more than usual going from vengeance to greyhost.
It's mostly about power gaps that are decoupled from raw skill, and those were bigger on any other campaign. What matters for a player starting out is the pace, the readability of what's going on, and constraints on what's available. All that is better in Vengeance.
Alright well fair enough if thats what yall want and if thats what new players prefer.
To me though I see this and think, man this is gonna make the gap between vet players and new players way bigger over time but it is what it is.
BardokRedSnow wrote: »Pepegrillos wrote: »BardokRedSnow wrote: »Pepegrillos wrote: »Vengeance is a campaign for new players and casuals that want to jump in and out of Cyro without getting steamrolled by veterans. It's a decent way to ease some people into PvP.
Its really not though. Ravenwatch was a decent way to introduce people to PvP, it had some semblance of the real thing and got you used to what the actual game would be like. Vengeance doesnt prep you for building at all, you will be stuck in vengeance and a lost lamb even more than usual going from vengeance to greyhost.
It's mostly about power gaps that are decoupled from raw skill, and those were bigger on any other campaign. What matters for a player starting out is the pace, the readability of what's going on, and constraints on what's available. All that is better in Vengeance.
Alright well fair enough if thats what yall want and if thats what new players prefer.
To me though I see this and think, man this is gonna make the gap between vet players and new players way bigger over time but it is what it is.
BardokRedSnow wrote: »Pepegrillos wrote: »Vengeance is a campaign for new players and casuals that want to jump in and out of Cyro without getting steamrolled by veterans. It's a decent way to ease some people into PvP.
Its really not though. Ravenwatch was a decent way to introduce people to PvP, it had some semblance of the real thing and got you used to what the actual game would be like. Vengeance doesnt prep you for building at all, you will be stuck in vengeance and a lost lamb even more than usual going from vengeance to greyhost.
Context: I play since 2014; over 3k hours on my main alone. I never did PvP.
I was ever afraid of PvP. All I kept hearing was how broken builds would demolish the fun of us, noobs. So I never did PvP (only exception is PvE quests from the Mayhem and collecting sky shards in Cyrodiil and IC).
Vengeance is my chance of trying PvP. Everybody is on the same level. I will have the same odds as everybody else.
And I'm loving it!
I specially love the build management and how easy everything is to start doing and to understand. (For instance, the potion is endless; You equip a type of weapon and you are good to go).
Plus: Veterancy is awesome. I really like the rewards. And the progression matches Vengeance so nicely!
I would also like to appreciate the team behind these systems (Vengeance and Veterancy). Wow. You put such a great effort into this. And the result is amazing. Things are very polished (
UI, UX, the overall feel...). Awesome work!
I believe it is safe to say that Veng PC EU went well beyond just farming veterancy points. The score of all three factions is very close now, AD might soon overtake DC or EP (depending on the time of the day) as the highest score faction. As a DC myself I feel kind of conflicted, but must say: “Keep up the good work AD!”. Sure I would like to see DC win, but seeing 3 factions competing so close is simply the best thing. Unfortunately my ventilators died today so I can’t participate until next week. Back to reading books and some forum while waiting for my new hardware.
I believe it is safe to say that Veng PC EU went well beyond just farming veterancy points. The score of all three factions is very close now, AD might soon overtake DC or EP (depending on the time of the day) as the highest score faction. As a DC myself I feel kind of conflicted, but must say: “Keep up the good work AD!”. Sure I would like to see DC win, but seeing 3 factions competing so close is simply the best thing. Unfortunately my ventilators died today so I can’t participate until next week. Back to reading books and some forum while waiting for my new hardware.
Balancing the factions is one of the bigger hurdles to keep it fun. The defense ticks seem kind of lackluster too, we were holding off DC for like 20+mins and ended up with only a 8k d-tick.
SaffronCitrusflower wrote: »Vengeance is a fail by every measure. And I will never touch it again. ZOS will fix Grey Host performance or I will find something else to do with my time and money.
They cannot fix GH performance without altering the ruleset. Be it Venegance or some other version of cut down HoTs, DoTs and procs. So what ruleset would you be happy with?
They cannot get the current version of GH to work. Nobody can. Every game that has tried battles on this scale have run into the same problem. They are forced to limit abilities in order to maintain performance.
ZOS are bringing in a medium sized map in the near future to allow for the kind of free-wheeling builds in GH but on a smaller scale, which will mean less of a performance loss.
Not true.
They fixed Grey Host performance with a single maintenance before Mayhem events, then degraded it back down with one maintenance for years to accommodate the Mayhem events. When they replaced the servers performance was better than it had ever been. So ZOS knows exactly what needs to be done to improve performance. They've done it too many times in the past to not know.
Repeating state media propaganda will never solve problems or motivate those not upholding their contractual agreements.
The "medium sized map" is another bait and switch distraction from doing their job of fixing Grey Host, something they swore up and down they've been doing for a decade but only managed to actually achieve during the above mentioned instances.
ZOS built it, they can fix it. They know exactly how but are choosing not to for some reason.
I have no horse in this race as I despise the concept of Cyrodiil. To me it is just a vastly oversized riding simulation.
I have tried Vengeance & normal Cyrodiil a few times but my criticism still stands. My main pain point is that upon death you are forced to ride a very long way back to the objective. That , to me, is the most boring aspect. Massive battles & groups could be fun if one could just respawn very nearby.
I have no horse in this race as I despise the concept of Cyrodiil. To me it is just a vastly oversized riding simulation.
I have tried Vengeance & normal Cyrodiil a few times but my criticism still stands. My main pain point is that upon death you are forced to ride a very long way back to the objective. That , to me, is the most boring aspect. Massive battles & groups could be fun if one could just respawn very nearby.
That's what camps are for. You're free to set one up almost wherever you want.
BardokRedSnow wrote: »Pepegrillos wrote: »Vengeance is a campaign for new players and casuals that want to jump in and out of Cyro without getting steamrolled by veterans. It's a decent way to ease some people into PvP.
Its really not though. Ravenwatch was a decent way to introduce people to PvP, it had some semblance of the real thing and got you used to what the actual game would be like. Vengeance doesnt prep you for building at all, you will be stuck in vengeance and a lost lamb even more than usual going from vengeance to greyhost.
Well, this has been an interesting discussion. This is my take assessment taking a step back here:
The OP states that in Vengeance, "everybody is on the same level" and thus we have presumably achieved PvP parity. This turned out to be the wrong requirement.
The real question was, will enough players choose to play in Vengeance and sacrifice personal build creativity, progression, and years of character investment in exchange for a more equalized PvP environment? The debate is largely academic at this point. Theory had its chance. Vengeance failed. It is clearly "not awesome" to most. Sorry OP, Grey Host has spoken.
I have no horse in this race as I despise the concept of Cyrodiil. To me it is just a vastly oversized riding simulation.
I have tried Vengeance & normal Cyrodiil a few times but my criticism still stands. My main pain point is that upon death you are forced to ride a very long way back to the objective. That , to me, is the most boring aspect. Massive battles & groups could be fun if one could just respawn very nearby.
That's what camps are for. You're free to set one up almost wherever you want.