DarkStrifeYT wrote: »Since Dks are all melee distance, use ranged attacks and speed up while hitting them from far away. Also use fire resistance enchantments on jewelry. Dks go from hitting 30k to 2k or less
DarkStrifeYT wrote: »Since Dks are all melee distance, use ranged attacks and speed up while hitting them from far away. Also use fire resistance enchantments on jewelry. Dks go from hitting 30k to 2k or less
DarkStrifeYT wrote: »Since Dks are all melee distance, use ranged attacks and speed up while hitting them from far away. Also use fire resistance enchantments on jewelry. Dks go from hitting 30k to 2k or less
Use an addon to show when a fossilize is cast on you and when you take corrosive damage.
Most of what is killing you is blockable, try to block when it counts.
DarkStrifeYT wrote: »Since Dks are all melee distance, use ranged attacks and speed up while hitting them from far away. Also use fire resistance enchantments on jewelry. Dks go from hitting 30k to 2k or less
Use ranged attacks they say.
Then they gave em STREAK
DarkStrifeYT wrote: »Since Dks are all melee distance, use ranged attacks and speed up while hitting them from far away. Also use fire resistance enchantments on jewelry. Dks go from hitting 30k to 2k or less
Thanks for the tip, but I don't think it satisfied me. Yes, they are melee.. which means that they hit one third range (7m) compared to my Arcanist "ranged" abilities with 22 m. But anyway, they have 50% damage reduction vs ranged: https://eso-hub.com/en/skills/dragonknight/draconic-power/wing-buffet so I don't think that works. Also a Truly Superb Glyph of Flame Resist gives 2708 fire resistance, which translates to a damage reduction of 4,1%, but only in the case of fire damage and DK can get physical too.
Use an addon to show when a fossilize is cast on you and when you take corrosive damage.
Run major evasion for a huge damage reduction vs incinerate, heart/soul of flame, leap, disintegrating dragonfire initial hit, etc.
Aim for 33k+ HP.
Don't let them stand on top of you parsing you, move out of melee range when you're not pressuring them.
Most of what is killing you is blockable, try to block when it counts.
Wow dude that's quite arrogant. I am more than thankful for the helpful responses, nevertheless my reasoning was that trying to play ranged against the absurdly overpowered class having an extra 50% dmg reduction VS ranged by their ability may not work. Also if I am supposed to SPECIFICALLY enchant my inventory JUST AGAINST the main damage of a class, might be proving my point. These are not excuses, these are facts.Honestly, that guy gave you the best advice you can get. And it works. So dont try to find excuses. Triple flame resist will help a lot. Just avoid corrosive.
Am I right to assume that you are playing DK main?Tbh these add ons are beyond pathetic and I really dont know why they are even allowed to exist.
DarkStrifeYT wrote: »Since Dks are all melee distance, use ranged attacks and speed up while hitting them from far away. Also use fire resistance enchantments on jewelry. Dks go from hitting 30k to 2k or less
Thanks for the tip, but I don't think it satisfied me. Yes, they are melee.. which means that they hit one third range (7m) compared to my Arcanist "ranged" abilities with 22 m. But anyway, they have 50% damage reduction vs ranged: https://eso-hub.com/en/skills/dragonknight/draconic-power/wing-buffet so I don't think that works. Also a Truly Superb Glyph of Flame Resist gives 2708 fire resistance, which translates to a damage reduction of 4,1%, but only in the case of fire damage and DK can get physical too.
Tbh these add ons are beyond pathetic and I really dont know why they are even allowed to exist.
Wow dude that's quite arrogant. I am more than thankful for the helpful responses, nevertheless my reasoning was that trying to play ranged against the absurdly overpowered class having an extra 50% dmg reduction VS ranged by their ability may not work. Also if I am supposed to SPECIFICALLY enchant my inventory JUST AGAINST the main damage of a class, might be proving my point. These are not excuses, these are facts.Honestly, that guy gave you the best advice you can get. And it works. So dont try to find excuses. Triple flame resist will help a lot. Just avoid corrosive.Am I right to assume that you are playing DK main?Tbh these add ons are beyond pathetic and I really dont know why they are even allowed to exist.Your comments on other threads and your attitude kinda indicates that.
EDIT: fixed the messed up the quotes
[snip]
DarkStrifeYT wrote: »Since Dks are all melee distance, use ranged attacks and speed up while hitting them from far away. Also use fire resistance enchantments on jewelry. Dks go from hitting 30k to 2k or less
Thanks for the tip, but I don't think it satisfied me. Yes, they are melee.. which means that they hit one third range (7m) compared to my Arcanist "ranged" abilities with 22 m. But anyway, they have 50% damage reduction vs ranged: https://eso-hub.com/en/skills/dragonknight/draconic-power/wing-buffet so I don't think that works. Also a Truly Superb Glyph of Flame Resist gives 2708 fire resistance, which translates to a damage reduction of 4,1%, but only in the case of fire damage and DK can get physical too.
Just build a werewolf. Problem solved.
Use an addon to show when a fossilize is cast on you and when you take corrosive damage.
Run major evasion for a huge damage reduction vs incinerate, heart/soul of flame, leap, disintegrating dragonfire initial hit, etc.
Aim for 33k+ HP.
Don't let them stand on top of you parsing you, move out of melee range when you're not pressuring them.
Most of what is killing you is blockable, try to block when it counts.
Maintain distance and don’t brawl 1v1 especially as an arcanist. You should not expect to be a ranged player able to brawl against a melee brawler.
Force them to come way out of position into an unfavorable fight if they want to kill/fight you and you will notice they are not as hard to counter as you’d think. Dots and status effects help a ton as well as they go through DKs absurd block.
Ultimately, don’t try to beat DK at that they do best(will never work), do what your class does best and use positioning to cover up your weakness.
My very last attempt to have a constructive dialogue about the topic before coming to the conclusion that ESO balancing is simply utter garbage and the developers have either no will or competency to fix their game...
I see that 99% of the time, whichever group has more DKs in their party win BGs and when people see the blue and red flames they just leave regardless of the 30 min penalty - myself included.
I see one man army DKs harassing whole guilds in Cyro forts doing their 1vX "strategy" - some shout haxx right away, others say that this is a matter of experience and skill, I no longer know.
I see dozens of forum posts and comments dedicated in describing their frustration in a similar manner as this post. The phenomenon is widely known, but ignored by official comms.
I've tried doing offensive pen tactics, I've tried outsustain, I've tried status effects, I've tried melee, I've tried ranged etc... I'm tired boss. Just so damn tired of seeing DKs dominating EVERY single PvP scenario to a level that I've grown to have toxic prejudices against players playing that class. I know mastery is a huge factor in this game, and I did my best to constantly improve myself in the past months and I do feel that I've improved, but the fact that DKS literally whip my @$$ all the time is starting to be more than annoying. I understand that Arcanist is considered the worst PvP class and screw me I guess that I still want to play with my main char, but c'mon.... am I really supposed to wait 'til EO 2027 to be able to have ANY freakin' chance in PvP?
So please help. Give me some ideas and strategies one can use against DKs in U50.
Thanks in advance.