Where's this everyone you speak of? I'm sure myself and many others would like to speak with them. Because a handful of people cannot speak for everyone, and we shouldn't act like they can.
People YOU know might think it needs a nerf, and hey, maybe it does for PvP (tho again I cannot stress enough that every time a new shiny thing comes along combat wise it's ALWAYS too OP for PvP so it's nothing new with WW). But trying to say the people YOU know, when that is a very small percent of the playerbase, thinks it needs a nerf = ""everyone"" thinking it needs a nerf is...silly. And so is trying to dismiss anyone who doesn't agree as a "WW main", too.
This whole thing was beaten to death over in the PTS, where a handful of Mastery Passives + Signet were doing a lot of damage with WW and it being lauded as a problem with WW itself rather than the unexpected interactions with it and certain Mastery Passives (admitted by ZOS) and how WW Ult works and how Signet interacts with THAT. And we saw that there were indeed builds that DIDN'T use those things that weren't doing as much. YOU posted one, the 6k damage one that was hardly the 10k and then 14k damage that more min-maxed builds were doing.
So again, maybe instead of asking ZOS to nerf WW, y'all should focus on asking them to look at what is ACTUALLY causing problems and adjust those? While this dev team is doing much better than those prior in not just smacking a sledgehammer into something to nerf it in PvE for PvP adjustments, that doesn't mean it can't still happen. And with WW having been awful for the last several YEARS, I'd much rather it not be given the Old Yellar treatment when other things are what need looking at.


I have 45k health and 28k resist and I’m being hit by 14k whips. Mind you that DK has 2-3 other burst moves and infinite bi-sustain through ‘core of flame’ by yea… “nerf werewolf” as a whole because OP, React, and Pelican never stop making threads for same topic xD.
People are still sustaining forever against me outside of robots because of course in Cyro/outside of the PvErs that queue in BGs- the opposing heals as always are simply unreal. IF I can catch someone in a 1 v 1 then they can still easily stand toe to toe with most mastery specs built correctly and/or DK Ardent Flame.
WW is the most broken class in the game and literally cannot die. It often requires coordinated attacks from at least 4 competent players to even hope of doing anything, and if the WW singles out even just 1 of them it's GG. I have been doing BGs all night and seeing good WWs completely dominate this PvP mode, often ignoring an entire team pounding on them while focusing on 1 person in that team until they secure the kill. In dueling, WWs outmatch everything we have seen right now, it's not even close. In Cyrodiil, packs of WW with 45-50k HP are borderline unkillable and it is so annoying having to deal with them. It's absolutely insane that this class is allowed to go live when people, including me, have given plenty of feedback about it during the PTS cycle. We even confidently predicted that WW would quickly become meta too. What a joke of an update.
I have 45k health and 28k resist and I’m being hit by 14k whips. Mind you that DK has 2-3 other burst moves and infinite bi-sustain through ‘core of flame’ by yea… “nerf werewolf” as a whole because OP, React, and Pelican never stop making threads for same topic xD.
People are still sustaining forever against me outside of robots because of course in Cyro/outside of the PvErs that queue in BGs- the opposing heals as always are simply unreal. IF I can catch someone in a 1 v 1 then they can still easily stand toe to toe with most mastery specs built correctly and/or DK Ardent Flame.
How are you dying to DKs on a 45k HP WW? I have yet to see a DK consistently beat Pelican.
There is a reason I name-drop him and React in every WW thread. Pelican is currently one of the best WWs in the game (which is ironic because he doesn't main the class and has only played WW this update). React is also one of the better DKs in the game. Every duel between React and Pelican has been onesided, with Pelican easily putting React on the back bar for the majority of the duel. The only win condition for React is critting everything in his combo (which can deal 40k burst), yet that is STILL not enough damage because Pelican has 48k HP and 2 casts of his burst heal will restore him to full.
So if you struggle against DKs and other people, then I don't know what to tell you man. WW is objectively overtuned and just because people can't utilize it to its fullest potential doesn't mean it does not deserve a nerf. It does.
Oblivion_Protocol wrote: »WW is the most broken class in the game and literally cannot die. It often requires coordinated attacks from at least 4 competent players to even hope of doing anything, and if the WW singles out even just 1 of them it's GG. I have been doing BGs all night and seeing good WWs completely dominate this PvP mode, often ignoring an entire team pounding on them while focusing on 1 person in that team until they secure the kill. In dueling, WWs outmatch everything we have seen right now, it's not even close. In Cyrodiil, packs of WW with 45-50k HP are borderline unkillable and it is so annoying having to deal with them. It's absolutely insane that this class is allowed to go live when people, including me, have given plenty of feedback about it during the PTS cycle. We even confidently predicted that WW would quickly become meta too. What a joke of an update.
Now put WW in the hands of a bad player. If they can still 1vX and magically survive everything while killing people, then you can ring the alarm.
Oblivion_Protocol wrote: »WW is the most broken class in the game and literally cannot die. It often requires coordinated attacks from at least 4 competent players to even hope of doing anything, and if the WW singles out even just 1 of them it's GG. I have been doing BGs all night and seeing good WWs completely dominate this PvP mode, often ignoring an entire team pounding on them while focusing on 1 person in that team until they secure the kill. In dueling, WWs outmatch everything we have seen right now, it's not even close. In Cyrodiil, packs of WW with 45-50k HP are borderline unkillable and it is so annoying having to deal with them. It's absolutely insane that this class is allowed to go live when people, including me, have given plenty of feedback about it during the PTS cycle. We even confidently predicted that WW would quickly become meta too. What a joke of an update.
Now put WW in the hands of a bad player. If they can still 1vX and magically survive everything while killing people, then you can ring the alarm.
By your logic nearly 99% of things in this game didn't deserve a nerf. If this is how you think balance changes should be based on, I can only hope that ZOS treads carefully.
Mathius_Mordred wrote: »I saw two werewolves all evening, and one of them was me. Not only that as a berserker it's damn near impossible to even stay in form long enough to kill someone.
I honestly have seen way more DKs and Sorcs dominating BGs than WW and I've been spamming the ball event.
They can't even pick up the ball though due to a bug.
A good WW will 1v2 a DK and Sorc, it's not even close. The only reason you haven't seen way more WWs is because not many people want to play 1-bar builds, but that doesn't mean the spec isnt' busted.
I've actually seen a ton of WW.
Right now I see the most Sorcs and DKS. Some DKs whip for 17K on a spammable. Sorcs just Haunting/Streak/overload/crystal frag in a half second.
80% of WW i've seen are non-issues and the few good ones I've seen were problematic but still outdamaged by the equally skilled DKs and Sorcs in my experience.
I'm at the point where I'm surprised even see anyone playing characters that aren't Sorcs/DKs or WW that actually do well. It almost never happens .
I have 45k health and 28k resist and I’m being hit by 14k whips. Mind you that DK has 2-3 other burst moves and infinite bi-sustain through ‘core of flame’ by yea… “nerf werewolf” as a whole because OP, React, and Pelican never stop making threads for same topic xD.
People are still sustaining forever against me outside of robots because of course in Cyro/outside of the PvErs that queue in BGs- the opposing heals as always are simply unreal. IF I can catch someone in a 1 v 1 then they can still easily stand toe to toe with most mastery specs built correctly and/or DK Ardent Flame.
How are you dying to DKs on a 45k HP WW? I have yet to see a DK consistently beat Pelican.
albertberku wrote: »I just dont understand why there was a need for literal 100% uptime 50m stealth detection on a single player.
There is already extreme Sentry set, and then 33% uptime detect pots that people just stack in groups all the time. Not even mentioning other stealth detection mechanics.
Unkillable players who can also do a decent amount of damage have been an issue since before WW.
BardokRedSnow wrote: »I have 45k health and 28k resist and I’m being hit by 14k whips. Mind you that DK has 2-3 other burst moves and infinite bi-sustain through ‘core of flame’ by yea… “nerf werewolf” as a whole because OP, React, and Pelican never stop making threads for same topic xD.
People are still sustaining forever against me outside of robots because of course in Cyro/outside of the PvErs that queue in BGs- the opposing heals as always are simply unreal. IF I can catch someone in a 1 v 1 then they can still easily stand toe to toe with most mastery specs built correctly and/or DK Ardent Flame.
How are you dying to DKs on a 45k HP WW? I have yet to see a DK consistently beat Pelican.
Here's y'alls problem. Everyone aint Pelican lol, not everyone plays like pelican and even after his recent WW drop people arent all built like Pelican and even when they are they still ain't him. I've fought werewolves using his same suggested setups including gorethief and serpents disdain or savage werewolf with different variations inbetween. They're strong 1v1 yea but group content is where they fall beneath DK. Most of the time 1v1 werewolves run away as soon as i pop corrosive and fossilize, and when they dont if they dont die i can stall them out, theyre very single target based and thats a big weakness.
Pelican is damn good. Your average werewolf enjoyer is not, I tanked a group of them from dc a day ago on a normal brawler dk build till they got bombed trying to zerg me down. Its the same with DK, everyone was talking about how op they were and most of the people who switched to dk and realized it was harder than they thought like explanicide went immediately to pulse ganking cheese with shattered paths signet.
I said this before, you cant base everything on your clique of 1v1 enthusiasts and come here begging for nerfs based on that. No pvp mode is based around 1v1s which is why people slip on a duel build to 1v1 in rather than use their bgs or cyrodiil builds instead.
BardokRedSnow wrote: »I have 45k health and 28k resist and I’m being hit by 14k whips. Mind you that DK has 2-3 other burst moves and infinite bi-sustain through ‘core of flame’ by yea… “nerf werewolf” as a whole because OP, React, and Pelican never stop making threads for same topic xD.
People are still sustaining forever against me outside of robots because of course in Cyro/outside of the PvErs that queue in BGs- the opposing heals as always are simply unreal. IF I can catch someone in a 1 v 1 then they can still easily stand toe to toe with most mastery specs built correctly and/or DK Ardent Flame.
How are you dying to DKs on a 45k HP WW? I have yet to see a DK consistently beat Pelican.
Here's y'alls problem. Everyone aint Pelican lol, not everyone plays like pelican and even after his recent WW drop people arent all built like Pelican and even when they are they still ain't him. I've fought werewolves using his same suggested setups including gorethief and serpents disdain or savage werewolf with different variations inbetween. They're strong 1v1 yea but group content is where they fall beneath DK. Most of the time 1v1 werewolves run away as soon as i pop corrosive and fossilize, and when they dont if they dont die i can stall them out, theyre very single target based and thats a big weakness.
Pelican is damn good. Your average werewolf enjoyer is not, I tanked a group of them from dc a day ago on a normal brawler dk build till they got bombed trying to zerg me down. Its the same with DK, everyone was talking about how op they were and most of the people who switched to dk and realized it was harder than they thought like explanicide went immediately to pulse ganking cheese with shattered paths signet.
I said this before, you cant base everything on your clique of 1v1 enthusiasts and come here begging for nerfs based on that. No pvp mode is based around 1v1s which is why people slip on a duel build to 1v1 in rather than use their bgs or cyrodiil builds instead.
Dk and hard shouldn’t ever be in the same sentence post rework.
albertberku wrote: »BardokRedSnow wrote: »albertberku wrote: »I just dont understand why there was a need for literal 100% uptime 50m stealth detection on a single player.
There is already extreme Sentry set, and then 33% uptime detect pots that people just stack in groups all the time. Not even mentioning other stealth detection mechanics.
Same question, why does there need to be nearly 100 percent uptime for invisibility.
I am going to really be happy that you 3 - 4 same skill issue commenters dont comment about everything in every single post about PvP with your negativity, turning everything to heated discussions. You make me regret it every time i post a single short comment once in a while in the forums.
What does your comment even mean? 100% uptime stealth detection means 0% invisibility uptime. So, basically pointing out that > 0% uptime invisibility would make more sense. Where does 100% invisibility uptime even come from? Like what?
Tbh. I have no idea why they did not gave Warden Class Mastery passive same treatment as NB's Class Mastery passives. I mean, NB's "problematic ones" have battle spirit condition added. So they are weak in PvP.Yeah, what WW is capable of makes DK look tame in many aspects, which is saying something given how absurdly strong DK itself is. The health scaling aspects of the toolkit need to be completely removed if the damage is going to remain the way it is, and even that probably would not be enough to curb how disgustingly strong and efficient they are right now.
The main warden werewolf spec is the single most ridiculous build I have ever fought in ESO's history, and I've been playing since the beginning. There is no amount of skill which will allow you to win against a person using this setup, unless you're also playing a werewolf. You simply take such an obscene amount of damage that doing anything other than holding down block on an extreme tank or non stop kiting with high mobility means you instantly die. All at the hands of a player with 45-50k HP who is fully unkillable by one person... I just don't see how anyone can justify it.
Really hoping to see some adjustments to this in U51.
BardokRedSnow wrote: »BardokRedSnow wrote: »I have 45k health and 28k resist and I’m being hit by 14k whips. Mind you that DK has 2-3 other burst moves and infinite bi-sustain through ‘core of flame’ by yea… “nerf werewolf” as a whole because OP, React, and Pelican never stop making threads for same topic xD.
People are still sustaining forever against me outside of robots because of course in Cyro/outside of the PvErs that queue in BGs- the opposing heals as always are simply unreal. IF I can catch someone in a 1 v 1 then they can still easily stand toe to toe with most mastery specs built correctly and/or DK Ardent Flame.
How are you dying to DKs on a 45k HP WW? I have yet to see a DK consistently beat Pelican.
Here's y'alls problem. Everyone aint Pelican lol, not everyone plays like pelican and even after his recent WW drop people arent all built like Pelican and even when they are they still ain't him. I've fought werewolves using his same suggested setups including gorethief and serpents disdain or savage werewolf with different variations inbetween. They're strong 1v1 yea but group content is where they fall beneath DK. Most of the time 1v1 werewolves run away as soon as i pop corrosive and fossilize, and when they dont if they dont die i can stall them out, theyre very single target based and thats a big weakness.
Pelican is damn good. Your average werewolf enjoyer is not, I tanked a group of them from dc a day ago on a normal brawler dk build till they got bombed trying to zerg me down. Its the same with DK, everyone was talking about how op they were and most of the people who switched to dk and realized it was harder than they thought like explanicide went immediately to pulse ganking cheese with shattered paths signet.
I said this before, you cant base everything on your clique of 1v1 enthusiasts and come here begging for nerfs based on that. No pvp mode is based around 1v1s which is why people slip on a duel build to 1v1 in rather than use their bgs or cyrodiil builds instead.
Dk and hard shouldn’t ever be in the same sentence post rework.
Sounds nice for a gotcha and yet I see plenty of amateur dk running around trying to play like the 1vXers and failing
Same as I see WWs running around in Pelicans suggested builds, and playing nothing like Pelican.
BardokRedSnow wrote: »BardokRedSnow wrote: »I have 45k health and 28k resist and I’m being hit by 14k whips. Mind you that DK has 2-3 other burst moves and infinite bi-sustain through ‘core of flame’ by yea… “nerf werewolf” as a whole because OP, React, and Pelican never stop making threads for same topic xD.
People are still sustaining forever against me outside of robots because of course in Cyro/outside of the PvErs that queue in BGs- the opposing heals as always are simply unreal. IF I can catch someone in a 1 v 1 then they can still easily stand toe to toe with most mastery specs built correctly and/or DK Ardent Flame.
How are you dying to DKs on a 45k HP WW? I have yet to see a DK consistently beat Pelican.
Here's y'alls problem. Everyone aint Pelican lol, not everyone plays like pelican and even after his recent WW drop people arent all built like Pelican and even when they are they still ain't him. I've fought werewolves using his same suggested setups including gorethief and serpents disdain or savage werewolf with different variations inbetween. They're strong 1v1 yea but group content is where they fall beneath DK. Most of the time 1v1 werewolves run away as soon as i pop corrosive and fossilize, and when they dont if they dont die i can stall them out, theyre very single target based and thats a big weakness.
Pelican is damn good. Your average werewolf enjoyer is not, I tanked a group of them from dc a day ago on a normal brawler dk build till they got bombed trying to zerg me down. Its the same with DK, everyone was talking about how op they were and most of the people who switched to dk and realized it was harder than they thought like explanicide went immediately to pulse ganking cheese with shattered paths signet.
I said this before, you cant base everything on your clique of 1v1 enthusiasts and come here begging for nerfs based on that. No pvp mode is based around 1v1s which is why people slip on a duel build to 1v1 in rather than use their bgs or cyrodiil builds instead.
Dk and hard shouldn’t ever be in the same sentence post rework.
Sounds nice for a gotcha and yet I see plenty of amateur dk running around trying to play like the 1vXers and failing
Same as I see WWs running around in Pelicans suggested builds, and playing nothing like Pelican.
I’ve seen stamsorcs running my Onslaught nuker build and they play no where near my level. I've also seen sweaty DKs pulling off 1vXs easily while average ones struggle to kill a 1v3. That doesn't mean my build or DK aren't busted lol.
Yes, it's called a skill gap, and just because bad players don't do well doesn't mean something isn't overperforming. Balance changes should always be done around top players who have perfected their mechanics and know the ins and outs of PvP.
Just play Vengeance, don't know why you're crying to ZOS about balance when they started developing a more balanced ruleset
Just play Vengeance, don't know why you're crying to ZOS about balance when they started developing a more balanced ruleset
BardokRedSnow wrote: »BardokRedSnow wrote: »BardokRedSnow wrote: »I have 45k health and 28k resist and I’m being hit by 14k whips. Mind you that DK has 2-3 other burst moves and infinite bi-sustain through ‘core of flame’ by yea… “nerf werewolf” as a whole because OP, React, and Pelican never stop making threads for same topic xD.
People are still sustaining forever against me outside of robots because of course in Cyro/outside of the PvErs that queue in BGs- the opposing heals as always are simply unreal. IF I can catch someone in a 1 v 1 then they can still easily stand toe to toe with most mastery specs built correctly and/or DK Ardent Flame.
How are you dying to DKs on a 45k HP WW? I have yet to see a DK consistently beat Pelican.
Here's y'alls problem. Everyone aint Pelican lol, not everyone plays like pelican and even after his recent WW drop people arent all built like Pelican and even when they are they still ain't him. I've fought werewolves using his same suggested setups including gorethief and serpents disdain or savage werewolf with different variations inbetween. They're strong 1v1 yea but group content is where they fall beneath DK. Most of the time 1v1 werewolves run away as soon as i pop corrosive and fossilize, and when they dont if they dont die i can stall them out, theyre very single target based and thats a big weakness.
Pelican is damn good. Your average werewolf enjoyer is not, I tanked a group of them from dc a day ago on a normal brawler dk build till they got bombed trying to zerg me down. Its the same with DK, everyone was talking about how op they were and most of the people who switched to dk and realized it was harder than they thought like explanicide went immediately to pulse ganking cheese with shattered paths signet.
I said this before, you cant base everything on your clique of 1v1 enthusiasts and come here begging for nerfs based on that. No pvp mode is based around 1v1s which is why people slip on a duel build to 1v1 in rather than use their bgs or cyrodiil builds instead.
Dk and hard shouldn’t ever be in the same sentence post rework.
Sounds nice for a gotcha and yet I see plenty of amateur dk running around trying to play like the 1vXers and failing
Same as I see WWs running around in Pelicans suggested builds, and playing nothing like Pelican.
I’ve seen stamsorcs running my Onslaught nuker build and they play no where near my level. I've also seen sweaty DKs pulling off 1vXs easily while average ones struggle to kill a 1v3. That doesn't mean my build or DK aren't busted lol.
Yes, it's called a skill gap, and just because bad players don't do well doesn't mean something isn't overperforming. Balance changes should always be done around top players who have perfected their mechanics and know the ins and outs of PvP.
Why
The top players are not even 1 percent of the population, and the few who actually are top players arent causing nearly the problems you think they are outside of stormhaven. They are dueling and 1vXing, in the grand scheme of things thats not even close to affecting the general population of players, and they almost never do anything objective based. Thats all the pvp content besides deathmatch in bgs.
You want pvp to revolve around your echochamber but it doesn't, so instead of trying to ruin the fun, why dont you let skilled players eat a bit until Zos is finished cooking, instead of making a new thread about a new feature needing to be nerfed as soon as said feature drops.
Zos said their goal is to bring everything up to subclass, something you keep ignoring. I will bet my account sorc will be the most broken rework of all and you can finally be happy.
BardokRedSnow wrote: »
Zos said their goal is to bring everything up to subclass, something you keep ignoring. I will bet my account sorc will be the most broken rework of all and you can finally be happy.