I somewhat supported Vengeance in the past, but as of now I have no interest because they never added more movement speed or snare removals. They also never lifted the AOE caps, added more complexity to skills, or increased the burst damage/tone down the healing massively.
If ZOS could make some of those changes I’d happily play it, but for whatever reason they don’t.
That being said, I don’t understand why everyone is so focused on how Vengeance never appears to have any bars. It doesn’t take anything away from you by existing. From what I’ve seen, Blackreach and Ravenwatch were dead even on weekends at this point. Blackreach didn’t even always fill during double AP.
Let the people who like Vengeance have their fun. It takes nothing away from you, but it provides them an accessible entry point into PvP.
I somewhat supported Vengeance in the past, but as of now I have no interest because they never added more movement speed or snare removals. They also never lifted the AOE caps, added more complexity to skills, or increased the burst damage/tone down the healing massively.
If ZOS could make some of those changes I’d happily play it, but for whatever reason they don’t.
That being said, I don’t understand why everyone is so focused on how Vengeance never appears to have any bars. It doesn’t take anything away from you by existing. From what I’ve seen, Blackreach and Ravenwatch were dead even on weekends at this point. Blackreach didn’t even always fill during double AP.
Let the people who like Vengeance have their fun. It takes nothing away from you, but it provides them an accessible entry point into PvP.
ItsNotLiving wrote: »I somewhat supported Vengeance in the past, but as of now I have no interest because they never added more movement speed or snare removals. They also never lifted the AOE caps, added more complexity to skills, or increased the burst damage/tone down the healing massively.
If ZOS could make some of those changes I’d happily play it, but for whatever reason they don’t.
That being said, I don’t understand why everyone is so focused on how Vengeance never appears to have any bars. It doesn’t take anything away from you by existing. From what I’ve seen, Blackreach and Ravenwatch were dead even on weekends at this point. Blackreach didn’t even always fill during double AP.
Let the people who like Vengeance have their fun. It takes nothing away from you, but it provides them an accessible entry point into PvP.
People are upset at the queue to get into grey host which is understandable since you can’t play in the IC while you wait now.
It's funny how so many people care that Vengeance is empty when there are so many new things that most of the people who will play that mode are trying out.
It's here to stay and will be as populated at times as the non grey host version so please just go back and wait in your que.
ItsNotLiving wrote: »I somewhat supported Vengeance in the past, but as of now I have no interest because they never added more movement speed or snare removals. They also never lifted the AOE caps, added more complexity to skills, or increased the burst damage/tone down the healing massively.
If ZOS could make some of those changes I’d happily play it, but for whatever reason they don’t.
That being said, I don’t understand why everyone is so focused on how Vengeance never appears to have any bars. It doesn’t take anything away from you by existing. From what I’ve seen, Blackreach and Ravenwatch were dead even on weekends at this point. Blackreach didn’t even always fill during double AP.
Let the people who like Vengeance have their fun. It takes nothing away from you, but it provides them an accessible entry point into PvP.
People are upset at the queue to get into grey host which is understandable since you can’t play in the IC while you wait now.
The queue was long even before Vengeance became permanent though.
Even when people had the ability to go to Blackreach while they waited, what was the point? It might’ve been fun for someone who enjoyed Cyrodiil sightseeing, but there was no action on that map. They’re only missing out on riding their mount around an empty map.
There’s not actually that many people who PvP anymore. Maybe ZOS should try to get the Grey Host population caps up by around 50 per alliance or so. That would help a lot.
SilverIce58 wrote: »Okay, now what?
JustLovely wrote: »SilverIce58 wrote: »Okay, now what?
Bring back Blackreach, that's what to do now.
ItsNotLiving wrote: »I somewhat supported Vengeance in the past, but as of now I have no interest because they never added more movement speed or snare removals. They also never lifted the AOE caps, added more complexity to skills, or increased the burst damage/tone down the healing massively.
If ZOS could make some of those changes I’d happily play it, but for whatever reason they don’t.
That being said, I don’t understand why everyone is so focused on how Vengeance never appears to have any bars. It doesn’t take anything away from you by existing. From what I’ve seen, Blackreach and Ravenwatch were dead even on weekends at this point. Blackreach didn’t even always fill during double AP.
Let the people who like Vengeance have their fun. It takes nothing away from you, but it provides them an accessible entry point into PvP.
People are upset at the queue to get into grey host which is understandable since you can’t play in the IC while you wait now.
The queue was long even before Vengeance became permanent though.
Even when people had the ability to go to Blackreach while they waited, what was the point? It might’ve been fun for someone who enjoyed Cyrodiil sightseeing, but there was no action on that map. They’re only missing out on riding their mount around an empty map.
There’s not actually that many people who PvP anymore. Maybe ZOS should try to get the Grey Host population caps up by around 50 per alliance or so. That would help a lot.
I somewhat supported Vengeance in the past, but as of now I have no interest because they never added more movement speed or snare removals. They also never lifted the AOE caps, added more complexity to skills, or increased the burst damage/tone down the healing massively.
If ZOS could make some of those changes I’d happily play it, but for whatever reason they don’t.
That being said, I don’t understand why everyone is so focused on how Vengeance never appears to have any bars. It doesn’t take anything away from you by existing. From what I’ve seen, Blackreach and Ravenwatch were dead even on weekends at this point. Blackreach didn’t even always fill during double AP.
Let the people who like Vengeance have their fun. It takes nothing away from you, but it provides them an accessible entry point into PvP.
It did take away the opportunity for them to better Cyrodiil as it was. Instead they went all in on Vengeance, which is the most watered down pvp content I've ever seen in any mmorpg (even worse than FFXIV). It's not even a finished product, so why be a guinea pig for them?
I somewhat supported Vengeance in the past, but as of now I have no interest because they never added more movement speed or snare removals. They also never lifted the AOE caps, added more complexity to skills, or increased the burst damage/tone down the healing massively.
If ZOS could make some of those changes I’d happily play it, but for whatever reason they don’t.
That being said, I don’t understand why everyone is so focused on how Vengeance never appears to have any bars. It doesn’t take anything away from you by existing. From what I’ve seen, Blackreach and Ravenwatch were dead even on weekends at this point. Blackreach didn’t even always fill during double AP.
Let the people who like Vengeance have their fun. It takes nothing away from you, but it provides them an accessible entry point into PvP.
It did take away the opportunity for them to better Cyrodiil as it was. Instead they went all in on Vengeance, which is the most watered down pvp content I've ever seen in any mmorpg (even worse than FFXIV). It's not even a finished product, so why be a guinea pig for them?
How does that work? What’s stopping them from improving PvP now that Vengeance is in the game?
Also why don’t you consider it a possibility that they can improve PvP by using Vengeance as a foundation? I’ve said it in the past, Vengeance is isolated from PvE, they can balance it however they want without consequences elsewhere. That’s not true of Grey Host.
Vengeance is an opportunity for them to create good, skill based, PvP specific balancing. It doesn’t have to be as it is now. I don’t know why they don’t take more advantage of it.
It's funny how so many people care that Vengeance is empty when there are so many new things that most of the people who will play that mode are trying out.
It's here to stay and will be as populated at times as the non grey host version so please just go back and wait in your que.
Quoted post has been removed
JustLovely wrote: »I somewhat supported Vengeance in the past, but as of now I have no interest because they never added more movement speed or snare removals. They also never lifted the AOE caps, added more complexity to skills, or increased the burst damage/tone down the healing massively.
If ZOS could make some of those changes I’d happily play it, but for whatever reason they don’t.
That being said, I don’t understand why everyone is so focused on how Vengeance never appears to have any bars. It doesn’t take anything away from you by existing. From what I’ve seen, Blackreach and Ravenwatch were dead even on weekends at this point. Blackreach didn’t even always fill during double AP.
Let the people who like Vengeance have their fun. It takes nothing away from you, but it provides them an accessible entry point into PvP.
It did take away the opportunity for them to better Cyrodiil as it was. Instead they went all in on Vengeance, which is the most watered down pvp content I've ever seen in any mmorpg (even worse than FFXIV). It's not even a finished product, so why be a guinea pig for them?
How does that work? What’s stopping them from improving PvP now that Vengeance is in the game?
Also why don’t you consider it a possibility that they can improve PvP by using Vengeance as a foundation? I’ve said it in the past, Vengeance is isolated from PvE, they can balance it however they want without consequences elsewhere. That’s not true of Grey Host.
Vengeance is an opportunity for them to create good, skill based, PvP specific balancing. It doesn’t have to be as it is now. I don’t know why they don’t take more advantage of it.
Vengeance gives ZOS, at least in their view, gives ZOS an excuse to ignore normal live cyrodiil for eternity now.
And another problem is, in no way what so ever does vengeance prepare a player for normal live PvP. There are no PvP skills required in vengeance, that's why the PvE community loves it so much.
JustLovely wrote: »And another problem is, in no way what so ever does vengeance prepare a player for normal live PvP. There are no PvP skills required in vengeance, that's why the PvE community loves it so much.
ItsNotLiving wrote: »I somewhat supported Vengeance in the past, but as of now I have no interest because they never added more movement speed or snare removals. They also never lifted the AOE caps, added more complexity to skills, or increased the burst damage/tone down the healing massively.
If ZOS could make some of those changes I’d happily play it, but for whatever reason they don’t.
That being said, I don’t understand why everyone is so focused on how Vengeance never appears to have any bars. It doesn’t take anything away from you by existing. From what I’ve seen, Blackreach and Ravenwatch were dead even on weekends at this point. Blackreach didn’t even always fill during double AP.
Let the people who like Vengeance have their fun. It takes nothing away from you, but it provides them an accessible entry point into PvP.
People are upset at the queue to get into grey host which is understandable since you can’t play in the IC while you wait now.
CameraBeardThePirate wrote: »ItsNotLiving wrote: »I somewhat supported Vengeance in the past, but as of now I have no interest because they never added more movement speed or snare removals. They also never lifted the AOE caps, added more complexity to skills, or increased the burst damage/tone down the healing massively.
If ZOS could make some of those changes I’d happily play it, but for whatever reason they don’t.
That being said, I don’t understand why everyone is so focused on how Vengeance never appears to have any bars. It doesn’t take anything away from you by existing. From what I’ve seen, Blackreach and Ravenwatch were dead even on weekends at this point. Blackreach didn’t even always fill during double AP.
Let the people who like Vengeance have their fun. It takes nothing away from you, but it provides them an accessible entry point into PvP.
People are upset at the queue to get into grey host which is understandable since you can’t play in the IC while you wait now.
Who says you cant play IC while you wait?
The Tel-Var change only prevents you from starting a queue with TV on your person. If you want to play IC while you wait for Grey Host, port to IC, deposit TV, start the Grey Host queue. You can accept the queue when it pops no matter how much TV you have on you.
SeaGtGruff wrote: »DarkStrifeYT wrote: »It's funny how so many people care that Vengeance is empty when there are so many new things that most of the people who will play that mode are trying out.
It's here to stay and will be as populated at times as the non grey host version so please just go back and wait in your que.
Average Vengeance user in denial that its dead from th start
Alternate spin: Another Vengeance hater in denial that some ESO PvPers prefer Vengeance, and desperate to loudly proclaim Vengeance DOA even though it hasn't been live for a full week yet. Maybe it will fail to draw (and retain) enough players to be viable, but let's give it a few months before trying to hold a funeral for it.
tomofhyrule wrote: »Out of curiosity, for all Vengeance enjoyers in the chat:
If ZOS had instead released Vengeance along with both Grey Host and Blackreach, would that have been bad?
Taken tonight at 20:30 UTC
This:
Is more players than this: