SUPRISE ! People dont like VENGEANCE

  • Stamicka
    Stamicka
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    ToddIngram wrote: »
    if ZOS can't fix normal Grey Host performance, then they don't have the capacity to create a whole new system from scratch either. How are people not seeing this?

    This doesn't follow though. You're basically arguing that "They can't fix what exists, so they can't create something new", but that doesn't make sense. If you create something and then over time you completely break it till it's no longer usable, how does that mean that you can't create it again? The fresh start gives you a chance to not repeat the same mistakes that caused the gradual breaking last time.

    So I'll quote this:
    Test Learnings
    Throughout the first three tests, we learned with certainty that in order to deliver a performant Cyrodiil, to support a large-scale PvP zone with mass-scale battles, the abilities, procs, passives, etc. must be lighter versions of the ones that exist in the rest of the game.

    The set of four graphs below illustrate the differences in population as well as the server frames per second between the Vengeance Cyrodiil campaign and non-Vengeance Cyrodiil campaigns. (On the left of each graph is the non-Vengeance campaigns and on the right are the Vengeance campaigns, on the PC EU and PC NA servers.)

    qdmiz4jb326w.png

    ...

    We recognize that some of our players would prefer there be no changes to their characters, effectively how they are in the Gray Host Cyrodiil campaign, while enjoying the higher population and reduced latency/game performance issues of the Vengeance campaign. This is not something that will be possible. Based on what we have learned from the tests so far, we can offer one or the other, not both, and we want to be transparent about that.

    This makes it clear that the paragraph long Proc Sets, conditional CP passives, status effects, and all the other bloat that they've added over the years has created a scenario where Cyrodiil cannot perform well at scale.

    They tried the obvious solution which is removing all the bloat and it worked. They told us that we can't have both scale and all the stuff that makes up normal PvP right now.

    That's a big problem. Grey Host population caps are very low which makes the size of Cyrodiil both unjustified and bad for actual PvP. There's not enough action around the map anymore to make it as fun as it used to be. If you like actual PvP under the current rules, I don't understand why you would be attached to the current Cyrodiil map. It is not good for encountering other players considering the current population caps.

    A smaller map without stripping the game down to Vengeance levels makes a lot of sense to give people what they want. If they removed Grey Host in favor of that smaller map (but kept current balance), I actually think that would be fair. I don't think ZOS is committed to keeping the Vengeance ruleset, I think that they are seeing that Cyrodiil is too large and a smaller replacement would make sense.

    With that being said, there's still an issue. The bloat that makes the game lag also makes the game suck. In my opinion this is a more serious issue because it is causing players to quit the game. It also means that whenever ZOS tries to release new PvP content, it won't be very popular and it will die out because the underlying combat is not good.

    This why I'm such a big advocate for keeping Vengeance because it presents a better opportunity if done right. They can keep the original Cyrodiil map (which is great), improve population caps, and improve balance by building on Vengeance.

    In my opinion they should be gradually adding more to Vengeance until they reach the right balance of population caps vs complexity. I think they should keep CP, procs, and status effects out. But they should introduce a variety of straightforward pure stat based sets, passives that aren't super conditional and computation intensive, more complex skills, and a removal of the AOE cap. I would bet that they could get all of that stuff in and they could still have higher population caps than Grey Host does and better balance on top of that. PvE balance wouldn't matter at all cause it's a different set of skills. The game would be similar to as it was Pre One Tamriel when PvP was way more popular.

    Instead you guys just want to get Vengeance scrapped which would be a big missed opportunity. They can introduce this new smaller zone if they want, but performance is only half of the story for PvP's death, balance is the other. Under the current balance, PvP is in a death spiral. It's too inaccessible for new players and too cheesy for the vets. So people quit, but almost no one replaces them or comes back. I don't understand why people don't get this.
    Edited by Stamicka on June 11, 2026 7:51PM
    PC NA and Xbox NA
  • SneaK
    SneaK
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    Stamicka wrote: »
    ToddIngram wrote: »
    if ZOS can't fix normal Grey Host performance, then they don't have the capacity to create a whole new system from scratch either. How are people not seeing this?

    This doesn't follow though. You're basically arguing that "They can't fix what exists, so they can't create something new", but that doesn't make sense. If you create something and then over time you completely break it till it's no longer usable, how does that mean that you can't create it again? The fresh start gives you a chance to not repeat the same mistakes that caused the gradual breaking last time.

    So I'll quote this:
    Test Learnings
    Throughout the first three tests, we learned with certainty that in order to deliver a performant Cyrodiil, to support a large-scale PvP zone with mass-scale battles, the abilities, procs, passives, etc. must be lighter versions of the ones that exist in the rest of the game.

    The set of four graphs below illustrate the differences in population as well as the server frames per second between the Vengeance Cyrodiil campaign and non-Vengeance Cyrodiil campaigns. (On the left of each graph is the non-Vengeance campaigns and on the right are the Vengeance campaigns, on the PC EU and PC NA servers.)

    qdmiz4jb326w.png

    ...

    We recognize that some of our players would prefer there be no changes to their characters, effectively how they are in the Gray Host Cyrodiil campaign, while enjoying the higher population and reduced latency/game performance issues of the Vengeance campaign. This is not something that will be possible. Based on what we have learned from the tests so far, we can offer one or the other, not both, and we want to be transparent about that.

    This makes it clear that the paragraph long Proc Sets, conditional CP passives, status effects, and all the other bloat that they've added over the years has created a scenario where Cyrodiil cannot perform well at scale.

    They tried the obvious solution which is removing all the bloat and it worked. They told us that we can't have both scale and all the stuff that makes up normal PvP right now.

    That's a big problem. Grey Host population caps are very low which makes the size of Cyrodiil both unjustified and bad for actual PvP. There's not enough action around the map anymore to make it as fun as it used to be. If you like actual PvP under the current rules, I don't understand why you would be attached to the current Cyrodiil map. It is not good for encountering other players considering the current population caps.

    A smaller map without stripping the game down to Vengeance levels makes a lot of sense to give people what they want. If they removed Grey Host in favor of that smaller map (but kept current balance), I actually think that would be fair. I don't think ZOS is committed to keeping the Vengeance ruleset, I think that they are seeing that Cyrodiil is too large and a smaller replacement would make sense.

    With that being said, there's still an issue. The bloat that makes the game lag also makes the game suck. In my opinion this is a more serious issue because it is causing players to quit the game. It also means that whenever ZOS tries to release new PvP content, it won't be very popular and it will die out because the underlying combat is not good.

    This why I'm such a big advocate for keeping Vengeance because it presents a better opportunity if done right. They can keep the original Cyrodiil map (which is great), improve population caps, and improve balance by building on Vengeance.

    In my opinion they should be gradually adding more to Vengeance until they reach the right balance of population caps vs complexity. I think they should keep CP, procs, and status effects out. But they should introduce a variety of straightforward pure stat based sets, passives that aren't super conditional and computation intensive, more complex skills, and a removal of the AOE cap. I would bet that they could get all of that stuff in and they could still have higher population caps than Grey Host does and better balance on top of that. PvE balance wouldn't matter at all cause it's a different set of skills. The game would be similar to as it was Pre One Tamriel when PvP was way more popular.

    Instead you guys just want to get Vengeance scrapped which would be a big missed opportunity. They can introduce this new smaller zone if they want, but performance is only half of the story for PvP's death, balance is the other. Under the current balance, PvP is in a death spiral. It's too inaccessible for new players and too cheesy for the vets. So people quit, but almost no one replaces them or comes back. I don't understand why people don't get this.

    Love how we are just casually suggesting the smaller map is a viable replacement for normal Cyrodiil, a few comments after you state “I don’t think GH is on the chopping block.” Oh you think that would be “fair”. Sorry, but this is the most asinine back and forth from a so called non white knight non vengeance enjoyer. If you don’t PvP regularly, why participate in this conversation? You think it’s “fair” to get rid of Cyro, who are you and why should we read beyond that statement? Unbelievable.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Stamicka
    Stamicka
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    SneaK wrote: »
    Love how we are just casually suggesting the smaller map is a viable replacement for normal Cyrodiil, a few comments after you state “I don’t think GH is on the chopping block.” Oh you think that would be “fair”. Sorry, but this is the most asinine back and forth from a so called non white knight non vengeance enjoyer.

    What I think is fair has nothing to do with whether or not Grey Host is on the chopping block. I'm not ZOS lol... I can't get rid of it and I don't think they're ready to either.

    I don't think what I said was that crazy tbh. I would also tell you that Imperial City is better for pure PvP than Cyrodiil is because Imperial City is smaller (at least the upstairs part). Problem is it's dead. If you actually like to encounter and fight other players (which I call "pure PvP"), it's very reasonable to notice that a poorly populated huge map that requires lots of mount riding to find action isn't great for that objective. A smaller map would lead to more frequent and faster encounters which is better from a pure PvP perspective. This is actually a very pro-PvP argument rather than an anti-PvP argument. I want players to actually fight players, not siege empty keeps.

    So from this lens, yea I think it's fair to get rid of current population cap Cyrodiil in favor of a smaller zone that still has keeps.
    SneaK wrote: »
    If you don’t PvP regularly, why participate in this conversation? You think it’s “fair” to get rid of Cyro, who are you and why should we read beyond that statement? Unbelievable.

    I used to spend hours a day in Cyrodiil actually. Eventually the performance got so poor that I preferred dueling, IC, and BGs. Then eventually PvP combat got so unbalanced that I stopped PvP altogether. I eventually came back and I still occasionally log on, but not as much as I'd use to. Obviously, I want the game to be what it was when I enjoyed it more.

    I still have plenty of time spent PvPing, probably thousands of hours, all small scale or solo PvP over the span of 11 years now. I don't know where you got the idea that I have no experience with it.
    Edited by Stamicka on June 11, 2026 8:37PM
    PC NA and Xbox NA
  • SneaK
    SneaK
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    Stamicka wrote: »
    SneaK wrote: »
    Love how we are just casually suggesting the smaller map is a viable replacement for normal Cyrodiil, a few comments after you state “I don’t think GH is on the chopping block.” Oh you think that would be “fair”. Sorry, but this is the most asinine back and forth from a so called non white knight non vengeance enjoyer.

    What I think is fair has nothing to do with whether or not Grey Host is on the chopping block. I'm not ZOS lol... I can't get rid of it and I don't think they're ready to either.

    I don't think what I said was that crazy tbh. I would also tell you that Imperial City is better for pure PvP than Cyrodiil is because Imperial City is smaller (at least the upstairs part). Problem is it's dead. If you actually like to encounter and fight other players (which I call "pure PvP"), it's very reasonable to notice that a poorly populated huge map that requires lots of mount riding to find action isn't great for that objective. A smaller map would lead to more frequent and faster encounters which is better from a pure PvP perspective. This is actually a very pro-PvP argument rather than an anti-PvP argument. I want players to actually fight players, not siege empty keeps.

    So from this lens, yea I think it's fair to get rid of current population cap Cyrodiil in favor of a smaller zone that still has keeps.
    SneaK wrote: »
    If you don’t PvP regularly, why participate in this conversation? You think it’s “fair” to get rid of Cyro, who are you and why should we read beyond that statement? Unbelievable.

    I used to spend hours a day in Cyrodiil actually. Eventually the performance got so poor that I preferred dueling, IC, and BGs. Then eventually PvP combat got so unbalanced that I stopped PvP altogether. I eventually came back and I still occasionally log on, but not as much as I'd use to. Obviously, I want the game to be what it was when I enjoyed it more.

    I still have plenty of time spent PvPing, probably thousands of hours, all small scale or solo PvP over the span of 11 years now. I don't know where you got the idea that I have no experience with it.

    I didn’t say you don’t have experience in it, but by your admission it is not something you currently do often. And admitting that you aren’t into the siege warfare of Cyrodiil hurts your argument. Cyrodiil, as is, is meant for objective large scale gameplay. Most so called “small scalers” rely on Zergs to fight against, it’s pretty rare to see small scalers fighting other small scalers. If egos weren’t so inflated, sure, IC would be the place to go for these so called small scale fights. But that’s just not how it is. People like to throw around small scale like it’s some sort of notch on a belt. It’s not, it means you have two pocket healers/tanks and occasionally pop uncoordinated groups while not playing any sort of objective. This mindset is what the small map will bring, it leaves behind objective based PvP where a PUG can actually make a difference.

    I’m really not trying to be a turd, I promise. I just cannot understand the logic behind some
    of your statements when you admit to not enjoying Cyro for what it is.

    My personal favorite times in Cyrodiil, is crowning my buddies and crushing Zergs. You can judge that statement all you want, but I doubt the new small map has that, and Vengeance’s dullness will never match that level of fun.
    Edited by SneaK on June 11, 2026 9:51PM
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • katorga
    katorga
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    Vengeance is PVE. Pure and simple. Boring, nothing interesting modify...perks and load outs are meh. Skills are unimpactful. And it lacks access to ALL of the cool new game changes. Performance is not good enough over Cyro to warrant the loss.


  • blktauna
    blktauna
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    katorga wrote: »
    Vengeance is PVE. Pure and simple. Boring, nothing interesting modify...perks and load outs are meh. Skills are unimpactful. And it lacks access to ALL of the cool new game changes. Performance is not good enough over Cyro to warrant the loss.


    PVE? lol no

    PCNA
    PCEU
  • blktauna
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    A common trend I’ve noticed, not just in this thread but in several others, is PC EU players claiming Vengeance is not dead, while players from almost every other server are saying the opposite.

    As a PC NA player, I can tell you that Vengeance has been dead since day one, while Gray Host has been pop-locking extremely early. Even if PC EU’s first few days had decent numbers — say, around 100 players per faction — it’s already pretty clear that players still do not prefer Vengeance over Gray Host.

    If its so dead on PCNA you might want to tell those 40 odd blues that just face rolled me that. I'm in there from @7 eastern to 10 eastern at night and its not even remotely dead.
    PCNA
    PCEU
  • amiiegee
    amiiegee
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    Vengeance is empty as every day
  • Lucasl402
    Lucasl402
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    Stamicka wrote: »
    ToddIngram wrote: »
    if ZOS can't fix normal Grey Host performance, then they don't have the capacity to create a whole new system from scratch either. How are people not seeing this?

    This doesn't follow though. You're basically arguing that "They can't fix what exists, so they can't create something new", but that doesn't make sense. If you create something and then over time you completely break it till it's no longer usable, how does that mean that you can't create it again? The fresh start gives you a chance to not repeat the same mistakes that caused the gradual breaking last time.

    So I'll quote this:
    Test Learnings
    Throughout the first three tests, we learned with certainty that in order to deliver a performant Cyrodiil, to support a large-scale PvP zone with mass-scale battles, the abilities, procs, passives, etc. must be lighter versions of the ones that exist in the rest of the game.

    The set of four graphs below illustrate the differences in population as well as the server frames per second between the Vengeance Cyrodiil campaign and non-Vengeance Cyrodiil campaigns. (On the left of each graph is the non-Vengeance campaigns and on the right are the Vengeance campaigns, on the PC EU and PC NA servers.)

    qdmiz4jb326w.png

    ...

    We recognize that some of our players would prefer there be no changes to their characters, effectively how they are in the Gray Host Cyrodiil campaign, while enjoying the higher population and reduced latency/game performance issues of the Vengeance campaign. This is not something that will be possible. Based on what we have learned from the tests so far, we can offer one or the other, not both, and we want to be transparent about that.

    This makes it clear that the paragraph long Proc Sets, conditional CP passives, status effects, and all the other bloat that they've added over the years has created a scenario where Cyrodiil cannot perform well at scale.

    They tried the obvious solution which is removing all the bloat and it worked. They told us that we can't have both scale and all the stuff that makes up normal PvP right now.

    That's a big problem. Grey Host population caps are very low which makes the size of Cyrodiil both unjustified and bad for actual PvP. There's not enough action around the map anymore to make it as fun as it used to be. If you like actual PvP under the current rules, I don't understand why you would be attached to the current Cyrodiil map. It is not good for encountering other players considering the current population caps.

    A smaller map without stripping the game down to Vengeance levels makes a lot of sense to give people what they want. If they removed Grey Host in favor of that smaller map (but kept current balance), I actually think that would be fair. I don't think ZOS is committed to keeping the Vengeance ruleset, I think that they are seeing that Cyrodiil is too large and a smaller replacement would make sense.

    With that being said, there's still an issue. The bloat that makes the game lag also makes the game suck. In my opinion this is a more serious issue because it is causing players to quit the game. It also means that whenever ZOS tries to release new PvP content, it won't be very popular and it will die out because the underlying combat is not good.

    This why I'm such a big advocate for keeping Vengeance because it presents a better opportunity if done right. They can keep the original Cyrodiil map (which is great), improve population caps, and improve balance by building on Vengeance.

    In my opinion they should be gradually adding more to Vengeance until they reach the right balance of population caps vs complexity. I think they should keep CP, procs, and status effects out. But they should introduce a variety of straightforward pure stat based sets, passives that aren't super conditional and computation intensive, more complex skills, and a removal of the AOE cap. I would bet that they could get all of that stuff in and they could still have higher population caps than Grey Host does and better balance on top of that. PvE balance wouldn't matter at all cause it's a different set of skills. The game would be similar to as it was Pre One Tamriel when PvP was way more popular.

    Instead you guys just want to get Vengeance scrapped which would be a big missed opportunity. They can introduce this new smaller zone if they want, but performance is only half of the story for PvP's death, balance is the other. Under the current balance, PvP is in a death spiral. It's too inaccessible for new players and too cheesy for the vets. So people quit, but almost no one replaces them or comes back. I don't understand why people don't get this.

    Actually you're the one not making any sense.

    If ZOS doesn't have the technical know how to fix the systems they already built, they can't build a new system from scratch without ending up in the same place as the old system.

    This is really basic technical know how, technical deficit type business basics facts of life stuff.
  • LennaTheRussian
    LennaTheRussian
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    Lucasl402 wrote: »
    Stamicka wrote: »
    ToddIngram wrote: »
    if ZOS can't fix normal Grey Host performance, then they don't have the capacity to create a whole new system from scratch either. How are people not seeing this?

    This doesn't follow though. You're basically arguing that "They can't fix what exists, so they can't create something new", but that doesn't make sense. If you create something and then over time you completely break it till it's no longer usable, how does that mean that you can't create it again? The fresh start gives you a chance to not repeat the same mistakes that caused the gradual breaking last time.

    So I'll quote this:
    Test Learnings
    Throughout the first three tests, we learned with certainty that in order to deliver a performant Cyrodiil, to support a large-scale PvP zone with mass-scale battles, the abilities, procs, passives, etc. must be lighter versions of the ones that exist in the rest of the game.

    The set of four graphs below illustrate the differences in population as well as the server frames per second between the Vengeance Cyrodiil campaign and non-Vengeance Cyrodiil campaigns. (On the left of each graph is the non-Vengeance campaigns and on the right are the Vengeance campaigns, on the PC EU and PC NA servers.)

    qdmiz4jb326w.png

    ...

    We recognize that some of our players would prefer there be no changes to their characters, effectively how they are in the Gray Host Cyrodiil campaign, while enjoying the higher population and reduced latency/game performance issues of the Vengeance campaign. This is not something that will be possible. Based on what we have learned from the tests so far, we can offer one or the other, not both, and we want to be transparent about that.

    This makes it clear that the paragraph long Proc Sets, conditional CP passives, status effects, and all the other bloat that they've added over the years has created a scenario where Cyrodiil cannot perform well at scale.

    They tried the obvious solution which is removing all the bloat and it worked. They told us that we can't have both scale and all the stuff that makes up normal PvP right now.

    That's a big problem. Grey Host population caps are very low which makes the size of Cyrodiil both unjustified and bad for actual PvP. There's not enough action around the map anymore to make it as fun as it used to be. If you like actual PvP under the current rules, I don't understand why you would be attached to the current Cyrodiil map. It is not good for encountering other players considering the current population caps.

    A smaller map without stripping the game down to Vengeance levels makes a lot of sense to give people what they want. If they removed Grey Host in favor of that smaller map (but kept current balance), I actually think that would be fair. I don't think ZOS is committed to keeping the Vengeance ruleset, I think that they are seeing that Cyrodiil is too large and a smaller replacement would make sense.

    With that being said, there's still an issue. The bloat that makes the game lag also makes the game suck. In my opinion this is a more serious issue because it is causing players to quit the game. It also means that whenever ZOS tries to release new PvP content, it won't be very popular and it will die out because the underlying combat is not good.

    This why I'm such a big advocate for keeping Vengeance because it presents a better opportunity if done right. They can keep the original Cyrodiil map (which is great), improve population caps, and improve balance by building on Vengeance.

    In my opinion they should be gradually adding more to Vengeance until they reach the right balance of population caps vs complexity. I think they should keep CP, procs, and status effects out. But they should introduce a variety of straightforward pure stat based sets, passives that aren't super conditional and computation intensive, more complex skills, and a removal of the AOE cap. I would bet that they could get all of that stuff in and they could still have higher population caps than Grey Host does and better balance on top of that. PvE balance wouldn't matter at all cause it's a different set of skills. The game would be similar to as it was Pre One Tamriel when PvP was way more popular.

    Instead you guys just want to get Vengeance scrapped which would be a big missed opportunity. They can introduce this new smaller zone if they want, but performance is only half of the story for PvP's death, balance is the other. Under the current balance, PvP is in a death spiral. It's too inaccessible for new players and too cheesy for the vets. So people quit, but almost no one replaces them or comes back. I don't understand why people don't get this.



    If ZOS doesn't have the technical know how to fix the systems they already built, they can't build a new system from scratch without ending up in the same place as the old system.

    They literally already did. Vengeance works fine. Overtime they will add in sets most likely but they will probably be pvp only sets that are codded well enough not to cause issues like the current proc sets in the game do in GH.

    They're not gonna magically fix GH, way too much work compared to making Vengeance and starting over.
  • blktauna
    blktauna
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    @ bars of EP and 2 bars of AD are not empty...
    PCNA
    PCEU
  • Monte_Cristo
    Monte_Cristo
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    Vengeance seemed pretty busy when I was there an hour ago. PCNA
  • Lucasl402
    Lucasl402
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    Vengeance seemed pretty busy when I was there an hour ago. PCNA

    It's friday night prime time, and people need to get to the golden vendor. They can't do that in pop locked Grey Host.
  • Jeremy
    Jeremy
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    Lucasl402 wrote: »
    Stamicka wrote: »
    ToddIngram wrote: »
    if ZOS can't fix normal Grey Host performance, then they don't have the capacity to create a whole new system from scratch either. How are people not seeing this?

    This doesn't follow though. You're basically arguing that "They can't fix what exists, so they can't create something new", but that doesn't make sense. If you create something and then over time you completely break it till it's no longer usable, how does that mean that you can't create it again? The fresh start gives you a chance to not repeat the same mistakes that caused the gradual breaking last time.

    So I'll quote this:
    Test Learnings
    Throughout the first three tests, we learned with certainty that in order to deliver a performant Cyrodiil, to support a large-scale PvP zone with mass-scale battles, the abilities, procs, passives, etc. must be lighter versions of the ones that exist in the rest of the game.

    The set of four graphs below illustrate the differences in population as well as the server frames per second between the Vengeance Cyrodiil campaign and non-Vengeance Cyrodiil campaigns. (On the left of each graph is the non-Vengeance campaigns and on the right are the Vengeance campaigns, on the PC EU and PC NA servers.)

    qdmiz4jb326w.png

    ...

    We recognize that some of our players would prefer there be no changes to their characters, effectively how they are in the Gray Host Cyrodiil campaign, while enjoying the higher population and reduced latency/game performance issues of the Vengeance campaign. This is not something that will be possible. Based on what we have learned from the tests so far, we can offer one or the other, not both, and we want to be transparent about that.

    This makes it clear that the paragraph long Proc Sets, conditional CP passives, status effects, and all the other bloat that they've added over the years has created a scenario where Cyrodiil cannot perform well at scale.

    They tried the obvious solution which is removing all the bloat and it worked. They told us that we can't have both scale and all the stuff that makes up normal PvP right now.

    That's a big problem. Grey Host population caps are very low which makes the size of Cyrodiil both unjustified and bad for actual PvP. There's not enough action around the map anymore to make it as fun as it used to be. If you like actual PvP under the current rules, I don't understand why you would be attached to the current Cyrodiil map. It is not good for encountering other players considering the current population caps.

    A smaller map without stripping the game down to Vengeance levels makes a lot of sense to give people what they want. If they removed Grey Host in favor of that smaller map (but kept current balance), I actually think that would be fair. I don't think ZOS is committed to keeping the Vengeance ruleset, I think that they are seeing that Cyrodiil is too large and a smaller replacement would make sense.

    With that being said, there's still an issue. The bloat that makes the game lag also makes the game suck. In my opinion this is a more serious issue because it is causing players to quit the game. It also means that whenever ZOS tries to release new PvP content, it won't be very popular and it will die out because the underlying combat is not good.

    This why I'm such a big advocate for keeping Vengeance because it presents a better opportunity if done right. They can keep the original Cyrodiil map (which is great), improve population caps, and improve balance by building on Vengeance.

    In my opinion they should be gradually adding more to Vengeance until they reach the right balance of population caps vs complexity. I think they should keep CP, procs, and status effects out. But they should introduce a variety of straightforward pure stat based sets, passives that aren't super conditional and computation intensive, more complex skills, and a removal of the AOE cap. I would bet that they could get all of that stuff in and they could still have higher population caps than Grey Host does and better balance on top of that. PvE balance wouldn't matter at all cause it's a different set of skills. The game would be similar to as it was Pre One Tamriel when PvP was way more popular.

    Instead you guys just want to get Vengeance scrapped which would be a big missed opportunity. They can introduce this new smaller zone if they want, but performance is only half of the story for PvP's death, balance is the other. Under the current balance, PvP is in a death spiral. It's too inaccessible for new players and too cheesy for the vets. So people quit, but almost no one replaces them or comes back. I don't understand why people don't get this.

    Actually you're the one not making any sense.

    If ZOS doesn't have the technical know how to fix the systems they already built, they can't build a new system from scratch without ending up in the same place as the old system.

    This is really basic technical know how, technical deficit type business basics facts of life stuff.

    I think their hope is that by starting over from the ground up they'll be able to pinpoint what is causing the lag.
  • BardokRedSnow
    BardokRedSnow
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    Lucasl402 wrote: »
    Vengeance seemed pretty busy when I was there an hour ago. PCNA

    It's friday night prime time, and people need to get to the golden vendor. They can't do that in pop locked Grey Host.

    You can wait till the morning when we’re done having fun
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • alternatelder
    alternatelder
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    Lucasl402 wrote: »
    Vengeance seemed pretty busy when I was there an hour ago. PCNA

    It's friday night prime time, and people need to get to the golden vendor. They can't do that in pop locked Grey Host.

    A lot of people aren't signing in to join Cyrodiil just to look at the vendor, they have online sources for that info, Reddit, here, among others. Nice try though.
  • amiiegee
    amiiegee
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    And still you’re seeing people asking for opening a second GH or reopen Br because they refuse to set a foot into vengeance
  • Orbital78
    Orbital78
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    We've had a good time in there. I think it needs more unlocked in time. The only reason to go to Greyhost is to check out the werewolf changes.
  • Eldovar
    Eldovar
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    There are a lot of people in EU Vengeance, but most people switch to the color of most people currently online, so it is easier to find groups and quicker to level veterancy rewards. I spend the past 3 days only in PvPvE after 8 years of playing. I usually only play during whitestreak.

    I do see why those super skilled PvP players don't like Vengeance. I have seen a few times the same names pop up the past few days of overconfident vets try to take on a small or bigger PUG group of uncoordinated casual players and after a lot of flashy movement skills running around rocks or stairs and minutes of perfect rotations, they end up dead every time which is why some people call it balanced and others call it boring.

    It's also funny to see how 4 players still think they defend against a siege of 24 in Vengeance. Things balance out nicely when it comes to numbers, which is why some like it and others don't.

    Pretty sure they will keep both Vengeance and GH at this point. Otherwise a lot of achievements and progression would break anyway since they are disabled in Vengeance.
    Edited by Eldovar on June 14, 2026 9:39AM
  • xR3ACTORx
    xR3ACTORx
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    Mental gymnastics again
  • BardokRedSnow
    BardokRedSnow
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    Eldovar wrote: »
    There are a lot of people in EU Vengeance, but most people switch to the color of most people currently online, so it is easier to find groups and quicker to level veterancy rewards. I spend the past 3 days only in PvPvE after 8 years of playing. I usually only play during whitestreak.

    I do see why those super skilled PvP players don't like Vengeance. I have seen a few times the same names pop up the past few days of overconfident vets try to take on a small or bigger PUG group of uncoordinated casual players and after a lot of flashy movement skills running around rocks or stairs and minutes of perfect rotations, they end up dead every time which is why some people call it balanced and others call it boring.

    It's also funny to see how 4 players still think they defend against a siege of 24 in Vengeance. Things balance out nicely when it comes to numbers, which is why some like it and others don't.

    Pretty sure they will keep both Vengeance and GH at this point. Otherwise a lot of achievements and progression would break anyway since they are disabled in Vengeance.

    what you just described is the opposite of balance, and highlights exactly why its always a single color taking the map, its an unskilled zergfest where the mob wins

    loading up on the high pop faction is exactly what happens in blackreach, you didnt say anything new here. All you said is what we've been saying since the first test, which is the zerglings are having fun zerging down less players in an noncompetitive campaign.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Bruccius
    Bruccius
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    what you just described is the opposite of balance, and highlights exactly why its always a single color taking the map, its an unskilled zergfest where the mob wins

    When you can't rely anymore on the effects from sets or enchants, you automatically need to play with more skill. Let's not act like Gray Host doesn't have zerg groups.

    Vengeance has plenty of time where there are large scale battles - and those are actual battles, not the meatball strat you so commonly see in regular PvP.
  • amiiegee
    amiiegee
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    Vengeance is always the same just one coloured map and 10v1 or pvDoor
  • Dangerjoe1982
    Dangerjoe1982
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    I like Vengeance, but im also casual.
  • FlopsyPrince
    FlopsyPrince
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    I haven't read the entire conversation and I clearly know little about Vengeance, but I noticed: I am a Pet Sorc that has no pets! I already sucked at PvP. Now I suck worse! And my food buff is gone. This is so compelling....
    PC
    PS4/PS5
  • SaffronCitrusflower
    SaffronCitrusflower
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    I've come to the realization that ZOS is like the honey badger, but in only one respect. They don't care.
  • SaffronCitrusflower
    SaffronCitrusflower
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    Bruccius wrote: »
    what you just described is the opposite of balance, and highlights exactly why its always a single color taking the map, its an unskilled zergfest where the mob wins

    When you can't rely anymore on the effects from sets or enchants, you automatically need to play with more skill. Let's not act like Gray Host doesn't have zerg groups.

    Vengeance has plenty of time where there are large scale battles - and those are actual battles, not the meatball strat you so commonly see in regular PvP.

    Too bad that the only "skill" in vengeance is how big the zerg is.
  • SaffronCitrusflower
    SaffronCitrusflower
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    Stamicka wrote: »
    ToddIngram wrote: »
    if ZOS can't fix normal Grey Host performance, then they don't have the capacity to create a whole new system from scratch either. How are people not seeing this?

    This doesn't follow though. You're basically arguing that "They can't fix what exists, so they can't create something new", but that doesn't make sense. If you create something and then over time you completely break it till it's no longer usable, how does that mean that you can't create it again? The fresh start gives you a chance to not repeat the same mistakes that caused the gradual breaking last time.

    So I'll quote this:
    Test Learnings
    Throughout the first three tests, we learned with certainty that in order to deliver a performant Cyrodiil, to support a large-scale PvP zone with mass-scale battles, the abilities, procs, passives, etc. must be lighter versions of the ones that exist in the rest of the game.

    The set of four graphs below illustrate the differences in population as well as the server frames per second between the Vengeance Cyrodiil campaign and non-Vengeance Cyrodiil campaigns. (On the left of each graph is the non-Vengeance campaigns and on the right are the Vengeance campaigns, on the PC EU and PC NA servers.)

    qdmiz4jb326w.png

    ...

    We recognize that some of our players would prefer there be no changes to their characters, effectively how they are in the Gray Host Cyrodiil campaign, while enjoying the higher population and reduced latency/game performance issues of the Vengeance campaign. This is not something that will be possible. Based on what we have learned from the tests so far, we can offer one or the other, not both, and we want to be transparent about that.

    This makes it clear that the paragraph long Proc Sets, conditional CP passives, status effects, and all the other bloat that they've added over the years has created a scenario where Cyrodiil cannot perform well at scale.

    They tried the obvious solution which is removing all the bloat and it worked. They told us that we can't have both scale and all the stuff that makes up normal PvP right now.

    That's a big problem. Grey Host population caps are very low which makes the size of Cyrodiil both unjustified and bad for actual PvP. There's not enough action around the map anymore to make it as fun as it used to be. If you like actual PvP under the current rules, I don't understand why you would be attached to the current Cyrodiil map. It is not good for encountering other players considering the current population caps.

    A smaller map without stripping the game down to Vengeance levels makes a lot of sense to give people what they want. If they removed Grey Host in favor of that smaller map (but kept current balance), I actually think that would be fair. I don't think ZOS is committed to keeping the Vengeance ruleset, I think that they are seeing that Cyrodiil is too large and a smaller replacement would make sense.

    With that being said, there's still an issue. The bloat that makes the game lag also makes the game suck. In my opinion this is a more serious issue because it is causing players to quit the game. It also means that whenever ZOS tries to release new PvP content, it won't be very popular and it will die out because the underlying combat is not good.

    This why I'm such a big advocate for keeping Vengeance because it presents a better opportunity if done right. They can keep the original Cyrodiil map (which is great), improve population caps, and improve balance by building on Vengeance.

    In my opinion they should be gradually adding more to Vengeance until they reach the right balance of population caps vs complexity. I think they should keep CP, procs, and status effects out. But they should introduce a variety of straightforward pure stat based sets, passives that aren't super conditional and computation intensive, more complex skills, and a removal of the AOE cap. I would bet that they could get all of that stuff in and they could still have higher population caps than Grey Host does and better balance on top of that. PvE balance wouldn't matter at all cause it's a different set of skills. The game would be similar to as it was Pre One Tamriel when PvP was way more popular.

    Instead you guys just want to get Vengeance scrapped which would be a big missed opportunity. They can introduce this new smaller zone if they want, but performance is only half of the story for PvP's death, balance is the other. Under the current balance, PvP is in a death spiral. It's too inaccessible for new players and too cheesy for the vets. So people quit, but almost no one replaces them or comes back. I don't understand why people don't get this.

    Show those graphs to a statistician and see what they have to say about them. They still never told us why the numbers on the X axis are completely blurred out. Those graphs are very obviously meant to misinform rather than inform.
  • SaffronCitrusflower
    SaffronCitrusflower
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    ✭✭✭
    Lucasl402 wrote: »
    Vengeance seemed pretty busy when I was there an hour ago. PCNA

    It's friday night prime time, and people need to get to the golden vendor. They can't do that in pop locked Grey Host.

    You can wait till the morning when we’re done having fun

    I think the point was that vengeance is already causing accesabilty problems to vendors that were previously easy to access. Personally I'm afraid to go into vengeance. I'm afraid the changes made for the game mode might carry over to normal ESO game mode just like the disaster when the PTS builds and banks got transferred to normal live ESO. I don't want to risk my account being shut down for a month because ZOS created a buggy system.

    Edited by SaffronCitrusflower on June 15, 2026 7:21PM
  • BardokRedSnow
    BardokRedSnow
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    Bruccius wrote: »
    what you just described is the opposite of balance, and highlights exactly why its always a single color taking the map, its an unskilled zergfest where the mob wins

    When you can't rely anymore on the effects from sets or enchants, you automatically need to play with more skill. Let's not act like Gray Host doesn't have zerg groups.

    Vengeance has plenty of time where there are large scale battles - and those are actual battles, not the meatball strat you so commonly see in regular PvP.

    yawn, its getting old addressing this myth

    GH has zerg groups, Vengeance is only zerg groups. They dont rely on skill, they log and switch to other factions and rely on numbers.

    The cope doesnt change the reality, calling the lack of any made builds skill and running people down 20 to 1 is so corny.
    Edited by BardokRedSnow on June 15, 2026 7:45PM
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
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