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Update 50, Season Zero Features

  • Aelfan
    Aelfan
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    ZOS_Kevin wrote: »
    This is a list of everything coming to Update 50 as a part of Season Zero.

    I would have to say that a lot of the changes the devs have made lately are like a breath of fresh air in the game. However I have a couple of observations...

    Exemplary Decon: There are a bunch of things I seem to be carrying which are rewards I don't want and have to go through the tedious DESTROY protocol. It would be convenient if EVERYTHING could be sold to a vendor.

    Daily Quest Limit Increased: This is good news, especially as a lot of ESO quest-givers are incredibly tedious and you just want them to shut up and go away. However, what would be more helpful is providing some information about the quest when you are going through your list. Is this something I picked up in a delve and just needs to be handed in? Is this stage zero in a twenty stage questline? Or is it stage eight? What is the reward? Will I need to to talk to Sheogorath, or a rude dark-elf or high-elf? This sort of information would help us curate our quest list better.
  • Wildberryjack
    Wildberryjack
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    Can we have a toggle to choose the system NOT demand we type in DESTROY or DELETE when we want to dump something? That would be awesome tbh. I just want to grab it and toss it out of my bag and move on.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • shadoza
    shadoza
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    Is the tendency to repeat group play challenges going to be adjusted to balance?
    I ran out of rerolls trying to get rid of these and they kept returning, Only one challenge changed to a non-group challenge. Doing the same three antiquities is boring.

    zfezle5bscaq.png
  • ESO_player123
    ESO_player123
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    shadoza wrote: »
    Is the tendency to repeat group play challenges going to be adjusted to balance?
    I ran out of rerolls trying to get rid of these and they kept returning, Only one challenge changed to a non-group challenge. Doing the same three antiquities is boring.

    zfezle5bscaq.png

    Public dungeon events in Wrothgar are easily soloable even on a low level toon, especially the one in the Rkindaleft.
  • shadoza
    shadoza
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    I can't play this game anymore. The group play push is demoralizing. I try to play by doing challenges because I have three weeks left on my sub, but now, I am thinking the money is not worth the torture. I do not understand why this cannot be balanced or better regulated so I can get the content that I WANT to play. It feels like Solo players are no longer welcome or cared about.
    I saw a player in chat even say the words. "Go play a single-player game, we need to get rid of more solo players. This game an MMO . . . it is for groups." I don't understand that attitude, but I do notice from where it comes.

    Maybe if I had not participated in the Beta . . .
    Maybe if I had not if I had not believed the Play the way you want to play . . .
    Maybe if I had not invested so much time and money in the characters over the last decade . . .
    Maybe I would not feel so conflicted and defeated right now.
    22 days remaining. 22 days of logging in and logging out again because there is nothing new for me, the solo player.
    g3dvz83keyht.png

    My last game friend quit playing because he could not compete in the Night Market. He was really excited about it after trying it in PTS. The Development team was saying they would look into adjusting the difficulty level. When it went live, he could not even survive the first wave. The disappointment was demanded more tolerance than he held.
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