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Upset with the direction ESO has gone

  • nightbringer1993
    nightbringer1993
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    ESO is going extremely wrong in my opinion.

    Classes like necromancer remain extremely nerfed and in dire need of refresh, yet we are told to wait for end of 2027, what an insult yo us. And in the mean time OP classes are being refreshed first, thus making class balance even worst.

    Subclassing seriously destroyed the identity of each class, and now that these refreshes are being made, just as mentioned above, class balance is getting worst.

    The content over the past few years has been very childish too, that talking fox during the scribbing quest really bothered me. and there are other contents that were added that also should never have been added to this game in terms of story and immersion.

    We are no longer getting chapters too.

    PvP is getting worst and worst, this vengeance campaign is a failure so far, and once again we are not being listened to. And even in this campaign, classes are far from balanced.

    Just as mentioned above, we are not being listened to, two years ago, people went massively against the grave lord sacrifice change, a poll was even created to know if people want to keep stalking blastbone or not, but even with 90% of vote against the change, the devs still placed that change on live server resulting in half the necromancer leaving, and the rest forced to change class.

    All of these reasons mentioned above is what had convinced me to stop playing, mainly the fact that necromancer is unplayable due to class balance. That class is what brought me into this game in 2019 and to see it destroyed in favor of other classes is just too depressive to witness.
    PC EU
  • Tandor
    Tandor
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    ESO has veered farther and farther away from what it once was to the point that I don't even recognize it as the same game any more. I have zero interest in the Night Market. Golden Pursuits which I also used to enjoy are now dependent on the Night Market so undoable for me. And Tomes are just an annoying version of the endeavors I used to enjoy.

    Games need to evolve to stay interesting but not at the expense of losing the things that made it ESO.

    I do still enjoy some aspects of the game which is why I keep playing, but I fear they will be taken away, too.

    That's pretty much my experience, but for me the decline started with the enforced switch to account-wide achievements which I think was U33.

    These days I'm probably playing ESO barely 10% of the time I used to play it. I'm still playing games as much, just not ESO. I need to cancel the automatic renewal of my 3 subscriptions and review them when they come round for renewal. I'm also saving a lot of time not following the forum as much too!
  • Vrienda
    Vrienda
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    This game's always been a mess combat wise, I gave up trying to penetrate the high end long ago, the buildcrafting for it just seems to be some kind of arcane knowledge only the top % know and it's irrelevant to everyone else, especially with how often the correct build changes. My main issue is the overly safe writing but that's been an issue since the end of the Daedric triad (And an issue during that story arc too but not as much as now) and their attempt to bring back adventure zones which should have died with Craglorn. Otherwise the game seems to be moving in a better direction for me personally... the problem is I'm mostly here for Tamriel and what we're getting of that hasn't been good in almost a decade now.
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Kalle_Demos
    Kalle_Demos
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    ESO is going extremely wrong in my opinion.

    Classes like necromancer remain extremely nerfed and in dire need of refresh, yet we are told to wait for end of 2027, what an insult yo us. And in the mean time OP classes are being refreshed first, thus making class balance even worst.

    Subclassing seriously destroyed the identity of each class, and now that these refreshes are being made, just as mentioned above, class balance is getting worst.

    The content over the past few years has been very childish too, that talking fox during the scribbing quest really bothered me. and there are other contents that were added that also should never have been added to this game in terms of story and immersion.

    We are no longer getting chapters too.

    PvP is getting worst and worst, this vengeance campaign is a failure so far, and once again we are not being listened to. And even in this campaign, classes are far from balanced.

    Just as mentioned above, we are not being listened to, two years ago, people went massively against the grave lord sacrifice change, a poll was even created to know if people want to keep stalking blastbone or not, but even with 90% of vote against the change, the devs still placed that change on live server resulting in half the necromancer leaving, and the rest forced to change class.

    All of these reasons mentioned above is what had convinced me to stop playing, mainly the fact that necromancer is unplayable due to class balance. That class is what brought me into this game in 2019 and to see it destroyed in favor of other classes is just too depressive to witness.

    And before Classes were destroyed there was the Necro Purge and before that the Ruination of Cyrodiil and before that the Great Bosmer Extinction...The list goes on. A years long pattern on unfathomably unpopular choices that had negative impacts on the game and stated goals that remain unfixed for years longer if at all.

    "If I am to be Queen, I must look fear in the face and conquer it. How can I ask my people to have faith in me if I don't have faith in myself?" - Queen Ayrenn
  • Athory
    Athory
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  • Luneca
    Luneca
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    ESO is going extremely wrong in my opinion.

    Classes like necromancer remain extremely nerfed and in dire need of refresh, yet we are told to wait for end of 2027, what an insult yo us. And in the mean time OP classes are being refreshed first, thus making class balance even worst.

    Subclassing seriously destroyed the identity of each class, and now that these refreshes are being made, just as mentioned above, class balance is getting worst.

    The content over the past few years has been very childish too, that talking fox during the scribbing quest really bothered me. and there are other contents that were added that also should never have been added to this game in terms of story and immersion.

    We are no longer getting chapters too.

    PvP is getting worst and worst, this vengeance campaign is a failure so far, and once again we are not being listened to. And even in this campaign, classes are far from balanced.

    Just as mentioned above, we are not being listened to, two years ago, people went massively against the grave lord sacrifice change, a poll was even created to know if people want to keep stalking blastbone or not, but even with 90% of vote against the change, the devs still placed that change on live server resulting in half the necromancer leaving, and the rest forced to change class.

    All of these reasons mentioned above is what had convinced me to stop playing, mainly the fact that necromancer is unplayable due to class balance. That class is what brought me into this game in 2019 and to see it destroyed in favor of other classes is just too depressive to witness.

    And before Classes were destroyed there was the Necro Purge and before that the Ruination of Cyrodiil and before that the Great Bosmer Extinction...The list goes on. A years long pattern on unfathomably unpopular choices that had negative impacts on the game and stated goals that remain unfixed for years longer if at all.

    Honestly there doesn't seem to be any coherent direction and it just looks like they are chasing the old boom-bust cycles. Having balance as bad as it is right now serves no purpose but to attract players that won't stay for a long time.

    But it's because of a deeper problem in the game. The game's loop where damage is all that matters is an issue that will need to be addressed eventually. Tossing power at players through sets and balance changes has been how they obtained player engagement in the past, and now they are trying it as the only method.

    But they've forgotten the game in the past actually had other additions to it that mattered: new areas to explore and things to do other than grind for a power increase.

    Werewolf, DK, the constant nerfing of things in the past, all of it was done with the goal of increasing player engagement. And while that might work for some people, it's just going to result in a declining game over time. It's a misguided approach destined to fail because the powercreep will necessitate nerfs eventually or the content will become trivial.

    And when that happens, then the game is going to lose a lot of players. Again
  • SolarRune
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    As someone that mainly plays healer and tank, I find the class mysteries have made the build options for those roles very limited because the vast majority of the buffs and debuffs that would be provided are now available to the group from DDs without impacting their damage output. As someone that used to be part of 5 different trial groups and leads all different types of trial content for guilds and ontop of that would PUG a load of trials, my activity has significantly scaled back because my main roles are now just boring to play.
    Edited by SolarRune on June 11, 2026 7:15AM
  • nightbringer1993
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    Something that ZOS needs to understand is that making classes more imbalanced contributes to people leaving the game.

    There are people who spent time and efforts into their main character and do not intend on changing character. If you make that character wait too weak compared to other characters then the games become unplayable and you are forced to leave unless you change class.

    ZOS made a huge mistake by refreshing top classes first to make them even more powerful ( look at what happened with that DK refresh, they are OP), and leaving the most nerfed classes at the end.

    People who play templar, nightblade, and necro ( the weakest class in the game that needs a refresh more than any others) will end up leaving or forced to change class. Imagine if arcanist, a paid class, was to be destroyed. What would happen?

    Then if the player leaves and finds another game that he has more fun with, then that player might not come back into ESO, even if his class got refreshed, simply because he got used to that new game.

    Then comes the problem of the content proposed in the game that is more and more childish, and ESO is a game that is more aimed at adults, and adults will prefer more mature contents over childish ones. This as a result will make potential players less inclined to come to ESO.

    And we saw that population drop in the game since four years.

    Right now by removing the BR and RW campaign in favor or vengeance made people disappointed, and GH in prime time end up having queues according to forums( as I no longer play ESO). Therefore people who are tired of queuing will end up going into other ESO activities or leaving the game. And just like I mentioned above with the class imbalance problem, people might not come back into the game, even if the problem got fixed.

    Right now there will be a debate of what could bring people into the game and what would make people stay away from the game. And I find that there are more reasons to stay away or leave the game than playing the game.

    Therefore devs should look at those problems as soon as possible or this game might die ( if it is not already dead).
    Edited by nightbringer1993 on June 11, 2026 7:53AM
    PC EU
  • SolarRune
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    As an extension to your point @nightbringer1993 I think the same can be said about roles, whilst you have people that play particular classes or even single characters, you also have people that specialise in specific roles, and taking away a significant part of how those roles feel impactful in group content and removing the depth of gameplay or viable gameplay options from those roles, is a different way to turn people off to the game, but this has been managed with the latest patch.
  • Renato90085
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    I think this patch is pretty good.
    necro and nightblade finally is good dps class in PvE now.
    yesterday we test all pure class vkahm run and necro can hit 300k dps(180+st)
    and as a healer main now have many build/class can run,not only nb/templar/warden subclass healer is only one choose
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Hard agree,

    Original game had interesting class dynamics, strengths and weaknesses and multiple viable roles in group pvp combat (Healer, Mag support, Stam Support, DD, Disrupter).

    It's been going downhill since then but especially so since 'Hybridisation' followed by Scribing and subclassing. Now everyone is either Healer or Damage, and damage is basically as effective at healing.
    Edited by Izanagi.Xiiib16_ESO on June 11, 2026 9:48AM
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Tra_Lalan
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    Played since 2020, i personaly think ESO is going in the best direction it could:

    - player expierience improvements - best stuff already done and more to come,
    - night market - love it, fresh aproach, and challenging difficulty, grouping in an mmo - yes!
    - overland difficulty settings - my dream comes true finaly, needs some small tuning but the core is already there, at last I can enjoy playing the 70% of the game that was previously unplayable for me, or at least didint feel like it should.
    - pvp veterancy - not a great pvper but im going for it,
    - experimenting with new stuff that is still to come - how can this be wrong?

    :) so i guess every player is different
  • SolarRune
    SolarRune
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    I think this patch is pretty good.
    necro and nightblade finally is good dps class in PvE now.
    yesterday we test all pure class vkahm run and necro can hit 300k dps(180+st)
    and as a healer main now have many build/class can run,not only nb/templar/warden subclass healer is only one choose

    I suppose this proves Tra_lalans point. For me healing wise the subclass healer had been amazing, I've not run just nb/templar/warden all year, even in trifecta runs I've had huge flexibility in build (but the sets have been the tradiyional 2 or 3 setups), and have been able to ru pureclass fine for the last year. I find the current you must be class x for healing so much more limiting especially when the viable sets are even less.
  • Eldartar
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    Xirks wrote: »
    ESO used to be amazing, over the last few years it has definitely made some horrible moves. U33 with the dynamic stat scaling really is where ESO fell off the rails, where now the healers and tanks could pump out insane damage and class roles kind of went out the window, especially in PvP. This began the HP meta, where most of your long time PvPers really started leaving in masses.

    Scribing came next, and as every PvPer questioned... why slot any class abilities at all when I can just scribe a skill that CC's, Heals, and DPS all in 1 overpowered click!

    Following that terrible update came SUBCLASSING, yikes.. totally threw classes out the window with that one. ESO stopped being ESO and became something... else.
    Sure subclassing is cool and made the single target classes able to cleave with Arcanist beams.. but with that came THE only meta you need to be running.. DK/NB/ARC for any and all PVE content. Why has ESO strayed so far from where it should be.

    I won't even comment about ZOS Crowning the most consistently powerful class as King of ESO.. but I understand that there are to be all class reworks, why it will take so long confuses a lot of us.. but it is what it is. Should just release them all together.. but not listening to your customer base seems to be the trend around here.

    Finally to top it off, with everyone furious about the imbalance of ESO.. We get CLASS MASTERIES so hyped up.. only to be spit in our faces come release.

    I am super disappointed in ESO... Used to be the GOAT videogame.. Now its becoming more of a meme.
    You think you are moving forward in a good direction, but your customers think quite the opposite..

    This game started falling apart and losing its player base in 2022.. and continues to drop.. as someone who has been here from the beginning, please ZOS.. open your eyes, we miss what the game is supposed to be..

    I could not have put it better myself @Xirks

    I have been here since Beta, I have stayed with the game through thick and thin (update 33 & 35 was a nightmares) I have always played Sorcerer DD since Beta, and stuck with it through all the changes that he has faced over the years.

    When my Subscription ran out on the 5th of this Month, I did not renew it. Yesterday I uninstalled the game, all my addons, deleted all of my screenshots that I have kept from day 1 . . . . I am done with this game. The direction it is taking, to me, will kill it off in the end, because the diehard players, those (like myself) who come back day after day will leave.

    I do not see myself ever coming back to the game. my love for it has been slowly fading since Microsoft took control and KEY PEOPLE have left or moved to other positions..

    Speaking personally, the game has lost its original "Feel" over the years. It was there but it was dying and recently it just died in me. You may not agree with me, and that is fine, this is just my opinion and you will all have your own and I respect each and every one.

    I wish the Game luck and hope (for all the players sake) that it continues but for me, this is Goodbye to the game I once loved.

  • Luneca
    Luneca
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    Eldartar wrote: »
    Xirks wrote: »
    ESO used to be amazing, over the last few years it has definitely made some horrible moves. U33 with the dynamic stat scaling really is where ESO fell off the rails, where now the healers and tanks could pump out insane damage and class roles kind of went out the window, especially in PvP. This began the HP meta, where most of your long time PvPers really started leaving in masses.

    Scribing came next, and as every PvPer questioned... why slot any class abilities at all when I can just scribe a skill that CC's, Heals, and DPS all in 1 overpowered click!

    Following that terrible update came SUBCLASSING, yikes.. totally threw classes out the window with that one. ESO stopped being ESO and became something... else.
    Sure subclassing is cool and made the single target classes able to cleave with Arcanist beams.. but with that came THE only meta you need to be running.. DK/NB/ARC for any and all PVE content. Why has ESO strayed so far from where it should be.

    I won't even comment about ZOS Crowning the most consistently powerful class as King of ESO.. but I understand that there are to be all class reworks, why it will take so long confuses a lot of us.. but it is what it is. Should just release them all together.. but not listening to your customer base seems to be the trend around here.

    Finally to top it off, with everyone furious about the imbalance of ESO.. We get CLASS MASTERIES so hyped up.. only to be spit in our faces come release.

    I am super disappointed in ESO... Used to be the GOAT videogame.. Now its becoming more of a meme.
    You think you are moving forward in a good direction, but your customers think quite the opposite..

    This game started falling apart and losing its player base in 2022.. and continues to drop.. as someone who has been here from the beginning, please ZOS.. open your eyes, we miss what the game is supposed to be..

    I could not have put it better myself @Xirks

    I have been here since Beta, I have stayed with the game through thick and thin (update 33 & 35 was a nightmares) I have always played Sorcerer DD since Beta, and stuck with it through all the changes that he has faced over the years.

    When my Subscription ran out on the 5th of this Month, I did not renew it. Yesterday I uninstalled the game, all my addons, deleted all of my screenshots that I have kept from day 1 . . . . I am done with this game. The direction it is taking, to me, will kill it off in the end, because the diehard players, those (like myself) who come back day after day will leave.

    I do not see myself ever coming back to the game. my love for it has been slowly fading since Microsoft took control and KEY PEOPLE have left or moved to other positions..

    Speaking personally, the game has lost its original "Feel" over the years. It was there but it was dying and recently it just died in me. You may not agree with me, and that is fine, this is just my opinion and you will all have your own and I respect each and every one.

    I wish the Game luck and hope (for all the players sake) that it continues but for me, this is Goodbye to the game I once loved.

    You're not the only one that feels that way, the same is being expressed in nearly every other space outside of these forums.

    Creating an echo chamber might be able to give the illusion that there isn't a problem, but it will never change reality.

    I think by now most people are realizing that the "cotent" we'll be getting is:

    1. Inferior to previous years in every single way
    2. Inextricably linked to the game's loop of "damage" and grinding for it
    3. All other facets of the game are going to be neglected except what can be pushed and monetized. We can pretty much already see this in the game with the housing system and style systems.

    For anyone that isn't playing the games with their eyes closed, the direction of the game is bad. It doesn't favor the consumer at all.

    We're going to be using class refreshes as content? Seriously? Because if that isn't the idea, can anyone explain why it's so diffcult to release ALL the reworks by the end of the year. Especially when it seems like they do not care about balance in the slightest and won't be taking any real input anyway?

    I think the idea that the game should have it's core loop (which just happens to be damage and grinding) pushed as the sole reason to play is a misguided one that will cost them a lot of players, especially when most of the people I know in the game interact with these systems but primarily focus on other tasks such as making gold, housing, etc.

    These players don't know it yet, but they no longer matter as long as they are unwilling to open up their wallet. But maybe ZOS will come out and claim that what I just said isn't the case. Maybe moderate this comment. But the thing is, that even if they do that, everyone who isn't asleep right now thinks the same way, and if not, they soon will.

    And that in and of itself is already a problem, as far as the game's direction is going. They are the ones sending signals that this is the case and not communicating properly, what do they want people to conclude -- that everything is sunshine and rainbows?

    This is the problem ultimately with gaming as an industry. Most forget that they are also SOFTWARE engineering entities. And that they should be following the same rules in all the other ones when it comes to communciation and things like monetization. Bad practices in software engineering are not looked down upon because they are inherently bad, they are looked down upon because it eventually COSTS a busines one way or another.

    And that's an unfortunate fact. You might be just one player leaving with that post, but we all know that a lot more will be doing that daily.

    And this is all on the backdrop of ZOS saying they are focusing on player retention. Go figure.
  • MJallday
    MJallday
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    ESO can go whatever direction it wants provided i get my Godslayer title.

  • Renato90085
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    SolarRune wrote: »
    I think this patch is pretty good.
    necro and nightblade finally is good dps class in PvE now.
    yesterday we test all pure class vkahm run and necro can hit 300k dps(180+st)
    and as a healer main now have many build/class can run,not only nb/templar/warden subclass healer is only one choose

    I suppose this proves Tra_lalans point. For me healing wise the subclass healer had been amazing, I've not run just nb/templar/warden all year, even in trifecta runs I've had huge flexibility in build (but the sets have been the tradiyional 2 or 3 setups), and have been able to ru pureclass fine for the last year. I find the current you must be class x for healing so much more limiting especially when the viable sets are even less.
    not for me
    my 6 healer toon(only no dk healer)start run pveendgame 5 years.
    pass 1 year,in my PB/SBS/TU and now OC trifecta training
    i never have any other choose
    their only difference is that they have that one unchangeable base skill line.so maybe 2 slot skill is difference.
    my build alway look like is o8h4385ky5hg.png
    but i have many set(12+ set) can run...,not only 2 meta (spc/pp + rojo)
    since U50, i have 4 pure class healer can play(nb/temp/arc/warden)
    and subclass still can play ,there's no mandatory rule, because they can play in other player too.
    like today i have a other SBS core run give me run templar healer to give group 300 wd buff
    if i don't want,they can found a templar main to play dps and still have 300 wd buff
    subclass healer problem is,when you enter real hard part,they meta better any build and line,because dps shouldn't and don't slot green balance skill or HOT circle
    so the meta line only you and sec healer can run meta build

    also, they no longer resemble clones..
    g19voans1pq6.png
    htz4zvryad5m.png
  • SolarRune
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    So really demonstrating the different experiences people have, I've been told by some groups they won't accept subclass, it needs to be warden or nb or templar pureclass only. So my experience over the last year is completely inverse to yours, under subclassing I've used or been asked to provide lines from all classes in different combinations (even dk!!), different skills depending on the lead and the ability of the group etc etc. I cant tell you how much I've enjoyed subclassing, and how restrictive I am finding things now compared to previous.

    I would really like to know the 14 five piece sets though, because outside of ro, jo, ma, PA and spc (and pp before the nerf- been told by many groups to not bother running since the nerf) I've not been asked to run anything else, or are you including 2 piece, arena and mythics in there?
    Edited by SolarRune on June 11, 2026 1:36PM
  • Soarora
    Soarora
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    People who play templar, nightblade, and necro ( the weakest class in the game that needs a refresh more than any others) will end up leaving or forced to change class. Imagine if arcanist, a paid class, was to be destroyed. What would happen?

    Those refreshes may be next year, but class masteries ARE working as intended. Looking at rosters in Aedra, one of PC/NA’s large trial guilds, several of them include all of those classes. Plar as healer or as dps. Nightblade as parse dps. Necro as tank and/or support dps. Some don’t specify what class you have to be if you’re just parsing, either (though that’s not new, that was happening before class masteries too).

    And what about warden (I know our refresh is next, but we don’t even have any information on what they’re doing with warden yet)? Warden dps has been dead in a ditch longer than necro has. None of those rosters brought back warden as a dps, but I think it’s possible. But more importantly to me, I was able to play my main dps for the first time in years in a dungeon yesterday without feeling like I was bringing the group down. I’m finally competitive again compared to arcanist (now compared against 2 people) and that’s without even updating my build to be meta.
    Edited by Soarora on June 11, 2026 2:43PM
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • Renato90085
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    SolarRune wrote: »
    So really demonstrating the different experiences people have, I've been told by some groups they won't accept subclass, it needs to be warden or nb or templar pureclass only. So my experience over the last year is completely inverse to yours, under subclassing I've used or been asked to provide lines from all classes in different combinations (even dk!!), different skills depending on the lead and the ability of the group etc etc. I cant tell you how much I've enjoyed subclassing, and how restrictive I am finding things now compared to previous.

    I would really like to know the 14 five piece sets though, because outside of ro, jo, ma, PA and spc (and pp before the nerf- been told by many groups to not bother running since the nerf) I've not been asked to run anything else, or are you including 2 piece, arena and mythics in there?
    oh,yes there all is five piece sets
    spc/pp/ma/pa/xoryn/sax/arkasis/ro/jo/ec/mk/pw/le/morag tong
    basically, all the sup role sets(healer/tank/sup dd)
    i play some scorepush,so sometime run tank/sup dd gear and ult geni
    monster set i use ozezen/symphony/nazaray/blind/encratis/archdruid devyric
    mystic is poe/ruin and cryptcanon
    so my 200 bag only 40 slot can take the mobs drop...
  • SolarRune
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    Ahh OK many sets there I've actively been asked not to run on healer. And a number of groups I run with would consider are dungeon or tank sets. Glad to see you're enjoying and wish my experience was different. Makes me even more depressed about my time in the game now. But equally I do know I'm not the only one having the same experience as me, but obviously there is selection bias because I run on the platforms and with people I run with and you run with yours.
  • Xirks
    Xirks
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    All we can do is just watch the population charts decline day by day!
    What ESO was will be missed.
    Former STAMINA NB DPS
    Now just a 1hp wet noodle wielding failed and outdated class that still gets nerfed at every patch
  • SilverBride
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    Just when I thought it couldn't get any worse. I can't even imagine what this is going to be.

    "Mix Things Up as Hybridization Comes to Alchemy, Mundus Stones, and More"

    https://www.elderscrollsonline.com/en-us/news/post/69969
    Edited by SilverBride on June 12, 2026 3:27AM
    PCNA
  • Rohamad_Ali
    Rohamad_Ali
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    You can please some of the people some of the time but you can never please all the people all the time. The major changes have all come with major staff changes at ZoS. Nick Konkle knew what I liked. Wrobel had balancing issues. Wheeler has been here since the start but he's at the mercy of the combat teams too.
  • Trinotops
    Trinotops
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    Hybridization was the worst thing to happen to the game, and I don't think I'll ever enjoy the game as much as I had in the past while it's in the game.
    The class refresh and class mastery passives had the potential to be interesting and really mix things up, but mostly just ended up being flashy buffs and more power-creep, and they kinda just feel like trying to band-aid years of terrible combat direction.
  • SilverBride
    SilverBride
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    I don't understand hybridizing alchemy and mundus stones and more. What does that even mean?

    It's like everything is losing its identity and its purity. Subclassing tossed all the skill lines in a pot and stirred them up to get a conglomeration that turns players into no class and multiclass at the same time.

    I can't even imagine what they will do with alchemy to hybridize it. Who knows what kind of potions we will get next, but we will have to use them if we are to compete and keep up.

    Everything is losing its identity, especially this game. It's fast becoming unrecognizable and for the first time I don't see this ending well.
    Edited by SilverBride on June 12, 2026 5:11AM
    PCNA
  • xR3ACTORx
    xR3ACTORx
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    Imagine if arcanist, a paid class, was to be destroyed. What would happen?

    This is already the state of the arcanist. I remember the class got nerfed 3 or 4 times in a row and after the DoT changes and the changes with Subclassing the arcanist took another hit when it's about PvP.

    Now the arcanist will be reworked as last as I heard. Not going to wait 2-3 years for that.
  • MasterSpatula
    MasterSpatula
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    Just when I thought it couldn't get any worse. I can't even imagine what this is going to be.

    "Mix Things Up as Hybridization Comes to Alchemy, Mundus Stones, and More"

    https://www.elderscrollsonline.com/en-us/news/post/69969

    Woooooooooooooow. Really doubling down on perhaps the single biggest mistake of an era that has been almost entirely mistakes, aren't they?

    And for those of us who have been waiting either for Wheeler to realize that what hybridization did to Magica builds was absolutely indefensible or for someone over his head to force him to make skirt-and-stick competitive again, removing Prophecy and Sorcery just adds insult to injury.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Faulgor
    Faulgor
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    Haven't disagreed this hard with something since pineapple pizza.

    ESO's the best it's ever been, this year isn't even in the same league as previous updates.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • JohnnyJimmy
    JohnnyJimmy
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    Eldartar wrote: »
    Xirks wrote: »
    ESO used to be amazing, over the last few years it has definitely made some horrible moves. U33 with the dynamic stat scaling really is where ESO fell off the rails, where now the healers and tanks could pump out insane damage and class roles kind of went out the window, especially in PvP. This began the HP meta, where most of your long time PvPers really started leaving in masses.

    Scribing came next, and as every PvPer questioned... why slot any class abilities at all when I can just scribe a skill that CC's, Heals, and DPS all in 1 overpowered click!

    Following that terrible update came SUBCLASSING, yikes.. totally threw classes out the window with that one. ESO stopped being ESO and became something... else.
    Sure subclassing is cool and made the single target classes able to cleave with Arcanist beams.. but with that came THE only meta you need to be running.. DK/NB/ARC for any and all PVE content. Why has ESO strayed so far from where it should be.

    I won't even comment about ZOS Crowning the most consistently powerful class as King of ESO.. but I understand that there are to be all class reworks, why it will take so long confuses a lot of us.. but it is what it is. Should just release them all together.. but not listening to your customer base seems to be the trend around here.

    Finally to top it off, with everyone furious about the imbalance of ESO.. We get CLASS MASTERIES so hyped up.. only to be spit in our faces come release.

    I am super disappointed in ESO... Used to be the GOAT videogame.. Now its becoming more of a meme.
    You think you are moving forward in a good direction, but your customers think quite the opposite..

    This game started falling apart and losing its player base in 2022.. and continues to drop.. as someone who has been here from the beginning, please ZOS.. open your eyes, we miss what the game is supposed to be..

    I could not have put it better myself @Xirks

    I have been here since Beta, I have stayed with the game through thick and thin (update 33 & 35 was a nightmares) I have always played Sorcerer DD since Beta, and stuck with it through all the changes that he has faced over the years.

    When my Subscription ran out on the 5th of this Month, I did not renew it. Yesterday I uninstalled the game, all my addons, deleted all of my screenshots that I have kept from day 1 . . . . I am done with this game. The direction it is taking, to me, will kill it off in the end, because the diehard players, those (like myself) who come back day after day will leave.

    I do not see myself ever coming back to the game. my love for it has been slowly fading since Microsoft took control and KEY PEOPLE have left or moved to other positions..

    Speaking personally, the game has lost its original "Feel" over the years. It was there but it was dying and recently it just died in me. You may not agree with me, and that is fine, this is just my opinion and you will all have your own and I respect each and every one.

    I wish the Game luck and hope (for all the players sake) that it continues but for me, this is Goodbye to the game I once loved.

    But still you are here, on the forum for a game you don't like and don't want to play anymore, slagging it off, talking it down. why? bitterness? Just move on, Find another game.
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