AcadianPaladin wrote: »Neither subclassing nor hybridization were mistakes. I enjoy them both very much and the two features have given me tons of variety and flexibility. Returning to everyone being a pure magic/stam pure class does not add variety. I don't care/mind if those options are on par with hybridization and/or subclassing options but not at the expense of penalizing those of us who enjoy both hybridization and subclassing.
DestroyerPewnack wrote: »Now that pure classes have been buffed, (and with that, we got some much needed variety back,) I think it's time to look into something similar to class mastery, but for attribute/resource focusing.
For example, a global buff that only gets applied if 4 out of your 5 abilities pull from the same resource (either magicka or stamina) and if you have a matching weapon type, (staves for magicka, everything else for stamina.) This buff could take the form of a slight boost to weapon/spell damage, and a huge boost to the chosen resource's recovery, to help with sustain.
The beauty of U50 is that, without ZOS having to admit that subclassing was a mistake, it brought back variety by buffing pure classes. In one fell swoop, fun gets added back to the game, and ZOS's ego remains intact.
Resource mastery would achieve the same result, with magicka and stamina specs making a comeback, and ZOS will never feel the need to admit that hybridization was a big mistake.
As much as no one wants to hear it. The next step needs to be a Nerf. But I suppose that should probably come after the last class rework
Everyone is giga juiced now. Dying requires the focus of 2-4+ players. Sustain is through the roof. Movement speed is insane.
Werewolves can burst heal for 40k, DKs, Templars and Wardens can all do the same. DKs have 10k+ spammables. Magicka Sorcerers have 25k shields, Stam Sorcs have 10k hps. Etc etc
Cyrodiil is on X-games mode right now.
I don't know maybe it'll all balance out at the end of class reworks but Cyrodiil is a mad house right now. Pure classes do seem competitive again though so that's a plus.
Nothing stops any of these players from not engaging with what they don't like. It makes zero sense for everyone to have to suffer or go back because some people don't like change. If they don't like it, the have the power to not participate in the changes, though I'm pretty sure there's absolutely no one that is seriously running 100% stam or mag skills and there never was anyway.