
After U50, while having to go in and reset most of my options on all of my characters, I am noticing that the 3rd person FOV is much tighter than it used to be. Before the update I was able to pull back far enough that I could see the entirety of my characters. Now, even with the slider all the way to the right, I can only see to just below their waist. This means that my view is dominated by shoulder blades. When I spawn my assistants, like the ragpicker, I can barely see them due to the amount of screen real estate being taken up by my character.
It is a little jarring as everything just feels way too close now. I have not tried any combat yet to see how it effects that.
I play on Xbox NA with a Series X console.
Is this a bug or has someone made the very bad decision to make this the new normal?
Thanks.
LootAllTheStuff wrote: »After U50, while having to go in and reset most of my options on all of my characters, I am noticing that the 3rd person FOV is much tighter than it used to be. Before the update I was able to pull back far enough that I could see the entirety of my characters. Now, even with the slider all the way to the right, I can only see to just below their waist. This means that my view is dominated by shoulder blades. When I spawn my assistants, like the ragpicker, I can barely see them due to the amount of screen real estate being taken up by my character.
It is a little jarring as everything just feels way too close now. I have not tried any combat yet to see how it effects that.
I play on Xbox NA with a Series X console.
Is this a bug or has someone made the very bad decision to make this the new normal?
Thanks.
Also on XB-NA, and didn't notice any difference at all across a couple of characters last night. In addition to the FOV slider, make sure you are zoomed out on stick. IIRC you hold down on the D-pad and use the right stick to zoom closer to and further away from your character. If it still looks wrong, please consider posting a screen shot so we can see exactly what you are seeing for a better comparison (plus potential bug report!)
Edit to add: also, make sure that there's not a physical object like a wall behind you, as that forces a camera zoom regardless.