tomofhyrule wrote: »But… if the challenge is to do stuff the hard way, why are you then bringing Companions to make it easier? 🤔
Companions being unaffected by difficulty is a non-problem. It would be a lot more programming for something that would affect few people… and let’s face it, Companions don’t do much as it is. I see a huge difference since *I’m* the one tanking for *him*, and as such it does mean that I’m no longer outDPSing my Companion in full tank gear. It feels more like I need to protect him while he does damage, which is how my role is intended. For a DD with a tank Companion, now they can survive while you’re a glass cannon, exactly as intended. If you want them to fall over instantly when any enemy looks at them, then just put them away and you get what you want.
This. A thousand times this^^^ My companion tank is still dying to DLC WBs and dragons just on seasoned overland difficulty. I can't imagine how useless they'd be with the adjusted difficulty.Necrotech_Master wrote: »if they had to take the penalties, they would be about as useful as a floor mat (example being the night market where companions go to die lol)
Swap out all their DPS or healing skills with ONLY their self-healing skills. Change their gear to bolstered or vigorous. Give them white quality gear.the solution "don't use companions" is genius. How did I not think about this?
its NOT a solution. Its an rpg, I want to play with companions, but they should NOT be stronger than the player, ever.
the solution "don't use companions" is genius. How did I not think about this?
its NOT a solution. Its an rpg, I want to play with companions, but they should NOT be stronger than the player, ever.
joshisanonymous wrote: »For the people saying "don't use companions" or "the mode is no different than running around with no armor", you're all ignoring the fact that higher difficulties also give you bonuses to gold and experience. This isn't just about making your character weak purely for the sake of a challenge. Importantly, if the experience bonus applies to your companion's experience -- which I presume is does -- then you are very much incentivized to use a companion while playing on the harder difficulties.
JustLovely wrote: »Why are companions allowed in challenge difficulty?
JustLovely wrote: »Why are companions allowed in challenge difficulty?
BretonMage wrote: »This. A thousand times this^^^ My companion tank is still dying to DLC WBs and dragons just on seasoned overland difficulty. I can't imagine how useless they'd be with the adjusted difficulty.Necrotech_Master wrote: »if they had to take the penalties, they would be about as useful as a floor mat (example being the night market where companions go to die lol)Swap out all their DPS or healing skills with ONLY their self-healing skills. Change their gear to bolstered or vigorous. Give them white quality gear.the solution "don't use companions" is genius. How did I not think about this?
its NOT a solution. Its an rpg, I want to play with companions, but they should NOT be stronger than the player, ever.
SilverBride wrote: »I'm surprised that anyone wanting more difficulty would use a companion. That just defeats the purpose.
joshisanonymous wrote: »For the people saying "don't use companions" or "the mode is no different than running around with no armor", you're all ignoring the fact that higher difficulties also give you bonuses to gold and experience. This isn't just about making your character weak purely for the sake of a challenge. Importantly, if the experience bonus applies to your companion's experience -- which I presume is does -- then you are very much incentivized to use a companion while playing on the harder difficulties.
Necrotech_Master wrote: »BretonMage wrote: »This. A thousand times this^^^ My companion tank is still dying to DLC WBs and dragons just on seasoned overland difficulty. I can't imagine how useless they'd be with the adjusted difficulty.Necrotech_Master wrote: »if they had to take the penalties, they would be about as useful as a floor mat (example being the night market where companions go to die lol)Swap out all their DPS or healing skills with ONLY their self-healing skills. Change their gear to bolstered or vigorous. Give them white quality gear.the solution "don't use companions" is genius. How did I not think about this?
its NOT a solution. Its an rpg, I want to play with companions, but they should NOT be stronger than the player, ever.
even if you gave a companion 0 skills or only buff/heal skills, they still do a fair amount of dmg from just light attacking constantly (i think their light attack on its own is around 3500-4500 dmg without crits and constitutes a good bit of their dps), you would have to functionally give them no weapon either, i dont know how much unarmed dmg they do but that would be about the smallest dmg possible they could do besides being dead or despawned lol
SilverBride wrote: »It is supposed to increase immersion and make the world feel more dangerous, which in turn makes it less efficient to level.
the solution "don't use companions" is genius. How did I not think about this?
its NOT a solution. Its an rpg, I want to play with companions, but they should NOT be stronger than the player, ever.