Just as an aside to this convo: Why are people assuming that the 3X the size population cap is true when world shards cap at 200 and I’m highly circumspect that ZOS has developed some new sharding tech given their, uh, display of past technical prowess? Feels like marketing buzz and PR gaslighting to obscure for unpopular decisions. Has anyone actually recorded a 450 vs 450 battle in any of the playtests, which would’ve seen the largest player counts? I believe Cyro caps at 150 per side? Or is it 200? I can’t recall.






I'll update this post again at 9PM EST and again at 10PM EST if I'm still on
PC NA, 6/13, 8PM EST Saturday. GH Pop locked with a queue of 90. Vengeance empty. This is probably a 2 hour long queue.
9PM EST, queue down to 41 from 90.
10PM EST, Queue down to 4 from 90. Over two hours to get into Grey Host. Vengeance empty the entire time.
Just go into the game, press J -> Leaderboards -> PvP -> Current campaign if you are in vengeance or home campaign if for whatever rerason you actually play that. You can see the active number of players up to a maximum of 500 there and compare pure numbers instead of bars.
Not sure how it is now, but on Tuesday afternoon Vengeance had 199 active players, while GH had 500+ (the list maxed out there) after everyones home campaign got reset on monday. So those 199 and 500+ actively chose those campaigns to be their home.
Those numbers does not give any information on the number of players playing on a campaign at a specific time. It shows the number of people who have the respective campaign as home campaign!
I am using Miats addon which give you a desent estimate on the number of people in a combat. From what I have seen, the biggest fights so far on primetime PC/EU are quite similar.
Yes and played it actively, because you only get listet, if you made at least 1 AP in that campaign. Also usually people set the campaign as home, they play on. So if way less people are listed on Vengeance as their home campaign, less people play Vengeance.
Also on its own that is true, the list shows everyone who played since the beginning of the campaign (or in GH case since Monday, as the individual Leaderboard got reset), which actually makes it even sadder that Venegance didn't even reach 500 individual players, but together with the bars constantly only at 1 so 0-99 in Vengeance terms, you can pretty confidently say, Vengeance is dead.
Just go into the game, press J -> Leaderboards -> PvP -> Current campaign if you are in vengeance or home campaign if for whatever rerason you actually play that. You can see the active number of players up to a maximum of 500 there and compare pure numbers instead of bars.
Not sure how it is now, but on Tuesday afternoon Vengeance had 199 active players, while GH had 500+ (the list maxed out there) after everyones home campaign got reset on monday. So those 199 and 500+ actively chose those campaigns to be their home.
Those numbers does not give any information on the number of players playing on a campaign at a specific time. It shows the number of people who have the respective campaign as home campaign!
I am using Miats addon which give you a desent estimate on the number of people in a combat. From what I have seen, the biggest fights so far on primetime PC/EU are quite similar.
Yes and played it actively, because you only get listet, if you made at least 1 AP in that campaign. Also usually people set the campaign as home, they play on. So if way less people are listed on Vengeance as their home campaign, less people play Vengeance.
Also on its own that is true, the list shows everyone who played since the beginning of the campaign (or in GH case since Monday, as the individual Leaderboard got reset), which actually makes it even sadder that Venegance didn't even reach 500 individual players, but together with the bars constantly only at 1 so 0-99 in Vengeance terms, you can pretty confidently say, Vengeance is dead.
I'll update this post again at 9PM EST and again at 10PM EST if I'm still on
PC NA, 6/13, 8PM EST Saturday. GH Pop locked with a queue of 90. Vengeance empty. This is probably a 2 hour long queue.
9PM EST, queue down to 41 from 90.
10PM EST, Queue down to 4 from 90. Over two hours to get into Grey Host. Vengeance empty the entire time.
SeaGtGruff wrote: »Whenever I've gone into Vengeance while a given faction has just 1 bar, I've encountered large groups of players from that faction-- it hasn't been "empty" at all.
SeaGtGruff wrote: »Whenever I've gone into Vengeance while a given faction has just 1 bar, I've encountered large groups of players from that faction-- it hasn't been "empty" at all.
SeaGtGruff wrote: »Whenever I've gone into Vengeance while a given faction has just 1 bar, I've encountered large groups of players from that faction-- it hasn't been "empty" at all.
I simply do not get enjoyment from a standardized, homogenized combat loop, and it makes no financial sense to pay a monthly subscription for a game that no longer offers a fun endgame experience.

Just go into the game, press J -> Leaderboards -> PvP -> Current campaign if you are in vengeance or home campaign if for whatever rerason you actually play that. You can see the active number of players up to a maximum of 500 there and compare pure numbers instead of bars.
Not sure how it is now, but on Tuesday afternoon Vengeance had 199 active players, while GH had 500+ (the list maxed out there) after everyones home campaign got reset on monday. So those 199 and 500+ actively chose those campaigns to be their home.
Those numbers does not give any information on the number of players playing on a campaign at a specific time. It shows the number of people who have the respective campaign as home campaign!
I am using Miats addon which give you a desent estimate on the number of people in a combat. From what I have seen, the biggest fights so far on primetime PC/EU are quite similar.
Yes and played it actively, because you only get listet, if you made at least 1 AP in that campaign. Also usually people set the campaign as home, they play on. So if way less people are listed on Vengeance as their home campaign, less people play Vengeance.
Also on its own that is true, the list shows everyone who played since the beginning of the campaign (or in GH case since Monday, as the individual Leaderboard got reset), which actually makes it even sadder that Venegance didn't even reach 500 individual players, but together with the bars constantly only at 1 so 0-99 in Vengeance terms, you can pretty confidently say, Vengeance is dead.Just go into the game, press J -> Leaderboards -> PvP -> Current campaign if you are in vengeance or home campaign if for whatever rerason you actually play that. You can see the active number of players up to a maximum of 500 there and compare pure numbers instead of bars.
Not sure how it is now, but on Tuesday afternoon Vengeance had 199 active players, while GH had 500+ (the list maxed out there) after everyones home campaign got reset on monday. So those 199 and 500+ actively chose those campaigns to be their home.
Those numbers does not give any information on the number of players playing on a campaign at a specific time. It shows the number of people who have the respective campaign as home campaign!
I am using Miats addon which give you a desent estimate on the number of people in a combat. From what I have seen, the biggest fights so far on primetime PC/EU are quite similar.
Yes and played it actively, because you only get listet, if you made at least 1 AP in that campaign. Also usually people set the campaign as home, they play on. So if way less people are listed on Vengeance as their home campaign, less people play Vengeance.
Also on its own that is true, the list shows everyone who played since the beginning of the campaign (or in GH case since Monday, as the individual Leaderboard got reset), which actually makes it even sadder that Venegance didn't even reach 500 individual players, but together with the bars constantly only at 1 so 0-99 in Vengeance terms, you can pretty confidently say, Vengeance is dead.
This is not a fair comparision. Greyhost started on 1st June 7 days before Vengeance started on 08.06 giving GreyHost players 7 days more to join the ranklist than Vengeance players which was more than thrice as long when you made that comparision and is still twice as long.
While players who had a removed campaign set as home campaign have not set their home campaign after update and could choose either GreyHost or Vengeance for Free, Vengeance supporters who in absence of Vengeance set GreyHost as their home campaign can only change to Vengeance for free after this month ends. When they change now, they loose their progress and have to pay 100k ap for every character. When they choose to play another character that had not set GreyHost as home campaign and leave characters set to GreyHost set to GreyHost, they stay on GreyHost leaderboard.
It doesnt matter if you get your end of campaign reward from Vengeance or from GreyHost, so few players will pay 100k AP to change home campaign now.
I'll update this post again at 9PM EST and again at 10PM EST if I'm still on
PC NA, 6/13, 8PM EST Saturday. GH Pop locked with a queue of 90. Vengeance empty. This is probably a 2 hour long queue.
9PM EST, queue down to 41 from 90.
10PM EST, Queue down to 4 from 90. Over two hours to get into Grey Host. Vengeance empty the entire time.
The introduction of the Vengeance campaign highlights a fundamental disconnect between technical server health and actual player engagement. While reducing server latency is a valid goal, stripping away gear sets and theorycrafting removes the very core of what makes combat enjoyable. Without unique builds and mechanical variety, gameplay quickly becomes a repetitive war of attrition dominated entirely by faction numbers.My choice to unsubscribe isn't a retaliatory boycott; it is a straightforward consumer decision. An MMO requires a massive investment of time, and when the core systems that provide fun and horizontal progression are removed, the value proposition disappears. I simply do not get enjoyment from a standardized, homogenized combat loop, and it makes no financial sense to pay a monthly subscription for a game that no longer offers a fun endgame experience.
It's funny how so many people care that Vengeance is empty when there are so many new things that most of the people who will play that mode are trying out.
It's here to stay and will be as populated at times as the non grey host version so please just go back and wait in your que.
It's funny how so many people care that Vengeance is empty when there are so many new things that most of the people who will play that mode are trying out.
It's here to stay and will be as populated at times as the non grey host version so please just go back and wait in your que.
Narrator: "They are, in fact, waiting in their 2 - 3 hour queue".
SeaGtGruff wrote: »Whenever I've gone into Vengeance while a given faction has just 1 bar, I've encountered large groups of players from that faction-- it hasn't been "empty" at all.
PC-NA has been fairly active, though lacking faction lock is an issue. It is impossible to get people into GH on the weekend so we have opt'd for Vengeance and had a good time. It is refreshing to not have the cheaters and broken carry sets.
I'll update this post again at 9PM EST and again at 10PM EST if I'm still on
PC NA, 6/13, 8PM EST Saturday. GH Pop locked with a queue of 90. Vengeance empty. This is probably a 2 hour long queue.
9PM EST, queue down to 41 from 90.
10PM EST, Queue down to 4 from 90. Over two hours to get into Grey Host. Vengeance empty the entire time.
The introduction of the Vengeance campaign highlights a fundamental disconnect between technical server health and actual player engagement. While reducing server latency is a valid goal, stripping away gear sets and theorycrafting removes the very core of what makes combat enjoyable. Without unique builds and mechanical variety, gameplay quickly becomes a repetitive war of attrition dominated entirely by faction numbers.My choice to unsubscribe isn't a retaliatory boycott; it is a straightforward consumer decision. An MMO requires a massive investment of time, and when the core systems that provide fun and horizontal progression are removed, the value proposition disappears. I simply do not get enjoyment from a standardized, homogenized combat loop, and it makes no financial sense to pay a monthly subscription for a game that no longer offers a fun endgame experience.
Ok and and what about the exploits? Vengeance is not around because ZOS is trying to force everyone into a box. Vengeance is here because 'others' in the PvP scene are abusing group mechanics. Ball groups going on and on without dying, one time at Arrius we had at least 20 people on siege, about a quarter of them was coldifre and didn't leave a scratch.
You guys talk all high about progression and value proposition and all these colorful, wonderful terms but let me explain how it really be. What is the value in not even me, but casuals and even veterans getting cheated out of a fight? What proposition allows one group to endlessly and mindlessly wipe 2 factions on a server? Where is the value in that to those of us on the receiving end?
And the answer, there is none. Because it's not right what they're doing. The people making up these ball groups and even some PvP Guilds, they don't care about any of the things that you're talking about. And they prob hate me. Butr they don't care, they don't want a fair fight, they don't even want a fight, they want to win. They want to look good. They want to bring people down who are not part of 'their' little club.
And that's Vengeance is real. Its real. And I hope it stays for as long as it possibly can. Because understand, people are tied of not what you're saying, but the way things actually are. And what you're saying here sounds wonderful, all you guys who are making these same arguments sound great, but I have yet to see one of you address the severe lack of equity in PvP and horribly people are getting cheated and screwed over by these computer groups.
Until one of you steps out, comes down from your mountain and admits there's a probl;em I cannot take any of your arguments seriously. But now's the time... anyone else have a conscience? lol It's funny when people like me are left to be the voice of reason. That's how bad its gotten. I'm talking about actual reason, not just sounding 'smart' and using flowerdy words.
And my experience with Vengeance is it's really determined by skill. Not necessarily faction numbers. Unless you're saying those people in the numbers have no skill. Which I'd believe it. However, I remember my DK and a few with me, say no more than maybe 5 or 6 of us totally wiped out at least 4 times as many AD while the holding them back at the beach at Fare one night. So, no its not always about the numbers. Vengeance also encourages battle lines, which is something that's been part of warfare since warfare existed. Current PvP, there are no battles lines, only bombers which seems rather immature if you ask me. It's like a gotcha kind of thing, a grief-bomber kind of thing, instead of a medieval warfare kind of thing.
In fact, anytime ball groups and bombers come around, really PvP comes to an end. Ever seen an intense siege get completely cleaned out by a ball-group? I have. That's not PvP. I dunno what that is, but that's not what we're here for. You can all say what you like.
tomofhyrule wrote: »Out of curiosity, for all Vengeance enjoyers in the chat:
If ZOS had instead released Vengeance along with both Grey Host and Blackreach, would that have been bad?
Nice strawman you have there. A someone who is not a fan of Vengeance, but who tolerates it so that I don't have to put up with class imbalance, ball groups, rubber banding, disconnects, trying four times to open a postern door (and many many other problems), let me just say: I couldn't care less about the question. The issue isn't, and never has been, that other modes of Cyrodiil exist, it's that they do not work.
I haven't been in Cyro since the release of sub-classing. It was a terrible experience for a pure-class on top of an already terrible experience for both the class and the performance. So why would I care if those campaigns exist or not? I have no opinion on it. Nobody I know who loves/likes/tolerates Vengeance has an opinion on whether there are 1, 2 or 500 standard rule Cyro campaigns. We care the campaign we are in functions.
edward_frigidhands wrote: »tomofhyrule wrote: »Out of curiosity, for all Vengeance enjoyers in the chat:
If ZOS had instead released Vengeance along with both Grey Host and Blackreach, would that have been bad?
Nice strawman you have there. A someone who is not a fan of Vengeance, but who tolerates it so that I don't have to put up with class imbalance, ball groups, rubber banding, disconnects, trying four times to open a postern door (and many many other problems), let me just say: I couldn't care less about the question. The issue isn't, and never has been, that other modes of Cyrodiil exist, it's that they do not work.
I haven't been in Cyro since the release of sub-classing. It was a terrible experience for a pure-class on top of an already terrible experience for both the class and the performance. So why would I care if those campaigns exist or not? I have no opinion on it. Nobody I know who loves/likes/tolerates Vengeance has an opinion on whether there are 1, 2 or 500 standard rule Cyro campaigns. We care the campaign we are in functions.
That isn't a straw man. He is asking a legitimate question.
I'll update this post again at 9PM EST and again at 10PM EST if I'm still on
PC NA, 6/13, 8PM EST Saturday. GH Pop locked with a queue of 90. Vengeance empty. This is probably a 2 hour long queue.
9PM EST, queue down to 41 from 90.
10PM EST, Queue down to 4 from 90. Over two hours to get into Grey Host. Vengeance empty the entire time.
The introduction of the Vengeance campaign highlights a fundamental disconnect between technical server health and actual player engagement. While reducing server latency is a valid goal, stripping away gear sets and theorycrafting removes the very core of what makes combat enjoyable. Without unique builds and mechanical variety, gameplay quickly becomes a repetitive war of attrition dominated entirely by faction numbers.My choice to unsubscribe isn't a retaliatory boycott; it is a straightforward consumer decision. An MMO requires a massive investment of time, and when the core systems that provide fun and horizontal progression are removed, the value proposition disappears. I simply do not get enjoyment from a standardized, homogenized combat loop, and it makes no financial sense to pay a monthly subscription for a game that no longer offers a fun endgame experience.
Ok and and what about the exploits? Vengeance is not around because ZOS is trying to force everyone into a box. Vengeance is here because 'others' in the PvP scene are abusing group mechanics. Ball groups going on and on without dying, one time at Arrius we had at least 20 people on siege, about a quarter of them was coldifre and didn't leave a scratch.
You guys talk all high about progression and value proposition and all these colorful, wonderful terms but let me explain how it really be. What is the value in not even me, but casuals and even veterans getting cheated out of a fight? What proposition allows one group to endlessly and mindlessly wipe 2 factions on a server? Where is the value in that to those of us on the receiving end?
And the answer, there is none. Because it's not right what they're doing. The people making up these ball groups and even some PvP Guilds, they don't care about any of the things that you're talking about. And they prob hate me. Butr they don't care, they don't want a fair fight, they don't even want a fight, they want to win. They want to look good. They want to bring people down who are not part of 'their' little club.
And that's Vengeance is real. Its real. And I hope it stays for as long as it possibly can. Because understand, people are tied of not what you're saying, but the way things actually are. And what you're saying here sounds wonderful, all you guys who are making these same arguments sound great, but I have yet to see one of you address the severe lack of equity in PvP and horribly people are getting cheated and screwed over by these computer groups.
Until one of you steps out, comes down from your mountain and admits there's a probl;em I cannot take any of your arguments seriously. But now's the time... anyone else have a conscience? lol It's funny when people like me are left to be the voice of reason. That's how bad its gotten. I'm talking about actual reason, not just sounding 'smart' and using flowerdy words.
And my experience with Vengeance is it's really determined by skill. Not necessarily faction numbers. Unless you're saying those people in the numbers have no skill. Which I'd believe it. However, I remember my DK and a few with me, say no more than maybe 5 or 6 of us totally wiped out at least 4 times as many AD while the holding them back at the beach at Fare one night. So, no its not always about the numbers. Vengeance also encourages battle lines, which is something that's been part of warfare since warfare existed. Current PvP, there are no battles lines, only bombers which seems rather immature if you ask me. It's like a gotcha kind of thing, a grief-bomber kind of thing, instead of a medieval warfare kind of thing.
In fact, anytime ball groups and bombers come around, really PvP comes to an end. Ever seen an intense siege get completely cleaned out by a ball-group? I have. That's not PvP. I dunno what that is, but that's not what we're here for. You can all say what you like.
edward_frigidhands wrote: »tomofhyrule wrote: »Out of curiosity, for all Vengeance enjoyers in the chat:
If ZOS had instead released Vengeance along with both Grey Host and Blackreach, would that have been bad?
Nice strawman you have there. A someone who is not a fan of Vengeance, but who tolerates it so that I don't have to put up with class imbalance, ball groups, rubber banding, disconnects, trying four times to open a postern door (and many many other problems), let me just say: I couldn't care less about the question. The issue isn't, and never has been, that other modes of Cyrodiil exist, it's that they do not work.
I haven't been in Cyro since the release of sub-classing. It was a terrible experience for a pure-class on top of an already terrible experience for both the class and the performance. So why would I care if those campaigns exist or not? I have no opinion on it. Nobody I know who loves/likes/tolerates Vengeance has an opinion on whether there are 1, 2 or 500 standard rule Cyro campaigns. We care the campaign we are in functions.
That isn't a straw man. He is asking a legitimate question.
Keeping Blackreach, Greyhost, and Vengeance as campaigns would be fine. It wouldn't be bad to give customers more options.
Now from a management perspective, I'd be wondering why we are keeping an expensive and nearly dead server alive. I would observe that Blackreach still has capacity for 100 more players, but 100 players are clogging up the queue system for GH instead, so why do we have BR when there's a 900-player campaign that could be filled?
https://www.youtube.com/watch?v=bIZoVO8ZyyQBardokRedSnow wrote: »SeaGtGruff wrote: »Whenever I've gone into Vengeance while a given faction has just 1 bar, I've encountered large groups of players from that faction-- it hasn't been "empty" at all.
Pretty irrelevant when the entire map is always nearly one single color. Lots of players doesnt matter when you're looking at 3-1 odds and the main way to progress is zerging. No counterplay at all.
When people say its empty they mean that its not competitive because most players are on one faction zerging down the rest.
Its only week one, people will get tired of that and the numbers will get even lower. Not being able to get a single bar on the weekend for controller ui, or two bars for pc ui is doa.
tldr the ratios matter, vengeance is blackreach minus everything that makes eso, eso.
BardokRedSnow wrote: »SeaGtGruff wrote: »Whenever I've gone into Vengeance while a given faction has just 1 bar, I've encountered large groups of players from that faction-- it hasn't been "empty" at all.
PC-NA has been fairly active, though lacking faction lock is an issue. It is impossible to get people into GH on the weekend so we have opt'd for Vengeance and had a good time. It is refreshing to not have the cheaters and broken carry sets.
In greyhost a cheater is anyone thats better than you, just added context for the pvers.
BardokRedSnow wrote: »Pass. I would rather zos increase greyhost's player count again and deal with the bad performance than help people in vengeance that couldnt take the heat in gh. The whole conversation around this is so annoying because it feels like zos pitted the community against one another by introducing something no one asked for rather than fix their game.
I'll update this post again at 9PM EST and again at 10PM EST if I'm still on
PC NA, 6/13, 8PM EST Saturday. GH Pop locked with a queue of 90. Vengeance empty. This is probably a 2 hour long queue.
9PM EST, queue down to 41 from 90.
10PM EST, Queue down to 4 from 90. Over two hours to get into Grey Host. Vengeance empty the entire time.
The introduction of the Vengeance campaign highlights a fundamental disconnect between technical server health and actual player engagement. While reducing server latency is a valid goal, stripping away gear sets and theorycrafting removes the very core of what makes combat enjoyable. Without unique builds and mechanical variety, gameplay quickly becomes a repetitive war of attrition dominated entirely by faction numbers.My choice to unsubscribe isn't a retaliatory boycott; it is a straightforward consumer decision. An MMO requires a massive investment of time, and when the core systems that provide fun and horizontal progression are removed, the value proposition disappears. I simply do not get enjoyment from a standardized, homogenized combat loop, and it makes no financial sense to pay a monthly subscription for a game that no longer offers a fun endgame experience.
Ok and and what about the exploits? Vengeance is not around because ZOS is trying to force everyone into a box. Vengeance is here because 'others' in the PvP scene are abusing group mechanics. Ball groups going on and on without dying, one time at Arrius we had at least 20 people on siege, about a quarter of them was coldifre and didn't leave a scratch.
You guys talk all high about progression and value proposition and all these colorful, wonderful terms but let me explain how it really be. What is the value in not even me, but casuals and even veterans getting cheated out of a fight? What proposition allows one group to endlessly and mindlessly wipe 2 factions on a server? Where is the value in that to those of us on the receiving end?
And the answer, there is none. Because it's not right what they're doing. The people making up these ball groups and even some PvP Guilds, they don't care about any of the things that you're talking about. And they prob hate me. Butr they don't care, they don't want a fair fight, they don't even want a fight, they want to win. They want to look good. They want to bring people down who are not part of 'their' little club.
And that's Vengeance is real. Its real. And I hope it stays for as long as it possibly can. Because understand, people are tied of not what you're saying, but the way things actually are. And what you're saying here sounds wonderful, all you guys who are making these same arguments sound great, but I have yet to see one of you address the severe lack of equity in PvP and horribly people are getting cheated and screwed over by these computer groups.
Until one of you steps out, comes down from your mountain and admits there's a probl;em I cannot take any of your arguments seriously. But now's the time... anyone else have a conscience? lol It's funny when people like me are left to be the voice of reason. That's how bad its gotten. I'm talking about actual reason, not just sounding 'smart' and using flowerdy words.
And my experience with Vengeance is it's really determined by skill. Not necessarily faction numbers. Unless you're saying those people in the numbers have no skill. Which I'd believe it. However, I remember my DK and a few with me, say no more than maybe 5 or 6 of us totally wiped out at least 4 times as many AD while the holding them back at the beach at Fare one night. So, no its not always about the numbers. Vengeance also encourages battle lines, which is something that's been part of warfare since warfare existed. Current PvP, there are no battles lines, only bombers which seems rather immature if you ask me. It's like a gotcha kind of thing, a grief-bomber kind of thing, instead of a medieval warfare kind of thing.
In fact, anytime ball groups and bombers come around, really PvP comes to an end. Ever seen an intense siege get completely cleaned out by a ball-group? I have. That's not PvP. I dunno what that is, but that's not what we're here for. You can all say what you like.
I'll update this post again at 9PM EST and again at 10PM EST if I'm still on
PC NA, 6/13, 8PM EST Saturday. GH Pop locked with a queue of 90. Vengeance empty. This is probably a 2 hour long queue.
9PM EST, queue down to 41 from 90.
10PM EST, Queue down to 4 from 90. Over two hours to get into Grey Host. Vengeance empty the entire time.
The introduction of the Vengeance campaign highlights a fundamental disconnect between technical server health and actual player engagement. While reducing server latency is a valid goal, stripping away gear sets and theorycrafting removes the very core of what makes combat enjoyable. Without unique builds and mechanical variety, gameplay quickly becomes a repetitive war of attrition dominated entirely by faction numbers.My choice to unsubscribe isn't a retaliatory boycott; it is a straightforward consumer decision. An MMO requires a massive investment of time, and when the core systems that provide fun and horizontal progression are removed, the value proposition disappears. I simply do not get enjoyment from a standardized, homogenized combat loop, and it makes no financial sense to pay a monthly subscription for a game that no longer offers a fun endgame experience.
BardokRedSnow wrote: »SeaGtGruff wrote: »Whenever I've gone into Vengeance while a given faction has just 1 bar, I've encountered large groups of players from that faction-- it hasn't been "empty" at all.
PC-NA has been fairly active, though lacking faction lock is an issue. It is impossible to get people into GH on the weekend so we have opt'd for Vengeance and had a good time. It is refreshing to not have the cheaters and broken carry sets.
In greyhost a cheater is anyone thats better than you, just added context for the pvers.
Har har, deflect all you want. I have personally witnessed the players using trainers or memory injection. Flying around on mounts and meshing though walls. Some have injected their defense stats so high that they actually cannot be killed. I witnessed some sus players in vengeance last night, but nothing blatant like flying and anti-collision.
SeaGtGruff wrote: »BardokRedSnow wrote: »SeaGtGruff wrote: »Whenever I've gone into Vengeance while a given faction has just 1 bar, I've encountered large groups of players from that faction-- it hasn't been "empty" at all.
Pretty irrelevant when the entire map is always nearly one single color. Lots of players doesnt matter when you're looking at 3-1 odds and the main way to progress is zerging. No counterplay at all.
When people say its empty they mean that its not competitive because most players are on one faction zerging down the rest.
Its only week one, people will get tired of that and the numbers will get even lower. Not being able to get a single bar on the weekend for controller ui, or two bars for pc ui is doa.
tldr the ratios matter, vengeance is blackreach minus everything that makes eso, eso.
So your argument is that people are using "empty" to mean "empty in spirit," or something like that, but then you end up by talking about population numbers again?
The map has not been mostly one color when I've played Vengeance.