https://www.youtube.com/watch?v=0bF4j3KRreU I don't think the game is dying overall. But I'm not sure the change in direction will ultimately be positive for me, so in that sense, the game might be dying (for me). I enjoy questing and exploration above everything else. I'll get some questing this year, which is great, but in terms of hours, it won't be much.
I don't think the game is dying overall. But I'm not sure the change in direction will ultimately be positive for me, so in that sense, the game might be dying (for me). I enjoy questing and exploration above everything else. I'll get some questing this year, which is great, but in terms of hours, it won't be much.
Thieves guild story (Looks to be 8 quests)
Sheogorath story (looks to be 6 quests)
Rumours (An exploration system with no markers and that you have to find yourself)
Favours (3 NPCs, 20 parts per NPC)
The current direction of the game feels like it is all about builds (subclassing, class mastery, class reworks, scribing etc). I like to create a character and then play the game. The constant changes are annoying me because making new builds is boring for me.
Prefer Chapters. I haven't seen the same level of hype for random seasons content as I had for Chapter releases with a year of themactic and cohesive offerings.
A random daedric market that isn't a market, 2 random unrelated stories (one of which seems to just to remind us how funny Cheese is I suppose), no lasting zone in 2026, and no real vision behind what we will get and why (at least that I can discern) makes me dislike seasons.
I do like rewards and new systems, but we could have gotten rewards and new systems just as easily in Chapters if they had the development resources.
katanagirl1 wrote: »Prefer Chapters. I haven't seen the same level of hype for random seasons content as I had for Chapter releases with a year of themactic and cohesive offerings.
A random daedric market that isn't a market, 2 random unrelated stories (one of which seems to just to remind us how funny Cheese is I suppose), no lasting zone in 2026, and no real vision behind what we will get and why (at least that I can discern) makes me dislike seasons.
I do like rewards and new systems, but we could have gotten rewards and new systems just as easily in Chapters if they had the development resources.
This is what I came here to say. If you are happy doing the same repetitive tasks you have been doing for ten years but now get a reward for it, then it is an improvement for you. If you want new experiences that you can do at your own pace, then you are disappointed.
Yes, we will get some light content later, but neither of which is something that can replace a whole zone full of different things to do.
I did get more enjoyment out of the NM than I thought I would, but the grind for keys and the grind to 10,000 favor sucked all of the fun out of that. I don’t know why more people don’t seem to notice that the daily grind might have gone away, but the overall cumulative grind has gone up significantly.
EDIT to add: one minor disappointment with Seasons is that we now have an earnable skill point cap (around 400 with base-game access, I think). Chapters added around a dozen points per zone to the pool from the story, public dungeon, and skyshards. Keep in mind that I have access to everything and access to skill points isn't an issue for me. Just noting that "no more chapters" is also accompanied by silence on the question of adding more earnable skill points.
I am currently playing 40 minutes each week checking out the weekly vendors and the crown store because I have a lot of gold and crowns.
There isn't anything else for me to do. I have finished the free Tombs content and Solstice. The Night Market, trials and dungeons don't really interest me. I like to explore new areas and take part in new stories.
The current direction of the game feels like it is all about builds (subclassing, class mastery, class reworks, scribing etc). I like to create a character and then play the game. The constant changes are annoying me because making new builds is boring for me.
I am not sure of the direction ESO is taking and there is a good chance that unless they have an adequate number of new zones and stories I won't be taking that journey with them. All of my friends have uninstalled the game already.
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On the whole, not super-thrilled with seasons over the chapters, but also not super-disappointed. I have issues with differences between the free and Premium tiers in terms of Tome Points, page unlocks, and the quantity of stuff to buy with those Tome Points. I also have issues with how the game simply refuses to understand that "no means no" when it comes to weekly challenges and then has the sheer gall to charge me gold to get rid of challenges which I'd already said "no" to (multiple times). That belongs up there as Lesson 1 or maybe Lesson 2 in the "How to aggravate your players for fun and profit" course. There could also be significantly more variety in some of those challenges, btw.
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rhythmsuji wrote: »katanagirl1 wrote: »Prefer Chapters. I haven't seen the same level of hype for random seasons content as I had for Chapter releases with a year of themactic and cohesive offerings.
A random daedric market that isn't a market, 2 random unrelated stories (one of which seems to just to remind us how funny Cheese is I suppose), no lasting zone in 2026, and no real vision behind what we will get and why (at least that I can discern) makes me dislike seasons.
I do like rewards and new systems, but we could have gotten rewards and new systems just as easily in Chapters if they had the development resources.
This is what I came here to say. If you are happy doing the same repetitive tasks you have been doing for ten years but now get a reward for it, then it is an improvement for you. If you want new experiences that you can do at your own pace, then you are disappointed.
Yes, we will get some light content later, but neither of which is something that can replace a whole zone full of different things to do.
I did get more enjoyment out of the NM than I thought I would, but the grind for keys and the grind to 10,000 favor sucked all of the fun out of that. I don’t know why more people don’t seem to notice that the daily grind might have gone away, but the overall cumulative grind has gone up significantly.
2 Things.
We need to find a way to stop the misinformation that there wont be new zones, story, dungeons and trials after multiple announcements that there will be.
And the other thing is that those types of content were not "canceled" for what we got in seasons this year. They could not with their team size and budget, do all the extensive reworks and game repairs in 2026 that they have been putting off for years or even made worse in some ways. And give us a new zone and all the bells and whistles.
The choice to fix the game massively was what we sacrificed a zone for. Not how content is released. And in 2027 we will be getting that type of content back, in a game which is now permanently vastly better for the sacrifice of waiting a year.
katanagirl1 wrote: »Yes, we will get some light content later, but neither of which is something that can replace a whole zone full of different things to do.